Fixes genetic side effect monkeys being turned human, and some of the
dna2 procs that weren't working properly because of some bad defines
This commit is contained in:
VampyrBytes
2014-07-14 19:24:09 +01:00
parent 3aaff9126d
commit d8bb31c2f8
2 changed files with 7 additions and 5 deletions
+3 -1
View File
@@ -58,7 +58,9 @@
finish(mob/living/carbon/human/H)
if(!H.reagents.has_reagent("anti_toxin"))
H.monkeyize()
// H.monkeyize() This proc causes the player to be ghosted if their DNA is changed back. Needs fixing. Below is hotfix
H.dna.SetSEState(MONKEYBLOCK,1)
domutcheck(H, null, )
/datum/genetics/side_effect/confuse
name = "Confuse"