From d8caf6826e6d9723c0f80dc024270930eeae8cec Mon Sep 17 00:00:00 2001 From: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Date: Sun, 10 Aug 2025 18:22:34 -0400 Subject: [PATCH] Cliented basic mobs now do not worry about basic mob attack delays (#30058) --- code/modules/mob/living/basic/basic_mob.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/basic_mob.dm b/code/modules/mob/living/basic/basic_mob.dm index 0bf5f76c411..3973cebeaf3 100644 --- a/code/modules/mob/living/basic/basic_mob.dm +++ b/code/modules/mob/living/basic/basic_mob.dm @@ -241,7 +241,7 @@ RESTRICT_TYPE(/mob/living/basic) /mob/living/basic/proc/early_melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE) face_atom(target) - if(!ignore_cooldown) + if(!ignore_cooldown && !client) var/melee_attack_cooldown = rand(melee_attack_cooldown_min, melee_attack_cooldown_max) changeNext_move(melee_attack_cooldown) if(SEND_SIGNAL(src, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, target, Adjacent(target), modifiers) & COMPONENT_HOSTILE_NO_ATTACK)