Revert "Revert "Saycode/language/species port from Bay""

This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
This commit is contained in:
Markolie
2015-02-20 17:46:35 +01:00
parent f27b2dcd9b
commit d8d1670b68
109 changed files with 2955 additions and 2349 deletions
+1 -1
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@@ -42,7 +42,7 @@ var/list/admin_verbs_admin = list(
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
/client/proc/toggleprayers, /*toggles prayers on/off*/
// /client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
/client/proc/toggle_hear_radio, /*toggles whether we hear the radio*/
/client/proc/investigate_show, /*various admintools for investigation. Such as a singulo grief-log*/
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
-1
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@@ -35,7 +35,6 @@
/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
var/mob/living/carbon/human/human/M = new /mob/living/carbon/human/human (src.loc)
M.dna.mutantrace = mutantrace
M.real_name = src.name
M.death(1) //Kills the new mob
M.timeofdeath = timeofdeath
@@ -3,6 +3,7 @@
/area/awaymission/academy
name = "\improper Academy Asteroids"
icon_state = "away"
report_alerts = 0
/area/awaymission/academy/headmaster
name = "\improper Academy Fore Block"
@@ -4,7 +4,7 @@
name = "\improper BMP Asteroids"
icon_state = "away"
luminosity = 0
report_alerts = 0
/area/awaymission/BMPship/Aft
name = "\improper Aft Block"
@@ -4,7 +4,8 @@
name = "XCC-P5831"
icon_state = "away"
requires_power = 0
report_alerts = 0
/area/awaymission/centcomAway/general
name = "XCC-P5831"
music = "music/ambigen3.ogg"
@@ -1,5 +1,10 @@
//Challenge Areas
/area/awaymission/challenge
name = "Challenge"
icon_state = "away"
report_alerts = 0
/area/awaymission/challenge/start
name = "Where Am I?"
icon_state = "away"
@@ -6,6 +6,7 @@
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
report_alerts = 0
/area/awaymission/clownplanet/miningtown
name = "\improper Clown Planet - Bananium-o-Rama"
@@ -4,6 +4,7 @@
name = "\improper Space Battle"
icon_state = "away"
requires_power = 0
report_alerts = 0
/area/awaymission/spacebattle/cruiser
name = "\improper Nanotrasen Cruiser"
@@ -19,6 +19,9 @@
* Areas
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission
report_alerts = 0
/area/awaymission/gateroom
//Library, medbay, storage room
@@ -25,6 +25,16 @@
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"]."
prefs.save_preferences(src)
feedback_add_details("admin_verb","TGR")
/client/proc/toggle_hear_radio()
set name = "Show/Hide RadioChatter"
set category = "Preferences"
set desc = "Toggle seeing radiochatter from radios and speakers"
if(!holder) return
prefs.toggles ^= CHAT_RADIO
prefs.save_preferences(src)
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "no longer" : "now"] see radio chatter from radios or speakers"
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggleadminhelpsound()
set name = "Hear/Silence Adminhelps"
-38
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@@ -51,44 +51,6 @@
siemens_coefficient = 0.7
species_fit = list("Vox")
/obj/item/clothing/mask/gas/voice
name = "gas mask"
//desc = "A face-covering mask that can be connected to an air supply. It seems to house some odd electronics."
var/mode = 0// 0==Scouter | 1==Night Vision | 2==Thermal | 3==Meson
var/voice = "Unknown"
var/vchange = 0//This didn't do anything before. It now checks if the mask has special functions/N
origin_tech = "syndicate=4"
species_fit = list("Vox")
/obj/item/clothing/mask/gas/voice/space_ninja
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
icon_state = "s-ninja(norm)"
item_state = "s-ninja_mask"
vchange = 1
unacidable = 1
siemens_coefficient = 0.2
species_fit = list("Vox")
/obj/item/clothing/mask/gas/voice/space_ninja/scar
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement. This mask appears to have already seen battle."
icon_state = "s-ninja(scar)"
item_state = "s-ninja_mask"
/obj/item/clothing/mask/gas/voice/space_ninja/visor
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement. This variant appears to have a visor to increase vision."
icon_state = "s-ninja(visor)"
item_state = "s-ninja_mask"
/obj/item/clothing/mask/gas/voice/space_ninja/monocular
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement. This variant appears to focus the user's vision out of a single port."
icon_state = "s-ninja(mon)"
item_state = "s-ninja_mask"
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
+59
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@@ -0,0 +1,59 @@
/obj/item/voice_changer
name = "voice changer"
desc = "A voice scrambling module. If you can see this, report it as a bug on the tracker."
var/voice //If set and item is present in mask/suit, this name will be used for the wearer's speech.
var/active
/obj/item/clothing/mask/gas/voice
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. It seems to house some odd electronics."
var/obj/item/voice_changer/changer
origin_tech = "syndicate=4"
/obj/item/clothing/mask/gas/voice/verb/Toggle_Voice_Changer()
set category = "Object"
set src in usr
changer.active = !changer.active
usr << "<span class='notice'>You [changer.active ? "enable" : "disable"] the voice-changing module in \the [src].</span>"
/obj/item/clothing/mask/gas/voice/verb/Set_Voice(name as text)
set category = "Object"
set src in usr
var/voice = sanitize(copytext(name,1,MAX_MESSAGE_LEN))
if(!voice || !length(voice)) return
changer.voice = voice
usr << "<span class='notice'>You are now mimicking <B>[changer.voice]</B>.</span>"
/obj/item/clothing/mask/gas/voice/New()
..()
changer = new(src)
/obj/item/clothing/mask/gas/voice/space_ninja
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement."
icon_state = "s-ninja(norm)"
item_state = "s-ninja_mask"
unacidable = 1
siemens_coefficient = 0.2
species_fit = list("Vox")
var/mode = 0// 0==Scouter | 1==Night Vision | 2==Thermal | 3==Meson
/obj/item/clothing/mask/gas/voice/space_ninja/scar
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement. This mask appears to have already seen battle."
icon_state = "s-ninja(scar)"
item_state = "s-ninja_mask"
/obj/item/clothing/mask/gas/voice/space_ninja/visor
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement. This variant appears to have a visor to increase vision."
icon_state = "s-ninja(visor)"
item_state = "s-ninja_mask"
/obj/item/clothing/mask/gas/voice/space_ninja/monocular
name = "ninja mask"
desc = "A close-fitting mask that acts both as an air filter and a post-modern fashion statement. This variant appears to focus the user's vision out of a single port."
icon_state = "s-ninja(mon)"
item_state = "s-ninja_mask"
+2 -2
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@@ -345,8 +345,8 @@ You've gained <b>[totalkarma]</b> total karma in your time here.<br>"}
message_admins("SQL ERROR during karmaspent updating (updating existing entry). Error: \[[err]\]\n")
return
else
usr << "You have been charged [cost] karma."
message_admins("[key_name(usr)] has been charged [cost] karma.")
usr << "You have been [refund ? "refunded" : "charged"] [cost] karma."
message_admins("[key_name(usr)] has been [refund ? "refunded" : "charged"] [cost] karma.")
return
/client/proc/karmarefund(var/type,var/name,var/cost)
+18 -6
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@@ -12,14 +12,15 @@
var/obj/item/weapon/card/id/prisoner/inserted_id
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/device/radio/Radio //needed to send messages to sec radio
var/use_release_door = 0
var/obj/item/device/radio/intercom/announcer
/obj/machinery/mineral/labor_claim_console/New()
..()
Radio = new/obj/item/device/radio(src)
Radio.listening = 0
announcer = new /obj/item/device/radio/intercom(null)
announcer.config(list("Security" = 0))
spawn(7)
src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
var/t
@@ -103,8 +104,8 @@
else
if(shuttle.location == 1)
if (shuttle.moving_status == SHUTTLE_IDLE)
Radio.set_frequency(SEC_FREQ)
Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ)
var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
announcer.autosay(message, "Labor Camp Controller", "Security")
usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
shuttle.launch()
else
@@ -131,7 +132,7 @@
/obj/machinery/mineral/stacking_machine/laborstacker
var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("iron" = 3), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
var/dat = "<table border='0' width='200'>"
@@ -155,6 +156,17 @@
S.loc = output.loc
else
O.loc = output.loc
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
var/stacktype = stack_paths[sheet]
var/obj/item/stack/sheet/S = new stacktype (get_turf(output))
S.amount = stack_amt
stack_storage[sheet] -= stack_amt
console.updateUsrDialog()
return
/**********************Point Lookup Console**************************/
@@ -24,6 +24,7 @@
var/atom/movable/following = null
var/medHUD = 0
var/secHUD = 0
var/anonsay = 0
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
@@ -490,6 +491,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(usr != src)
return
..()
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in mob_list
if(target)
ManualFollow(target)
if (href_list["follow"])
var/mob/target = locate(href_list["follow"]) in mob_list
@@ -532,3 +538,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
following = null
..()
//END TELEPORT HREF CODE
/mob/dead/observer/verb/toggle_anonsay()
set category = "Ghost"
set name = "Toggle Anonymous Chat"
set desc = "Toggles showing your key in dead chat."
src.anonsay = !src.anonsay
if(anonsay)
src << "<span class='info'>Your key won't be shown when you speak in dead chat.</span>"
else
src << "<span class='info'>Your key will be publicly visible again.</span>"
+215
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@@ -0,0 +1,215 @@
// At minimum every mob has a hear_say proc.
/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
if(!client)
return
if(speaker && !speaker.client && istype(src,/mob/dead/observer) && client.prefs.toggles & CHAT_GHOSTEARS && !speaker in view(src))
//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
//Or someone snoring. So we make it where they won't hear it.
return
//make sure the air can transmit speech - hearer's side
var/turf/T = get_turf(src)
if ((T) && (!(istype(src, /mob/dead/observer)))) //Ghosts can hear even in vacuum.
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE && get_dist(speaker, src) > 1)
return
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
if(sleeping || stat == 1)
hear_sleep(message)
return
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
if (language && (language.flags & NONVERBAL))
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
message = stars(message)
if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages
if(!say_understands(speaker,language))
if(istype(speaker,/mob/living/simple_animal))
var/mob/living/simple_animal/S = speaker
message = pick(S.speak)
else
if(language)
message = language.scramble(message)
else
message = stars(message)
var/speaker_name = speaker.name
if(istype(speaker, /mob/living/carbon/human))
var/mob/living/carbon/human/H = speaker
speaker_name = H.GetVoice()
if(italics)
message = "<i>[message]</i>"
var/track = null
if(istype(src, /mob/dead/observer))
if(italics && client.prefs.toggles & CHAT_GHOSTRADIO)
return
if(speaker_name != speaker.real_name && speaker.real_name)
speaker_name = "[speaker.real_name] ([speaker_name])"
track = "(<a href='byond://?src=\ref[src];track=\ref[speaker]'>follow</a>) "
if(client.prefs.toggles & CHAT_GHOSTEARS && speaker in view(src))
message = "<b>[message]</b>"
if(sdisabilities & DEAF || ear_deaf)
if(!language || !(language.flags & INNATE)) // INNATE is the flag for audible-emote-language, so we don't want to show an "x talks but you cannot hear them" message if it's set
if(speaker == src)
src << "<span class='warning'>You cannot hear yourself speak!</span>"
else
src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear \him."
else
if(language)
src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][language.format_message(message, verb)]</span>"
else
src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='body'>\"[message]\"</span></span></span>"
if (speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker.z))
var/turf/source = speaker? get_turf(speaker) : get_turf(src)
src.playsound_local(source, speech_sound, sound_vol, 1)
/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
if(!client)
return
if(sleeping || stat==1) //If unconscious or sleeping
hear_sleep(message)
return
var/track = null
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
if (language && (language.flags & NONVERBAL))
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
message = stars(message)
if(!(language && (language.flags & INNATE))) // skip understanding checks for INNATE languages
if(!say_understands(speaker,language))
if(istype(speaker,/mob/living/simple_animal))
var/mob/living/simple_animal/S = speaker
if(S.speak && S.speak.len)
message = pick(S.speak)
else
return
else
if(language)
message = language.scramble(message)
else
message = stars(message)
if(hard_to_hear)
message = stars(message)
var/speaker_name = speaker.name
if(vname)
speaker_name = vname
if(istype(speaker, /mob/living/carbon/human))
var/mob/living/carbon/human/H = speaker
if(H.voice)
speaker_name = H.voice
if(hard_to_hear)
speaker_name = "unknown"
var/changed_voice
if(istype(src, /mob/living/silicon/ai) && !hard_to_hear)
var/jobname // the mob's "job"
var/mob/living/carbon/human/impersonating //The crewmember being impersonated, if any.
if (ishuman(speaker))
var/mob/living/carbon/human/H = speaker
if((H.wear_id && istype(H.wear_id,/obj/item/weapon/card/id/syndicate)) && (H.wear_mask && istype(H.wear_mask,/obj/item/clothing/mask/gas/voice)))
changed_voice = 1
var/mob/living/carbon/human/I = locate(speaker_name)
if(I)
impersonating = I
jobname = impersonating.get_assignment()
else
jobname = "Unknown"
else
jobname = H.get_assignment()
else if (iscarbon(speaker)) // Nonhuman carbon mob
jobname = "No id"
else if (isAI(speaker))
jobname = "AI"
else if (isrobot(speaker))
jobname = "Cyborg"
else if (istype(speaker, /mob/living/silicon/pai))
jobname = "Personal AI"
else
jobname = "Unknown"
if(changed_voice)
if(impersonating)
track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
else
track = "[speaker_name] ([jobname])"
else
track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
if(istype(src, /mob/dead/observer))
if(speaker_name != speaker.real_name && !isAI(speaker)) //Announce computer and various stuff that broadcasts doesn't use it's real name but AI's can't pretend to be other mobs.
speaker_name = "[speaker.real_name] ([speaker_name])"
track = "[speaker_name] (<a href='byond://?src=\ref[src];track=\ref[speaker]'>follow</a>)"
var/formatted
if(language)
formatted = language.format_message_radio(message, verb)
else
formatted = "[verb], <span class=\"body\">\"[message]\"</span>"
if(sdisabilities & DEAF || ear_deaf)
if(prob(20))
src << "<span class='warning'>You feel your headset vibrate but can hear nothing from it!</span>"
else if(track)
src << "[part_a][track][part_b][formatted]</span></span>"
else
src << "[part_a][speaker_name][part_b][formatted]</span></span>"
/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
if(!client)
return
if(say_understands(speaker, language))
message = "<B>[src]</B> [verb], \"[message]\""
else
message = "<B>[src]</B> [verb]."
if(src.status_flags & PASSEMOTES)
for(var/obj/item/weapon/holder/H in src.contents)
H.show_message(message)
for(var/mob/living/M in src.contents)
M.show_message(message)
src.show_message(message)
/mob/proc/hear_sleep(var/message)
var/heard = ""
if(prob(15))
var/list/punctuation = list(",", "!", ".", ";", "?")
var/list/messages = text2list(message, " ")
var/R = rand(1, messages.len)
var/heardword = messages[R]
if(copytext(heardword,1, 1) in punctuation)
heardword = copytext(heardword,2)
if(copytext(heardword,-1) in punctuation)
heardword = copytext(heardword,1,lentext(heardword))
heard = "<span class = 'game_say'>...You hear something about...[heardword]</span>"
else
heard = "<span class = 'game_say'>...<i>You almost hear someone talking</i>...</span>"
src << heard
+360 -39
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@@ -1,3 +1,5 @@
#define SCRAMBLE_CACHE_LEN 20
/*
Datum based languages. Easily editable and modular.
*/
@@ -5,13 +7,106 @@
/datum/language
var/name = "an unknown language" // Fluff name of language if any.
var/desc = "A language." // Short description for 'Check Languages'.
var/speech_verb = "says" // 'says', 'hisses'.
var/ask_verb = "asks" // Used when sentence ends in a ?
var/speech_verb = "says" // 'says', 'hisses', 'farts'.
var/ask_verb = "asks" // Used when sentence ends in a ?
var/exclaim_verb = "exclaims" // Used when sentence ends in a !
var/colour = "say_quote" // CSS style to use for strings in this language.
var/whisper_verb // Optional. When not specified speech_verb + quietly/softly is used instead.
var/signlang_verb = list() // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
var/colour = "body" // CSS style to use for strings in this language.
var/key = "x" // Character used to speak in language eg. :o for Unathi.
var/flags = 0 // Various language flags.
var/native // If set, non-native speakers will have trouble speaking.
var/list/syllables // Used when scrambling text for a non-speaker.
var/list/space_chance = 55 // Likelihood of getting a space in the random scramble string.
/datum/language/proc/get_random_name(var/gender, name_count=2, syllable_count=4)
if(!syllables || !syllables.len)
if(gender==FEMALE)
return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
else
return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
var/full_name = ""
var/new_name = ""
for(var/i = 0;i<name_count;i++)
new_name = ""
for(var/x = rand(Floor(syllable_count/2),syllable_count);x>0;x--)
new_name += pick(syllables)
full_name += " [capitalize(lowertext(new_name))]"
return "[trim(full_name)]"
/datum/language
var/list/scramble_cache = list()
/datum/language/proc/scramble(var/input)
if(!syllables || !syllables.len)
return stars(input)
// If the input is cached already, move it to the end of the cache and return it
if(input in scramble_cache)
var/n = scramble_cache[input]
scramble_cache -= input
scramble_cache[input] = n
return n
var/input_size = length(input)
var/scrambled_text = ""
var/capitalize = 1
while(length(scrambled_text) < input_size)
var/next = pick(syllables)
if(capitalize)
next = capitalize(next)
capitalize = 0
scrambled_text += next
var/chance = rand(100)
if(chance <= 5)
scrambled_text += ". "
capitalize = 1
else if(chance > 5 && chance <= space_chance)
scrambled_text += " "
scrambled_text = trim(scrambled_text)
var/ending = copytext(scrambled_text, length(scrambled_text))
if(ending == ".")
scrambled_text = copytext(scrambled_text,1,length(scrambled_text)-1)
var/input_ending = copytext(input, input_size)
if(input_ending in list("!","?","."))
scrambled_text += input_ending
// Add it to cache, cutting old entries if the list is too long
scramble_cache[input] = scrambled_text
if(scramble_cache.len > SCRAMBLE_CACHE_LEN)
scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1)
return scrambled_text
/datum/language/proc/format_message(message, verb)
return "[verb], <span class='message'><span class='[colour]'>\"[capitalize(message)]\"</span></span>"
/datum/language/proc/format_message_radio(message, verb)
return "[verb], <span class='[colour]'>\"[capitalize(message)]\"</span>"
/datum/language/proc/get_talkinto_msg_range(message)
// if you yell, you'll be heard from two tiles over instead of one
return (copytext(message, length(message)) == "!") ? 2 : 1
/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
log_say("[key_name(speaker)] : ([name]) [message]")
if(!speaker_mask) speaker_mask = speaker.name
var/msg = "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> [format_message(message, get_spoken_verb(message))]</span></i>"
for(var/mob/player in player_list)
if(istype(player,/mob/dead) || ((src in player.languages) && check_special_condition(player)))
player << msg
/datum/language/proc/check_special_condition(var/mob/other)
return 1
/datum/language/proc/get_spoken_verb(var/msg_end)
switch(msg_end)
@@ -19,8 +114,25 @@
return exclaim_verb
if("?")
return ask_verb
return speech_verb
return speech_verb
// Noise "language", for audible emotes.
/datum/language/noise
name = "Noise"
desc = "Noises"
key = ""
flags = RESTRICTED|NONGLOBAL|INNATE|NO_TALK_MSG
/datum/language/noise/format_message(message, verb)
return "<span class='message'><span class='[colour]'>[message]</span></span>"
/datum/language/noise/format_message_radio(message, verb)
return "<span class='[colour]'>[message]</span>"
/datum/language/noise/get_talkinto_msg_range(message)
// if you make a loud noise (screams etc), you'll be heard from 4 tiles over instead of two
return (copytext(message, length(message)) == "!") ? 4 : 2
/datum/language/unathi
name = "Sinta'unathi"
desc = "The common language of Moghes, composed of sibilant hisses and rattles. Spoken natively by Unathi."
@@ -29,17 +141,38 @@
exclaim_verb = "roars"
colour = "soghun"
key = "o"
flags = WHITELISTED
flags = RESTRICTED
syllables = list("ss","ss","ss","ss","skak","seeki","resh","las","esi","kor","sh")
/datum/language/unathi/get_random_name()
var/new_name = ..()
while(findtextEx(new_name,"sss",1,null))
new_name = replacetext(new_name, "sss", "ss")
return capitalize(new_name)
/datum/language/tajaran
name = "Siik'tajr"
desc = "An expressive language that combines yowls and chirps with posture, tail and ears. Native to the Tajaran."
desc = "The traditionally employed tongue of Ahdomai, composed of expressive yowls and chirps. Native to the Tajaran."
speech_verb = "mrowls"
ask_verb = "mrowls"
exclaim_verb = "yowls"
colour = "tajaran"
key = "j"
flags = WHITELISTED
flags = RESTRICTED
syllables = list("rr","rr","tajr","kir","raj","kii","mir","kra","ahk","nal","vah","khaz","jri","ran","darr", \
"mi","jri","dynh","manq","rhe","zar","rrhaz","kal","chur","eech","thaa","dra","jurl","mah","sanu","dra","ii'r", \
"ka","aasi","far","wa","baq","ara","qara","zir","sam","mak","hrar","nja","rir","khan","jun","dar","rik","kah", \
"hal","ket","jurl","mah","tul","cresh","azu","ragh")
/datum/language/tajaran/get_random_name(var/gender)
var/new_name = ..(gender,1)
if(prob(80))
new_name += " [pick(list("Hadii","Kaytam","Zhan-Khazan","Hharar","Njarir'Akhan"))]"
else
new_name += ..(gender,1)
return new_name
/datum/language/skrell
name = "Skrellian"
@@ -49,7 +182,8 @@
exclaim_verb = "warbles"
colour = "skrell"
key = "k"
flags = WHITELISTED
flags = RESTRICTED
syllables = list("qr","qrr","xuq","qil","quum","xuqm","vol","xrim","zaoo","qu-uu","qix","qoo","zix","*","!")
/datum/language/vox
name = "Vox-pidgin"
@@ -59,7 +193,12 @@
exclaim_verb = "SHRIEKS"
colour = "vox"
key = "v"
flags = RESTRICTED
flags = RESTRICTED | WHITELISTED
syllables = list("ti","ti","ti","hi","hi","ki","ki","ki","ki","ya","ta","ha","ka","ya","chi","cha","kah", \
"SKRE","AHK","EHK","RAWK","KRA","AAA","EEE","KI","II","KRI","KA")
/datum/language/vox/get_random_name()
return ..(FEMALE,1,6)
/datum/language/diona
name = "Rootspeak"
@@ -67,79 +206,258 @@
speech_verb = "creaks and rustles"
ask_verb = "creaks"
exclaim_verb = "rustles"
colour = "soghun"
colour = "diona"
key = "q"
flags = RESTRICTED
syllables = list("hs","zt","kr","st","sh")
/datum/language/diona/get_random_name()
var/new_name = "[pick(list("To Sleep Beneath","Wind Over","Embrace of","Dreams of","Witnessing","To Walk Beneath","Approaching the"))]"
new_name += " [pick(list("the Void","the Sky","Encroaching Night","Planetsong","Starsong","the Wandering Star","the Empty Day","Daybreak","Nightfall","the Rain"))]"
return new_name
/datum/language/trinary
name = "Trinary"
desc = "A modification of binary to allow fuzzy logic. 0 is no, 1 is maybe, 2 is yes. Credited with giving Machine People the ability to think creatively."
speech_verb = "states"
ask_verb = "queries"
exclaim_verb = "exclaims"
colour = "trinary"
key = "5"
flags = RESTRICTED | WHITELISTED
syllables = list("02011","01222","10100","10210","21012","02011","21200","1002","2001","0002","0012","0012","000","120","121","201","220","10","11","0")
/datum/language/kidan
name = "Chittin"
desc = "The noise made by rubbing it's antennae together is actually a complex form of communication for Kidan."
speech_verb = "rubs its antenna together"
ask_verb = "rubs its antenna together"
exclaim_verb = "rubs its antenna together"
colour = "tajaran"
desc = "The noise made by rubbing its antennae together is actually a complex form of communication for Kidan."
speech_verb = "rubs its antennae together"
ask_verb = "rubs its antennae together"
exclaim_verb = "rubs its antennae together"
colour = "kidan"
key = "4"
flags = RESTRICTED
flags = RESTRICTED | WHITELISTED
syllables = list("click","clack")
/datum/language/slime
name = "Bubblish"
desc = "Languages of slimes, a mixture of bubbling noises and pops. Almost impossible to speak without mechanical aid for non slime people."
desc = "The language of slimes. It's a mixture of bubbling noises and pops. Very difficult to speak without mechanical aid for humans."
speech_verb = "bubbles and pops"
ask_verb = "bubbles and pops"
exclaim_verb = "bubbles and pops"
colour = "skrell"
colour = "slime"
key = "f"
flags = RESTRICTED | WHITELISTED
syllables = list("blob","plop","pop","bop","boop")
/datum/language/common
name = "Galactic Common"
desc = "The common galactic tongue."
speech_verb = "says"
whisper_verb = "whispers"
key = "0"
flags = RESTRICTED
syllables = list("blah","blah","blah","bleh","meh","neh","nah","wah")
//TODO flag certain languages to use the mob-type specific say_quote and then get rid of these.
/datum/language/common/get_spoken_verb(var/msg_end)
switch(msg_end)
if("!")
return pick("exclaims","shouts","yells") //TODO: make the basic proc handle lists of verbs.
if("?")
return ask_verb
return speech_verb
/datum/language/human
name = "Sol Common"
desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
speech_verb = "says"
whisper_verb = "whispers"
colour = "solcom"
key = "1"
flags = RESTRICTED
syllables = list("tao","shi","tzu","yi","com","be","is","i","op","vi","ed","lec","mo","cle","te","dis","e")
/datum/language/trinary
name = "Trinary"
desc = "A modification of binary to allow fuzzy logic. 0 is no, 1 maybe, 2 yes. Credited with giving Machine People the ability to think creatively."
key = "5"
flags = RESTRICTED
/datum/language/human/get_spoken_verb(var/msg_end)
switch(msg_end)
if("!")
return pick("exclaims","shouts","yells") //TODO: make the basic proc handle lists of verbs.
if("?")
return ask_verb
return speech_verb
// Galactic common languages (systemwide accepted standards).
/datum/language/trader
name = "Tradeband"
desc = "Maintained by the various trading cartels in major systems, this elegant, structured language is used for bartering and bargaining."
speech_verb = "enunciates"
colour = "say_quote"
key = "2"
space_chance = 100
syllables = list("lorem", "ipsum", "dolor", "sit", "amet", "consectetur", "adipiscing", "elit",
"sed", "do", "eiusmod", "tempor", "incididunt", "ut", "labore", "et", "dolore",
"magna", "aliqua", "ut", "enim", "ad", "minim", "veniam", "quis", "nostrud",
"exercitation", "ullamco", "laboris", "nisi", "ut", "aliquip", "ex", "ea", "commodo",
"consequat", "duis", "aute", "irure", "dolor", "in", "reprehenderit", "in",
"voluptate", "velit", "esse", "cillum", "dolore", "eu", "fugiat", "nulla",
"pariatur", "excepteur", "sint", "occaecat", "cupidatat", "non", "proident", "sunt",
"in", "culpa", "qui", "officia", "deserunt", "mollit", "anim", "id", "est", "laborum")
/datum/language/gutter
name = "Gutter"
desc = "Much like Standard, this crude pidgin tongue descended from numerous languages and serves as Tradeband for criminal elements."
speech_verb = "growls"
colour = "rough"
key = "3"
syllables = list ("gra","ba","ba","breh","bra","rah","dur","ra","ro","gro","go","ber","bar","geh","heh", "gra")
/datum/language/xenocommon
name = "Xenomorph"
colour = "alien"
desc = "The common tongue of the xenomorphs."
speech_verb = "hisses"
ask_verb = "hisses"
exclaim_verb = "hisses"
key = "6"
flags = RESTRICTED
syllables = list("sss","sSs","SSS")
/datum/language/xenos
name = "Hivemind"
desc = "Xenomorphs have the strange ability to commune over a psychic hivemind."
speech_verb = "hisses"
ask_verb = "hisses"
exclaim_verb = "hisses"
colour = "alien"
key = "a"
flags = RESTRICTED | HIVEMIND
/datum/language/xenos/check_special_condition(var/mob/other)
var/mob/living/carbon/M = other
if(!istype(M))
return 1
return 0
/datum/language/ling
name = "Changeling"
desc = "Although they are normally wary and suspicious of each other, changelings can commune over a distance."
speech_verb = "says"
colour = "changeling"
key = "g"
flags = RESTRICTED | HIVEMIND
/datum/language/ling/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
if(speaker.mind && speaker.mind.changeling)
..(speaker,message,speaker.mind.changeling.changelingID)
else
..(speaker,message)
/datum/language/corticalborer
name = "Cortical Link"
desc = "Cortical borers possess a strange link between their tiny minds."
speech_verb = "sings"
ask_verb = "sings"
exclaim_verb = "sings"
colour = "alien"
key = "x"
flags = RESTRICTED | HIVEMIND
/datum/language/corticalborer/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
var/mob/living/simple_animal/borer/B
if(istype(speaker,/mob/living/carbon))
var/mob/living/carbon/M = speaker
B = M.has_brain_worms()
else if(istype(speaker,/mob/living/simple_animal/borer))
B = speaker
if(B)
speaker_mask = B.truename
..(speaker,message,speaker_mask)
/datum/language/binary
name = "Robot Talk"
desc = "Most human stations support free-use communications protocols and routing hubs for synthetic use."
colour = "say_quote"
speech_verb = "states"
ask_verb = "queries"
exclaim_verb = "declares"
key = "b"
flags = RESTRICTED | HIVEMIND
var/drone_only
/datum/language/binary/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
if(!speaker.binarycheck())
return
if (!message)
return
var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
var/message_body = "<span class='message'>[speaker.say_quote(message)], \"[message]\"</span></span></i>"
for (var/mob/M in dead_mob_list)
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
M.show_message("[message_start] [message_body]", 2)
for (var/mob/living/S in living_mob_list)
if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
continue
else if(istype(S , /mob/living/silicon/ai))
message_start = "<i><span class='game say'>[name], <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[speaker];trackname=[html_encode(speaker.name)]'><span class='name'>[speaker.name]</span></a>"
else if (!S.binarycheck())
continue
S.show_message("[message_start] [message_body]", 2)
var/list/listening = hearers(1, src)
listening -= src
for (var/mob/living/M in listening)
if(istype(M, /mob/living/silicon) || M.binarycheck())
continue
M.show_message("<i><span class='game say'><span class='name'>synthesised voice</span> <span class='message'>beeps, \"beep beep beep\"</span></span></i>",2)
//robot binary xmitter component power usage
if (isrobot(speaker))
var/mob/living/silicon/robot/R = speaker
var/datum/robot_component/C = R.components["comms"]
R.use_power(C.energy_consumption)
/datum/language/binary/drone
name = "Drone Talk"
desc = "A heavily encoded damage control coordination stream."
speech_verb = "transmits"
ask_verb = "transmits"
exclaim_verb = "transmits"
colour = "say_quote"
key = "d"
flags = RESTRICTED | HIVEMIND
drone_only = 1
// Language handling.
/mob/proc/add_language(var/language)
for(var/datum/language/L in languages)
if(L && L.name == language)
return 0
var/datum/language/new_language = all_languages[language]
if(!istype(new_language,/datum/language))
if(!istype(new_language) || new_language in languages)
return 0
languages += new_language
languages |= new_language
return 1
/mob/proc/remove_language(var/rem_language)
var/datum/language/L = all_languages[rem_language]
. = (L in languages)
languages.Remove(L)
for(var/datum/language/L in languages)
if(L && L.name == rem_language)
languages -= L
return 1
// Can we speak this language, as opposed to just understanding it?
/mob/proc/can_speak(datum/language/speaking)
return 0
return (universal_speak || (speaking && speaking.flags & INNATE) || speaking in src.languages)
//TBD
/mob/verb/check_languages()
@@ -150,7 +468,10 @@
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
for(var/datum/language/L in languages)
dat += "<b>[L.name] (:[L.key])</b><br/>[L.desc]<br/><br/>"
if(!(L.flags & NONGLOBAL))
dat += "<b>[L.name] (:[L.key])</b><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
return
return
#undef SCRAMBLE_CACHE_LEN
@@ -21,6 +21,8 @@
if(name == "alien")
name = text("alien ([rand(1, 1000)])")
real_name = name
add_language("Xenomorph")
add_language("Hivemind")
..()
//This is fine, works the same as a human
@@ -23,6 +23,8 @@
name = "alien larva ([rand(1, 1000)])"
real_name = name
regenerate_icons()
add_language("Xenomorph")
add_language("Hivemind")
..()
//This is fine, works the same as a human
+19 -60
View File
@@ -1,69 +1,28 @@
/mob/living/carbon/alien/say(var/message)
var/verb = "says"
var/message_range = world.view
if (silent)
return
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
if (length(message) >= 2)
if (department_radio_keys[copytext(message, 1, 3)] == "alientalk")
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (stat == 2)
return say_dead(message)
else
alien_talk(message)
else
if (copytext(message, 1, 2) != "*" && !stat)
playsound(loc, "hiss", 25, 1, 1)//So aliens can hiss while they hiss yo/N
return ..(message)
else
message = trim_strip_html_properly(message)
/mob/living/proc/alien_talk(var/message)
if(stat == 2)
return say_dead(message)
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message, 2+length(speaking.key))
log_say("[key_name(src)] : [message]")
message = trim(message)
if (!message)
if(!message || stat)
return
var/message_a = say_quote(message)
var/rendered = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
for (var/mob/living/S in player_list)
if(!S.stat)
if(S.alien_talk_understand)
if(S.alien_talk_understand == alien_talk_understand)
S.show_message(rendered, 2)
else if (S.hivecheck())
S.show_message(rendered, 2)
var/list/listening = hearers(1, src)
listening -= src
listening += src
var/list/heard = list()
for (var/mob/M in listening)
if(!istype(M, /mob/living/carbon/alien) && !M.alien_talk_understand)
heard += M
if (length(heard))
var/message_b
message_b = "hsssss"
message_b = say_quote(message_b)
message_b = "<i>[message_b]</i>"
rendered = "<i><span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span></i>"
for (var/mob/M in heard)
M.show_message(rendered, 2)
message = say_quote(message)
rendered = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
var/rendered2 = null
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
if (M.stat > 1 && istype(M, /mob/dead/observer))
rendered2 = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
M.show_message(rendered2, 2)
..(message, speaking, verb, null, null, message_range, null)
@@ -55,4 +55,7 @@
canmove = 1
use_me = 1 //If it can move, let it emote
else canmove = 0
return canmove
return canmove
/mob/living/carbon/brain/binarycheck()
return istype(loc, /obj/item/device/mmi/posibrain)
+21 -7
View File
@@ -1,3 +1,4 @@
//TODO: Convert this over for languages.
/mob/living/carbon/brain/say(var/message)
if (silent)
return
@@ -8,18 +9,31 @@
if(!(container && (istype(container, /obj/item/device/mmi) || istype(container, /obj/item/device/mmi/posibrain))))
return //No MMI, can't speak, bucko./N
else
if ((department_radio_keys[copytext(message, 1, 3)] == "binary") && (container && istype(container, /obj/item/device/mmi/posibrain)))
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
robot_talk(message)
return
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message, 2+length(speaking.key))
var/verb = "says"
var/ending = copytext(message, length(message))
if (speaking)
verb = speaking.get_spoken_verb(ending)
else
if(ending=="!")
verb=pick("exclaims","shouts","yells")
if(ending=="?")
verb="asks"
if(prob(emp_damage*4))
if(prob(10))//10% chane to drop the message entirely
return
else
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
if(speaking && speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return
if(istype(container, /obj/item/device/mmi/radio_enabled))
var/obj/item/device/mmi/radio_enabled/R = container
if(R.radio)
spawn(0) R.radio.hear_talk(src, sanitize(message))
..()
spawn(0) R.radio.hear_talk(src, trim(sanitize(message)), verb, speaking)
..(trim(message), speaking, verb)
+64 -66
View File
@@ -9,6 +9,40 @@
var/datum/species/species //Contains icon generation and language information, set during New().
var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us.
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna=0)
if(!species)
if(new_species)
set_species(new_species,null,1)
else
set_species()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudunknown")
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy")
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
..()
if(dna)
dna.real_name = real_name
prev_gender = gender // Debug for plural genders
make_blood()
// Set up DNA.
if(!delay_ready_dna)
dna.ready_dna(src)
/mob/living/carbon/human/dummy
real_name = "Test Dummy"
status_flags = GODMODE|CANPUSH
@@ -49,8 +83,6 @@
/mob/living/carbon/human/grey/New(var/new_loc)
..(new_loc, "Grey")
spell_list += new /obj/effect/proc_holder/spell/wizard/targeted/remotetalk
/mob/living/carbon/human/human/New(var/new_loc)
..(new_loc, "Human")
@@ -63,50 +95,6 @@
h_style = "blue IPC screen"
..(new_loc, "Machine")
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna=0)
if(!species)
if(new_species)
set_species(new_species,null,1)
else
set_species()
if(species.language)
var/datum/language/L = all_languages[species.language]
if(L)
languages += L
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
if(!dna)
dna = new /datum/dna(null)
dna.species=species.name
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealthy")
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudunknown")
hud_list[WANTED_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPLOYAL_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[STATUS_HUD_OOC] = image('icons/mob/hud.dmi', src, "hudhealthy")
hud_list[NATIONS_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
..()
if(dna)
dna.real_name = real_name
prev_gender = gender // Debug for plural genders
make_blood()
// Set up DNA.
if(!delay_ready_dna)
dna.ready_dna(src)
/mob/living/carbon/human/Bump(atom/movable/AM as mob|obj, yes)
if ((!( yes ) || now_pushing))
return
@@ -1313,7 +1301,8 @@
usr << "\blue [self ? "Your" : "[src]'s"] pulse is [src.get_pulse(GETPULSE_HAND)]."
/mob/living/carbon/human/proc/set_species(var/new_species, var/force_organs, var/default_colour)
var/datum/species/oldspecies = species
if(!dna)
if(!new_species)
new_species = "Human"
@@ -1323,19 +1312,34 @@
else
dna.species = new_species
if(species && (species.name && species.name == new_species))
return
if(species && species.language)
remove_language(species.language)
if(species)
if(species.name && species.name == new_species)
return
if(species.language)
remove_language(species.language)
if(species.default_language)
remove_language(species.default_language)
species = all_species[new_species]
if(oldspecies)
if(oldspecies.default_genes.len)
oldspecies.handle_dna(src,1) // Remove any genes that belong to the old species
if(force_organs || !organs || !organs.len)
species.create_organs(src)
if(vessel)
vessel = null
make_blood()
if(species.language)
add_language(species.language)
if(species.default_language)
add_language(species.default_language)
see_in_dark = species.darksight
if(see_in_dark > 2)
@@ -1343,9 +1347,6 @@
else
see_invisible = SEE_INVISIBLE_LIVING
if(species.default_mutations.len>0 || species.default_blocks.len>0)
do_deferred_species_setup=1
spawn(0)
update_icons()
@@ -1358,21 +1359,18 @@
r_skin = 0
g_skin = 0
b_skin = 0
if(!dna)
dna = new /datum/dna(null)
dna.species = species.name
dna.real_name = real_name
dna.mutantrace = null
species.handle_post_spawn(src)
spawn(0)
update_icons()
if(species && species.flags & NO_BLOOD) //We want the var for safety but we can do without the actual blood.
if(vessel.has_reagent("water") || vessel.has_reagent("blood"))
var/water = vessel.get_reagent_amount("water")
var/blood = vessel.get_reagent_amount("blood")
vessel.remove_reagent("water",water)
vessel.remove_reagent("blood",blood)
if(species.bloodflags & BLOOD_SLIME)
vessel.add_reagent("water",560-vessel.total_volume)
else
vessel.add_reagent("blood",560-vessel.total_volume)
overlays.Cut()
update_mutantrace(1)
fixblood()
if(species)
@@ -32,9 +32,12 @@
timeofdeath = 0
/mob/living/carbon/human/getBrainLoss()
if(species && species.flags & NO_INTORGANS) return
if(species && species.flags & NO_INTORGANS)
return
var/res = brainloss
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
if(!sponge)
return
if (sponge.is_bruised())
res += 20
if (sponge.is_broken())
@@ -197,6 +200,7 @@
UpdateDamageIcon()
hud_updateflag |= 1 << HEALTH_HUD
updatehealth()
speech_problem_flag = 1
//Heal MANY external organs, in random order
@@ -218,6 +222,7 @@
parts -= picked
updatehealth()
hud_updateflag |= 1 << HEALTH_HUD
speech_problem_flag = 1
if(update) UpdateDamageIcon()
// damage MANY external organs, in random order
@@ -50,6 +50,10 @@
var/icon/stand_icon = null
var/icon/lying_icon = null
var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
var/speech_problem_flag = 0
var/miming = null //Toggle for the mime's abilities.
var/special_voice = "" // For changing our voice. Used by a symptom.
+31 -23
View File
@@ -33,27 +33,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
var/prev_gender = null // Debug for plural genders
var/temperature_alert = 0
var/in_stasis = 0
var/do_deferred_species_setup=0
var/exposedtimenow = 0
var/firstexposed = 0
// Doing this during species init breaks shit.
/mob/living/carbon/human/proc/DeferredSpeciesSetup()
var/mut_update=0
if(species.default_mutations.len>0)
for(var/mutation in species.default_mutations)
if(!(mutation in mutations))
mutations.Add(mutation)
mut_update=1
if(species.default_blocks.len>0)
for(var/block in species.default_blocks)
if(!dna.GetSEState(block))
dna.SetSEState(block,1)
mut_update=1
if(mut_update)
domutcheck(src,null,MUTCHK_FORCED)
update_mutations()
/mob/living/carbon/human/Life()
set invisibility = 0
//set background = 1
@@ -63,10 +45,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
..()
if(do_deferred_species_setup)
DeferredSpeciesSetup()
do_deferred_species_setup=0
//Apparently, the person who wrote this code designed it so that
//blinded get reset each cycle and then get activated later in the
//code. Very ugly. I dont care. Moving this stuff here so its easy
@@ -84,6 +62,8 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(life_tick%30==15)
hud_updateflag = 1022
voice = GetVoice()
//No need to update all of these procs if the guy is dead.
if(stat != DEAD && !in_stasis)
@@ -252,22 +232,26 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
drop_item()
emote("cough")
if (disabilities & TOURETTES)
speech_problem_flag = 1
if ((prob(10) && paralysis <= 1))
Stun(10)
switch(rand(1, 3))
if(1)
emote("twitch")
if(2 to 3)
say("[prob(50) ? ";" : ""][pick("SHIT", "PISS", "FUCK", "CUNT", "COCKSUCKER", "MOTHERFUCKER", "TITS")]")
var/tourettes = pick("SHIT", "PISS", "FUCK", "CUNT", "COCKSUCKER", "MOTHERFUCKER", "TITS")
say("[prob(50) ? ";" : ""][tourettes]")
var/x_offset = pixel_x + rand(-2,2) //Should probably be moved into the twitch emote at some point.
var/y_offset = pixel_y + rand(-1,1)
animate(src, pixel_x = pixel_x + x_offset, pixel_y = pixel_y + y_offset, time = 1)
animate(pixel_x = pixel_x - x_offset, pixel_y = pixel_y - y_offset, time = 1)
if (disabilities & NERVOUS)
speech_problem_flag = 1
if (prob(10))
stuttering = max(10, stuttering)
if (getBrainLoss() >= 60 && stat != 2)
speech_problem_flag = 1
if (prob(3))
switch(pick(1,2,3))
if(1)
@@ -329,6 +313,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(gene.is_active(src))
/* if (prob(10) && prob(gene.instability))
adjustCloneLoss(1) */
speech_problem_flag = 1
gene.OnMobLife(src)
if (radiation)
@@ -1091,6 +1076,7 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(halloss > 0)
adjustHalLoss(-3)
else if(sleeping)
speech_problem_flag = 1
handle_dreams()
adjustStaminaLoss(-10)
adjustHalLoss(-3)
@@ -1944,7 +1930,29 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
var/client/C = client
for(var/mob/living/carbon/human/H in view(src, 14))
C.images += H.hud_list[NATIONS_HUD]
/mob/living/carbon/human/handle_silent()
if(..())
speech_problem_flag = 1
return silent
/mob/living/carbon/human/handle_slurring()
if(..())
speech_problem_flag = 1
return slurring
/mob/living/carbon/human/handle_stunned()
if(species.flags & NO_PAIN)
stunned = 0
return 0
if(..())
speech_problem_flag = 1
return stunned
/mob/living/carbon/human/handle_stuttering()
if(..())
speech_problem_flag = 1
return stuttering
// Need this in species.
//#undef HUMAN_MAX_OXYLOSS
+250 -81
View File
@@ -1,81 +1,152 @@
/mob/living/carbon/human/say(var/message)
if(miming)
if(length(message) >= 2)
if(mind && mind.changeling)
if(copytext(message, 1, 2) != "*" && department_radio_keys[copytext(message, 1, 3)] != "changeling")
return
else
return ..(message)
if(stat == DEAD)
return ..(message)
if(length(message) >= 1) //In case people forget the '*help' command, this will slow them the message and prevent people from saying one letter at a time
if (copytext(message, 1, 2) != "*")
return
var/verb = "says"
var/alt_name = ""
var/message_range = world.view
var/italics = 0
if(dna)
if(length(message) >= 2)
if (copytext(message, 1, 2) != "*" && department_radio_keys[copytext(message, 1, 3)] != "changeling")
for(var/datum/dna/gene/gene in dna_genes)
if(!gene.block)
continue
if(gene.is_active(src))
message = gene.OnSay(src,message)
/*
if(dna.mutantrace == "lizard")
if(copytext(message, 1, 2) != "*")
message = replacetext(message, "s", stutter("ss"))
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
if(dna.mutantrace == "slime" && prob(5))
if(copytext(message, 1, 2) != "*")
if(copytext(message, 1, 2) == ";")
message = ";"
else
message = ""
message += "SKR"
var/imax = rand(5,20)
for(var/i = 0,i<imax,i++)
message += "E"*/
message = trim_strip_html_properly(message)
if(stat)
if(stat == 2)
return say_dead(message)
return
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
return
var/message_mode = parse_message_mode(message, "headset")
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if(name != GetVoice())
alt_name = "(as [get_id_name("Unknown")])"
//parse the radio code and consume it
if (message_mode)
if (message_mode == "headset")
message = copytext(message,2) //it would be really nice if the parse procs could do this for us.
else
message = copytext(message,3)
//parse the language code and consume it
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message,2+length(speaking.key))
else if(species.default_language)
speaking = all_languages[species.default_language]
var/ending = copytext(message, length(message))
if (speaking)
// This is broadcast to all mobs with the language,
// irrespective of distance or anything else.
if(speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return
//If we've gotten this far, keep going!
verb = speaking.get_spoken_verb(ending)
else
if(ending=="!")
verb=pick("exclaims","shouts","yells")
if(ending=="?")
verb="asks"
message = trim(message)
if(speech_problem_flag)
var/list/handle_r = handle_speech_problems(message)
message = handle_r[1]
verb = handle_r[2]
speech_problem_flag = handle_r[3]
if(!message || message == "")
return
var/list/obj/item/used_radios = new
switch (message_mode)
if("headset")
if(l_ear && istype(l_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = l_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
var/obj/item/device/radio/R = r_ear
R.talk_into(src,message,null,verb,speaking)
used_radios += r_ear
if("right ear")
var/obj/item/device/radio/R
var/has_radio = 0
if(r_ear && istype(r_ear,/obj/item/device/radio))
R = r_ear
has_radio = 1
if(r_hand && istype(r_hand, /obj/item/device/radio))
R = r_hand
has_radio = 1
if(has_radio)
R.talk_into(src,message,null,verb,speaking)
used_radios += R
if(wear_mask)
if(istype(wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja) && wear_mask:voice == "Unknown")
if(copytext(message, 1, 2) != "*")
var/list/temp_message = text2list(message, " ")
var/list/pick_list = list()
for(var/i = 1, i <= temp_message.len, i++)
pick_list += i
for(var/i=1, i <= abs(temp_message.len/3), i++)
var/H = pick(pick_list)
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = list2text(temp_message, " ")
message = replacetext(message, "o", "¤")
message = replacetext(message, "p", "þ")
message = replacetext(message, "l", "£")
message = replacetext(message, "s", "§")
message = replacetext(message, "u", "µ")
message = replacetext(message, "b", "ß")
if("left ear")
var/obj/item/device/radio/R
var/has_radio = 0
if(l_ear && istype(l_ear,/obj/item/device/radio))
R = l_ear
has_radio = 1
if(l_hand && istype(l_hand,/obj/item/device/radio))
R = l_hand
has_radio = 1
if(has_radio)
R.talk_into(src,message,null,verb,speaking)
used_radios += R
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
if(hoers.voicechange)
if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")))
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
if("intercom")
for(var/obj/item/device/radio/intercom/I in view(1, null))
I.talk_into(src, message, verb, speaking)
used_radios += I
if("whisper")
whisper_say(message, speaking, alt_name)
return
else
if(message_mode)
if(l_ear && istype(l_ear,/obj/item/device/radio))
l_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += l_ear
else if(r_ear && istype(r_ear,/obj/item/device/radio))
r_ear.talk_into(src,message, message_mode, verb, speaking)
used_radios += r_ear
if ((M_HULK in mutations) && health >= 25 && length(message))
if(copytext(message, 1, 2) != "*")
message = "[uppertext(message)]!!" //because I don't know how to code properly in getting vars from other files -Bro
var/sound/speech_sound
var/sound_vol
if(species.speech_sounds && prob(species.speech_chance))
speech_sound = sound(pick(species.speech_sounds))
sound_vol = 50
if (src.slurring)
if(copytext(message, 1, 2) != "*")
message = slur(message)
//speaking into radios
if(used_radios.len)
italics = 1
message_range = 1
if(speaking)
message_range = speaking.get_talkinto_msg_range(message)
var/msg
if(!speaking || !(speaking.flags & NO_TALK_MSG))
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
for(var/mob/living/M in hearers(5, src))
if((M != src) && msg)
M.show_message(msg)
if (speech_sound)
sound_vol *= 0.5
if((species.name == "Vox" || species.name == "Vox Armalis") && prob(20))
playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1)
..(message)
..(message, speaking, verb, alt_name, italics, message_range, speech_sound, sound_vol) //ohgod we should really be passing a datum here.
/mob/living/carbon/human/proc/forcesay(list/append)
if(stat == CONSCIOUS)
@@ -100,6 +171,7 @@
if(findtext(temp, "*", 1, 2)) //emotes
return
temp = copytext(trim_left(temp), 1, rand(5,8))
var/trimmed = trim_left(temp)
if(length(trimmed))
if(append)
@@ -108,25 +180,45 @@
say(temp)
winset(client, "input", "text=[null]")
/mob/living/carbon/human/say_understands(var/other,var/datum/language/speaking = null)
/mob/living/carbon/human/say_understands(var/mob/other,var/datum/language/speaking = null)
if(has_brain_worms()) //Brain worms translate everything. Even mice and alien speak.
return 1
if (istype(other, /mob/living/silicon))
return 1
if (istype(other, /mob/living/carbon/brain))
return 1
if (istype(other, /mob/living/carbon/slime))
if(species.can_understand(other))
return 1
//These only pertain to common. Languages are handled by mob/say_understands()
if (!speaking)
if (istype(other, /mob/living/carbon/monkey/diona))
if(other.languages.len >= 2) //They've sucked down some blood and can speak common now.
return 1
if (istype(other, /mob/living/silicon))
return 1
if (istype(other, /mob/living/carbon/brain))
return 1
if (istype(other, /mob/living/carbon/slime))
return 1
//This is already covered by mob/say_understands()
//if (istype(other, /mob/living/simple_animal))
// if((other.universal_speak && !speaking) || src.universal_speak || src.universal_understand)
// return 1
// return 0
return ..()
/mob/living/carbon/human/GetVoice()
if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
var/obj/item/clothing/mask/gas/voice/V = src.wear_mask
if(V.vchange)
return V.voice
else
return name
var/voice_sub
for(var/obj/item/gear in list(wear_mask,wear_suit,head))
if(!gear)
continue
var/obj/item/voice_changer/changer = locate() in gear
if(changer && changer.active && changer.voice)
voice_sub = changer.voice
if(voice_sub)
return voice_sub
if(mind && mind.changeling && mind.changeling.mimicing)
return mind.changeling.mimicing
if(GetSpecialVoice())
@@ -143,4 +235,81 @@
return
/mob/living/carbon/human/proc/GetSpecialVoice()
return special_voice
return special_voice
/*
***Deprecated***
let this be handled at the hear_say or hear_radio proc
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
robot_talk() proc.
There is no language handling build into it however there is at the /mob level so we accept the call
for it but just ignore it.
*/
/mob/living/carbon/human/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
var/ending = copytext(message, length(message))
if(speaking)
verb = speaking.get_spoken_verb(ending)
else
if(ending == "!")
verb = "exclaims"
else if(ending == "?")
verb = "asks"
return verb
/mob/living/carbon/human/proc/handle_speech_problems(var/message)
var/list/returns[3]
var/verb = "says"
var/handled = 0
if(silent || (sdisabilities & MUTE))
message = ""
handled = 1
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
if(hoers.voicechange)
if(mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
verb = pick("whinnies","neighs", "says")
handled = 1
if(dna)
for(var/datum/dna/gene/gene in dna_genes)
if(!gene.block)
continue
if(gene.is_active(src))
message = gene.OnSay(src,message)
handled = 1
if(message != "")
if((M_HULK in mutations) && health >= 25 && length(message))
message = "[uppertext(message)]!!!"
verb = pick("yells","roars","hollers")
handled = 1
if(slurring)
message = slur(message)
verb = "slurs"
handled = 1
if(stuttering)
message = stutter(message)
verb = "stammers"
handled = 1
var/braindam = getBrainLoss()
if(braindam >= 60)
handled = 1
if(prob(braindam/4))
message = stutter(message)
verb = "gibbers"
if(prob(braindam))
message = uppertext(message)
verb = "yells loudly"
returns[1] = message
returns[2] = verb
returns[3] = handled
return returns
@@ -290,11 +290,12 @@ proc/get_damage_icon_part(damage_state, body_part)
//Robotic limbs are handled in get_icon() so all we worry about are missing or dead limbs.
//No icon stored, so we need to start with a basic one.
var/datum/organ/external/chest = get_organ("chest")
base_icon = chest.get_icon(g,fat)
if(chest)
base_icon = chest.get_icon(g,fat)
if(chest.status & ORGAN_DEAD)
base_icon.ColorTone(necrosis_color_mod)
base_icon.SetIntensity(0.7)
if(chest.status & ORGAN_DEAD)
base_icon.ColorTone(necrosis_color_mod)
base_icon.SetIntensity(0.7)
for(var/datum/organ/external/part in organs)
+94 -88
View File
@@ -1,11 +1,8 @@
//Lallander was here
/mob/living/carbon/human/whisper(message as text)
var/alt_name = ""
message = trim(copytext(strip_html_simple(message), 1, MAX_MESSAGE_LEN))
if (!message || silent || miming)
return
message = trim_strip_html_properly(message)
log_whisper("[src.name]/[src.key] : [message]")
if (src.client)
@@ -16,28 +13,74 @@
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (src.stat == 2)
return src.say_dead(message)
if (src.stat)
return
var/alt_name = ""
if (istype(src, /mob/living/carbon/human) && src.name != GetVoice())
var/mob/living/carbon/human/H = src
alt_name = " (as [H.get_id_name("Unknown")])"
// Mute disability
if (src.sdisabilities & MUTE)
return
if(name != GetVoice())
alt_name = "(as [get_id_name("Unknown")])"
//parse the language code and consume it
var/datum/language/speaking = parse_language(message)
if (speaking)
message = copytext(message,2+length(speaking.key))
whisper_say(message, speaking, alt_name)
//This is used by both the whisper verb and human/say() to handle whispering
/mob/living/carbon/human/proc/whisper_say(var/message, var/datum/language/speaking = null, var/alt_name="", var/verb="whispers")
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
return
var/italics = 1
var/message_range = 1
var/eavesdropping_range = 2
var/watching_range = 5
var/italics = 1
if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja)&&src.wear_mask:voice=="Unknown")
var/not_heard //the message displayed to people who could not hear the whispering
if (speaking)
if (speaking.whisper_verb)
verb = speaking.whisper_verb
not_heard = "[verb] something"
else
var/adverb = pick("quietly", "softly")
verb = "[speaking.speech_verb] [adverb]"
not_heard = "[speaking.speech_verb] something [adverb]"
else
not_heard = "[verb] something" //TODO get rid of the null language and just prevent speech if language is null
message = capitalize(trim(message))
if(speech_problem_flag)
var/list/handle_r = handle_speech_problems(message)
message = handle_r[1]
verb = handle_r[2]
if(verb == "yells loudly")
verb = "slurs emphatically"
else
var/adverb = pick("quietly", "softly")
verb = "[verb] [adverb]"
speech_problem_flag = handle_r[3]
if(!message || message=="")
return
//looks like this only appears in whisper. Should it be elsewhere as well? Maybe handle_speech_problems?
var/voice_sub
for(var/obj/item/gear in list(wear_mask,wear_suit,head))
if(!gear)
continue
var/obj/item/voice_changer/changer = locate() in gear
if(changer && changer.active && changer.voice)
voice_sub = changer.voice
if(voice_sub == "Unknown")
if(copytext(message, 1, 2) != "*")
var/list/temp_message = text2list(message, " ")
var/list/pick_list = list()
@@ -49,97 +92,60 @@
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = list2text(temp_message, " ")
message = replacetext(message, "o", "?")
message = replacetext(message, "p", "?")
message = replacetext(message, "l", "?")
message = replacetext(message, "s", "?")
message = replacetext(message, "u", "?")
message = replacetext(message, "b", "?")
if (src.stuttering)
message = stutter(message)
for (var/obj/O in view(message_range, src))
spawn (0)
if (O)
O.hear_talk(src, message)
message = replacetext(message, "o", "")
message = replacetext(message, "p", "")
message = replacetext(message, "l", "")
message = replacetext(message, "s", "")
message = replacetext(message, "u", "")
message = replacetext(message, "b", "")
var/list/listening = hearers(message_range, src)
listening |= src
//ghosts
for (var/mob/M in dead_mob_list) //does this include players who joined as observers as well?
if (!(M.client))
continue
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
listening |= M
//Pass whispers on to anything inside the immediate listeners.
for(var/mob/L in listening)
for(var/mob/C in L.contents)
if(istype(C,/mob/living))
listening += C
var/list/eavesdropping = hearers(2, src)
//pass on the message to objects that can hear us.
for (var/obj/O in view(message_range, src))
spawn (0)
if (O)
O.hear_talk(src, message, verb, speaking)
var/list/eavesdropping = hearers(eavesdropping_range, src)
eavesdropping -= src
eavesdropping -= listening
var/list/watching = hearers(5, src)
var/list/watching = hearers(watching_range, src)
watching -= src
watching -= listening
watching -= eavesdropping
var/list/heard_a = list() // understood us
var/list/heard_b = list() // didn't understand us
//now mobs
var/speech_bubble_test = say_test(message)
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
spawn(30) del(speech_bubble)
for (var/mob/M in listening)
if (M.say_understands(src))
heard_a += M
else
heard_b += M
for(var/mob/M in listening)
M << speech_bubble
M.hear_say(message, verb, speaking, alt_name, italics, src)
var/rendered = null
if (eavesdropping.len)
var/new_message = stars(message) //hopefully passing the message twice through stars() won't hurt... I guess if you already don't understand the language, when they speak it too quietly to hear normally you would be able to catch even less.
for(var/mob/M in eavesdropping)
M << speech_bubble
M.hear_say(new_message, verb, speaking, alt_name, italics, src)
for (var/mob/M in watching)
if (M.say_understands(src))
rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something.</span>"
else
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
M.show_message(rendered, 2)
if (length(heard_a))
var/message_a = message
if (italics)
message_a = "<i>[message_a]</i>"
//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
for (var/mob/M in heard_a)
M.show_message(rendered, 2)
if (length(heard_b))
var/message_b
message_b = stars(message)
if (italics)
message_b = "<i>[message_b]</i>"
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span></span>"
for (var/mob/M in heard_b)
M.show_message(rendered, 2)
for (var/mob/M in eavesdropping)
if (M.say_understands(src))
var/message_c
message_c = stars(message)
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
M.show_message(rendered, 2)
else
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
M.show_message(rendered, 2)
if (italics)
message = "<i>[message]</i>"
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
for (var/mob/M in dead_mob_list)
if (!(M.client))
continue
if (M.stat > 1 && !(M in heard_a) && (M.client.prefs.toggles & CHAT_GHOSTEARS))
if (watching.len)
var/rendered = "<span class='game say'><span class='name'>[src.name]</span> [not_heard].</span>"
for (var/mob/M in watching)
M.show_message(rendered, 2)
@@ -21,3 +21,16 @@
return 1
return ..()
/mob/living/carbon/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
if (speaker in Friends)
speech_buffer = list()
speech_buffer.Add(speaker)
speech_buffer.Add(lowertext(html_decode(message)))
..()
/mob/living/carbon/slime/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
if (speaker in Friends)
speech_buffer = list()
speech_buffer.Add(speaker)
speech_buffer.Add(lowertext(html_decode(message)))
..()
+99 -23
View File
@@ -8,10 +8,10 @@
var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
var/eyes = "eyes_s" // Icon for eyes.
var/blurb = "A completely nondescript species." // A brief lore summary for use in the chargen screen.
var/primitive // Lesser form, if any (ie. monkey for humans)
var/tail // Name of tail image in species effects icon file.
var/language // Default racial language, if any.
var/unarmed //For empty hand harm-intent attack
var/unarmed_type = /datum/unarmed_attack
var/mutantrace // Safeguard due to old code.
@@ -41,11 +41,8 @@
var/brute_mod = null // Physical damage reduction/malus.
var/burn_mod = null // Burn damage reduction/malus.
// For grays
var/max_hurt_damage = 9 // Max melee damage dealt + 5 if hulk
var/list/default_mutations = list()
var/list/default_blocks = list() // Don't touch.
var/list/default_block_names = list() // Use this instead, using the names from setupgame.dm
var/list/default_genes = list()
var/flags = 0 // Various specific features.
var/bloodflags=0
@@ -60,12 +57,21 @@
//Used in icon caching.
var/race_key = 0
var/icon/icon_template
// Language/culture vars.
var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers.
var/language = "Galactic Common" // Default racial language, if any.
var/secondary_langs = list() // The names of secondary languages that are available to this species.
var/list/speech_sounds // A list of sounds to potentially play when speaking.
var/list/speech_chance // The likelihood of a speech sound playing.
/datum/species/New()
unarmed = new unarmed_type()
/datum/species/proc/get_random_name(var/gender)
var/datum/language/species_language = all_languages[language]
return species_language.get_random_name(gender)
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
//This is a basic humanoid limb setup.
H.organs = list()
@@ -81,7 +87,7 @@
H.organs_by_name["l_foot"] = new/datum/organ/external/l_foot(H.organs_by_name["l_leg"])
H.organs_by_name["r_foot"] = new/datum/organ/external/r_foot(H.organs_by_name["r_leg"])
if (name!="Slime People")
if (name != "Slime People")
new/datum/organ/internal/heart(H)
new/datum/organ/internal/lungs(H)
new/datum/organ/internal/liver(H)
@@ -247,6 +253,10 @@
return 1
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/C) //Handles anything not already covered by basic species assignment.
handle_dna(C)
return
/datum/species/proc/handle_dna(var/mob/living/carbon/C, var/remove) //Handles DNA mutations, as that doesn't work at init.
return
// Used for species-specific names (Vox, etc)
@@ -262,6 +272,10 @@
return message
/datum/species/proc/equip(var/mob/living/carbon/human/H)
return
/datum/species/proc/can_understand(var/mob/other)
return
/datum/species/human
name = "Human"
@@ -272,17 +286,29 @@
flags = HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
bodyflags = HAS_SKIN_TONE
unarmed_type = /datum/unarmed_attack/punch
blurb = "Humanity originated in the Sol system, and over the last five centuries has spread \
colonies across a wide swathe of space. They hold a wide range of forms and creeds.<br/><br/> \
While the central Sol government maintains control of its far-flung people, powerful corporate \
interests, rampant cyber and bio-augmentation and secretive factions make life on most human \
worlds tumultous at best."
/datum/species/unathi
name = "Unathi"
icobase = 'icons/mob/human_races/r_lizard.dmi'
deform = 'icons/mob/human_races/r_def_lizard.dmi'
path = /mob/living/carbon/human/unathi
default_language = "Galactic Common"
language = "Sinta'unathi"
tail = "sogtail"
unarmed_type = /datum/unarmed_attack/claws
primitive = /mob/living/carbon/monkey/unathi
darksight = 3
blurb = "A heavily reptillian species, Unathi (or 'Sinta as they call themselves) hail from the \
Uuosa-Eso system, which roughly translates to 'burning mother'.<br/><br/>Coming from a harsh, radioactive \
desert planet, they mostly hold ideals of honesty, virtue, martial combat and bravery above all \
else, frequently even their own lives. They prefer warmer temperatures than most species and \
their native tongue is a heavy hissing laungage called Sinta'Unathi."
flags = HAS_LIPS | HAS_UNDERWEAR
bodyflags = FEET_CLAWS | HAS_TAIL | HAS_SKIN_COLOR
@@ -305,10 +331,17 @@
icobase = 'icons/mob/human_races/r_tajaran.dmi'
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
path = /mob/living/carbon/human/tajaran
default_language = "Galactic Common"
language = "Siik'tajr"
tail = "tajtail"
unarmed_type = /datum/unarmed_attack/claws
darksight = 8
blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \
S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \
influenced heavily by their long history of Slavemaster rule. They have a structured, clan-influenced way \
of family and politics. They prefer colder environments, and speak a variety of languages, mostly Siik'Maas, \
using unique inflections their mouths form."
cold_level_1 = 200
cold_level_2 = 140
@@ -331,9 +364,16 @@
icobase = 'icons/mob/human_races/r_skrell.dmi'
deform = 'icons/mob/human_races/r_def_skrell.dmi'
path = /mob/living/carbon/human/skrell
default_language = "Galactic Common"
language = "Skrellian"
primitive = /mob/living/carbon/monkey/skrell
unarmed_type = /datum/unarmed_attack/punch
blurb = "An amphibious species, Skrell come from the star system known as Qerr'Vallis, which translates to 'Star of \
the royals' or 'Light of the Crown'.<br/><br/>Skrell are a highly advanced and logical race who live under the rule \
of the Qerr'Katish, a caste within their society which keeps the empire of the Skrell running smoothly. Skrell are \
herbivores on the whole and tend to be co-operative with the other species of the galaxy, although they rarely reveal \
the secrets of their empire to their allies."
flags = HAS_LIPS | HAS_UNDERWEAR
bloodflags = BLOOD_GREEN
@@ -348,8 +388,20 @@
icobase = 'icons/mob/human_races/r_vox.dmi'
deform = 'icons/mob/human_races/r_def_vox.dmi'
path = /mob/living/carbon/human/vox
language = "Vox-pidgin"
default_language = "Galactic Common"
language = "Vox-pidgin"
speech_sounds = list('sound/voice/shriek1.ogg')
speech_chance = 20
unarmed_type = /datum/unarmed_attack/claws //I dont think it will hurt to give vox claws too.
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
scavenging vermin who prey on isolated stations, ships or planets to keep their own ancient arkships \
alive. They are four to five feet tall, reptillian, beaked, tailed and quilled; human crews often \
refer to them as 'shitbirds' for their violent and offensive nature, as well as their horrible \
smell.<br/><br/>Most humans will never meet a Vox raider, instead learning of this insular species through \
dealing with their traders and merchants; those that do rarely enjoy the experience."
warning_low_pressure = 50
hazard_low_pressure = 0
@@ -393,7 +445,6 @@
name = "Vox Armalis"
icobase = 'icons/mob/human_races/r_armalis.dmi'
deform = 'icons/mob/human_races/r_armalis.dmi'
language = "Vox-pidgin"
path = /mob/living/carbon/human/voxarmalis
unarmed_type = /datum/unarmed_attack/claws/armalis
@@ -454,20 +505,19 @@
icobase = 'icons/mob/human_races/r_kidan.dmi'
deform = 'icons/mob/human_races/r_def_kidan.dmi'
path = /mob/living/carbon/human/kidan
default_language = "Galactic Common"
language = "Chittin"
unarmed_type = /datum/unarmed_attack/claws
brute_mod = 0.8
flags = IS_WHITELISTED
bloodflags = BLOOD_GREEN
bodyflags = FEET_CLAWS
/datum/species/slime
name = "Slime People"
default_language = "Galactic Common"
language = "Bubblish"
path = /mob/living/carbon/human/slime
primitive = /mob/living/carbon/slime
@@ -478,37 +528,48 @@
/datum/species/slime/handle_post_spawn(var/mob/living/carbon/human/H)
H.dna = new /datum/dna(null)
H.dna.species=H.species.name
H.dna.real_name = H.real_name
H.dna.species = H.species.name
H.dna.mutantrace = "slime"
H.update_mutantrace()
return ..()
..()
/datum/species/grey // /vg/
/datum/species/grey
name = "Grey"
icobase = 'icons/mob/human_races/r_grey.dmi'
deform = 'icons/mob/human_races/r_def_grey.dmi'
language = "Grey"
default_language = "Galactic Common"
//language = "Grey" // Perhaps if they ever get a hivemind
unarmed_type = /datum/unarmed_attack/punch
darksight = 5 // BOOSTED from 2
eyes = "grey_eyes_s"
brute_mod = 1.25 //greys are fragile
default_genes = list(M_REMOTE_TALK)
primitive = /mob/living/carbon/monkey // TODO
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
// Both must be set or it's only a 45% chance of manifesting.
default_mutations=list(M_REMOTE_TALK)
default_block_names=list("REMOTETALK")
/datum/species/grey/handle_dna(var/mob/living/carbon/C, var/remove)
if(!remove)
C.dna.SetSEState(REMOTETALKBLOCK,1,1)
C.mutations |= M_REMOTE_TALK
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
else
C.dna.SetSEState(REMOTETALKBLOCK,0,1)
C.mutations -= M_REMOTE_TALK
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
C.update_mutations()
..()
/datum/species/diona
name = "Diona"
icobase = 'icons/mob/human_races/r_diona.dmi'
deform = 'icons/mob/human_races/r_def_plant.dmi'
path = /mob/living/carbon/human/diona
default_language = "Galactic Common"
language = "Rootspeak"
unarmed_type = /datum/unarmed_attack/diona
primitive = /mob/living/carbon/monkey/diona
@@ -523,6 +584,14 @@
heat_level_1 = 300
heat_level_2 = 350
heat_level_3 = 700
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
there is no effective upper limit to the number that can fuse in gestalt, and reports exist of the Epsilon Ursae \
Minoris primary being ringed with a cloud of singing space-station-sized entities.<br/><br/>The Dionaea coexist peacefully with \
all known species, especially the Skrell. Their communal mind makes them slow to react, and they have difficulty understanding \
even the simplest concepts of other minds. Their alien physiology allows them survive happily off a diet of nothing but light, \
water and other radiation."
flags = NO_BREATHE | REQUIRE_LIGHT | IS_PLANT | RAD_ABSORB | NO_BLOOD | IS_SLOW | NO_PAIN
@@ -532,6 +601,12 @@
flesh_color = "#907E4A"
reagent_tag = IS_DIONA
/datum/species/diona/can_understand(var/mob/other)
var/mob/living/carbon/monkey/diona/D = other
if(istype(D))
return 1
return 0
/datum/species/diona/handle_post_spawn(var/mob/living/carbon/human/H)
H.gender = NEUTER
@@ -561,6 +636,7 @@
icobase = 'icons/mob/human_races/r_machine.dmi'
deform = 'icons/mob/human_races/r_machine.dmi'
path = /mob/living/carbon/human/machine
default_language = "Galactic Common"
language = "Trinary"
unarmed_type = /datum/unarmed_attack/punch
+76 -452
View File
@@ -1,25 +1,22 @@
var/list/department_radio_keys = list(
":r" = "right ear", "#r" = "right ear", ".r" = "right ear", "!r" = "fake right ear",
":l" = "left ear", "#l" = "left ear", ".l" = "left ear", "!l" = "fake left ear",
":r" = "right ear", "#r" = "right ear", ".r" = "right ear",
":l" = "left ear", "#l" = "left ear", ".l" = "left ear",
":i" = "intercom", "#i" = "intercom", ".i" = "intercom",
":h" = "department", "#h" = "department", ".h" = "department",
":+" = "special", "#+" = "special", ".+" = "special", //activate radio-specific special functions
":c" = "Command", "#c" = "Command", ".c" = "Command",
":n" = "Science", "#n" = "Science", ".n" = "Science",
":m" = "Medical", "#m" = "Medical", ".m" = "Medical",
":e" = "Engineering", "#e" = "Engineering", ".e" = "Engineering",
":s" = "Security", "#s" = "Security", ".s" = "Security",
":w" = "whisper", "#w" = "whisper", ".w" = "whisper",
":b" = "binary", "#b" = "binary", ".b" = "binary",
":d" = "drone", "#d" = "drone", ".d" = "drone",
":a" = "alientalk", "#a" = "alientalk", ".a" = "alientalk",
":t" = "Syndicate", "#t" = "Syndicate", ".t" = "Syndicate",
":u" = "Supply", "#u" = "Supply", ".u" = "Supply",
":z" = "Service", "#z" = "Service", ".z" = "Service",
":g" = "changeling", "#g" = "changeling", ".g" = "changeling",
":p" = "AI Private", "#p" = "AI Private", ".p" = "AI Private",
":R" = "right ear", "#R" = "right ear", ".R" = "right ear", "!R" = "fake right ear",
":L" = "left ear", "#L" = "left ear", ".L" = "left ear", "!L" = "fake left ear",
":R" = "right ear", "#R" = "right ear", ".R" = "right ear",
":L" = "left ear", "#L" = "left ear", ".L" = "left ear",
":I" = "intercom", "#I" = "intercom", ".I" = "intercom",
":H" = "department", "#H" = "department", ".H" = "department",
":C" = "Command", "#C" = "Command", ".C" = "Command",
@@ -28,40 +25,35 @@ var/list/department_radio_keys = list(
":E" = "Engineering", "#E" = "Engineering", ".E" = "Engineering",
":S" = "Security", "#S" = "Security", ".S" = "Security",
":W" = "whisper", "#W" = "whisper", ".W" = "whisper",
":D" = "drone", "#D" = "drone", ".D" = "drone",
":B" = "binary", "#B" = "binary", ".B" = "binary",
":A" = "alientalk", "#A" = "alientalk", ".A" = "alientalk",
":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate",
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
":Z" = "Service", "#Z" = "Service", ".Z" = "Service",
":G" = "changeling", "#G" = "changeling", ".G" = "changeling"
/* //kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
":ê" = "right hand", "#ê" = "right hand", ".ê" = "right hand",
":ä" = "left hand", "#ä" = "left hand", ".ä" = "left hand",
":ø" = "intercom", "#ø" = "intercom", ".ø" = "intercom",
":ð" = "department", "#ð" = "department", ".ð" = "department",
":ñ" = "Command", "#ñ" = "Command", ".ñ" = "Command",
":ò" = "Science", "#ò" = "Science", ".ò" = "Science",
":ü" = "Medical", "#ü" = "Medical", ".ü" = "Medical",
":ó" = "Engineering", "#ó" = "Engineering", ".ó" = "Engineering",
":û" = "Security", "#û" = "Security", ".û" = "Security",
":ö" = "whisper", "#ö" = "whisper", ".ö" = "whisper",
":è" = "binary", "#è" = "binary", ".è" = "binary",
":ô" = "alientalk", "#ô" = "alientalk", ".ô" = "alientalk",
":å" = "Syndicate", "#å" = "Syndicate", ".å" = "Syndicate",
":é" = "Supply", "#é" = "Supply", ".é" = "Supply",
":ï" = "changeling", "#ï" = "changeling", ".ï" = "changeling" */
":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private"
)
var/list/channel_to_radio_key = new
proc/get_radio_key_from_channel(var/channel)
var/key = channel_to_radio_key[channel]
if(!key)
for(var/radio_key in department_radio_keys)
if(department_radio_keys[radio_key] == channel)
key = radio_key
break
if(!key)
key = ""
channel_to_radio_key[channel] = key
return key
/mob/living/proc/binarycheck()
if (istype(src, /mob/living/silicon/pai))
return
if (issilicon(src))
return 1
if (!ishuman(src))
return
var/mob/living/carbon/human/H = src
if (H.l_ear || H.r_ear)
var/obj/item/device/radio/headset/dongle
@@ -72,446 +64,78 @@ var/list/department_radio_keys = list(
if(!istype(dongle)) return
if(dongle.translate_binary) return 1
/mob/living/proc/hivecheck()
if (isalien(src)) return 1
if (!ishuman(src)) return
var/mob/living/carbon/human/H = src
if (H.l_ear || H.r_ear)
var/obj/item/device/radio/headset/dongle
if(istype(H.l_ear,/obj/item/device/radio/headset))
dongle = H.l_ear
else
dongle = H.r_ear
if(!istype(dongle)) return
if(dongle.translate_hive) return 1
/mob/living/say(var/message)
/*
Formatting and sanitizing.
*/
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
/*
Sanity checking and speech failure.
*/
if (!message)
return
if(silent)
return
if (stat == 2) // Dead.
return say_dead(message)
else if (stat) // Unconcious.
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
// undo last word status.
if(ishuman(src))
var/mob/living/carbon/human/H=src
if(H.said_last_words)
H.said_last_words=0
// Mute disability
if (sdisabilities & MUTE)
return
// Muzzled.
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
// Emotes.
if (copytext(message, 1, 2) == "*" && !stat)
return emote(copytext(message, 2))
/*
Identity hiding.
*/
var/alt_name = ""
if (istype(src, /mob/living/carbon/human) && name != GetVoice())
var/mob/living/carbon/human/H = src
alt_name = " (as [H.get_id_name("Unknown")])"
/*
Now we get into the real meat of the say processing. Determining the message mode.
*/
var/italics = 0
var/message_range = null
var/message_mode = null
var/datum/language/speaking = null //For use if a specific language is being spoken.
var/braindam = getBrainLoss()
if (braindam >= 60)
if(prob(braindam/4))
message = stutter(message)
if(prob(braindam))
message = uppertext(message)
// General public key. Special message handling
var/mmode
var/cprefix = ""
if(length(message) >= 2)
cprefix = copytext(message, 1, 3)
if(cprefix in department_radio_keys)
mmode = department_radio_keys[cprefix]
if (copytext(message, 1, 2) == ";" || (prob(braindam/2) && !mmode))
message_mode = "headset"
message = copytext(message, 2)
// Begin checking for either a message mode or a language to speak.
else if (length(message) >= 2)
var/channel_prefix = copytext(message, 1, 3)
//Check if the person is speaking a language that they know.
if(languages.len)
for(var/datum/language/L in languages)
if(lowertext(channel_prefix) == ":[L.key]")
speaking = L
break
message_mode = department_radio_keys[channel_prefix]
if (message_mode || speaking || copytext(message,1,2) == ":")
message = trim(copytext(message, 3))
if (!(istype(src,/mob/living/carbon/human) && !isAI(src) && !isrobot(src) || istype(src,/mob/living/carbon/monkey) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department") || isAI(src) && (message_mode=="department") || (message_mode in radiochannels)))
message_mode = null //only humans can use headsets
if(traumatic_shock > 61 && prob(50))
if(message_mode)
src << "<span class='warning'>You try to use your radio, but you are in too much pain.</span>"
message_mode = null //people in shock will have a high chance of not being able to speak on radio; needed since people don't instantly pass out at 100 damage.
message = capitalize(message)
if (!message)
return
if (stuttering)
message = stutter(message)
///////////////////////////////////////////////////////////
// VIDEO KILLED THE RADIO STAR V2.0
//
// EXPERIMENTAL CODE BY YOUR PALS AT /vg/
///////////////////////////////////////////////////////////
var/list/obj/item/used_radios = new
// Actually speaking on the radio?
var/is_speaking_radio = 0
// Devices selected
var/list/devices=list()
// Select all always_talk devices
// Carbon lifeforms
//if(istype(src, /mob/living/carbon))
for(var/obj/item/device/radio/R in contents)
if(R.always_talk)
devices += R
//src << "Speaking on [message_mode]: [message]"
if(message_mode)
switch (message_mode)
if ("right ear")
if(iscarbon(src))
var/mob/living/carbon/C=src
if(C:r_ear) devices += C:r_ear
message_mode="headset"
message_range = 1
italics = 1
if ("left ear")
if(iscarbon(src))
var/mob/living/carbon/C=src
if(C:l_ear) devices += C:l_ear
message_mode="headset"
message_range = 1
italics = 1
// Select a headset and speak into it without actually sending a message
if ("fake")
if(iscarbon(src))
var/mob/living/carbon/C=src
if(C:l_ear) used_radios += C:l_ear
if(C:r_ear) used_radios += C:r_ear
if(issilicon(src))
var/mob/living/silicon/Ro=src
if(Ro:radio) devices += Ro:radio
message_range = 1
italics = 1
if ("fake left ear")
if(iscarbon(src))
var/mob/living/carbon/C=src
if(C:l_ear) used_radios += C:l_ear
message_range = 1
italics = 1
if ("fake right ear")
if(iscarbon(src))
var/mob/living/carbon/C=src
if(C:r_ear) used_radios += C:r_ear
message_range = 1
italics = 1
if ("intercom")
for (var/obj/item/device/radio/intercom/I in view(1, null))
devices += I
message_mode=null
message_range = 1
italics = 1
//I see no reason to restrict such way of whispering
if ("whisper")
whisper(message)
return
if ("binary")
if(robot_talk_understand || binarycheck())
//message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant
robot_talk(message)
return
if ("alientalk")
if(alien_talk_understand || hivecheck())
//message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //seems redundant
alien_talk(message)
return
if ("pAI")
message_range = 1
italics = 1
if("changeling")
if(mind && mind.changeling)
log_say("[key_name(src)] ([mind.changeling.changelingID]): [message]")
for(var/mob/Changeling in mob_list)
if(istype(Changeling, /mob/living/silicon)) continue //WHY IS THIS NEEDED?
if((Changeling.mind && Changeling.mind.changeling) || istype(Changeling, /mob/dead/observer))
Changeling << "<i><font color=#800080><b>[mind.changeling.changelingID]:</b> [message]</font></i>"
else if(istype(Changeling,/mob/dead/observer) && (Changeling.client && Changeling.client.prefs.toggles & CHAT_GHOSTEARS))
Changeling << "<i><font color=#800080><b>[mind.changeling.changelingID] (:</b> <a href='byond://?src=\ref[Changeling];follow2=\ref[Changeling];follow=\ref[src]'>(Follow)</a> [message]</font></i>"
return
else // headset, department channels.
if(iscarbon(src))
var/mob/living/carbon/C=src
if(C:l_ear) devices += C:l_ear
if(C:r_ear) devices += C:r_ear
if(issilicon(src))
if(isAI(src))//for the AI's radio. This can't be with the borg thing above due to typecasting.
var/mob/living/silicon/ai/A = src
if(A.aiRadio)
A.aiRadio.talk_into(src, message, message_mode)
used_radios += A.aiRadio
else
var/mob/living/silicon/Ro=src
if(!isAI(Ro))
if(Ro:radio)
devices += Ro:radio
else
warning("[src] has no radio!")
message_range = 1
italics = 1
if(devices.len>0)
for(var/obj/item/device/radio/R in devices)
if(istype(R))
R.talk_into(src, message, message_mode)
used_radios += R
is_speaking_radio = 1
/////////////////////////////////////////////////////////////////
// </NEW RADIO CODE>
/////////////////////////////////////////////////////////////////
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
var/pressure = environment.return_pressure()
if(pressure < SOUND_MINIMUM_PRESSURE)
italics = 1
message_range = 1
var/list/listening
listening = get_mobs_in_view(message_range, src)
var/list/onscreen = viewers()
for(var/mob/M in player_list)
if (!M.client)
continue //skip monkeys and leavers
if (istype(M, /mob/new_player))
continue
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTEARS) && src.client) // src.client is so that ghosts don't have to listen to mice
listening|=M
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/italics=0, var/message_range = world.view, var/sound/speech_sound, var/sound_vol)
var/turf/T = get_turf(src)
var/list/W = hear(message_range, T)
for (var/obj/O in ((W | contents)-used_radios))
W |= O
//handle nonverbal and sign languages here
if (speaking)
if (speaking.flags & NONVERBAL)
if (prob(30))
src.custom_emote(1, "[pick(speaking.signlang_verb)].")
for (var/mob/M in W)
W |= M.contents
if (speaking.flags & SIGNLANG)
return say_signlang(message, pick(speaking.signlang_verb), speaking)
for (var/atom/A in W)
if(istype(A, /mob/living/simple_animal/parrot)) //Parrot speech mimickry
if(A == src)
continue //Dont imitate ourselves
var/list/listening = list()
var/list/listening_obj = list()
var/mob/living/simple_animal/parrot/P = A
if(P.speech_buffer.len >= 10)
P.speech_buffer.Remove(pick(P.speech_buffer))
P.speech_buffer.Add(message)
if(T)
//make sure the air can transmit speech - speaker's side
var/datum/gas_mixture/environment = T.return_air()
var/pressure = (environment)? environment.return_pressure() : 0
if(pressure < SOUND_MINIMUM_PRESSURE)
message_range = 1
if (isslime(A))
var/mob/living/carbon/slime/S = A
if (src in S.Friends)
S.speech_buffer = list()
S.speech_buffer.Add(src)
S.speech_buffer.Add(lowertext(html_decode(message)))
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
if(istype(A, /obj/)) //radio in pocket could work, radio in backpack wouldn't --rastaf0
var/obj/O = A
spawn (0)
if(O && !istype(O.loc, /obj/item/weapon/storage))
O.hear_talk(src, message)
var/list/hear = hear(message_range, T)
var/list/hearturfs = list()
for(var/I in hear)
if(istype(I, /mob/))
var/mob/M = I
listening += M
hearturfs += M.locs[1]
for(var/obj/O in M.contents)
listening_obj |= O
else if(istype(I, /obj/))
var/obj/O = I
hearturfs += O.locs[1]
listening_obj |= O
var/list/heard_a = list() // understood us
var/list/heard_b = list() // didn't understand us
for (var/M in listening)
if(hascall(M,"say_understands"))
if (M:say_understands(src,speaking))
heard_a += M
else
heard_b += M
else
heard_a += M
for(var/mob/M in player_list)
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
listening |= M
continue
if(M.loc && M.locs[1] in hearturfs)
listening |= M
var/speech_bubble_test = say_test(message)
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
spawn(30) del(speech_bubble)
for(var/mob/M in hearers(5, src))
if(M != src && is_speaking_radio)
M:show_message("<span class='notice'>[src] talks into [used_radios.len ? used_radios[1] : "radio"]</span>")
for(var/mob/M in listening)
M << speech_bubble
M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
/* if(message_mode == null)
var/accent = "en-us"
var/voice = "m7"
var/speed = 175
var/pitch = 0
var/echo = 10
if(istype(src, /mob/living/silicon/ai))
echo = 90
if(istype(src, /mob/living/silicon/robot))
echo = 60
if(src.client && src.client.prefs)
accent = src.client.prefs.accent
voice = src.client.prefs.voice
speed = src.client.prefs.talkspeed
pitch = src.client.prefs.pitch
src:texttospeech(message, speed, pitch, accent, "+[voice]", echo)*/
var/rendered = null
if (length(heard_a))
var/message_a = say_quote(message,speaking)
if (italics)
message_a = "<i>[message_a]</i>"
var/message_ghost = "<b>[message_a]</b>" // bold so ghosts know the person is in view.
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
var/rendered2 = null
for (var/mob/M in heard_a)
//BEGIN TELEPORT CHANGES
/* if(message_mode == null && fexists("sound/playervoices/[src.ckey].ogg"))
if(M.client)
if(M.client.prefs)
if(M.client.prefs.sound & SOUND_VOICES)
M.playsound_local(get_turf(src), "sound/playervoices/[src.ckey].ogg", 70, 0, 5, 1)*/
if(!istype(M, /mob/new_player))
if(M && M.stat == DEAD)
if (M.client && M.client.prefs && (M.client.prefs.toggles & CHAT_GHOSTEARS) && M in onscreen)
rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_ghost]</span></span>"
else
rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
M:show_message(rendered2, 2)
continue
//END CHANGES
if(hascall(M,"show_message"))
var/deaf_message = ""
var/deaf_type = 1
if(M != src)
deaf_message = "<span class='name'>[name]</span>[alt_name] talks but you cannot hear them."
else
deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
deaf_type = 2 // Since you should be able to hear yourself without looking
M:show_message(rendered, 2, deaf_message, deaf_type)
M << speech_bubble
if (length(heard_b))
var/message_b
message_b = stars(message)
message_b = say_quote(message_b,speaking)
if (italics)
message_b = "<i>[message_b]</i>"
rendered = "<span class='game say'><span class='name'>[name]</span>[alt_name] <span class='message'>[message_b]</span></span>" //Voice_name isn't too useful. You'd be able to tell who was talking presumably.
var/rendered2 = null
for (var/M in heard_b)
var/mob/MM
if(istype(M, /mob))
MM = M
if(!istype(MM, /mob/new_player) && MM)
if(MM && MM.stat == DEAD)
rendered2 = "<span class='game say'><span class='name'>[voice_name]</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
MM:show_message(rendered2, 2)
continue
if(hascall(M,"show_message"))
M:show_message(rendered, 2)
M << speech_bubble
/*
if(M.client)
if(!M.client.bubbles || M == src)
var/image/I = image('icons/effects/speechbubble.dmi', B, "override")
I.override = 1
M << I
*/ /*
flick("[presay]say", B)
if(istype(loc, /turf))
B.loc = loc
else
B.loc = loc.loc
spawn()
sleep(11)
del(B)
*/
for(var/obj/O in listening_obj)
spawn(0)
if(O) //It's possible that it could be deleted in the meantime.
O.hear_talk(src, message, verb, speaking)
log_say("[name]/[key] : [message]")
return 1
/mob/living/proc/say_signlang(var/message, var/verb="gestures", var/datum/language/language)
for (var/mob/O in viewers(src, null))
O.hear_signlang(message, verb, language, src)
return 1
/obj/effect/speech_bubble
var/mob/parent
/mob/living/proc/GetVoice()
return name
+15
View File
@@ -112,6 +112,20 @@ var/list/ai_list = list()
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
/mob/living/silicon/ai/proc/toggle_camera_light, /mob/living/silicon/ai/proc/botcall, /mob/living/silicon/ai/proc/control_integrated_radio, /mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_store_location, /mob/living/silicon/ai/proc/ai_goto_location, /mob/living/silicon/ai/proc/ai_remove_location, /mob/living/silicon/ai/proc/nano_crew_monitor, /mob/living/silicon/ai/proc/ai_cancel_call)
//Languages
add_language("Robot Talk", 1)
add_language("Sol Common", 1)
add_language("Tradeband", 1)
add_language("Sinta'unathi", 0)
add_language("Siik'tajr", 0)
add_language("Skrellian", 0)
add_language("Vox-pidgin", 0)
add_language("Rootspeak", 0)
add_language("Trinary", 1)
add_language("Chittin", 0)
add_language("Bubblish", 0)
add_language("Gutter", 0)
if(!safety)//Only used by AIize() to successfully spawn an AI.
if (!B)//If there is no player/brain inside.
empty_playable_ai_cores += new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
@@ -127,6 +141,7 @@ var/list/ai_list = list()
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
/mob/living/silicon/ai/proc/toggle_camera_light,/mob/living/silicon/ai/verb/pick_icon,/mob/living/silicon/ai/proc/control_hud, /mob/living/silicon/ai/proc/change_arrival_message, /mob/living/silicon/ai/proc/ai_cancel_call)
laws = new /datum/ai_laws/alienmov
add_language("xenocommon", 1)
else
B.brainmob.mind.transfer_to(src)
@@ -5,7 +5,9 @@
/mob/aiEye
name = "Inactive AI Eye"
icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
icon = 'icons/mob/AI.dmi'
icon_state = "eye"
alpha = 127
var/list/visibleCameraChunks = list()
var/mob/living/silicon/ai/ai = null
density = 0
+3 -27
View File
@@ -1,32 +1,8 @@
/mob/living/silicon/ai/say(var/message)
if(parent && istype(parent) && parent.stat != 2)
parent.say(message) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
return
..(message)
/mob/living/silicon/ai/say_understands(var/other)
if (istype(other, /mob/living/carbon/human))
return 1
if (istype(other, /mob/living/silicon/robot))
return 1
if (istype(other, /mob/living/silicon/decoy))
return 1
if (istype(other, /mob/living/carbon/brain))
return 1
if (istype(other, /mob/living/silicon/pai))
return 1
return ..()
/mob/living/silicon/ai/say_quote(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "queries, \"[text]\"";
else if (ending == "!")
return "declares, \"[text]\"";
return "states, \"[text]\"";
return parent.say(message)
//If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
return ..(message)
/mob/living/silicon/ai/proc/IsVocal()
+13 -1
View File
@@ -71,6 +71,7 @@
var/obj/item/radio/integrated/signal/sradio // AI's signaller
var/translator_on = 0 // keeps track of the translator module
/mob/living/silicon/pai/New(var/obj/item/device/paicard)
canmove = 0
@@ -81,6 +82,13 @@
if(!card.radio)
card.radio = new /obj/item/device/radio(src.card)
radio = card.radio
//Default languages without universal translator software
add_language("Sol Common", 1)
add_language("Tradeband", 1)
add_language("Gutter", 1)
add_language("Trinary", 1)
//Verbs for pAI mobile form, chassis and Say flavor text
verbs += /mob/living/silicon/pai/proc/choose_chassis
verbs += /mob/living/silicon/pai/proc/choose_verbs
@@ -334,7 +342,7 @@
//I'm not sure how much of this is necessary, but I would rather avoid issues.
if(istype(card.loc,/mob))
var/mob/holder = card.loc
holder.unEquip(card)
holder.drop_from_inventory(card)
else if(istype(card.loc,/obj/item/clothing/suit/space/space_ninja))
var/obj/item/clothing/suit/space/space_ninja/holder = card.loc
holder.pai = null
@@ -503,3 +511,7 @@
spawn(1)
close_up()
return 2
// No binary for pAIs.
/mob/living/silicon/pai/binarycheck()
return 0
@@ -268,7 +268,7 @@
src.medHUD = !src.medHUD
if("translator")
if(href_list["toggle"])
src.universal_speak = !src.universal_speak
src.translator_toggle()
if("doorjack")
if(href_list["jack"])
if(src.cable && src.cable.machine)
@@ -687,4 +687,36 @@
else
dat += addtext("<tr><td class='a'><i><b>From</b></i></td><td class='a'><i><b>&rarr;</b></i></td><td><i><b><a href='byond://?src=\ref[src];software=pdamessage;target=",index["target"],"'>", index["owner"],"</a>: </b></i>", index["message"], "<br></td></tr>")
dat += "</table>"
return dat
return dat
/mob/living/silicon/pai/proc/translator_toggle()
// Sol Common, Tradeband, Gutter and Trinary are added with New() and are therefore the current default, always active languages
if(translator_on)
translator_on = 0
remove_language("Sinta'unathi")
remove_language("Siik'tajr")
remove_language("Skrellian")
remove_language("Vox-pidgin")
remove_language("Rootspeak")
remove_language("Trinary")
remove_language("Chittin")
remove_language("Bubblish")
src << "\blue Translator Module toggled OFF."
else
translator_on = 1
add_language("Sinta'unathi")
add_language("Siik'tajr")
add_language("Skrellian")
add_language("Vox-pidgin")
add_language("Rootspeak")
add_language("Trinary")
add_language("Chittin")
add_language("Bubblish")
src << "\blue Translator Module toggled ON."
@@ -121,6 +121,11 @@
/mob/living/silicon/robot/proc/is_component_functioning(module_name)
var/datum/robot_component/C = components[module_name]
return C && C.installed == 1 && C.toggled && C.is_powered()
// Returns component by it's string name
/mob/living/silicon/robot/proc/get_component(var/component_name)
var/datum/robot_component/C = components[component_name]
return C
/obj/item/broken_device
name = "broken component"
@@ -13,7 +13,8 @@
lawupdate = 0
density = 1
req_access = list(access_engine, access_robotics)
local_transmit = 1
// We need to keep track of a few module items so we don't need to do list operations
// every time we need them. These get set in New() after the module is chosen.
var/obj/item/stack/sheet/metal/cyborg/stack_metal = null
@@ -25,11 +26,13 @@
//Used for self-mailing.
var/mail_destination = 0
//Used for pulling.
/mob/living/silicon/robot/drone/New()
..()
remove_language("Robot Talk")
add_language("Drone Talk", 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Engineering")
@@ -88,79 +91,6 @@
/mob/living/silicon/robot/drone/pick_module()
return
//Drones can only use binary and say emotes. NOTHING else.
//TBD, fix up boilerplate. ~ Z
/mob/living/silicon/robot/drone/say(var/message)
if (!message)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (stat == 2)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
return say_dead(message)
//Must be concious to speak
if (stat)
return
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if (length(message) >= 2)
var/prefix = copytext(message, 1, 3)
if (department_radio_keys[prefix] == "drone")
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(istype(src, /mob/living/silicon/robot/drone))
var/mob/living/silicon/robot/drone/R = src
if(!R.is_component_functioning("comms"))
src << "\red Your drone communications component isn't functional."
return
drone_talk(message)
else
var/list/listeners = hearers(5,src)
listeners |= src
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
for(var/mob/living/silicon/D in listeners)
if(D.client)
D << "<b>[src]</b> transmits, \"[message]\""
for (var/mob/M in player_list)
if (!M.client)
continue
if (istype(M, /mob/new_player))
continue
else if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTEARS) && src.client)
M << "<b>[src]</b> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> transmits, \"[message]\""
else if(M.stat == 2 && src.client && M in listeners)
M << "<b>[src]</b> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> transmits, \"[message]\""
/mob/living/proc/drone_talk(var/message)
log_say("[key_name(src)] : [message]")
message = trim(message)
if (!message)
return
var/message_a = say_quote(message)
var/rendered = "<i><span class='game say'>Drone Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
for (var/mob/living/S in living_mob_list)
if(istype(S, /mob/living/silicon/robot/drone))
S.show_message(rendered, 2)
for (var/mob/S in dead_mob_list)
if(!istype(S,/mob/new_player) && !istype(S,/mob/living/carbon/brain))
var/rendered2 = "<i><span class='game say'>Drone Talk, <span class='name'>[name]</span> <a href='byond://?src=\ref[S];follow2=\ref[S];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
S.show_message(rendered2, 2)
//Drones cannot be upgraded with borg modules so we need to catch some items before they get used in ..().
/mob/living/silicon/robot/drone/attackby(obj/item/weapon/W as obj, mob/user as mob)
+32 -11
View File
@@ -80,6 +80,8 @@
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
add_language("Robot Talk", 1)
robot_modules_background = new()
robot_modules_background.icon_state = "block"
@@ -174,6 +176,13 @@
rbPDA.set_name_and_job(custom_name,braintype)
if(hiddenborg)
rbPDA.hidden = 1
/mob/living/silicon/robot/binarycheck()
if(is_component_functioning("comms"))
var/datum/robot_component/RC = get_component("comms")
use_power(RC.energy_consumption)
return 1
return 0
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
//Improved /N
@@ -197,7 +206,6 @@
modtype = input("Please, select a module!", "Robot", null, null) in modules
designation = modtype
var/module_sprites[0] //Used to store the associations between sprite names and sprite index.
var/channels = list()
if(module)
return
@@ -205,14 +213,14 @@
switch(modtype)
if("Standard")
module = new /obj/item/weapon/robot_module/standard(src)
channels = list("Service" = 1)
module.channels = list("Service" = 1)
module_sprites["Basic"] = "robot_old"
module_sprites["Android"] = "droid"
module_sprites["Default"] = "robot"
if("Service")
module = new /obj/item/weapon/robot_module/butler(src)
channels = list("Service" = 1)
module.channels = list("Service" = 1)
module_sprites["Waitress"] = "Service"
module_sprites["Kent"] = "toiletbot"
module_sprites["Bro"] = "Brobot"
@@ -221,7 +229,7 @@
/*
if("Clerical")
module = new /obj/item/weapon/robot_module/clerical(src)
channels = list("Service" = 1)
module.channels = list("Service" = 1)
module_sprites["Waitress"] = "Service"
module_sprites["Kent"] = "toiletbot"
module_sprites["Bro"] = "Brobot"
@@ -230,7 +238,7 @@
*/
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
channels = list("Supply" = 1)
module.channels = list("Supply" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("MINE")
module_sprites["Basic"] = "Miner_old"
@@ -239,7 +247,7 @@
if("Medical")
module = new /obj/item/weapon/robot_module/medical(src)
channels = list("Medical" = 1)
module.channels = list("Medical" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Medical")
module_sprites["Basic"] = "Medbot"
@@ -249,7 +257,7 @@
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
channels = list("Security" = 1)
module.channels = list("Security" = 1)
module_sprites["Basic"] = "secborg"
module_sprites["Red Knight"] = "Security"
module_sprites["Black Knight"] = "securityrobot"
@@ -257,7 +265,7 @@
if("Engineering")
module = new /obj/item/weapon/robot_module/engineering(src)
channels = list("Engineering" = 1)
module.channels = list("Engineering" = 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Engineering")
module_sprites["Basic"] = "Engineering"
@@ -266,14 +274,15 @@
if("Janitor")
module = new /obj/item/weapon/robot_module/janitor(src)
module.channels = list("Service" = 1)
module_sprites["Basic"] = "JanBot2"
module_sprites["Mopbot"] = "janitorrobot"
module_sprites["Mop Gear Rex"] = "mopgearrex"
if("Combat")
module = new /obj/item/weapon/robot_module/combat(src)
module.channels = list("Security" = 1)
module_sprites["Combat Android"] = "droidcombat"
channels = list("Security" = 1)
if("Hunter")
updatename(module)
@@ -283,7 +292,9 @@
icon_state = "xenoborg-state-a"
modtype = "Xeno-Hu"
feedback_inc("xeborg_hunter",1)
//languages
module.add_languages(src)
//Custom_sprite check and entry
if (custom_sprite == 1)
@@ -297,7 +308,7 @@
status_flags &= ~CANPUSH
choose_icon(6,module_sprites)
radio.config(channels)
radio.config(module.channels)
notify_ai(2)
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
@@ -1467,6 +1478,16 @@
laws = new /datum/ai_laws/syndicate_override()
Namepick()
/mob/living/silicon/robot/syndicate/canUseTopic(atom/movable/M)
if(stat || lockcharge || stunned || weakened)
return
if(z in config.admin_levels)
return 1
/*if(istype(M, /obj/machinery))
var/obj/machinery/Machine = M
return Machine.emagged*/
return 1
/mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/oldname, var/newname)
if(!connected_ai)
@@ -10,6 +10,7 @@
var/obj/item/emag = null
var/obj/item/borg/upgrade/jetpack = null
var/list/stacktypes
var/channels = list()
emp_act(severity)
@@ -55,6 +56,20 @@
for(var/obj/O in temp_list)
if(O)
modules += O
/obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Tradeband", 1)
R.add_language("Sinta'unathi", 0)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 0)
R.add_language("Vox-pidgin", 0)
R.add_language("Rootspeak", 0)
R.add_language("Trinary", 1)
R.add_language("Chittin", 0)
R.add_language("Bubblish", 0)
R.add_language("Gutter", 0)
/obj/item/weapon/robot_module/standard
name = "standard robot module"
@@ -248,6 +263,20 @@
if(src.emag)
var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = src.emag
B.reagents.add_reagent("beer2", 2)
/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Tradeband", 1)
R.add_language("Sinta'unathi", 1)
R.add_language("Siik'tajr", 1)
R.add_language("Skrellian", 1)
R.add_language("Vox-pidgin", 1)
R.add_language("Rootspeak", 1)
R.add_language("Trinary", 1)
R.add_language("Chittin", 1)
R.add_language("Bubblish", 1)
R.add_language("Gutter", 1)
/*
/obj/item/weapon/robot_module/clerical //Whyyyyy?
@@ -341,6 +370,10 @@
src.emag = new /obj/item/weapon/reagent_containers/spray/alien/acid(src)
src.emag.reagents.add_reagent("pacid", 125)
src.emag.reagents.add_reagent("sacid", 125)
/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R)
..()
R.add_language("xenocommon", 1)
/obj/item/weapon/robot_module/drone
name = "drone module"
+161 -123
View File
@@ -2,79 +2,154 @@
var/ending = copytext(text, length(text))
if (ending == "?")
return "[speak_query], \"[text]\"";
return speak_query
else if (ending == "!")
return "[speak_exclamation], \"[text]\"";
return speak_exclamation
return "[speak_statement], \"[text]\"";
return speak_statement
#define IS_AI 1
#define IS_ROBOT 2
#define IS_PAI 3
/mob/living/silicon/say_understands(var/other,var/datum/language/speaking = null)
//These only pertain to common. Languages are handled by mob/say_understands()
if (!speaking)
if (istype(other, /mob/living/carbon))
return 1
if (istype(other, /mob/living/silicon))
return 1
if (istype(other, /mob/living/carbon/brain))
return 1
return ..()
/mob/living/silicon/say(var/message)
if (!message)
return
return 0
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
return 0
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
return 0
message = trim_strip_html_properly(message)
if (stat == 2)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
return say_dead(message)
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
var/bot_type = 0 //Let's not do a fuck ton of type checks, thanks.
if(istype(src, /mob/living/silicon/ai))
bot_type = IS_AI
else if(istype(src, /mob/living/silicon/robot))
bot_type = IS_ROBOT
else if(istype(src, /mob/living/silicon/pai))
bot_type = IS_PAI
var/mob/living/silicon/ai/AI = src //and let's not declare vars over and over and over for these guys.
var/mob/living/silicon/robot/R = src
var/mob/living/silicon/pai/P = src
//Must be concious to speak
if (stat)
return
return 0
if (length(message) >= 2)
var/prefix = copytext(message, 1, 3)
if (department_radio_keys[prefix] == "binary")
if(istype(src, /mob/living/silicon/pai))
return ..(message)
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
var/verb = say_quote(message)
// TODO: move the component system up to silicon so we don't have to use this ugly hack..
if(istype(src, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = src
if(!R.is_component_functioning("comms"))
src << "\red Your binary communications component isn't functional."
return
robot_talk(message)
else if (department_radio_keys[prefix] == "alientalk")
if(!alien_talk_understand) return
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
alien_talk(message)
else if (department_radio_keys[prefix] == "department")
if(isAI(src)&&client) //For patching directly into AI holopads.
var/mob/living/silicon/ai/U = src
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
U.holopad_talk(message)
else //Will not allow anyone by an active AI to use this function.
src << "This function is not available to you."
return
//parse radio key and consume it
var/message_mode = parse_message_mode(message, "general")
if (message_mode)
if (message_mode == "general")
message = trim(copytext(message,2))
else
var/mob/living/silicon/ai/AI = src
if (isAI(src) && AI.aiRadio.disabledAi)
src << "\red System Error - Transceiver Disabled"
return
else
return ..(message)
else
var/mob/living/silicon/ai/AI = src
if (isAI(src) && AI.aiRadio.disabledAi)
src << "\red System Error - Transceiver Disabled"
return
message = trim(copytext(message,3))
//parse language key and consume it
var/datum/language/speaking = parse_language(message)
if (speaking)
verb = speaking.speech_verb
message = trim(copytext(message,2+length(speaking.key)))
if(speaking.flags & HIVEMIND)
speaking.broadcast(src,trim(message))
return 1
// Currently used by drones.
if(local_transmit)
var/list/listeners = hearers(5,src)
listeners |= src
for(var/mob/living/silicon/D in listeners)
if(D.client && istype(D,src.type))
D << "<b>[src]</b> transmits, \"[message]\""
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
if(M.client) M << "<b>[src]</b> transmits, \"[message]\""
return 1
if(message_mode && bot_type == IS_ROBOT && !R.is_component_functioning("radio"))
src << "\red Your radio isn't functional at this time."
return 0
switch(message_mode)
if("department")
switch(bot_type)
if(IS_AI)
return AI.holopad_talk(message, verb, speaking)
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
return R.radio.talk_into(src,message,message_mode,verb,speaking)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
return P.radio.talk_into(src,message,message_mode,verb,speaking)
return 0
if("general")
switch(bot_type)
if(IS_AI)
if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat)
src << "\red System Error - Transceiver Disabled"
return 0
else
log_say("[key_name(src)] : [message]")
return AI.aiRadio.talk_into(src,message,null,verb,speaking)
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
return R.radio.talk_into(src,message,null,verb,speaking)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
return P.radio.talk_into(src,message,null,verb,speaking)
return 0
else
return ..(message)
if(message_mode)
switch(bot_type)
if(IS_AI)
if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat)
src << "\red System Error - Transceiver Disabled"
return 0
else
log_say("[key_name(src)] : [message]")
return AI.aiRadio.talk_into(src,message,message_mode,verb,speaking)
if(IS_ROBOT)
log_say("[key_name(src)] : [message]")
return R.radio.talk_into(src,message,message_mode,verb,speaking)
if(IS_PAI)
log_say("[key_name(src)] : [message]")
return P.radio.talk_into(src,message,message_mode,verb,speaking)
return 0
return ..(message,speaking,verb)
//For holopads only. Usable by AI.
/mob/living/silicon/ai/proc/holopad_talk(var/message)
/mob/living/silicon/ai/proc/holopad_talk(var/message, verb, datum/language/speaking)
log_say("[key_name(src)] : [message]")
@@ -84,18 +159,23 @@
return
var/obj/machinery/hologram/holopad/T = src.holo
if(istype(T) && T.hologram && T.master == src)//If there is a hologram and its master is the user.
var/message_a = say_quote(message)
if(T && T.hologram && T.master == src)//If there is a hologram and its master is the user.
//Human-like, sorta, heard by those who understand humans.
var/rendered_a = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
var/rendered_a
//Speach distorted, heard by those who do not understand AIs.
message = stars(message)
var/message_b = say_quote(message)
var/rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
var/message_stars = stars(message)
var/rendered_b
if(speaking)
rendered_a = "<span class='game say'><span class='name'>[name]</span> [speaking.format_message(message, verb)]</span>"
rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [speaking.format_message(message_stars, verb)]</span>"
src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [speaking.format_message(message, verb)]</span></i>"//The AI can "hear" its own message.
else
rendered_a = "<span class='game say'><span class='name'>[name]</span> [verb], <span class='message'>\"[message]\"</span></span>"
rendered_b = "<span class='game say'><span class='name'>[voice_name]</span> [verb], <span class='message'>\"[message_stars]\"</span></span>"
src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> [verb], <span class='message'><span class='body'>\"[message]\"</span></span></span></i>"//The AI can "hear" its own message.
src << "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message'>[message_a]</span></span></i>"//The AI can "hear" its own message.
for(var/mob/M in hearers(T.loc))//The location is the object, default distance.
if(M.say_understands(src))//If they understand AI speak. Humans and the like will be able to.
M.show_message(rendered_a, 2)
@@ -105,79 +185,37 @@
This is another way of saying that we won't bother dealing with them.*/
else
src << "No holopad connected."
return
return
return 1
/mob/living/proc/robot_talk(var/message)
/mob/living/silicon/ai/proc/holopad_emote(var/message) //This is called when the AI uses the 'me' verb while using a holopad.
log_say("[key_name(src)] : [message]")
var/desig = "Unknown" //ezmode for taters
if(isrobot(src))
var/mob/living/silicon/S = src
if(S.designation)
desig = trim_left(S.designation)
else
desig = "Default"
else if(isAI(src))
desig = "AI"
log_emote("[key_name(src)] : [message]")
message = trim(message)
if (!message)
return
var/message_a = say_quote(message)
var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name] ([desig])</span> <span class='message'>[message_a]</span></span></i>"
var/obj/machinery/hologram/holopad/T = src.holo
if(T && T.hologram && T.master == src)
var/rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message]</span></span>"
src << "<i><span class='game say'>Holopad action relayed, <span class='name'>[real_name]</span> <span class='message'>[message]</span></span></i>"
for (var/mob/living/S in living_mob_list)
if(S.robot_talk_understand && (S.robot_talk_understand == robot_talk_understand)) // This SHOULD catch everything caught by the one below, but I'm not going to change it.
if(istype(S , /mob/living/silicon/ai))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span></i>"
S.show_message(renderedAI, 2)
else if(istype(S , /mob/dead/observer) && S.stat == DEAD)
var/rendered2 = "<i><span class='game say'>Robotic Talk, <span class='name'>[name] ([desig])</span> <a href='byond://?src=\ref[S];follow2=\ref[S];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
S.show_message(rendered2, 2)
else
S.show_message(rendered, 2)
else if (S.binarycheck())
if(istype(S , /mob/living/silicon/ai))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='byond://?src=\ref[S];track2=\ref[S];track=\ref[src]'><span class='name'>[name]</span></a> <span class='message'>[message_a]</span></span></i>"
S.show_message(renderedAI, 2)
else if(istype(S , /mob/dead/observer) && S.stat == DEAD)
var/rendered2 = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <a href='byond://?src=\ref[S];follow2=\ref[S];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
S.show_message(rendered2, 2)
else
S.show_message(rendered, 2)
var/list/listening = hearers(1, src)
listening -= src
listening += src
var/list/heard = list()
for (var/mob/M in listening)
if(!istype(M, /mob/living/silicon) && !M.robot_talk_understand)
heard += M
if (length(heard))
var/message_b
message_b = "beep beep beep"
message_b = say_quote(message_b)
message_b = "<i>[message_b]</i>"
rendered = "<i><span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span></i>"
for (var/mob/M in heard)
for(var/mob/M in viewers(T.loc))
M.show_message(rendered, 2)
else //This shouldn't occur, but better safe then sorry.
src << "No holopad connected."
return
return 1
message = say_quote(message)
/mob/living/silicon/ai/emote(var/act, var/type, var/message)
var/obj/machinery/hologram/holopad/T = src.holo
if(T && T.hologram && T.master == src) //Is the AI using a holopad?
src.holopad_emote(message)
else //Emote normally, then.
..()
// rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
rendered = null
for (var/mob/M in dead_mob_list)
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain)) //No meta-evesdropping
rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
M.show_message(rendered, 2)
#undef IS_AI
#undef IS_ROBOT
#undef IS_PAI
@@ -8,6 +8,7 @@
var/list/alarms_to_clear = list()
immune_to_ssd = 1
var/list/hud_list[10]
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/designation = ""
@@ -20,6 +21,7 @@
var/sensor_mode = 0 //Determines the current HUD.
#define SEC_HUD 1 //Security HUD mode
#define MED_HUD 2 //Medical HUD mode
var/local_transmit //If set, can only speak to others of the same type within a short range.
/mob/living/silicon/proc/cancelAlarm()
return
@@ -205,6 +207,37 @@
show_emergency_shuttle_eta()
show_system_integrity()
show_malf_ai()
//Silicon mob language procs
/mob/living/silicon/can_speak(datum/language/speaking)
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
/mob/living/silicon/add_language(var/language, var/can_speak=1)
if (..(language) && can_speak)
speech_synthesizer_langs.Add(all_languages[language])
return 1
/mob/living/silicon/remove_language(var/rem_language)
..(rem_language)
for (var/datum/language/L in speech_synthesizer_langs)
if (L.name == rem_language)
speech_synthesizer_langs -= L
/mob/living/silicon/check_languages()
set name = "Check Known Languages"
set category = "IC"
set src = usr
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
return
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
@@ -257,6 +290,9 @@
set category = "IC"
flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1)
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/proc/toggle_sensor_mode()
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable")
+1 -40
View File
@@ -100,51 +100,12 @@
/mob/living/simple_animal/borer/New(var/by_gamemode=0)
..()
add_language("Cortical Link")
truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]"
if(!by_gamemode)
request_player()
/mob/living/simple_animal/borer/say(var/message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = capitalize(message)
if(!message)
return
if (stat == 2)
return say_dead(message)
if (stat)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (copytext(message, 1, 2) == "*")
return emote(copytext(message, 2))
if (copytext(message, 1, 2) == ";") //Brain borer hivemind.
return borer_speak(message)
if(!host)
src << "You have no host to speak to."
return //No host, no audible speech.
src << "You drop words into [host]'s mind: \"[message]\""
host << "Your own thoughts speak: \"[message]\""
for(var/mob/M in mob_list)
if(M.mind && (istype(M, /mob/dead/observer)))
M << "<i>Thought-speech, <b>[truename]</b> -> <b>[host]:</b> [copytext(message, 2)]</i>"
/mob/living/simple_animal/borer/Stat()
..()
statpanel("Status")
+87 -40
View File
@@ -48,6 +48,7 @@
response_disarm = "gently moves aside the"
response_harm = "swats the"
stop_automated_movement = 1
universal_speak = 1
var/parrot_state = PARROT_WANDER //Hunt for a perch when created
var/parrot_sleep_max = 25 //The time the parrot sits while perched before looking around. Mosly a way to avoid the parrot's AI in life() being run every single tick.
@@ -61,7 +62,7 @@
var/list/available_channels = list()
//Headset for Poly to yell at engineers :)
var/obj/item/device/radio/headset/l_ear = null
var/obj/item/device/radio/headset/ears = null
//The thing the parrot is currently interested in. This gets used for items the parrot wants to pick up, mobs it wants to steal from,
//mobs it wants to attack or mobs that have attacked it
@@ -84,13 +85,13 @@
/mob/living/simple_animal/parrot/New()
..()
if(!l_ear)
if(!ears)
var/headset = pick(/obj/item/device/radio/headset/headset_sec, \
/obj/item/device/radio/headset/headset_eng, \
/obj/item/device/radio/headset/headset_med, \
/obj/item/device/radio/headset/headset_sci, \
/obj/item/device/radio/headset/headset_cargo)
l_ear = new headset(src)
ears = new headset(src)
parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
@@ -100,7 +101,7 @@
/mob/living/simple_animal/parrot/proc/perch_player)
/mob/living/simple_animal/parrot/Die()
/mob/living/simple_animal/parrot/death()
if(held_item)
held_item.loc = src.loc
held_item = null
@@ -119,10 +120,10 @@
if(user.stat) return
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
if(l_ear)
dat += "<br><b>Headset:</b> [l_ear] (<a href='?src=\ref[src];remove_inv=l_ear'>Remove</a>)"
if(ears)
dat += "<br><b>Headset:</b> [ears] (<a href='?src=\ref[src];remove_inv=ears'>Remove</a>)"
else
dat += "<br><b>Headset:</b> <a href='?src=\ref[src];add_inv=l_ear'>Nothing</a>"
dat += "<br><b>Headset:</b> <a href='?src=\ref[src];add_inv=ears'>Nothing</a>"
user << browse(dat, text("window=mob[];size=325x500", name))
onclose(user, "mob[real_name]")
@@ -134,21 +135,21 @@
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
return
//Is the usr's mob type able to do this? (lolaliens)
if(ishuman(usr) || ismonkey(usr) || isrobot(usr) || isalienadult(usr))
//Is the usr's mob type able to do this?
if(ishuman(usr) || ismonkey(usr) || isrobot(usr))
//Removing from inventory
if(href_list["remove_inv"])
var/remove_from = href_list["remove_inv"]
switch(remove_from)
if("l_ear")
if(l_ear)
if("ears")
if(ears)
if(available_channels.len)
src.say("[pick(available_channels)] BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
else
src.say("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
l_ear.loc = src.loc
l_ear = null
ears.loc = src.loc
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in department_radio_keys)
possible_phrase = copytext(possible_phrase,3,length(possible_phrase))
@@ -163,8 +164,8 @@
usr << "\red You have nothing in your hand to put on its [add_to]."
return
switch(add_to)
if("l_ear")
if(l_ear)
if("ears")
if(ears)
usr << "\red It's already wearing something."
return
else
@@ -180,7 +181,7 @@
usr.drop_item()
headset_to_add.loc = src
src.l_ear = headset_to_add
src.ears = headset_to_add
usr << "You fit the headset onto [src]."
clearlist(available_channels)
@@ -214,7 +215,7 @@
/mob/living/simple_animal/parrot/attack_hand(mob/living/carbon/M as mob)
..()
if(client) return
if(!stat && M.a_intent == "harm")
if(!stat && M.a_intent == "hurt")
icon_state = "parrot_fly" //It is going to be flying regardless of whether it flees or attacks
@@ -231,25 +232,6 @@
drop_held_item(0)
return
/mob/living/simple_animal/parrot/attack_paw(mob/living/carbon/monkey/M as mob)
attack_hand(M)
/mob/living/simple_animal/parrot/attack_alien(mob/living/carbon/monkey/M as mob)
attack_hand(M)
//Simple animals
/mob/living/simple_animal/parrot/attack_animal(mob/living/simple_animal/M as mob)
if(client) return
if(parrot_state == PARROT_PERCH)
parrot_sleep_dur = parrot_sleep_max //Reset it's sleep timer if it was perched
if(M.melee_damage_upper > 0)
parrot_interest = M
parrot_state = PARROT_SWOOP | PARROT_ATTACK //Attack other animals regardless
icon_state = "parrot_fly"
//Mobs with objects
/mob/living/simple_animal/parrot/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
@@ -335,7 +317,7 @@
if(speak.len)
var/list/newspeak = list()
if(available_channels.len && src.l_ear)
if(available_channels.len && src.ears)
for(var/possible_phrase in speak)
//50/50 chance to not use the radio at all
@@ -496,11 +478,11 @@
var/datum/organ/external/affecting = H.get_organ(ran_zone(pick(parrot_dam_zone)))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"), sharp=1)
emote(pick("pecks [H]'s [affecting]", "cuts [H]'s [affecting] with its talons"))
emote(pick("pecks [H]'s [affecting].", "cuts [H]'s [affecting] with its talons."))
else
L.adjustBruteLoss(damage)
emote(pick("pecks at [L]", "claws [L]"))
emote(pick("pecks at [L].", "claws [L]."))
return
//Otherwise, fly towards the mob!
@@ -700,6 +682,71 @@
speak = list("Poly wanna cracker!", ":e Check the singlo, you chucklefucks!",":e Wire the solars, you lazy bums!",":e WHO TOOK THE DAMN HARDSUITS?",":e OH GOD ITS FREE CALL THE SHUTTLE")
/mob/living/simple_animal/parrot/Poly/New()
l_ear = new /obj/item/device/radio/headset/headset_eng(src)
ears = new /obj/item/device/radio/headset/headset_eng(src)
available_channels = list(":e")
..()
/mob/living/simple_animal/parrot/say(var/message)
if(stat)
return
var/verb = "says"
if(speak_emote.len)
verb = pick(speak_emote)
var/message_mode = null
if(copytext(message,1,2) == ";")
message_mode = "headset"
message = copytext(message,2)
if(copytext(message,1,2) == ":")
var/channel_prefix = copytext(message, 1 ,3)
message_mode = department_radio_keys[channel_prefix]
var/positioncut = 3
message = trim(copytext(message,positioncut))
message = capitalize(trim_left(message))
if(message_mode)
if(message_mode in radiochannels)
if(ears && istype(ears,/obj/item/device/radio))
ears.talk_into(src, message, message_mode, verb, null)
..(message)
/mob/living/simple_animal/parrot/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
if(prob(50))
parrot_hear(message)
..(message,verb,language,alt_name,italics,speaker)
/mob/living/simple_animal/parrot/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0)
if(prob(50))
parrot_hear("[pick(available_channels)] [message]")
..(message,verb,language,part_a,part_b,speaker,hard_to_hear)
/mob/living/simple_animal/parrot/proc/parrot_hear(var/message="")
if(!message || stat)
return
speech_buffer.Add(message)
/mob/living/simple_animal/parrot/attack_paw(var/mob/user, var/damage, var/attack_message)
var/success = ..()
if(client)
return success
if(parrot_state == PARROT_PERCH)
parrot_sleep_dur = parrot_sleep_max //Reset it's sleep timer if it was perched
if(!success)
return 0
parrot_interest = user
parrot_state = PARROT_SWOOP | PARROT_ATTACK //Attack other animals regardless
icon_state = "parrot_fly"
return success
@@ -269,6 +269,7 @@
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\blue [M] [response_help] [src].")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if("grab")
if (M == src || anchored)
@@ -288,12 +289,14 @@
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if("harm", "disarm")
adjustBruteLoss(harm_intent_damage)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\red [M] [response_harm] [src]!")
playsound(loc, "punch", 25, 1, -1)
return
@@ -537,3 +540,22 @@
if (S.occupant || S.occupant2)
return 0
return 1
/mob/living/simple_animal/say(var/message)
if(stat)
return
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
if(stat)
return
var/verb = "says"
if(speak_emote.len)
verb = pick(speak_emote)
message = capitalize(trim_left(message))
..(message, null, verb)
+1
View File
@@ -93,6 +93,7 @@
return 0
/mob/proc/Life()
handle_typing_indicator()
// if(organStructure)
// organStructure.ProcessOrgans()
return
+46
View File
@@ -446,3 +446,49 @@ var/list/intents = list("help","disarm","grab","harm")
/proc/get_both_hands(mob/living/carbon/M)
var/list/hands = list(M.l_hand, M.r_hand)
return hands
//Direct dead say used both by emote and say
//It is somewhat messy. I don't know what to do.
//I know you can't see the change, but I rewrote the name code. It is significantly less messy now
/proc/say_dead_direct(var/message, var/mob/subject = null)
var/name
var/keyname
if(subject && subject.client)
var/client/C = subject.client
keyname = (C.holder && C.holder.fakekey) ? C.holder.fakekey : C.key
if(C.mob) //Most of the time this is the dead/observer mob; we can totally use him if there is no better name
var/mindname
var/realname = C.mob.real_name
if(C.mob.mind)
mindname = C.mob.mind.name
if(C.mob.mind.original && C.mob.mind.original.real_name)
realname = C.mob.mind.original.real_name
if(mindname && mindname != realname)
name = "[realname] died as [mindname]"
else
name = realname
for(var/mob/M in player_list)
if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || (M.client.holder && M.client.holder.rights == R_MOD)) && (M.client.prefs.toggles & CHAT_DEAD))
var/follow
var/lname
if(subject)
if(subject != M)
follow = "(<a href='byond://?src=\ref[M];track=\ref[subject]'>follow</a>) "
if(M.stat != DEAD && M.client.holder)
follow = "(<a href='?src=\ref[M.client.holder];adminplayerobservejump=\ref[subject]'>JMP</a>) "
var/mob/dead/observer/DM
if(istype(subject, /mob/dead/observer))
DM = subject
if(M.client.holder) // What admins see
lname = "[keyname][(DM && DM.anonsay) ? "*" : (DM ? "" : "^")] ([name])"
else
if(DM && DM.anonsay) // If the person is actually observer they have the option to be anonymous
lname = "Ghost of [name]"
else if(DM) // Non-anons
lname = "[keyname] ([name])"
else // Everyone else (dead people who didn't ghost yet, etc.)
lname = name
lname = "<span class='name'>[lname]</span> "
M << "<span class='deadsay'>[lname][follow][message]</span>"
+9 -31
View File
@@ -444,46 +444,22 @@
proc/create_character()
spawning = 1
close_spawn_windows()
var/mob/living/carbon/human/new_character
var/datum/species/chosen_species
if(client.prefs.species)
chosen_species = all_species[client.prefs.species]
if(chosen_species)
// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
if(is_species_whitelisted(chosen_species) || has_admin_rights())
switch(chosen_species.name)
if("Slime People")
new_character = new /mob/living/carbon/human/slime(loc)
if("Tajaran")
new_character = new /mob/living/carbon/human/tajaran(loc)
if("Unathi")
new_character = new /mob/living/carbon/human/unathi(loc)
if("Skrell")
new_character = new /mob/living/carbon/human/skrell(loc)
if("Diona")
new_character = new /mob/living/carbon/human/diona(loc)
if("Vox")
new_character = new /mob/living/carbon/human/vox(loc)
if("Vox Armalis")
new_character = new /mob/living/carbon/human/voxarmalis(loc)
if("Kidan")
new_character = new /mob/living/carbon/human/kidan(loc)
if("Grey")
new_character = new /mob/living/carbon/human/grey(loc)
if("Machine")
new_character = new /mob/living/carbon/human/machine(loc)
if("Plasmaman")
new_character = new /mob/living/carbon/human/plasma(loc)
if("Human")
new_character = new /mob/living/carbon/human/human(loc)
// new_character.set_species(client.prefs.species)
if(chosen_species.language)
new_character.add_language(chosen_species.language)
else
new_character = new /mob/living/carbon/human(loc)
new_character = new(loc, client.prefs.species)
if(!new_character)
new_character = new(loc)
new_character.lastarea = get_area(loc)
var/datum/language/chosen_language
if(client.prefs.language)
chosen_language = all_languages[client.prefs.language]
@@ -529,6 +505,8 @@
if(client.prefs.disabilities & DISABILITY_FLAG_DEAF)
new_character.dna.SetSEState(DEAFBLOCK,1,1)
new_character.sdisabilities |= DEAF
chosen_species.handle_dna(new_character)
domutcheck(new_character)
new_character.dna.UpdateSE()
+80 -84
View File
@@ -9,114 +9,97 @@
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
//Let's try to make users fix their errors - we try to detect single, out-of-place letters and 'unintended' words
/*
var/first_letter = copytext(message,1,2)
if((copytext(message,2,3) == " " && first_letter != "I" && first_letter != "A" && first_letter != ";") || cmptext(copytext(message,1,5), "say ") || cmptext(copytext(message,1,4), "me ") || cmptext(copytext(message,1,6), "looc ") || cmptext(copytext(message,1,5), "ooc ") || cmptext(copytext(message,2,6), "say "))
var/response = alert(usr, "Do you really want to say this using the *say* verb?\n\n[message]\n", "Confirm your message", "Yes", "Edit message", "No")
if(response == "Edit message")
message = input(usr, "Please edit your message carefully:", "Edit message", message)
if(!message)
return
else if(response == "No")
return
*/
set_typing_indicator(0)
usr.say(message)
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = strip_html_properly(message)
set_typing_indicator(0)
if(use_me)
usr.emote("me",usr.emote_type,message)
else
usr.emote(message)
/mob/proc/say_dead(var/message)
var/name = src.real_name
var/alt_name = ""
if(!src.client.holder)
if(!dsay_allowed)
src << "\red Deadchat is globally muted"
src << "<span class='danger'>Deadchat is globally muted.</span>"
return
if(client && !(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
usr << "<span class='danger'>You have deadchat muted.</span>"
return
if(mind && mind.name)
name = "[mind.name]"
else
name = real_name
if(name != real_name)
alt_name = " (died as [real_name])"
message = src.say_quote(message)
//var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
var/rendered2 = null//edited
for(var/mob/M in player_list)
rendered2 = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message]</span></span>"//edited
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to admins/mods with deadchat toggled on
M << rendered2 //Admins can hear deadchat, if they choose to, no matter if they're blind/deaf or not.
else if(M.client && M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the message to regular ghosts with deadchat toggled on.
M.show_message(rendered2, 2) //Takes into account blindness and such.
return
say_dead_direct("[pick("complains","moans","whines","laments","blubbers")], <span class='message'>\"[message]\"</span>", src)
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
if(!other)
return 1
//Universal speak makes everything understandable, for obvious reasons.
if(other.universal_speak || src.universal_speak || src.universal_understand)
return 1
if (src.stat == 2)
if (src.stat == 2) //Dead
return 1
if(!speaking) //Handle languages later
if(other.universal_speak || src.universal_speak)
//Universal speak makes everything understandable, for obvious reasons.
else if(src.universal_speak || src.universal_understand)
return 1
//Languages are handled after.
if (!speaking)
if(!other)
return 1
if(other.universal_speak)
return 1
if(isAI(src) && ispAI(other))
return 1
if (istype(other, src.type) || istype(src, other.type))
return 1
if (istype(other, /mob/living/carbon/human) && (istype(src, /mob/living/carbon/human) || istype(src, /mob/living/silicon/pai)))
return 1
if(istype(other, /mob/living/carbon/alien) && istype(src, /mob/living/carbon/alien))
return 1
return 0
for(var/datum/language/L in src.languages) //Handling languages
if(speaking.flags & INNATE)
return 1
//Language check.
for(var/datum/language/L in src.languages)
if(speaking.name == L.name)
return 1
return 0
/mob/proc/say_quote(var/text,var/datum/language/speaking)
/*
***Deprecated***
let this be handled at the hear_say or hear_radio proc
This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
robot_talk() proc.
There is no language handling build into it however there is at the /mob level so we accept the call
for it but just ignore it.
*/
if(!text)
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
/mob/proc/say_quote(var/message, var/datum/language/speaking = null)
var/verb = "says"
var/ending = copytext(message, length(message))
if(ending=="!")
verb=pick("exclaims","shouts","yells")
else if(ending=="?")
verb="asks"
var/speechverb = "<span class='say_quote'>"
return verb
if (speaking)
speechverb = "[speaking.speech_verb]</span>, \"<span class='[speaking.colour]'>"
else if(speak_emote && speak_emote.len)
speechverb = "[pick(speak_emote)], \""
else if (src.stuttering)
speechverb = "stammers, \""
else if (src.slurring)
speechverb = "slurrs, \""
else if (ending == "?")
speechverb = "asks, \""
else if (ending == "!")
speechverb = "exclaims, \""
else if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
speechverb = "gibbers, \""
else
speechverb = "says, \""
else
speechverb = "says, \""
return "[speechverb][text]</span>\""
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")
@@ -133,21 +116,34 @@
/mob/proc/say_test(var/text)
var/ending = copytext(text, length(text))
if (ending == "?")
if(isalien(src))
return "A1"
if(isrobot(src))
return "R1"
else
return "1"
return "1"
else if (ending == "!")
if(isalien(src))
return "A2"
if(isrobot(src))
return "R2"
else
return "2"
else if(isalien(src))
return "A0"
else if(isrobot(src))
return "R0"
return "2"
return "0"
//parses the message mode code (e.g. :h, :w) from text, such as that supplied to say.
//returns the message mode string or null for no message mode.
//standard mode is the mode returned for the special ';' radio code.
/mob/proc/parse_message_mode(var/message, var/standard_mode="headset")
if(length(message) >= 1 && copytext(message,1,2) == ";")
return standard_mode
if(length(message) >= 2)
var/channel_prefix = copytext(message, 1 ,3)
return department_radio_keys[channel_prefix]
return null
//parses the language code (e.g. :j) from text, such as that supplied to say.
//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
/mob/proc/parse_language(var/message)
if(length(message) >= 1 && copytext(message,1,2) == "!")
return all_languages["Noise"]
if(length(message) >= 2)
var/language_prefix = lowertext(copytext(message, 1 ,3))
var/datum/language/L = language_keys[language_prefix]
if (can_speak(L))
return L
return null
+85
View File
@@ -0,0 +1,85 @@
#define TYPING_INDICATOR_LIFETIME 30 * 10 //grace period after which typing indicator disappears regardless of text in chatbar
mob/var/hud_typing = 0 //set when typing in an input window instead of chatline
mob/var/typing
mob/var/last_typed
mob/var/last_typed_time
var/global/image/typing_indicator
/mob/proc/set_typing_indicator(var/state)
if(!typing_indicator)
typing_indicator = image('icons/mob/talk.dmi',null,"typing")
if(client)
if(client.prefs.toggles & SHOW_TYPING)
overlays -= typing_indicator
else
if(state)
if(!typing)
overlays += typing_indicator
typing = 1
else
if(typing)
overlays -= typing_indicator
typing = 0
return state
/mob/verb/say_wrapper()
set name = ".Say"
set hidden = 1
set_typing_indicator(1)
hud_typing = 1
var/message = input("","say (text)") as text
hud_typing = 0
set_typing_indicator(0)
if(message)
say_verb(message)
/mob/verb/me_wrapper()
set name = ".Me"
set hidden = 1
set_typing_indicator(1)
hud_typing = 1
var/message = input("","me (text)") as text
hud_typing = 0
set_typing_indicator(0)
if(message)
me_verb(message)
/mob/proc/handle_typing_indicator()
if(client)
if(!(client.prefs.toggles & SHOW_TYPING) && !hud_typing)
var/temp = winget(client, "input", "text")
if (temp != last_typed)
last_typed = temp
last_typed_time = world.time
if (world.time > last_typed_time + TYPING_INDICATOR_LIFETIME)
set_typing_indicator(0)
return
if(length(temp) > 5 && findtext(temp, "Say \"", 1, 7))
set_typing_indicator(1)
else if(length(temp) > 3 && findtext(temp, "Me ", 1, 5))
set_typing_indicator(1)
else
set_typing_indicator(0)
/client/verb/typing_indicator()
set name = "Show/Hide Typing Indicator"
set category = "Preferences"
set desc = "Toggles showing an indicator when you are typing emote or say message."
prefs.toggles ^= SHOW_TYPING
prefs.save_preferences(src)
src << "You will [(prefs.toggles & SHOW_TYPING) ? "no longer" : "now"] display a typing indicator."
// Clear out any existing typing indicator.
if(prefs.toggles & SHOW_TYPING)
if(istype(mob)) mob.set_typing_indicator(0)
feedback_add_details("admin_verb","TID") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+2 -4
View File
@@ -21,8 +21,6 @@ var/list/alldepartments = list()
var/department = "Unknown" // our department
var/destination = "Central Command" // the department we're sending to
var/data[0]
/obj/machinery/photocopier/faxmachine/New()
..()
@@ -51,6 +49,7 @@ var/list/alldepartments = list()
user << "<span class='warning'>You swipe the card through [src], but nothing happens.</span>"
/obj/machinery/photocopier/faxmachine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
if(scan)
data["scan_name"] = scan.name
else
@@ -142,8 +141,7 @@ var/list/alldepartments = list()
else if(istype(copyitem, /obj/item/weapon/photo))
copyitem.name = "[(n_name ? text("[n_name]") : "photo")]"
else if(istype(copyitem, /obj/item/weapon/paper_bundle))
copyitem.name = "[(n_name ? text("[n_name]") : "paper")]"
data["name"] = copyitem.name
copyitem.name = "[(n_name ? text("[n_name]") : "paper")]"
nanomanager.update_uis(src)
@@ -62,7 +62,7 @@
build_path = /obj/item/weapon/circuitboard/bodyscanner
category = list("Medical Machinery")
/datum/design/sleep_console
/datum/design/bodyscanner_console
name = "Machine Board (Body Scanner Console)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
id = "bodyscanner_console"
+1 -1
View File
@@ -196,7 +196,7 @@
user.visible_message("\blue [user] has attached [target]'s head to the body.", \
"\blue You have attached [target]'s head to the body.")
affected.status = 0
if(istype(target,/mob/living/carbon/human/machine))
if(target.species && (target.species.flags & IS_SYNTHETIC))
affected.status = 128
affected.amputated = 0
affected.destspawn = 0