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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
Let AI state laws over specified channel, lets borgs state laws
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@@ -28,6 +28,7 @@ var/list/ai_list = list()
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var/viewalerts = 0
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var/lawcheck[1]
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var/ioncheck[1]
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var/lawchannel = "Common" // Default channel on which to state laws
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var/icon/holo_icon//Default is assigned when AI is created.
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var/obj/item/device/pda/ai/aiPDA = null
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var/obj/item/device/multitool/aiMulti = null
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@@ -413,9 +414,12 @@ var/list/ai_list = list()
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// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
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checklaws()
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if(href_list["say_word"])
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play_vox_word(href_list["say_word"], null, src)
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return
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if (href_list["lawr"]) // Selects on which channel to state laws
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var/setchannel = input(usr, "Specify channel.", "Channel selection") in list("State","Common","Science","Command","Medical","Engineering","Security","Supply","Binary","Holopad", "Cancel")
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if(setchannel == "Cancel")
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return
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lawchannel = setchannel
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checklaws()
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if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
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var/L = text2num(href_list["lawi"])
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@@ -427,7 +431,11 @@ var/list/ai_list = list()
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if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
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statelaws()
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if(href_list["say_word"])
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play_vox_word(href_list["say_word"], null, src)
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return
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if (href_list["track"])
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var/mob/target = locate(href_list["track"]) in mob_list
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var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
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@@ -51,24 +51,32 @@
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src.laws_sanity_check()
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src.laws.clear_supplied_laws()
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/mob/living/silicon/ai/proc/statelaws() // -- TLE
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// set category = "AI Commands"
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// set name = "State Laws"
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src.say("Current Active Laws:")
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/var/prefix = ""
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switch(lawchannel)
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if("Common") prefix = ";"
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if("Science") prefix = ":n "
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if("Command") prefix = ":c "
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if("Medical") prefix = ":m "
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if("Engineering") prefix = ":e "
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if("Security") prefix = ":s "
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if("Supply") prefix = ":u "
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if("Binary") prefix = ":b "
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if("Holopad") prefix = ":h "
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else prefix = ""
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src.say("[prefix]Current Active Laws:")
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//src.laws_sanity_check()
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//src.laws.show_laws(world)
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var/number = 1
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sleep(10)
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if (src.laws.zeroth)
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if (src.lawcheck[1] == "Yes") //This line and the similar lines below make sure you don't state a law unless you want to. --NeoFite
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src.say("0. [src.laws.zeroth]")
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src.say("[prefix]0. [src.laws.zeroth]")
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sleep(10)
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for (var/index = 1, index <= src.laws.ion.len, index++)
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@@ -76,7 +84,7 @@
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var/num = ionnum()
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if (length(law) > 0)
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if (src.ioncheck[index] == "Yes")
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src.say("[num]. [law]")
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src.say("[prefix][num]. [law]")
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sleep(10)
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for (var/index = 1, index <= src.laws.inherent.len, index++)
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@@ -84,7 +92,7 @@
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if (length(law) > 0)
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if (src.lawcheck[index+1] == "Yes")
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src.say("[number]. [law]")
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src.say("[prefix][number]. [law]")
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sleep(10)
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number++
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@@ -95,7 +103,7 @@
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if (length(law) > 0)
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if(src.lawcheck.len >= number+1)
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if (src.lawcheck[number+1] == "Yes")
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src.say("[number]. [law]")
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src.say("[prefix][number]. [law]")
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sleep(10)
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number++
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@@ -106,8 +114,6 @@
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var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
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if (src.laws.zeroth)
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if (!src.lawcheck[1])
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src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
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@@ -144,6 +150,8 @@
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src.lawcheck[number+1] = "Yes"
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list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
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number++
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list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
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list += {"<br><A href='byond://?src=\ref[src];lawr=1'>Channel: [src.lawchannel]</A><br>"}
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list += {"<A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
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usr << browse(list, "window=laws")
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@@ -108,3 +108,92 @@
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if(2)
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var/datum/ai_laws/lawtype = pick(typesof(/datum/ai_laws/default) - /datum/ai_laws/default)
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laws = new lawtype()
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/mob/living/silicon/robot/proc/statelaws() // -- TLE
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// set category = "AI Commands"
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// set name = "State Laws"
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src.say("Current Active Laws:")
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//src.laws_sanity_check()
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//src.laws.show_laws(world)
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var/number = 1
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sleep(10)
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if (src.laws.zeroth)
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if (src.lawcheck[1] == "Yes") //This line and the similar lines below make sure you don't state a law unless you want to. --NeoFite
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src.say("0. [src.laws.zeroth]")
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sleep(10)
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for (var/index = 1, index <= src.laws.ion.len, index++)
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var/law = src.laws.ion[index]
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var/num = ionnum()
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if (length(law) > 0)
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if (src.ioncheck[index] == "Yes")
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src.say("[num]. [law]")
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sleep(10)
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for (var/index = 1, index <= src.laws.inherent.len, index++)
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var/law = src.laws.inherent[index]
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if (length(law) > 0)
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if (src.lawcheck[index+1] == "Yes")
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src.say("[number]. [law]")
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sleep(10)
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number++
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for (var/index = 1, index <= src.laws.supplied.len, index++)
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var/law = src.laws.supplied[index]
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if (length(law) > 0)
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if(src.lawcheck.len >= number+1)
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if (src.lawcheck[number+1] == "Yes")
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src.say("[number]. [law]")
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sleep(10)
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number++
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/mob/living/silicon/robot/verb/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
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set category = "Robot Commands"
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set name = "State Laws"
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var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
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if (src.laws.zeroth)
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if (!src.lawcheck[1])
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src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
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list += {"<A href='byond://?src=\ref[src];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
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for (var/index = 1, index <= src.laws.ion.len, index++)
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var/law = src.laws.ion[index]
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if (length(law) > 0)
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if (!src.ioncheck[index])
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src.ioncheck[index] = "Yes"
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list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
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src.ioncheck.len += 1
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var/number = 1
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for (var/index = 1, index <= src.laws.inherent.len, index++)
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var/law = src.laws.inherent[index]
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if (length(law) > 0)
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src.lawcheck.len += 1
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if (!src.lawcheck[number+1])
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src.lawcheck[number+1] = "Yes"
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list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
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number++
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for (var/index = 1, index <= src.laws.supplied.len, index++)
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var/law = src.laws.supplied[index]
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if (length(law) > 0)
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src.lawcheck.len += 1
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if (!src.lawcheck[number+1])
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src.lawcheck[number+1] = "Yes"
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list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
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number++
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list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
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usr << browse(list, "window=laws")
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@@ -63,6 +63,8 @@
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var/weapon_lock = 0
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var/weaponlock_time = 120
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var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
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var/lawcheck[1] //For stating laws.
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var/ioncheck[1] //Ditto.
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var/lockcharge //Used when locking down a borg to preserve cell charge
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var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
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var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
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@@ -1232,6 +1234,25 @@
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else
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src << "Module isn't activated"
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installed_modules()
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if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
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var/L = text2num(href_list["lawc"])
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switch(lawcheck[L+1])
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if ("Yes") lawcheck[L+1] = "No"
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if ("No") lawcheck[L+1] = "Yes"
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// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
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checklaws()
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if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
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var/L = text2num(href_list["lawi"])
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switch(ioncheck[L])
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if ("Yes") ioncheck[L] = "No"
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if ("No") ioncheck[L] = "Yes"
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// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
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checklaws()
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if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
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statelaws()
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return
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/mob/living/silicon/robot/proc/radio_menu()
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