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Clown is slippery and the mime has no footsteps (#21675)
* Clown is slippery and the mime has no footsteps * bam
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@@ -20,6 +20,17 @@
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UpdateAppearance()
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GLOB.human_list += src
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AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, -6)
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RegisterSignal(src, COMSIG_BODY_TRANSFER_TO, PROC_REF(mind_checks))
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/**
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* Handles any adjustments to the mob after a mind transfer.
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*/
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/mob/living/carbon/human/proc/mind_checks()
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if(!mind)
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return
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if(mind.miming)
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qdel(GetComponent(/datum/component/footstep))
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/**
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* Sets up DNA and species.
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@@ -68,6 +79,7 @@
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splinted_limbs.Cut()
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QDEL_NULL(physiology)
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GLOB.human_list -= src
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UnregisterSignal(src, COMSIG_BODY_TRANSFER_TO)
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/mob/living/carbon/human/dummy
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real_name = "Test Dummy"
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