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[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT * Consolidates SLOT_FLAG and SLOT_HUD into one * Remove cover_both_ears * SLOT_HUD to ITEM_SLOT * Remove clothing_trait changes for the time being * Remove accidental copy-paste * Re-add no-slip var * More failure to copy-paste correctly * Leftover flag * Combine left and right slot flags where possible * UNGOOF MY DEFINES, PHAND IS NOT A THING * Minor spacing changes * Some more fixes from merge * Seperates ITEM SLOT AMOUNT into two defines * ON SECOND THOUGHT LETS NOT DO THAT. * Addresses Contra's review * Thank you GREP * Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES * Added a comment to the bitmasks in clothing defines * Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY * These are for a seperate PR. * Magboot fixes * Requested changes * Re-add accidental removal * Wrong flags * Update code/__DEFINES/clothing_defines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Requested changes * Merge fixes * Fix double headset * Fixes multiple accessories --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -67,7 +67,7 @@
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/datum/component/parry/proc/equipped(datum/source, mob/user, slot)
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SIGNAL_HANDLER
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if(slot in list(SLOT_HUD_LEFT_HAND, SLOT_HUD_RIGHT_HAND))
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if(slot & ITEM_SLOT_BOTH_HANDS)
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RegisterSignal(user, COMSIG_HUMAN_PARRY, PROC_REF(start_parry))
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else
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UnregisterSignal(user, COMSIG_HUMAN_PARRY)
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@@ -111,7 +111,7 @@
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/datum/component/shielded/proc/on_equipped(datum/source, mob/user, slot)
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SIGNAL_HANDLER
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if((slot == SLOT_HUD_LEFT_HAND || slot == SLOT_HUD_RIGHT_HAND) && !shield_inhand)
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if((slot & ITEM_SLOT_BOTH_HANDS) && !shield_inhand)
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lost_wearer(source, user)
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return
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set_wearer(user)
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@@ -126,7 +126,7 @@
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/datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot)
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SIGNAL_HANDLER // COMSIG_ITEM_EQUIPPED
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if(require_twohands && (slot == SLOT_HUD_LEFT_HAND || slot == SLOT_HUD_RIGHT_HAND)) // force equip the item
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if(require_twohands && (slot & ITEM_SLOT_BOTH_HANDS)) // force equip the item
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INVOKE_ASYNC(src, PROC_REF(wield), user)
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if(!user.is_holding(parent) && wielded && !require_twohands)
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INVOKE_ASYNC(src, PROC_REF(unwield), user)
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@@ -277,7 +277,7 @@
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parent_item.update_appearance()
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if(istype(user)) // tk showed that we might not have a mob here
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if(user.get_item_by_slot(SLOT_HUD_BACK) == parent)
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if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent)
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user.update_inv_back()
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else
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user.update_inv_l_hand()
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