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[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT * Consolidates SLOT_FLAG and SLOT_HUD into one * Remove cover_both_ears * SLOT_HUD to ITEM_SLOT * Remove clothing_trait changes for the time being * Remove accidental copy-paste * Re-add no-slip var * More failure to copy-paste correctly * Leftover flag * Combine left and right slot flags where possible * UNGOOF MY DEFINES, PHAND IS NOT A THING * Minor spacing changes * Some more fixes from merge * Seperates ITEM SLOT AMOUNT into two defines * ON SECOND THOUGHT LETS NOT DO THAT. * Addresses Contra's review * Thank you GREP * Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES * Added a comment to the bitmasks in clothing defines * Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY * These are for a seperate PR. * Magboot fixes * Requested changes * Re-add accidental removal * Wrong flags * Update code/__DEFINES/clothing_defines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Requested changes * Merge fixes * Fix double headset * Fixes multiple accessories --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -20,7 +20,7 @@
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/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
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SIGNAL_HANDLER
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if(((slot == SLOT_HUD_LEFT_EAR) || (slot == SLOT_HUD_RIGHT_EAR)) && istype(user))
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if((slot & ITEM_SLOT_BOTH_EARS) && istype(user))
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user_by_item[source] = user
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else
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user_by_item -= source
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@@ -181,7 +181,7 @@
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/// A preset for equipping items onto mob slots
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/datum/strippable_item/mob_item_slot
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/// The SLOT_FLAG_* to equip to.
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/// The ITEM_SLOT_* to equip to.
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var/item_slot
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/datum/strippable_item/mob_item_slot/get_item(atom/source)
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@@ -230,7 +230,7 @@
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/datum/strippable_item/mob_item_slot/get_obscuring(atom/source)
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if(ishuman(source))
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var/mob/living/carbon/human/human_source = source
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if(item_slot in human_source.check_obscured_slots())
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if(item_slot & human_source.check_obscured_slots())
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return STRIPPABLE_OBSCURING_COMPLETELY
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return STRIPPABLE_OBSCURING_NONE
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