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https://github.com/ParadiseSS13/Paradise.git
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[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT * Consolidates SLOT_FLAG and SLOT_HUD into one * Remove cover_both_ears * SLOT_HUD to ITEM_SLOT * Remove clothing_trait changes for the time being * Remove accidental copy-paste * Re-add no-slip var * More failure to copy-paste correctly * Leftover flag * Combine left and right slot flags where possible * UNGOOF MY DEFINES, PHAND IS NOT A THING * Minor spacing changes * Some more fixes from merge * Seperates ITEM SLOT AMOUNT into two defines * ON SECOND THOUGHT LETS NOT DO THAT. * Addresses Contra's review * Thank you GREP * Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES * Added a comment to the bitmasks in clothing defines * Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY * These are for a seperate PR. * Magboot fixes * Requested changes * Re-add accidental removal * Wrong flags * Update code/__DEFINES/clothing_defines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Requested changes * Merge fixes * Fix double headset * Fixes multiple accessories --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -252,7 +252,7 @@
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lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
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item_state = "lavastaff"
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slot_flags = SLOT_FLAG_BACK
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slot_flags = ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 25
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damtype = BURN
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@@ -10,7 +10,7 @@
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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slot_flags = SLOT_FLAG_BACK
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slot_flags = ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 15
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attack_verb = list("clubbed", "beat", "pummeled")
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@@ -6,7 +6,7 @@
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righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
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item_state = "staffofstorms"
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icon = 'icons/obj/guns/magic.dmi'
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slot_flags = SLOT_FLAG_BACK
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slot_flags = ITEM_SLOT_BACK
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w_class = WEIGHT_CLASS_BULKY
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force = 25
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damtype = BURN
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@@ -96,7 +96,7 @@
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// This early return stops the staff from shooting lightning at someone when being used as a lighter.
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if(iscarbon(target))
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var/mob/living/carbon/cig_haver = target
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var/mask_item = cig_haver.get_item_by_slot(SLOT_HUD_WEAR_MASK)
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var/mask_item = cig_haver.get_item_by_slot(ITEM_SLOT_MASK)
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if(istype(mask_item, /obj/item/clothing/mask/cigarette) && user.zone_selected == "mouth" && user.a_intent == INTENT_HELP)
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return
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@@ -18,7 +18,7 @@
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desc = "Somehow, it's in two places at once."
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icon = 'icons/obj/storage.dmi'
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icon_state = "cultpack"
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slot_flags = SLOT_FLAG_BACK
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slot_flags = ITEM_SLOT_BACK
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resistance_flags = INDESTRUCTIBLE
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var/obj/item/storage/backpack/shared/bag
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