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[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT * Consolidates SLOT_FLAG and SLOT_HUD into one * Remove cover_both_ears * SLOT_HUD to ITEM_SLOT * Remove clothing_trait changes for the time being * Remove accidental copy-paste * Re-add no-slip var * More failure to copy-paste correctly * Leftover flag * Combine left and right slot flags where possible * UNGOOF MY DEFINES, PHAND IS NOT A THING * Minor spacing changes * Some more fixes from merge * Seperates ITEM SLOT AMOUNT into two defines * ON SECOND THOUGHT LETS NOT DO THAT. * Addresses Contra's review * Thank you GREP * Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES * Added a comment to the bitmasks in clothing defines * Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY * These are for a seperate PR. * Magboot fixes * Requested changes * Re-add accidental removal * Wrong flags * Update code/__DEFINES/clothing_defines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Requested changes * Merge fixes * Fix double headset * Fixes multiple accessories --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: Adrer <adrermail@gmail.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -397,7 +397,7 @@
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if(H.wear_mask)
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H.unEquip(H.wear_mask)
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var/obj/item/clothing/mask/fakemoustache = new /obj/item/clothing/mask/fakemoustache
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H.equip_to_slot(fakemoustache, SLOT_HUD_WEAR_MASK)
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H.equip_to_slot(fakemoustache, ITEM_SLOT_MASK)
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to_chat(H, "<span class='notice'>Hair bursts forth from your every follicle!")
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..()
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@@ -302,7 +302,7 @@
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possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
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volume = 120
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 75, ACID = 50) //Weak melee protection, because you can wear it on your head
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slot_flags = SLOT_FLAG_HEAD
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slot_flags = ITEM_SLOT_HEAD
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resistance_flags = NONE
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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container_type = OPENCONTAINER
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@@ -323,7 +323,7 @@
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/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
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..()
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if(slot == SLOT_HUD_HEAD && reagents.total_volume)
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if(slot == ITEM_SLOT_HEAD && reagents.total_volume)
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to_chat(user, "<span class='userdanger'>[src]'s contents spill all over you!</span>")
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reagents.reaction(user, REAGENT_TOUCH)
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reagents.clear_reagents()
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@@ -13,7 +13,7 @@
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possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30)
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resistance_flags = ACID_PROOF
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container_type = OPENCONTAINER
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slot_flags = SLOT_FLAG_BELT
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slot_flags = ITEM_SLOT_BELT
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/// If TRUE, the hypospray can inject through most hardsuits/modsuits.
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var/can_pierce_hardsuits = FALSE
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/// If TRUE, the hypospray isn't blocked by suits with TRAIT_HYPOSPRAY_IMMUNE.
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@@ -7,7 +7,7 @@
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belt_icon = "space_cleaner"
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flags = NOBLUDGEON
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container_type = OPENCONTAINER
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slot_flags = SLOT_FLAG_BELT
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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