diff --git a/baystation12.dme b/baystation12.dme index cc4c98ac73f..b6f36cb6811 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -31,6 +31,7 @@ #define FILE_DIR "code/game/asteroid" #define FILE_DIR "code/game/events" #define FILE_DIR "code/game/events/EventProcs" +#define FILE_DIR "code/game/events/EventProcs/holidays" #define FILE_DIR "code/game/events/Events" #define FILE_DIR "code/game/gamemodes" #define FILE_DIR "code/game/gamemodes/autotraitor" @@ -405,6 +406,7 @@ #include "code\game\events\EventProcs\space_ninja.dm" #include "code\game\events\EventProcs\spacevines.dm" #include "code\game\events\EventProcs\wormholes.dm" +#include "code\game\events\EventProcs\holidays\Holidays.dm" #include "code\game\events\Events\AlienInfestation.dm" #include "code\game\events\Events\Appendicitis.dm" #include "code\game\events\Events\ElectricalStorm.dm" diff --git a/code/datums/configuration.dm b/code/datums/configuration.dm index 59c5c6543d9..733fd925b41 100644 --- a/code/datums/configuration.dm +++ b/code/datums/configuration.dm @@ -285,6 +285,10 @@ if("popup_admin_pm") config.popup_admin_pm = 1 + + if("allow_holidays") + Holiday = 1 + if("useircbot") useircbot = 1 diff --git a/code/defines/procs/station_name.dm b/code/defines/procs/station_name.dm index 4e230f315e3..5b9fab8d86b 100644 --- a/code/defines/procs/station_name.dm +++ b/code/defines/procs/station_name.dm @@ -3,15 +3,60 @@ return station_name var/name = "NSS Exodus" +/* + var/random = rand(1,5) + var/name = "" - station_name = name + //Rare: Pre-Prefix + if (prob(10)) + name = pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented") + station_name = name + " " + + // Prefix + switch(Holiday) + //get normal name + if(null,"",0) + name = pick("", "Stanford", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Spess", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Hats", "Pizza") + if(name) + station_name += name + " " + + //For special days like christmas, easter, new-years etc ~Carn + if("Friday the 13th") + name = pick("Mike","Friday","Evil","Myers","Murder","Deathly","Stabby") + station_name += name + " " + random = 13 + else + //get the first word of the Holiday and use that + var/i = findtext(Holiday," ",1,0) + name = copytext(Holiday,1,i) + station_name += name + " " + + // Suffix + name = pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp") + station_name += name + " " + + // ID Number + switch(random) + if(1) + station_name += "[rand(1, 99)]" + if(2) + station_name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega") + if(3) + station_name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX") + if(4) + station_name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu") + if(5) + station_name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen") + if(13) + station_name += pick("13","XIII","Thirteen") +*/ if (config && config.server_name) world.name = "[config.server_name]: [name]" else world.name = "Baystation12" - return name + return station_name /proc/world_name(var/name) diff --git a/code/game/cellautomata.dm b/code/game/cellautomata.dm index b05d22e526d..5d5bbcc4d8a 100644 --- a/code/game/cellautomata.dm +++ b/code/game/cellautomata.dm @@ -88,6 +88,7 @@ if (config.usewhitelist) load_whitelist() LoadBansjob() + Get_Holiday() //~Carn, needs to be here when the station is named so :P src.update_status() makepowernets() diff --git a/code/game/events/EventProcs/holidays/AprilFools.dm b/code/game/events/EventProcs/holidays/AprilFools.dm new file mode 100644 index 00000000000..2b4a1008ff1 --- /dev/null +++ b/code/game/events/EventProcs/holidays/AprilFools.dm @@ -0,0 +1 @@ +//placeholder for holiday stuff \ No newline at end of file diff --git a/code/game/events/EventProcs/holidays/Christmas.dm b/code/game/events/EventProcs/holidays/Christmas.dm new file mode 100644 index 00000000000..2b4a1008ff1 --- /dev/null +++ b/code/game/events/EventProcs/holidays/Christmas.dm @@ -0,0 +1 @@ +//placeholder for holiday stuff \ No newline at end of file diff --git a/code/game/events/EventProcs/holidays/Easter.dm b/code/game/events/EventProcs/holidays/Easter.dm new file mode 100644 index 00000000000..2b4a1008ff1 --- /dev/null +++ b/code/game/events/EventProcs/holidays/Easter.dm @@ -0,0 +1 @@ +//placeholder for holiday stuff \ No newline at end of file diff --git a/code/game/events/EventProcs/holidays/Holidays.dm b/code/game/events/EventProcs/holidays/Holidays.dm new file mode 100644 index 00000000000..c9731d986b4 --- /dev/null +++ b/code/game/events/EventProcs/holidays/Holidays.dm @@ -0,0 +1,178 @@ +//Uncommenting ALLOW_HOLIDAYS in config.txt will enable Holidays +var/global/Holiday = null + +//Just thinking ahead! Here's the foundations to a more robust Holiday event system. +//It's easy as hell to add stuff. Just set Holiday to something using the switch (or something else) +//then use if(Holiday == "MyHoliday") to make stuff happen on that specific day only +//Please, Don't spam stuff up with easter eggs, I'd rather somebody just delete this than people cause +//the game to lag even more in the name of one-day content. + +////////////////////////////////////////////////////////////////////////////////////////////////////////// +//ALSO, MOST IMPORTANTLY: Don't add stupid stuff! Discuss bonus content with Project-Heads first please!// +////////////////////////////////////////////////////////////////////////////////////////////////////////// +// ~Carn + +//sets up the Holiday global variable. Shouldbe called on game configuration or something. +/proc/Get_Holiday() + if(!Holiday) return // Holiday stuff was not enabled in the config! + + Holiday = null // reset our switch now so we can recycle it as our Holiday name + + var/YY = text2num(time2text(world.timeofday, "YY")) // get the current year + var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month + var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day + + //Main switch. If any of these are too dumb/inappropriate, or you have better ones, feel free to change whatever + switch(MM) + if(1) //Jan + switch(DD) + if(1) Holiday = "New Year's Day" + + if(2) //Feb + switch(DD) + if(2) Holiday = "Groundhog Day" + if(14) Holiday = "Valentine's Day" + if(17) Holiday = "Random Acts of Kindness Day" + + if(3) //Mar + switch(DD) + if(17) Holiday = "St. Patrick's Day" + if(27) + if(YY == 16) + Holiday = "Easter" + if(31) + if(YY == 13) + Holiday = "Easter" + + if(4) //Apr + switch(DD) + if(1) + Holiday = "April Fool's Day" + if(YY == 18 && prob(50)) Holiday = "Easter" + if(5) + if(YY == 15) Holiday = "Easter" + if(14) Holiday = "Pi Day" + if(16) + if(YY == 17) Holiday = "Easter" + if(20) + Holiday = "Four-Twenty" + if(YY == 14 && prob(50)) Holiday = "Easter" + if(22) Holiday = "Earth Day" + + if(5) //May + switch(DD) + if(1) Holiday = "Labour Day" + if(4) Holiday = "FireFighter's Day" + if(12) Holiday = "Owl and Pussycat Day" //what a dumb day of observence...but we -do- have costumes already :3 + + if(6) //Jun + + if(7) //Jul + switch(DD) + if(1) Holiday = "Doctor's Day" + if(2) Holiday = "UFO Day" + if(8) Holiday = "Writer's Day" + if(30) Holiday = "Friendship Day" + + if(8) //Aug + switch(DD) + if(5) Holiday = "Beer Day" + + if(9) //Sep + switch(DD) + if(19) Holiday = "Talk-Like-a-Pirate Day" + if(28) Holiday = "Stupid-Questions Day" + + if(10) //Oct + switch(DD) + if(4) Holiday = "Animal's Day" + if(7) Holiday = "Smiling Day" + if(16) Holiday = "Boss' Day" + if(31) Holiday = "Halloween" + + if(11) //Nov + switch(DD) + if(1) Holiday = "Vegan Day" + if(13) Holiday = "Kindness Day" + if(19) Holiday = "Flowers Day" + if(21) Holiday = "Saying-'Hello' Day" + + if(12) //Dec + switch(DD) + if(10) Holiday = "Human-Rights Day" + if(14) Holiday = "Monkey Day" + if(22) Holiday = "Orgasming Day" //lol. These all actually exist + if(24) Holiday = "Christmas Eve" + if(25) Holiday = "Christmas" + if(26) Holiday = "Boxing Day" + if(31) Holiday = "New Year's Eve" + + if(!Holiday) + //Friday the 13th + if(DD == 13) + if(time2text(world.timeofday, "DDD") == "Fri") + Holiday = "Friday the 13th" + +//Allows GA and GM to set the Holiday variable +/client/proc/Set_Holiday(T as text|null) + set name = ".Set Holiday" + set category = "Fun" + set desc = "Force-set the Holiday variable to make the game think it's a certain day." + + if( !holder || !(holder.rank in list("Game Master","Game Admin")) ) + src << "Error: Set_Holiday: You hold insufficient rank to perform this action." + return + + if(!T) return + + Holiday = T + //get a new station name + station_name = null + station_name() + //update our hub status + world.update_status() +// Holiday_Game_Start() + + message_admins("\blue ADMIN: Event: [key_name(src)] force-set Holiday to \"[Holiday]\"") + log_admin("[key_name(src)] force-set Holiday to \"[Holiday]\"") + + +//Run at the start of a round +/proc/Holiday_Game_Start() + if(Holiday) + world << "and..." + world << "