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New unarmed beartrap sprites by Cheri.
Slightly improved beartrap code while I was there, mostly standardisation and formatting stuff as usual. Fixed the Chaplain's PDA spawn. Reduced the chance of stealthy hulk wall smashing. All but one of the messages will attempt to go over the radio now. Changed hulk resist text colour to red because it was barely readable in green. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5191 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -634,7 +634,7 @@
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CM.next_move = world.time + 100
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CM.last_special = world.time + 100
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if(isalienadult(CM) || (HULK in usr.mutations) || (SUPRSTR in CM.augmentations))//Don't want to do a lot of logic gating here.
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usr << "\green You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
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usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
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for(var/mob/O in viewers(CM))
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O.show_message(text("\red <B>[] is trying to break the handcuffs!</B>", CM), 1)
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spawn(0)
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@@ -643,8 +643,8 @@
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return
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for(var/mob/O in viewers(CM))
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O.show_message(text("\red <B>[] manages to break the handcuffs!</B>", CM), 1)
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CM << "\green You successfully break your handcuffs."
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CM.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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CM << "\red You successfully break your handcuffs."
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CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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del(CM.handcuffed)
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CM.handcuffed = null
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CM.update_inv_handcuffed()
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@@ -672,7 +672,7 @@
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CM.next_move = world.time + 100
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CM.last_special = world.time + 100
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if(isalienadult(CM) || (HULK in usr.mutations) || (SUPRSTR in CM.augmentations))//Don't want to do a lot of logic gating here.
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usr << "\green You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"
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usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"
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for(var/mob/O in viewers(CM))
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O.show_message(text("\red <B>[] is trying to break the legcuffs!</B>", CM), 1)
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spawn(0)
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@@ -681,8 +681,8 @@
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return
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for(var/mob/O in viewers(CM))
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O.show_message(text("\red <B>[] manages to break the legcuffs!</B>", CM), 1)
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CM << "\green You successfully break your legcuffs."
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CM.say(pick("RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", "GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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CM << "\red You successfully break your legcuffs."
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CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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del(CM.legcuffed)
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CM.legcuffed = null
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CM.update_inv_legcuffed()
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