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CRAWL!
Made changes based on feedback.
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@@ -1,5 +1,6 @@
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//Travel through pools of blood. Slaughter Demon powers for everyone!
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#define BLOODCRAWL 1
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#define BLOODCRAWL_EAT 2
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/mob/living/proc/phaseout(var/obj/effect/decal/cleanable/B)
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var/mob/living/kidnapped = null
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@@ -1,6 +1,4 @@
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//////////////////The Monster
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#define BLOODCRAWL 1
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#define BLOODCRAWL_EAT 2
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/mob/living/simple_animal/slaughter
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name = "Slaughter Demon"
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@@ -39,7 +37,7 @@
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melee_damage_upper = 30
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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bloodcrawl = 2
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bloodcrawl = BLOODCRAWL_EAT
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var/devoured = 0
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@@ -196,11 +194,11 @@
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visible_message("[user] feasts upon the [src].")
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if(user.bloodcrawl == 0)
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user << "You absorb some of the demon's power!"
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user.bloodcrawl = 1
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user.bloodcrawl = BLOODCRAWL
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else if(user.bloodcrawl == 1)
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user << "You absorb some of the demon's power!"
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user << "You feel diffr-<span class = 'danger'> CONSUME THEM! </span>"
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user.bloodcrawl = 2
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user.bloodcrawl = BLOODCRAWL_EAT
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qdel(src)
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