Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace

# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
This commit is contained in:
Markolie
2017-04-14 18:15:12 +02:00
280 changed files with 2179 additions and 1512 deletions
+15 -13
View File
@@ -26,9 +26,9 @@
if(M.mind)
for(var/obj/effect/proc_holder/spell/S in M.mind.spell_list)
S.charge_counter = S.charge_max
to_chat(M, "<span class='notice'>you feel raw magic flowing through you, it feels good!</span>")
to_chat(M, "<span class='notice'>You feel raw magical energy flowing through you, it feels good!</span>")
else
to_chat(M, "<span class='notice'>you feel very strange for a moment, but then it passes.</span>")
to_chat(M, "<span class='notice'>You feel very strange for a moment, but then it passes.</span>")
burnt_out = 1
charged_item = M
break
@@ -62,11 +62,12 @@
break
else if(istype(item, /obj/item/weapon/stock_parts/cell/))
var/obj/item/weapon/stock_parts/cell/C = item
if(prob(80))
C.maxcharge -= 200
if(C.maxcharge <= 1) //Div by 0 protection
C.maxcharge = 1
burnt_out = 1
if(!C.self_recharge)
if(prob(80))
C.maxcharge -= 200
if(C.maxcharge <= 1) //Div by 0 protection
C.maxcharge = 1
burnt_out = 1
C.charge = C.maxcharge
charged_item = C
break
@@ -75,17 +76,18 @@
for(I in item.contents)
if(istype(I, /obj/item/weapon/stock_parts/cell/))
var/obj/item/weapon/stock_parts/cell/C = I
if(prob(80))
C.maxcharge -= 200
if(C.maxcharge <= 1) //Div by 0 protection
C.maxcharge = 1
burnt_out = 1
if(!C.self_recharge)
if(prob(80))
C.maxcharge -= 200
if(C.maxcharge <= 1) //Div by 0 protection
C.maxcharge = 1
burnt_out = 1
C.charge = C.maxcharge
item.update_icon()
charged_item = item
break
if(!charged_item)
to_chat(L, "<span class='notice'>you feel magical power surging to your hands, but the feeling rapidly fades...</span>")
to_chat(L, "<span class='notice'>You feel magical power surging to your hands, but the feeling rapidly fades...</span>")
else if(burnt_out)
to_chat(L, "<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>")
else