mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts: # code/game/machinery/recharger.dm # code/game/objects/items/devices/autopsy.dm # code/game/objects/items/devices/modkit.dm # code/game/objects/structures/lattice.dm
This commit is contained in:
@@ -19,8 +19,9 @@
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var/new_frequency = sanitize_frequency(rand(PUBLIC_LOW_FREQ, PUBLIC_HIGH_FREQ))
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aSignal.set_frequency(new_frequency)
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poi_list |= src
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/obj/effect/anomaly/Destroy()
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QDEL_NULL(aSignal)
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poi_list.Remove(src)
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return ..()
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@@ -1,9 +1,8 @@
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/obj/effect/decal/cleanable
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var/list/random_icon_states = list()
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var/targeted_by = null // Used so cleanbots can't claim a mess.
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var/noscoop = 0 //if it has this, don't let it be scooped up
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var/noclear = 0 //if it has this, don't delete it when its' scooped up
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/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
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return FALSE
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@@ -36,9 +36,7 @@
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to_chat(user, "This is a [generation]\th generation [name]!")
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/obj/structure/glowshroom/Destroy()
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if(myseed)
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qdel(myseed)
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myseed = null
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QDEL_NULL(myseed)
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return ..()
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/obj/structure/glowshroom/New(loc, obj/item/seeds/newseed, mutate_stats)
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@@ -28,15 +28,13 @@
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name = "probably a wall"
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result = list(
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/turf/simulated/wall = 9,
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/obj/structure/falsewall = 1
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)
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/obj/structure/falsewall = 1)
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/obj/effect/spawner/random_barrier/floor_probably
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name = "probably a floor"
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result = list(
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/turf/simulated/floor/plasteel = 3,
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/turf/simulated/wall = 1
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)
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/turf/simulated/wall = 1)
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/obj/effect/spawner/random_barrier/obstruction
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name = "obstruction"
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@@ -44,12 +42,24 @@
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/turf/simulated/wall = 1,
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/obj/structure/falsewall = 1,
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/obj/structure/barricade/wooden = 1,
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/obj/machinery/door/airlock/welded = 1
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)
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/obj/machinery/door/airlock/welded = 1)
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/obj/effect/spawner/random_barrier/possibly_welded_airlock
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/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
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name = "possibly welded airlock"
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result = list(
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/obj/machinery/door/airlock = 3,
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/obj/machinery/door/airlock/welded = 1
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)
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/obj/machinery/door/airlock/welded = 1)
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/obj/effect/spawner/random_spawners/grille_often
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name = "grille often"
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result = list(
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/obj/structure/grille = 8,
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/obj/structure/grille/broken = 4,
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/turf/simulated/floor/plating = 2)
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/obj/effect/spawner/random_spawners/grille_maybe
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name = "grille maybe"
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result = list(
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/obj/structure/grille = 2,
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/obj/structure/grille/broken = 2,
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/turf/simulated/floor/plating = 5)
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@@ -0,0 +1,110 @@
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/obj/effect/spawner/random_spawners
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name = "random spawners"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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color = "#00FF00"
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var/list/result = list(
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/turf/simulated/floor/plasteel = 1,
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/turf/simulated/floor/plating = 1,
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/obj/effect/decal/cleanable/blood/splatter = 1,
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/obj/effect/decal/cleanable/blood/oil = 1,
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/obj/effect/decal/cleanable/fungus = 1)
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// This needs to come before the initialization wave because
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// the thing it creates might need to be initialized too
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/obj/effect/spawner/random_spawners/New()
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. = ..()
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var/turf/T = get_turf(src)
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if(!T)
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log_runtime(EXCEPTION("Spawner placed in nullspace!"), src)
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return
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var/thing_to_place = pickweight(result)
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if(ispath(thing_to_place, /turf))
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T.ChangeTurf(thing_to_place)
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else
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new thing_to_place(T)
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qdel(src)
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/obj/effect/spawner/random_spawners/blood_maybe
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name = "blood maybe"
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result = list(
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/turf/simulated/floor/plating = 20,
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/obj/effect/decal/cleanable/blood/splatter = 1)
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/obj/effect/spawner/random_spawners/blood_often
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name = "blood often"
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result = list(
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/turf/simulated/floor/plating = 5,
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/obj/effect/decal/cleanable/blood/splatter = 1)
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/obj/effect/spawner/random_spawners/oil_maybe
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name = "oil maybe"
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result = list(
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/turf/simulated/floor/plating = 20,
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/obj/effect/decal/cleanable/blood/oil = 1)
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/obj/effect/spawner/random_spawners/oil_maybe
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name = "oil often"
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result = list(
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/turf/simulated/floor/plating = 5,
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/obj/effect/decal/cleanable/blood/oil = 1)
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/obj/effect/spawner/random_spawners/wall_rusted_probably
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name = "rusted wall probably"
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result = list(
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/turf/simulated/wall = 2,
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/turf/simulated/wall/rust = 7)
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/obj/effect/spawner/random_spawners/wall_rusted_maybe
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name = "rusted wall maybe"
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result = list(
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/turf/simulated/wall = 7,
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/turf/simulated/wall/rust = 1)
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/obj/effect/spawner/random_spawners/cobweb_left_frequent
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name = "cobweb left frequent"
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result = list(
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/turf/simulated/floor/plating = 1,
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/obj/effect/decal/cleanable/cobweb = 1)
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/obj/effect/spawner/random_spawners/cobweb_right_frequent
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name = "cobweb right frequent"
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result = list(
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/turf/simulated/floor/plating = 1,
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/obj/effect/decal/cleanable/cobweb2 = 1)
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/obj/effect/spawner/random_spawners/cobweb_left_rare
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name = "cobweb left rare"
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result = list(
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/turf/simulated/floor/plating = 10,
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/obj/effect/decal/cleanable/cobweb = 1)
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/obj/effect/spawner/random_spawners/cobweb_right_rare
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name = "cobweb right rare"
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result = list(
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/turf/simulated/floor/plating = 10,
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/obj/effect/decal/cleanable/cobweb2 = 1)
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/obj/effect/spawner/random_spawners/dirt_frequent
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name = "dirt frequent"
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result = list(
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/turf/simulated/floor/plating = 1,
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/obj/effect/decal/cleanable/dirt = 1)
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/obj/effect/spawner/random_spawners/dirt_rare
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name = "dirt rare"
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result = list(
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/turf/simulated/floor/plating = 10,
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/obj/effect/decal/cleanable/dirt = 1)
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/obj/effect/spawner/random_spawners/fungus_maybe
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name = "rusted wall maybe"
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result = list(
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/turf/simulated/wall = 7,
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/obj/effect/decal/cleanable/fungus = 1)
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/obj/effect/spawner/random_spawners/fungus_probably
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name = "rusted wall maybe"
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result = list(
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/turf/simulated/wall = 1,
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/obj/effect/decal/cleanable/fungus = 7)
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@@ -6,6 +6,11 @@
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anchored = 1
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density = 0
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var/health = 15
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var/master_commander = null
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/obj/structure/spider/Destroy()
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master_commander = null
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return ..()
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//similar to weeds, but only barfed out by nurses manually
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/obj/structure/spider/ex_act(severity)
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@@ -78,7 +83,6 @@
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var/amount_grown = 0
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var/player_spiders = 0
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var/faction = list()
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var/master_commander = null
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/obj/structure/spider/eggcluster/New()
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pixel_x = rand(3,-3)
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@@ -110,7 +114,6 @@
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var/travelling_in_vent = 0
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var/player_spiders = 0
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var/faction = list()
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var/master_commander = null
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var/selecting_player = 0
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/obj/structure/spider/spiderling/New()
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@@ -118,6 +121,10 @@
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pixel_y = rand(6,-6)
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processing_objects.Add(src)
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/obj/structure/spider/spiderling/Destroy()
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entry_vent = null
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return ..()
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/obj/structure/spider/spiderling/Bump(atom/user)
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if(istype(user, /obj/structure/table))
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src.loc = user.loc
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