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Spacecube transitioning
This commit adds the spacecube system from -tg-. The spacecube system allows for predicatably random space layouts- it is randomized every round, but the transitions stay consistant for that round, therefore making it possible to 'map' space, or explore in teams.
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@@ -356,5 +356,4 @@ datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
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msg += "\t [varname] = [D.type]\n"
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else
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msg += "\t [varname] = [varval]\n"
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world.log << msg
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world.log << msg
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