Fix merge conflict

This commit is contained in:
Mars
2018-10-09 09:41:37 +02:00
814 changed files with 32582 additions and 16649 deletions
+3 -3
View File
@@ -60,9 +60,9 @@ var/global/nologevent = 0
body += "[ADMIN_TP(M,"TP")] - "
body += "<a href='?src=[usr.UID()];priv_msg=[M.UID()]'>PM</a> - "
body += "[ADMIN_SM(M,"SM")] - "
body += "[admin_jump_link(M)]\] </b><br>"
if(ishuman(M) && M.mind)
body += "<a href='?_src_=holder;HeadsetMessage=[M.UID()]'>HM</a>"
body += "<a href='?_src_=holder;HeadsetMessage=[M.UID()]'>HM</a> -"
body += "[admin_jump_link(M)]\] </b><br>"
body += "<b>Mob type:</b> [M.type]<br>"
if(M.client)
if(M.client.related_accounts_cid.len)
@@ -566,7 +566,7 @@ var/global/nologevent = 0
if(!check_rights(R_SERVER,0))
message = adminscrub(message,500)
message = replacetext(message, "\n", "<br>") // required since we're putting it in a <p> tag
to_chat(world, "<span class=notice><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b><p style='text-indent: 50px'>[message]</p></span>")
to_chat(world, "<span class='notice'><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b><p style='text-indent: 50px'>[message]</p></span>")
log_admin("Announce: [key_name(usr)] : [message]")
feedback_add_details("admin_verb","A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-2
View File
@@ -170,7 +170,6 @@ var/list/admin_verbs_debug = list(
/client/proc/admin_serialize,
/client/proc/jump_to_ruin,
/client/proc/toggle_medal_disable,
/client/proc/startadmintickets,
)
var/list/admin_verbs_possess = list(
/proc/possess,
@@ -213,7 +212,6 @@ var/list/admin_verbs_proccall = list(
)
var/list/admin_verbs_snpc = list(
/client/proc/resetSNPC,
/client/proc/toggleSNPC,
/client/proc/customiseSNPC,
/client/proc/hide_snpc_verbs
)
-656
View File
@@ -1,656 +0,0 @@
#define BASIC_BUILDMODE 1
#define ADV_BUILDMODE 2
#define VAR_BUILDMODE 3
#define THROW_BUILDMODE 4
#define AREA_BUILDMODE 5
#define COPY_BUILDMODE 6
#define AREAEDIT_BUILDMODE 7
#define FILL_BUILDMODE 8
#define LINK_BUILDMODE 9
#define BOOM_BUILDMODE 10
#define SAVE_BUILDMODE 11
#define NUM_BUILDMODES 11
/obj/screen/buildmode
icon = 'icons/misc/buildmode.dmi'
var/datum/click_intercept/buildmode/bd
layer = HUD_LAYER_BUILDMODE
/obj/screen/buildmode/New(bld)
..()
bd = bld
/obj/screen/buildmode/mode
name = "Toggle Mode"
icon_state = "buildmode1"
screen_loc = "NORTH,WEST"
/obj/screen/buildmode/mode/Click(location, control, params)
var/list/pa = params2list(params)
if(pa.Find("left"))
bd.toggle_modes()
else if(pa.Find("right"))
bd.change_settings(usr)
update_icon()
return 1
/obj/screen/buildmode/mode/update_icon()
icon_state = "buildmode[bd.mode]"
return
/obj/screen/buildmode/help
icon_state = "buildhelp"
screen_loc = "NORTH,WEST+1"
name = "Buildmode Help"
/obj/screen/buildmode/help/Click()
bd.show_help(usr)
return 1
/obj/screen/buildmode/bdir
icon_state = "build"
screen_loc = "NORTH,WEST+2"
name = "Change Dir"
/obj/screen/buildmode/bdir/update_icon()
dir = bd.build_dir
return
/obj/screen/buildmode/bdir/Click()
bd.change_dir()
update_icon()
return 1
/obj/screen/buildmode/quit
icon_state = "buildquit"
screen_loc = "NORTH,WEST+3"
name = "Quit Buildmode"
/obj/screen/buildmode/quit/Click()
bd.quit()
return 1
/obj/screen/buildmode/dir/Click()
bd.change_dir()
update_icon()
return 1
/obj/effect/buildmode_reticule
var/image/I
var/client/cl
anchored = TRUE
/obj/effect/buildmode_reticule/New(var/turf/t, var/client/c)
loc = t
I = image('icons/mob/blob.dmi', t, "marker",19.0,2) // Sprite reuse wooo
if(c)
cl = c
cl.images += I
else
log_runtime(EXCEPTION("Buildmode reticule created without a client!"), src)
/obj/effect/buildmode_reticule/proc/deselect()
qdel(src)
/obj/effect/buildmode_reticule/Destroy()
cl.images -= I
cl = null
qdel(I)
return ..()
/obj/effect/buildmode_line
var/image/I
var/client/cl
/obj/effect/buildmode_line/New(var/client/c, var/atom/atom_a, var/atom/atom_b, var/linename)
name = linename
loc = get_turf(atom_a)
I = image('icons/misc/mark.dmi', src, "line", 19.0)
var/x_offset = ((atom_b.x * 32) + atom_b.pixel_x) - ((atom_a.x * 32) + atom_a.pixel_x)
var/y_offset = ((atom_b.y * 32) + atom_b.pixel_y) - ((atom_a.y * 32) + atom_a.pixel_y)
var/matrix/M = matrix()
M.Translate(0, 16)
M.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32)
M.Turn(90 - Atan2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
M.Translate(atom_a.pixel_x, atom_a.pixel_y)
transform = M
cl = c
cl.images += I
/obj/effect/buildmode_line/Destroy()
if(I)
if(istype(cl))
cl.images -= I
cl = null
QDEL_NULL(I)
return ..()
/datum/click_intercept
var/client/holder = null
var/list/obj/screen/buttons = list()
/datum/click_intercept/New(client/c)
create_buttons()
holder = c
holder.click_intercept = src
holder.show_popup_menus = 0
holder.screen += buttons
/datum/click_intercept/Destroy()
QDEL_LIST(buttons)
return ..()
/datum/click_intercept/proc/create_buttons()
return
/datum/click_intercept/proc/InterceptClickOn(user,params,atom/object)
return
/datum/click_intercept/proc/quit()
holder.screen -= buttons
holder.click_intercept = null
holder.show_popup_menus = 1
qdel(src)
/datum/click_intercept/buildmode
var/mode = BASIC_BUILDMODE
var/build_dir = SOUTH
var/atom/movable/throw_atom = null
var/obj/effect/buildmode_reticule/cornerA = null
var/obj/effect/buildmode_reticule/cornerB = null
var/generator_path = null
var/varholder = "name"
var/valueholder = "derp"
var/objholder = /obj/structure/closet
var/area/storedarea = null
var/image/areaimage
var/atom/movable/stored = null
var/list/link_lines = list()
var/obj/link_obj
var/valid_links = 0
//Explosion mode
var/devastation = -1
var/heavy = -1
var/light = -1
var/flash = -1
var/flames = -1
// Saving mode
var/use_json = TRUE
/datum/click_intercept/buildmode/New(client/c)
..()
areaimage = image('icons/turf/areas.dmi',null,"yellow")
holder.images += areaimage
/datum/click_intercept/buildmode/Destroy()
stored = null
Reset()
areaimage.loc = null
qdel(areaimage)
return ..()
/datum/click_intercept/buildmode/create_buttons()
buttons += new /obj/screen/buildmode/mode(src)
buttons += new /obj/screen/buildmode/help(src)
buttons += new /obj/screen/buildmode/bdir(src)
buttons += new /obj/screen/buildmode/quit(src)
/datum/click_intercept/buildmode/proc/toggle_modes()
mode = (mode % NUM_BUILDMODES) +1
Reset()
return
/datum/click_intercept/buildmode/proc/show_help(mob/user)
switch(mode)
if(BASIC_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button = Construct / Upgrade</span>")
to_chat(user, "<span class='notice'>Right Mouse Button = Deconstruct / Delete / Downgrade</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + ctrl = R-Window</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + alt = Airlock</span>")
to_chat(user, "")
to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(ADV_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>")
to_chat(user, "<span class='notice'>Right Mouse Button = Delete objects</span>")
to_chat(user, "")
to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(VAR_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(THROW_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on turf/obj/mob = Throw</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(AREA_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(COPY_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on obj/mob = Select target to copy</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(AREAEDIT_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on obj/turf/mob = Paint area</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on obj/turf/mob = Select area to paint</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Create new area</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(FILL_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(LINK_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on obj = Select button to link</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on obj = Link/unlink to selected button")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(BOOM_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(SAVE_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/click_intercept/buildmode/proc/change_settings(mob/user)
switch(mode)
if(BASIC_BUILDMODE)
return 1
if(ADV_BUILDMODE)
var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder || ispath(objholder, /area))
objholder = /obj/structure/closet
alert("That path is not allowed.")
else
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
if(VAR_BUILDMODE)
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
varholder = input(user,"Enter variable name:" ,"Name", "name")
if(varholder in locked && !check_rights(R_DEBUG,0))
return 1
var/thetype = input(user,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
if(!thetype) return 1
switch(thetype)
if("text")
valueholder = input(user,"Enter variable value:" ,"Value", "value") as text
if("number")
valueholder = input(user,"Enter variable value:" ,"Value", 123) as num
if("mob-reference")
valueholder = input(user,"Enter variable value:" ,"Value") as mob in mob_list
if("obj-reference")
valueholder = input(user,"Enter variable value:" ,"Value") as obj in world
if("turf-reference")
valueholder = input(user,"Enter variable value:" ,"Value") as turf in world
if(AREA_BUILDMODE)
var/list/gen_paths = subtypesof(/datum/mapGenerator)
var/type = input(user,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
generator_path = type
cornerA = null
cornerB = null
if(AREAEDIT_BUILDMODE)
var/target_path = input(user,"Enter typepath:", "Typepath", "/area")
var/areatype = text2path(target_path)
if(ispath(areatype,/area))
var/areaname = input(user,"Enter area name:", "Area name", "Area")
if(!areaname || !length(areaname))
return
storedarea = new areatype
storedarea.power_equip = 0
storedarea.power_light = 0
storedarea.power_environ = 0
storedarea.always_unpowered = 0
storedarea.name = areaname
areaimage.loc = storedarea
if(FILL_BUILDMODE)
var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder || ispath(objholder, /area))
objholder = /obj/structure/closet
return
else
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
deselect_region()
if(BOOM_BUILDMODE)
devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
if(devastation == null) devastation = -1
heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
if(heavy == null) heavy = -1
light = input("Range of light impact. -1 to none", text("Input")) as num|null
if(light == null) light = -1
flash = input("Range of flash. -1 to none", text("Input")) as num|null
if(flash == null) flash = -1
flames = input("Range of flames. -1 to none", text("Input")) as num|null
if(flames == null) flames = -1
if(SAVE_BUILDMODE)
use_json = (alert("Would you like to use json (Default is \"Yes\")?",,"Yes","No") == "Yes")
/datum/click_intercept/buildmode/proc/change_dir()
switch(build_dir)
if(NORTH)
build_dir = EAST
if(EAST)
build_dir = SOUTH
if(SOUTH)
build_dir = WEST
if(WEST)
build_dir = NORTHWEST
if(NORTHWEST)
build_dir = NORTH
return 1
/datum/click_intercept/buildmode/proc/deselect_region()
QDEL_NULL(cornerA)
QDEL_NULL(cornerB)
/datum/click_intercept/buildmode/proc/Reset()//Reset temporary variables
deselect_region()
if(mode == AREAEDIT_BUILDMODE)
areaimage.loc = storedarea
else
areaimage.loc = null
for(var/obj/effect/buildmode_line/L in link_lines)
qdel(L)
link_lines -= L
/datum/click_intercept/buildmode/proc/select_tile(var/turf/T)
return new /obj/effect/buildmode_reticule(T, holder)
/proc/togglebuildmode(mob/M as mob in player_list)
set name = "Toggle Build Mode"
set category = "Event"
if(M.client)
if(istype(M.client.click_intercept,/datum/click_intercept/buildmode))
var/datum/click_intercept/buildmode/B = M.client.click_intercept
B.quit()
log_admin("[key_name(usr)] has left build mode.")
else
new/datum/click_intercept/buildmode(M.client)
message_admins("[key_name_admin(usr)] has entered build mode.")
log_admin("[key_name(usr)] has entered build mode.")
/datum/click_intercept/buildmode/InterceptClickOn(user,params,atom/object) //Click Intercept
var/list/pa = params2list(params)
var/right_click = pa.Find("right")
var/left_click = pa.Find("left")
var/alt_click = pa.Find("alt")
var/ctrl_click = pa.Find("ctrl")
. = 1
switch(mode)
if(BASIC_BUILDMODE)
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
var/turf/T = object
if(istype(object,/turf/space))
T.ChangeTurf(/turf/simulated/floor/plasteel)
else if(istype(object,/turf/simulated/floor))
T.ChangeTurf(/turf/simulated/wall)
else if(istype(object,/turf/simulated/wall))
T.ChangeTurf(/turf/simulated/wall/r_wall)
log_admin("Build Mode: [key_name(user)] built [T] at ([T.x],[T.y],[T.z])")
return
else if(right_click)
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
if(istype(object,/turf/simulated/wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/floor/plasteel)
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ChangeTurf(/turf/space)
else if(istype(object,/turf/simulated/wall/r_wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/wall)
else if(istype(object,/obj))
qdel(object)
return
else if(istype(object,/turf) && alt_click && left_click)
log_admin("Build Mode: [key_name(user)] built an airlock at ([object.x],[object.y],[object.z])")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && ctrl_click && left_click)
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
WIN.setDir(build_dir)
log_admin("Build Mode: [key_name(user)] built a window at ([object.x],[object.y],[object.z])")
if(ADV_BUILDMODE)
if(left_click)
if(ispath(objholder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [objholder]")
T.ChangeTurf(objholder)
else if(!isnull(objholder))
var/obj/A = new objholder (get_turf(object))
A.setDir(build_dir)
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [build_dir]")
else
to_chat(user, "<span class='warning'>Select object type first.</span>")
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
qdel(object)
if(VAR_BUILDMODE)
if(left_click) //I cant believe this shit actually compiles.
if(object.vars.Find(varholder))
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
object.vars[varholder] = valueholder
else
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
if(right_click)
if(object.vars.Find(varholder))
log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
object.vars[varholder] = initial(object.vars[varholder])
else
to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
if(THROW_BUILDMODE)
if(left_click)
if(isturf(object))
return
throw_atom = object
if(right_click)
if(throw_atom)
throw_atom.throw_at(object, 10, 1,user)
log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
if(AREA_BUILDMODE)
if(!cornerA)
cornerA = select_tile(get_turf(object))
return
if(cornerA && !cornerB)
cornerB = select_tile(get_turf(object))
if(left_click) //rectangular
if(cornerA && cornerB)
if(!generator_path)
to_chat(user, "<span class='warning'>Select generator type first.</span>")
else
var/datum/mapGenerator/G = new generator_path
G.defineRegion(cornerA.loc,cornerB.loc,1)
G.generate()
deselect_region()
return
//Something wrong - Reset
deselect_region()
if(COPY_BUILDMODE)
if(left_click)
var/turf/T = get_turf(object)
if(stored)
DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T)
else if(right_click)
if(ismovableatom(object)) // No copying turfs for now.
to_chat(user, "<span class='notice'>[object] set as template.</span>")
stored = object
if(AREAEDIT_BUILDMODE)
if(left_click)
if(!storedarea)
return
var/turf/T = get_turf(object)
if(get_area(T) != storedarea)
storedarea.contents.Add(T)
else if(right_click)
var/turf/T = get_turf(object)
storedarea = get_area(T)
areaimage.loc = storedarea
if(FILL_BUILDMODE)
if(!cornerA)
cornerA = select_tile(get_turf(object))
return
if(cornerA && !cornerB)
cornerB = select_tile(get_turf(object))
if(left_click) //rectangular
if(cornerA && cornerB)
if(alt_click)
empty_region(block(get_turf(cornerA),get_turf(cornerB)))
deselect_region()
else
if(!objholder)
to_chat(user, "<span class='warning'>Select object type first.</span>")
else
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
if(ispath(objholder,/turf))
T.ChangeTurf(objholder)
else
var/obj/A = new objholder(T)
A.setDir(build_dir)
deselect_region()
return
//Something wrong - Reset
deselect_region()
if(LINK_BUILDMODE)
if(left_click && istype(object, /obj/machinery))
link_obj = object
if(right_click && istype(object, /obj/machinery))
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/airlock))
var/obj/machinery/door_control/M = link_obj
var/obj/machinery/door/airlock/P = object
if(!M.id || M.id == "")
M.id = input(holder, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
if(P.id_tag == M.id && (P in range(M.range, M)) && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(holder, "[P] unlinked.")
goto(line_jump)
if(!M.normaldoorcontrol)
if(link_lines.len && alert(holder, "Warning: This will disable links to connected pod doors. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
M.normaldoorcontrol = 1
if(P.id_tag && alert(holder, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
P.id_tag = M.id
if(istype(link_obj, /obj/machinery/door_control) && istype(object, /obj/machinery/door/poddoor))
var/obj/machinery/door_control/M = link_obj
var/obj/machinery/door/poddoor/P = object
if(!M.id || M.id == "")
M.id = input(holder, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
if(P.id_tag == M.id && P.id_tag && P.id_tag != "")
P.id_tag = null
to_chat(holder, "[P] unlinked.")
goto(line_jump)
if(M.normaldoorcontrol)
if(link_lines.len && alert(holder, "Warning: This will disable links to connected airlocks. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
M.normaldoorcontrol = 0
if(!M.id || M.id == "")
M.id = input(holder, "Please select an ID for the button", "Buildmode", "")
if(!M.id || M.id == "")
goto(line_jump)
if(P.id_tag && P.id_tag != 1 && alert(holder, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
P.id_tag = M.id
line_jump // For the goto
valid_links = 0
for(var/obj/effect/buildmode_line/L in link_lines)
qdel(L)
link_lines -= L
if(istype(link_obj, /obj/machinery/door_control))
var/obj/machinery/door_control/M = link_obj
for(var/obj/machinery/door/airlock/P in range(M.range,M))
if(P.id_tag == M.id)
var/obj/effect/buildmode_line/L = new(holder, M, P, "[M.name] to [P.name]")
L.color = M.normaldoorcontrol ? "#339933" : "#993333"
if(M.normaldoorcontrol)
valid_links = 1
link_lines += L
var/obj/effect/buildmode_line/L2 = new(holder, P, M, "[M.name] to [P.name]") // Yes, reversed one so that you can see it from both sides.
L2.color = L.color
link_lines += L2
for(var/obj/machinery/door/poddoor/P in airlocks)
if(P.id_tag == M.id)
var/obj/effect/buildmode_line/L = new(holder, M, P, "[M.name] to [P.name]")
L.color = M.normaldoorcontrol ? "#993333" : "#339933"
if(M.normaldoorcontrol)
valid_links = 0
link_lines += L
var/obj/effect/buildmode_line/L2 = new(holder, P, M, "[M.name] to [P.name]") // Yes, reversed one so that you can see it from both sides.
L2.color = L.color
link_lines += L2
if(BOOM_BUILDMODE)
explosion(object, devastation, heavy, light, flash, null, TRUE, flames)
if(SAVE_BUILDMODE)
if(!cornerA)
cornerA = select_tile(get_turf(object))
return
if(!cornerB)
cornerB = select_tile(get_turf(object))
if(left_click)
if(cornerA && cornerB)
var/turf/A = get_turf(cornerA)
var/turf/B = get_turf(cornerB)
deselect_region() // So we don't read our own reticules
var/map_name = input(holder, "Please select a name for your map", "Buildmode", "")
if(map_name == "")
return
var/map_flags = 0
if(use_json)
map_flags = 32 // Magic number defined in `writer.dm` that I can't use directly
// because #defines are for some reason our coding standard
var/our_map = maploader.save_map(A,B,map_name,map_flags)
holder << ftp(our_map) // send the map they've made! Or are stealing, whatever
to_chat(holder, "Map saving complete! [our_map]")
return
deselect_region()
+3 -3
View File
@@ -407,11 +407,11 @@
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
dat += "Round Duration: <B>[round(ROUND_TIME / 36000)]:[add_zero(num2text(ROUND_TIME / 600 % 60), 2)]:[add_zero(num2text(ROUND_TIME / 10 % 60), 2)]</B><BR>"
dat += "<B>Emergency shuttle</B><BR>"
if(shuttle_master.emergency.mode < SHUTTLE_CALL)
if(SSshuttle.emergency.mode < SHUTTLE_CALL)
dat += "<a href='?src=[UID()];call_shuttle=1'>Call Shuttle</a><br>"
else
var/timeleft = shuttle_master.emergency.timeLeft()
if(shuttle_master.emergency.mode < SHUTTLE_DOCKED)
var/timeleft = SSshuttle.emergency.timeLeft()
if(SSshuttle.emergency.mode < SHUTTLE_DOCKED)
dat += "ETA: <a href='?_src_=holder;edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "<a href='?_src_=holder;call_shuttle=2'>Send Back</a><br>"
else
-185
View File
@@ -1,185 +0,0 @@
/*
Admin ticket system by Birdtalon
*/
//Global holder
var/global/datum/adminTicketHolder/globAdminTicketHolder = new /datum/adminTicketHolder
//Defines
//Deciseconds until ticket becomes stale if unanswered. Alerts admins.
#define ADMIN_TICKET_TIMEOUT 6000 // 10 minutes
//Decisecions before the user is allowed to open another ticket while their existing one is open.
#define ADMIN_TICKET_DUPLICATE_COOLDOWN 3000 // 5 minutes
//Status defines
#define ADMIN_TICKET_OPEN 1
#define ADMIN_TICKET_CLOSED 2
#define ADMIN_TICKET_RESOLVED 3
#define ADMIN_TICKET_STALE 4
//Datum holding all tickets
/datum/adminTicketHolder
var/ticketCounter = 1 // Counts the tickets and used to assign the id number
var/list/allTickets = list()
//Return the current ticket number ready to be called off.
/datum/adminTicketHolder/proc/getTicketCounter()
return ticketCounter
//Return the ticket counter and increment
/datum/adminTicketHolder/proc/getTicketCounterAndInc()
. = ticketCounter
ticketCounter++
return
/datum/adminTicketHolder/proc/resolveAllOpenTickets() // Resolve all open tickets
for(var/i in allTickets)
var/datum/admin_ticket/T = i
resolveTicket(T.ticketNum)
//Open a new ticket and populate details then add to the list of open tickets
/datum/adminTicketHolder/proc/newTicket(var/client/C, var/passedContent, var/title)
if(!C || !passedContent)
return
//Check if the user has an open ticket already within the cooldown period, if so we don't create a new one and re-set the cooldown period
var/datum/admin_ticket/existingTicket = checkForOpenTicket(C)
if(existingTicket)
existingTicket.setCooldownPeriod()
to_chat(C, "<span class='adminticket'>Your ticket #[existingTicket.ticketNum] remains open! Visit \"My tickets\" under the Admin Tab to view it.</span>")
return
if(!title)
title = passedContent
var/datum/admin_ticket/T = new /datum/admin_ticket
T.clientName = C
T.timeOpened = worldtime2text()
T.title = title
T.content += passedContent
T.locationSent = C.mob.loc.loc.name
T.mobControlled = C.mob
T.ticketState = ADMIN_TICKET_OPEN
T.timeUntilStale = world.time + ADMIN_TICKET_TIMEOUT
T.setCooldownPeriod()
T.ticketNum = getTicketCounterAndInc()
allTickets += T
//Inform the user that they have opened a ticket
to_chat(C, "<span class='adminticket'>You have opened admin ticket number #[(globAdminTicketHolder.getTicketCounter() - 1)]! Please be patient and we will help you soon!</span>")
//Begin the stale count for this ticket.
spawn(0)
T.beginStaleCount()
//Set ticket state with key N to open
/datum/adminTicketHolder/proc/openTicket(var/N)
var/datum/admin_ticket/T = globAdminTicketHolder.allTickets[N]
if(T.ticketState != ADMIN_TICKET_OPEN)
T.ticketState = ADMIN_TICKET_OPEN
return TRUE
//Set ticket state with key N to resolved
/datum/adminTicketHolder/proc/resolveTicket(var/N)
var/datum/admin_ticket/T = globAdminTicketHolder.allTickets[N]
if(T.ticketState != ADMIN_TICKET_RESOLVED)
T.ticketState = ADMIN_TICKET_RESOLVED
return TRUE
//Set ticket state with key N to closed
/datum/adminTicketHolder/proc/closeTicket(var/N)
var/datum/admin_ticket/T = globAdminTicketHolder.allTickets[N]
if(T.ticketState != ADMIN_TICKET_CLOSED)
T.ticketState = ADMIN_TICKET_CLOSED
return TRUE
//Check if the user already has a ticket open and within the cooldown period.
/datum/adminTicketHolder/proc/checkForOpenTicket(var/client/C)
for(var/datum/admin_ticket/T in allTickets)
if(T.clientName == C && T.ticketState == ADMIN_TICKET_OPEN && (T.ticketCooldown > world.time))
return T
return FALSE
//Check if the user has ANY ticket not resolved or closed.
/datum/adminTicketHolder/proc/checkForTicket(var/client/C)
var/list/tickets = list()
for(var/datum/admin_ticket/T in allTickets)
if(T.clientName == C && (T.ticketState == ADMIN_TICKET_OPEN || T.ticketState == ADMIN_TICKET_STALE))
tickets += T
if(tickets.len)
return tickets
return FALSE
//return the client of a ticket number
/datum/adminTicketHolder/proc/returnClient(var/N)
var/datum/admin_ticket/T = globAdminTicketHolder.allTickets[N]
return T.clientName
/datum/adminTicketHolder/proc/assignAdminToTicket(var/client/C, var/N)
var/datum/admin_ticket/T = globAdminTicketHolder.allTickets[N]
T.assignAdmin(C)
return TRUE
//Single admin ticket
/datum/admin_ticket
var/ticketNum // Ticket number
var/clientName // Client which opened the ticket
var/timeOpened // Time the ticket was opened
var/title //The initial message with links
var/list/content = list() // content of the admin help
var/lastAdminResponse // Last admin who responded
var/lastResponseTime // When the admin last responded
var/locationSent // Location the player was when they send the ticket
var/mobControlled // Mob they were controlling
var/ticketState // State of the ticket, open, closed, resolved etc
var/timeUntilStale // When the ticket goes stale
var/ticketCooldown // Cooldown before allowing the user to open another ticket.
var/adminAssigned // Admin who has assigned themselves to this ticket
//Ticker called when a ticket is created, checks for stale-ness.
/datum/admin_ticket/proc/beginStaleCount()
while(world.time < timeUntilStale || !lastAdminResponse || !adminAssigned) // While within the stale period OR no admin responded OR no admin assigned.
if(!src)
return
sleep(200) // Check every 20 seconds.
if(ticketState == ADMIN_TICKET_OPEN && world.time > timeUntilStale)
message_adminTicket("<span class='adminticket'>Ticket #[ticketNum] has been open for [ADMIN_TICKET_TIMEOUT * 0.1] seconds. Changing status to stale.</span>")
ticketState = ADMIN_TICKET_STALE
break
//Set the cooldown period for the ticket. The time when it's created plus the defined cooldown time.
/datum/admin_ticket/proc/setCooldownPeriod()
ticketCooldown = world.time + ADMIN_TICKET_DUPLICATE_COOLDOWN
//Set the last admin who responded as the client passed as an arguement.
/datum/admin_ticket/proc/setLastAdminResponse(var/client/C)
lastAdminResponse = C
lastResponseTime = worldtime2text()
//Return the ticket state as a colour coded text string.
/datum/admin_ticket/proc/state2text()
switch(ticketState)
if(ADMIN_TICKET_OPEN)
return "<font color='green'>OPEN</font>"
if(ADMIN_TICKET_RESOLVED)
return "<font color='blue'>RESOLVED</font>"
if(ADMIN_TICKET_CLOSED)
return "<font color='red'>CLOSED</font>"
if(ADMIN_TICKET_STALE)
return "<font color='orange'>STALE</font>"
//Assign the client passed to var/adminAsssigned
/datum/admin_ticket/proc/assignAdmin(var/client/C, var/N)
if(!C)
return
adminAssigned = C
return TRUE
/datum/admin_ticket/proc/addResponse(var/client/C, var/M as text)
if(C.holder)
setLastAdminResponse(C)
M = "[C]: [M]"
content += M
@@ -1,172 +0,0 @@
/datum/adminTicketHolder/proc/returnUI(var/tab = ADMIN_TICKET_OPEN)
set name = "Open Ticket Interface"
set category = "Tickets"
//dat
var/trStyle = "border-top:2px solid; border-bottom:2px solid; padding-top: 5px; padding-bottom: 5px;"
var/tdStyleleft = "border-top:2px solid; border-bottom:2px solid; width:150px; text-align:center;"
var/tdStyle = "border-top:2px solid; border-bottom:2px solid;"
var/datum/admin_ticket/ticket
var/dat
dat += "<head><style>.adminticket{border:2px solid}</style></head>"
dat += "<body><h1>Admin Tickets</h1>"
dat +="<a href='?src=[UID()];refresh=1'>Refresh</a><br /><a href='?src=[UID()];showopen=1'>Open Tickets</a><a href='?src=[UID()];showresolved=1'>Resolved Tickets</a><a href='?src=[UID()];showclosed=1'>Closed Tickets</a>"
if(tab == ADMIN_TICKET_OPEN)
dat += "<h2>Open Tickets</h2>"
dat += "<table style='width:1300px; border: 3px solid;'>"
dat +="<tr style='[trStyle]'><th style='[tdStyleleft]'>Control</th><th style='[tdStyle]'>Ticket</th></tr>"
if(tab == ADMIN_TICKET_OPEN)
for(var/T in allTickets)
ticket = T
if(ticket.ticketState == ADMIN_TICKET_OPEN || ticket.ticketState == ADMIN_TICKET_STALE)
dat += "<tr style='[trStyle]'><td style ='[tdStyleleft]'><a href='?src=[UID()];resolve=[ticket.ticketNum]'>Resolve</a><a href='?src=[UID()];details=[ticket.ticketNum]'>Details</a> <br /> #[ticket.ticketNum] ([ticket.timeOpened]) [ticket.ticketState == ADMIN_TICKET_STALE ? "<font color='red'><b>STALE</font>" : ""] </td><td style='[tdStyle]'><b>[ticket.title]</td></tr>"
else
continue
else if(tab == ADMIN_TICKET_RESOLVED)
dat += "<h2>Resolved Tickets</h2>"
for(var/T in allTickets)
ticket = T
if(ticket.ticketState == ADMIN_TICKET_RESOLVED)
dat += "<tr style='[trStyle]'><td style ='[tdStyleleft]'><a href='?src=[UID()];resolve=[ticket.ticketNum]'>Resolve</a><a href='?src=[UID()];details=[ticket.ticketNum]'>Details</a> <br /> #[ticket.ticketNum] ([ticket.timeOpened]) </td><td style='[tdStyle]'><b>[ticket.title]</td></tr>"
else
continue
else if(tab == ADMIN_TICKET_CLOSED)
dat += "<h2>Closed Tickets</h2>"
for(var/T in allTickets)
ticket = T
if(ticket.ticketState == ADMIN_TICKET_CLOSED)
dat += "<tr style='[trStyle]'><td style ='[tdStyleleft]'><a href='?src=[UID()];resolve=[ticket.ticketNum]'>Resolve</a><a href='?src=[UID()];details=[ticket.ticketNum]'>Details</a> <br /> #[ticket.ticketNum] ([ticket.timeOpened]) </td><td style='[tdStyle]'><b>[ticket.title]</td></tr>"
else
continue
dat += "</table></body>"
return dat
/datum/adminTicketHolder/proc/showUI(mob/user, var/tab)
var/dat = null
dat = returnUI(tab)
var/datum/browser/popup = new(user, "admintickets", "Admin Tickets", 1400, 600)
popup.set_content(dat)
popup.open()
/datum/adminTicketHolder/proc/showDetailUI(mob/user, var/ticketID)
var/datum/admin_ticket/T = globAdminTicketHolder.allTickets[ticketID]
var/status = "[T.state2text()]"
var/dat = "<h1>Admin Tickets</h1>"
dat +="<a href='?src=[UID()];refresh=1'>Show All</a><a href='?src=[UID()];refreshdetail=[T.ticketNum]'>Refresh</a>"
dat += "<h2>Ticket #[T.ticketNum]</h2>"
dat += "<h3>[T.clientName] / [T.mobControlled] opened this ticket at [T.timeOpened] at location [T.locationSent]</h3>"
dat += "<h4>Ticket Status: <font color='red'>[status]</font>"
dat += "<table style='width:950px; border: 3px solid;'>"
dat += "<tr><td>[T.title]</td></tr>"
if(T.content.len > 1)
for(var/i = 2, i <= T.content.len, i++)
dat += "<tr><td>[T.content[i]]</td></tr>"
dat += "</table><br /><br />"
dat += "<a href='?src=[UID()];detailreopen=[T.ticketNum]'>Re-Open</a><a href='?src=[UID()];detailresolve=[T.ticketNum]'>Resolve</a><br /><br />"
if(!T.adminAssigned)
dat += "No admin assigned to this ticket - <a href='?src=[UID()];assignadmin=[T.ticketNum]'>Take Ticket</a><br />"
else
dat += "[T.adminAssigned] is assigned to this Ticket. - <a href='?src=[UID()];assignadmin=[T.ticketNum]'>Take Ticket</a><br />"
if(T.lastAdminResponse)
dat += "<b>Last Admin Response:</b> [T.lastAdminResponse] at [T.lastResponseTime]"
else
dat +="<font color='red'>No Admin Response</font>"
dat += "<br /><br />"
dat += "<a href='?src=[UID()];detailclose=[T.ticketNum]'>Close Ticket</a>"
var/datum/browser/popup = new(user, "adminticketsdetail", "Admin Ticket #[T.ticketNum]", 1000, 600)
popup.set_content(dat)
popup.open()
/datum/adminTicketHolder/proc/userDetailUI(mob/user)
//dat
var/tickets = checkForTicket(user.client)
var/dat
dat += "<h1>Your open tickets</h1>"
dat += "<table>"
for(var/datum/admin_ticket/T in tickets)
dat += "<tr><td><h2>Ticket #[T.ticketNum]</h2></td></tr>"
for(var/i = 1, i <= T.content.len, i++)
dat += "<tr><td>[T.content[i]]</td></tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "userticketsdetail", "Tickets", 1000, 600)
popup.set_content(dat)
popup.open()
/datum/adminTicketHolder/Topic(href, href_list)
if(href_list["refresh"])
showUI(usr)
return
if(href_list["refreshdetail"])
var/indexNum = text2num(href_list["refreshdetail"])
showDetailUI(usr, indexNum)
return
if(href_list["showopen"])
showUI(usr, ADMIN_TICKET_OPEN)
return
if(href_list["showresolved"])
showUI(usr, ADMIN_TICKET_RESOLVED)
return
if(href_list["showclosed"])
showUI(usr, ADMIN_TICKET_CLOSED)
return
if(href_list["details"])
var/indexNum = text2num(href_list["details"])
showDetailUI(usr, indexNum)
return
if(href_list["resolve"])
var/indexNum = text2num(href_list["resolve"])
if(globAdminTicketHolder.resolveTicket(indexNum))
message_adminTicket("[usr.client] / ([usr]) resolved admin ticket number [indexNum]")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your admin ticket has now been resolved.</span>")
showUI(usr)
if(href_list["detailresolve"])
var/indexNum = text2num(href_list["detailresolve"])
if(globAdminTicketHolder.resolveTicket(indexNum))
message_adminTicket("[usr.client] / ([usr]) resolved admin ticket number [indexNum]")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your admin ticket has now been resolved.</span>")
showDetailUI(usr, indexNum)
if(href_list["detailclose"])
var/indexNum = text2num(href_list["detailclose"])
if(alert("Are you sure? This will send a negative message.",,"Yes","No") != "Yes")
return
if(globAdminTicketHolder.closeTicket(indexNum))
message_adminTicket("[usr.client] / ([usr]) closed admin ticket number [indexNum]")
to_chat(returnClient(indexNum), "<font color='red' size='4'><b>- AdminHelp Rejected! -</b></font>")
to_chat(returnClient(indexNum), "<span class='boldmessage'>Please try to be calm, clear, and descriptive in admin helps, do not assume the admin has seen any related events, and clearly state the names of anybody you are reporting. If you asked a question, please ensure it was clear what you were asking.</span>")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your ticket has now been closed.</span>")
showDetailUI(usr, indexNum)
if(href_list["detailreopen"])
var/indexNum = text2num(href_list["detailreopen"])
if(globAdminTicketHolder.openTicket(indexNum))
message_adminTicket("[usr.client] / ([usr]) re-opened admin ticket number [indexNum]")
showDetailUI(usr, indexNum)
if(href_list["assignadmin"])
var/indexNum = text2num(href_list["assignadmin"])
if(globAdminTicketHolder.assignAdminToTicket(usr.client, indexNum))
message_adminTicket("[usr.client] / ([usr]) has taken ticket number [indexNum]")
to_chat(returnClient(indexNum), "<span class='adminticket'>Your ticket is being handled by [usr.client].")
showDetailUI(usr, indexNum)
@@ -1,51 +1,33 @@
//Verbs
/client/proc/startadmintickets()
set name = "Restart Admin Ticket System"
set category = "Debug"
if(!holder && !check_rights(R_DEBUG))
return
if(!globAdminTicketHolder)
var/global/datum/adminTicketHolder/globAdminTicketHolder = new /datum/adminTicketHolder
else
if(alert("Are you sure you want to reboot the admin ticket system?","Reboot Admin Tickets?","Yes","No") != "Yes")
return
message_admins("<span class='admintickets'>Restarting Admin Ticket System!</span>")
globAdminTicketHolder = new /datum/adminTicketHolder
message_admins("<span class='admintickets'>Admin Ticket System Restarted!</span>")
/client/proc/openTicketUI()
set name = "Open Ticket Interface"
set category = "Admin"
if(!holder && !check_rights(R_ADMIN))
if(!holder || !check_rights(R_ADMIN))
return
globAdminTicketHolder.showUI(usr)
SStickets.showUI(usr)
/client/proc/resolveAllTickets()
set name = "Resolve All Open Tickets"
set category = "Admin"
if(!holder && !check_rights(R_ADMIN))
if(!holder || !check_rights(R_ADMIN))
return
if(alert("Are you sure you want to resolve ALL open tickets?","Resolve all open tickets?","Yes","No") != "Yes")
return
globAdminTicketHolder.resolveAllOpenTickets()
SStickets.resolveAllOpenTickets()
/client/proc/openUserUI()
set name = "My Tickets"
set category = "Admin"
if(!holder && !check_rights(R_ADMIN))
if(!holder || !check_rights(R_ADMIN))
return
globAdminTicketHolder.userDetailUI(usr)
SStickets.userDetailUI(usr)
+16 -17
View File
@@ -30,7 +30,7 @@
if(!check_rights(R_ADMIN))
return
var/ticketID = text2num(href_list["openadminticket"])
globAdminTicketHolder.showDetailUI(usr, ticketID)
SStickets.showDetailUI(usr, ticketID)
if(href_list["stickyban"])
stickyban(href_list["stickyban"],href_list)
@@ -274,22 +274,22 @@
switch(href_list["call_shuttle"])
if("1")
if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
shuttle_master.emergency.request()
SSshuttle.emergency.request()
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] called the Emergency Shuttle to the station</span>")
if("2")
if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
switch(shuttle_master.emergency.mode)
switch(SSshuttle.emergency.mode)
if(SHUTTLE_CALL)
shuttle_master.emergency.cancel()
SSshuttle.emergency.cancel()
log_admin("[key_name(usr)] sent the Emergency Shuttle back")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] sent the Emergency Shuttle back</span>")
else
shuttle_master.emergency.cancel()
SSshuttle.emergency.cancel()
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] called the Emergency Shuttle to the station</span>")
@@ -299,10 +299,10 @@
else if(href_list["edit_shuttle_time"])
if(!check_rights(R_SERVER)) return
var/timer = input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", shuttle_master.emergency.timeLeft() ) as num
shuttle_master.emergency.setTimer(timer*10)
var/timer = input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", SSshuttle.emergency.timeLeft() ) as num
SSshuttle.emergency.setTimer(timer*10)
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [timer] seconds")
minor_announcement.Announce("The emergency shuttle will reach its destination in [round(shuttle_master.emergency.timeLeft(600))] minutes.")
minor_announcement.Announce("The emergency shuttle will reach its destination in [round(SSshuttle.emergency.timeLeft(600))] minutes.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [timer] seconds</span>")
href_list["secrets"] = "check_antagonist"
@@ -1216,8 +1216,7 @@
//strip their stuff and stick it in the crate
for(var/obj/item/I in M)
M.unEquip(I)
if(I)
if(M.unEquip(I))
I.loc = locker
I.layer = initial(I.layer)
I.plane = initial(I.plane)
@@ -1978,7 +1977,7 @@
P.name = "Central Command - paper"
var/stypes = list("Handle it yourselves!","Illegible fax","Fax not signed","Not Right Now","You are wasting our time", "Keep up the good work", "ERT Instructions")
var/stype = input(src.owner, "Which type of standard reply do you wish to send to [H]?","Choose your paperwork", "") as null|anything in stypes
var/tmsg = "<font face='Verdana' color='black'><center><img src = 'ntlogo.png'><BR><BR><BR><font size='4'><B>Nanotrasen Science Station Cyberiad</B></font><BR><BR><BR><font size='4'>NAS Trurl Communications Department Report</font></center><BR><BR>"
var/tmsg = "<font face='Verdana' color='black'><center><img src = 'ntlogo.png'><BR><BR><BR><font size='4'><B>Nanotrasen Science Station [using_map.station_short]</B></font><BR><BR><BR><font size='4'>NAS Trurl Communications Department Report</font></center><BR><BR>"
if(stype == "Handle it yourselves!")
tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention.<BR><BR><i><small>This is an automatic message.</small>"
else if(stype == "Illegible fax")
@@ -2056,7 +2055,7 @@
var/input = input(src.owner, "Please enter a reason for denying [key_name(H)]'s ERT request.","Outgoing message from CentComm", "")
if(!input) return
ert_request_answered = 1
ert_request_answered = TRUE
to_chat(src.owner, "You sent [input] to [H] via a secure channel.")
log_admin("[src.owner] denied [key_name(H)]'s ERT request with the message [input].")
to_chat(H, "You hear something crackle in your headset for a moment before a voice speaks. \"Your ERT request has been denied for the following reasons: [input]. Message ends.\"")
@@ -2849,21 +2848,21 @@
if("moveminingshuttle")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShM")
if(!shuttle_master.toggleShuttle("mining","mining_home","mining_away"))
if(!SSshuttle.toggleShuttle("mining","mining_home","mining_away"))
message_admins("[key_name_admin(usr)] moved mining shuttle")
log_admin("[key_name(usr)] moved the mining shuttle")
if("movelaborshuttle")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShL")
if(!shuttle_master.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
message_admins("[key_name_admin(usr)] moved labor shuttle")
log_admin("[key_name(usr)] moved the labor shuttle")
if("moveferry")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","ShF")
if(!shuttle_master.toggleShuttle("ferry","ferry_home","ferry_away"))
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(usr)] moved the centcom ferry")
log_admin("[key_name(usr)] moved the centcom ferry")
+3 -3
View File
@@ -114,15 +114,15 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an","of","monkey","
if("Adminhelp")
var/ticketNum // Holder for the ticket number
var/prunedmsg ="[usr.client]: [msg]" // Message without links
if(globAdminTicketHolder.checkForOpenTicket(usr.client)) // If user already has an open ticket
var/datum/admin_ticket/T = globAdminTicketHolder.checkForOpenTicket(usr.client) // Make T equal to the ticket they have open
if(SStickets.checkForOpenTicket(usr)) // If user already has an open ticket
var/datum/admin_ticket/T = SStickets.checkForOpenTicket(usr) // Make T equal to the ticket they have open
ticketNum = T.ticketNum // ticketNum is the number of their ticket.
T.addResponse(usr.client, msg)
else
ticketNum = globAdminTicketHolder.getTicketCounter() // ticketNum is the ticket ready to be assigned.
msg = "<span class='adminhelp'>[selected_type]: </span><span class='boldnotice'>[key_name(src, TRUE, selected_type)] ([ADMIN_QUE(mob,"?")]) ([ADMIN_PP(mob,"PP")]) ([ADMIN_VV(mob,"VV")]) ([ADMIN_SM(mob,"SM")]) ([admin_jump_link(mob)]) (<A HREF='?_src_=holder;check_antagonist=1'>CA</A>) (<A HREF='?_src_=holder;openadminticket=[ticketNum]'>TICKET</A>) [ai_found ? " (<A HREF='?_src_=holder;adminchecklaws=[mob.UID()]'>CL</A>)" : ""](<A HREF='?_src_=holder;take_question=[mob.UID()]'>TAKE</A>) :</span> <span class='adminhelp'>[msg]</span>"
//Open a new adminticket and inform the user.
globAdminTicketHolder.newTicket(src, prunedmsg, msg)
SStickets.newTicket(src, prunedmsg, msg)
for(var/client/X in modholders + adminholders)
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
+3 -3
View File
@@ -187,15 +187,15 @@
return
//Check if the mob being PM'd has any open admin tickets.
var/tickets = list()
tickets = globAdminTicketHolder.checkForTicket(C)
tickets = SStickets.checkForTicket(C)
if(tickets)
for(var/datum/admin_ticket/i in tickets)
i.addResponse(src, msg) // Add this response to their open tickets.
return
tickets = globAdminTicketHolder.checkForTicket(src)
tickets = SStickets.checkForTicket(C)
if(check_rights(R_ADMIN|R_MOD, 0, C.mob)) //Is the person being pm'd an admin? If so we check if the pm'er has open tickets
tickets = globAdminTicketHolder.checkForTicket(src)
tickets = SStickets.checkForTicket(C)
if(tickets)
for(var/datum/admin_ticket/i in tickets)
i.addResponse(src, msg)
+7 -1
View File
@@ -271,7 +271,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
return 0
var/obj/item/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
var/raw_name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
var/new_name = reject_bad_name(raw_name, 1)
if(new_name)
pai.name = new_name
pai.real_name = new_name
else
to_chat(usr, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
pai.real_name = pai.name
pai.key = choice.key
card.setPersonality(pai)
+21 -17
View File
@@ -516,6 +516,24 @@ var/list/VVpixelmovement = list("step_x", "step_y", "step_size", "bound_height",
log_admin("[key_name(src)] modified [original_name]'s [objectvar]: [original_var]=[new_var]")
message_admins("[key_name_admin(src)] modified [original_name]'s varlist [objectvar]: [original_var]=[new_var]")
/proc/vv_varname_lockcheck(param_var_name)
if(param_var_name in VVlocked)
if(!check_rights(R_DEBUG))
return FALSE
if(param_var_name in VVckey_edit)
if(!check_rights(R_EVENT | R_DEBUG))
return FALSE
if(param_var_name in VVicon_edit_lock)
if(!check_rights(R_EVENT | R_DEBUG))
return FALSE
if(param_var_name in VVpixelmovement)
if(!check_rights(R_DEBUG))
return FALSE
var/prompt = alert(usr, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
if(prompt != "Continue")
return FALSE
return TRUE
/client/proc/modify_variables(atom/O, param_var_name = null, autodetect_class = 0)
if(!check_rights(R_VAREDIT))
return
@@ -544,25 +562,11 @@ var/list/VVpixelmovement = list("step_x", "step_y", "step_size", "bound_height",
if(!O.can_vv_get(variable))
return
if(!vv_varname_lockcheck(variable))
return
var_value = O.vars[variable]
if(variable in VVlocked)
if(!check_rights(R_DEBUG))
return
if(variable in VVckey_edit)
if(!check_rights(R_EVENT | R_DEBUG))
return
if(variable in VVicon_edit_lock)
if(!check_rights(R_EVENT | R_DEBUG))
return
if(variable in VVpixelmovement)
if(!check_rights(R_DEBUG))
return
var/prompt = alert(src, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
if(prompt != "Continue")
return
var/default = vv_get_class(var_value)
if(isnull(default))
+1 -1
View File
@@ -32,7 +32,7 @@ client/proc/one_click_antag()
if(M.stat || !M.mind || M.mind.special_role)
return FALSE
if(temp)
if(M.mind.assigned_role in temp.restricted_jobs || M.client.prefs.species in temp.protected_species)
if((M.mind.assigned_role in temp.restricted_jobs) || (M.client.prefs.species in temp.protected_species))
return FALSE
if(role) // Don't even bother evaluating if there's no role
if(player_old_enough_antag(M.client,role) && (role in M.client.prefs.be_special) && (!jobban_isbanned(M, role)))
+16 -14
View File
@@ -435,6 +435,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
ticker.mode.equip_traitor(new_character)
if("Wizard")
@@ -465,6 +466,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
call(/datum/game_mode/proc/add_law_zero)(new_character)
//Add aliens.
else
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
@@ -794,7 +796,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set category = "Admin"
set name = "Call Shuttle"
if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
if(!check_rights(R_ADMIN))
@@ -804,11 +806,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(confirm != "Yes") return
if(alert("Set Shuttle Recallable (Select Yes unless you know what this does)", "Recallable?", "Yes", "No") == "Yes")
shuttle_master.emergency.canRecall = TRUE
SSshuttle.emergency.canRecall = TRUE
else
shuttle_master.emergency.canRecall = FALSE
SSshuttle.emergency.canRecall = FALSE
shuttle_master.emergency.request()
SSshuttle.emergency.request()
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
@@ -823,20 +825,20 @@ Traitors and the like can also be revived with the previous role mostly intact.
return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
if(shuttle_master.emergency.canRecall == FALSE)
if(SSshuttle.emergency.canRecall == FALSE)
if(alert("Shuttle is currently set to be nonrecallable. Recalling may break things. Respect Recall Status?", "Override Recall Status?", "Yes", "No") == "Yes")
return
else
var/keepStatus = alert("Maintain recall status on future shuttle calls?", "Maintain Status?", "Yes", "No") == "Yes" //Keeps or drops recallability
shuttle_master.emergency.canRecall = TRUE // must be true for cancel proc to work
shuttle_master.emergency.cancel()
SSshuttle.emergency.canRecall = TRUE // must be true for cancel proc to work
SSshuttle.emergency.cancel()
if(keepStatus)
shuttle_master.emergency.canRecall = FALSE // restores original status
SSshuttle.emergency.canRecall = FALSE // restores original status
else
shuttle_master.emergency.cancel()
SSshuttle.emergency.cancel()
feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
@@ -853,11 +855,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
if(shuttle_master)
shuttle_master.emergencyNoEscape = !shuttle_master.emergencyNoEscape
if(SSshuttle)
SSshuttle.emergencyNoEscape = !SSshuttle.emergencyNoEscape
log_admin("[key_name(src)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
message_admins("[key_name_admin(usr)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
log_admin("[key_name(src)] has [SSshuttle.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
message_admins("[key_name_admin(usr)] has [SSshuttle.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
/client/proc/cmd_admin_attack_log(mob/M as mob in mob_list)
set category = "Admin"