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Fix merge conflict
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@@ -435,6 +435,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Now for special roles and equipment.
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switch(new_character.mind.special_role)
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if("traitor")
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job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
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job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
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ticker.mode.equip_traitor(new_character)
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if("Wizard")
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@@ -465,6 +466,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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call(/datum/game_mode/proc/add_law_zero)(new_character)
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//Add aliens.
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else
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job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
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job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
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//Announces the character on all the systems, based on the record.
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@@ -794,7 +796,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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set category = "Admin"
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set name = "Call Shuttle"
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if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
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if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
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return
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if(!check_rights(R_ADMIN))
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@@ -804,11 +806,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(confirm != "Yes") return
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if(alert("Set Shuttle Recallable (Select Yes unless you know what this does)", "Recallable?", "Yes", "No") == "Yes")
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shuttle_master.emergency.canRecall = TRUE
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SSshuttle.emergency.canRecall = TRUE
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else
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shuttle_master.emergency.canRecall = FALSE
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SSshuttle.emergency.canRecall = FALSE
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shuttle_master.emergency.request()
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SSshuttle.emergency.request()
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feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] admin-called the emergency shuttle.")
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@@ -823,20 +825,20 @@ Traitors and the like can also be revived with the previous role mostly intact.
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return
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if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
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if(shuttle_master.emergency.mode >= SHUTTLE_DOCKED)
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if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
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return
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if(shuttle_master.emergency.canRecall == FALSE)
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if(SSshuttle.emergency.canRecall == FALSE)
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if(alert("Shuttle is currently set to be nonrecallable. Recalling may break things. Respect Recall Status?", "Override Recall Status?", "Yes", "No") == "Yes")
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return
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else
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var/keepStatus = alert("Maintain recall status on future shuttle calls?", "Maintain Status?", "Yes", "No") == "Yes" //Keeps or drops recallability
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shuttle_master.emergency.canRecall = TRUE // must be true for cancel proc to work
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shuttle_master.emergency.cancel()
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SSshuttle.emergency.canRecall = TRUE // must be true for cancel proc to work
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SSshuttle.emergency.cancel()
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if(keepStatus)
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shuttle_master.emergency.canRecall = FALSE // restores original status
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SSshuttle.emergency.canRecall = FALSE // restores original status
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else
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shuttle_master.emergency.cancel()
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SSshuttle.emergency.cancel()
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feedback_add_details("admin_verb","CCSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
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@@ -853,11 +855,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(!check_rights(R_ADMIN))
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return
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if(shuttle_master)
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shuttle_master.emergencyNoEscape = !shuttle_master.emergencyNoEscape
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if(SSshuttle)
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SSshuttle.emergencyNoEscape = !SSshuttle.emergencyNoEscape
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log_admin("[key_name(src)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
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message_admins("[key_name_admin(usr)] has [shuttle_master.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
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log_admin("[key_name(src)] has [SSshuttle.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
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message_admins("[key_name_admin(usr)] has [SSshuttle.emergencyNoEscape ? "denied" : "allowed"] the shuttle to be called.")
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/client/proc/cmd_admin_attack_log(mob/M as mob in mob_list)
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set category = "Admin"
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