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Revert "Can just BARELY see ghosts in total darkness."
This reverts commit 751b1ff444.
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@@ -1,7 +1,3 @@
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#define GHOST_DARK_ALPHA 10
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#define GHOST_LIGHT_ALPHA 255
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#define GHOST_DARK_CUTOFF 1
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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@@ -99,22 +95,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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return
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// In darkness over a certain threshold, ghosts become slightly visible for the spooky value.
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/mob/dead/observer/proc/amInDarkPlace()
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var/turf/simulated/T = get_turf(src)
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if(!istype(T))
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return 0
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if(T.lighting_lumcount <= GHOST_DARK_CUTOFF)
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return 1
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return 0
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/mob/dead/observer/proc/updateSpookyAlpha()
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if(amInDarkPlace())
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alpha=GHOST_DARK_ALPHA
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invisibility=0
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else
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alpha=GHOST_LIGHT_ALPHA
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invisibility=INVISIBILITY_OBSERVER
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/mob/dead/observer/Move(NewLoc, direct)
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dir = direct
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@@ -122,7 +102,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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loc = NewLoc
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for(var/obj/effect/step_trigger/S in NewLoc)
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S.HasEntered(src)
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updateSpookyAlpha()
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return
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loc = get_turf(src) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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@@ -136,7 +116,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
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S.HasEntered(src)
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updateSpookyAlpha()
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/mob/dead/observer/examine()
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if(usr)
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usr << desc
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