diff --git a/code/game/dna/dna2_domutcheck.dm b/code/game/dna/dna2_domutcheck.dm index 8bf993f43eb..9d8f68fd81a 100644 --- a/code/game/dna/dna2_domutcheck.dm +++ b/code/game/dna/dna2_domutcheck.dm @@ -38,14 +38,12 @@ gene.activate(M,connected,flags) if(M) M.active_genes |= gene.type - M.update_icon = 1 // If Gene is NOT active: else // testing("[gene.name] deactivated!") gene.deactivate(M,connected,flags) if(M) M.active_genes -= gene.type - M.update_icon = 1 */ // Use this to force a mut check on a single gene! @@ -97,11 +95,9 @@ gene.activate(M,connected,flags) if(M) M.active_genes |= gene.type - M.update_icon = 1 // If Gene is NOT active: else //testing("[gene.name] deactivated!") gene.deactivate(M,connected,flags) if(M) M.active_genes -= gene.type - M.update_icon = 1 diff --git a/code/game/dna/genes/goon_disabilities.dm b/code/game/dna/genes/goon_disabilities.dm index e5ebf16975c..04fa6d5f524 100644 --- a/code/game/dna/genes/goon_disabilities.dm +++ b/code/game/dna/genes/goon_disabilities.dm @@ -348,8 +348,7 @@ L.adjust_fire_stacks(0.5) L.visible_message("\red [L.name] suddenly bursts into flames!") - L.on_fire = 1 - L.update_icon = 1 + L.IgniteMob() playsound(L.loc, 'sound/effects/bamf.ogg', 50, 0) //////////////////////////////////////////////////////////////////////// diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index f407e35fe25..f6fd8281a7d 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -9,7 +9,6 @@ var/next_attack = 0 var/pounce_cooldown = 0 var/pounce_cooldown_time = 30 - update_icon = 1 var/leap_on_click = 0 var/custom_pixel_x_offset = 0 //for admin fuckery. var/custom_pixel_y_offset = 0 diff --git a/code/modules/mob/living/carbon/slime/slime.dm b/code/modules/mob/living/carbon/slime/slime.dm index 952a7095564..ddf675947ca 100644 --- a/code/modules/mob/living/carbon/slime/slime.dm +++ b/code/modules/mob/living/carbon/slime/slime.dm @@ -12,7 +12,6 @@ health = 150 gender = NEUTER - update_icon = 0 nutrition = 700 see_in_dark = 8 diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 0a61d9030c1..48b562397ee 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -199,8 +199,6 @@ mouse_drag_pointer = MOUSE_ACTIVE_POINTER - var/update_icon = 1 //Set to 1 to trigger update_icons() at the next life() call - var/status_flags = CANSTUN|CANWEAKEN|CANPARALYSE|CANPUSH //bitflags defining which status effects can be inflicted (replaces canweaken, canstun, etc) var/area/lastarea = null diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 91ae6fa24bf..ed64d73df4e 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -94,8 +94,7 @@ M.bodytemperature = temperature if(temperature > 500)//emagged M.adjust_fire_stacks(0.5) - M.on_fire = 1 - M.update_icon = 1 + M.IgniteMob() playsound(M.loc, 'sound/effects/bamf.ogg', 50, 0) return 1