diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 71c9aa4b3d6..4518a721534 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -176,6 +176,8 @@ new /obj/item/clothing/under/det(src) new /obj/item/clothing/suit/armor/det_suit(src) new /obj/item/clothing/suit/det_suit(src) + new /obj/item/clothing/suit/forensics/blue(src) + new /obj/item/clothing/suit/forensics/red(src) new /obj/item/clothing/gloves/black(src) new /obj/item/clothing/head/det_hat(src) new /obj/item/clothing/shoes/brown(src) diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index e992d49149a..d776c43b931 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -66,6 +66,25 @@ allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) +//Forensics +/obj/item/clothing/suit/forensics/red + name = "jacket" + desc = "A forensics technician jacket." + item_state = "det_suit" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) + armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) + +/obj/item/clothing/suit/forensics/red + name = "red jacket" + desc = "A red forensics technician jacket." + icon_state = "forensics_red" + +/obj/item/clothing/suit/forensics/blue + name = "blue jacket" + desc = "A blue forensics technician jacket." + icon_state = "forensics_blue" + //Engineering /obj/item/clothing/suit/hazardvest name = "hazard vest" diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index 10cee875847..3f4b469b4bf 100644 Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index cf0331d732f..057dc69a262 100755 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ