diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index d40baf16877..6764f192e69 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -377,15 +377,12 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
if(!(usr)) //BS12 EDIT
return
- if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr))
+ if(usr.incapacitated() || !Adjacent(usr))
return
- if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))//Is humanoid, and is not a brain
+ if(!iscarbon(usr) || isbrain(usr)) //Is humanoid, and is not a brain
to_chat(usr, "You can't pick things up!")
return
- if( usr.stat || usr.restrained() )//Is not asleep/dead and is not restrained
- to_chat(usr, "You can't pick things up!")
- return
- if(src.anchored) //Object isn't anchored
+ if(anchored) //Object isn't anchored
to_chat(usr, "You can't pick that up!")
return
if(!usr.hand && usr.r_hand) //Right hand is not full
@@ -394,12 +391,11 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
if(usr.hand && usr.l_hand) //Left hand is not full
to_chat(usr, "Your left hand is full.")
return
- if(!istype(src.loc, /turf)) //Object is on a turf
+ if(!isturf(loc)) //Object is on a turf
to_chat(usr, "You can't pick that up!")
return
//All checks are done, time to pick it up!
usr.UnarmedAttack(src)
- return
//This proc is executed when someone clicks the on-screen UI button.