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Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done * oh god there's so many * it is done * Update autolathe_designs.dm * Update circuitboard.dm
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@@ -3,6 +3,7 @@
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desc = "Injects things."
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icon_state = "reagents"
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origin_tech = "materials=3;biotech=4"
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materials = list(MAT_GLASS = 200)
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container_type = OPENCONTAINER
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trigger_causes = BIOCHIP_TRIGGER_DEATH_ANY
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implant_data = /datum/implant_fluff/chem
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@@ -7,6 +7,7 @@
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
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var/obj/item/bio_chip_case/case
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var/static/list/cached_base64_icons = list()
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@@ -6,6 +6,7 @@
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trigger_causes = BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL | BIOCHIP_TRIGGER_DEATH_ANY
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implant_data = /datum/implant_fluff/sad_trombone
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implant_state = "implant-honk"
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materials = list(MAT_BANANIUM = 500)
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/obj/item/bio_chip/sad_trombone/emote_trigger(emote, mob/source, force)
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activate(emote)
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@@ -3,6 +3,7 @@
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desc = "Track with this."
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activated = BIOCHIP_ACTIVATED_PASSIVE
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origin_tech = "materials=2;magnets=2;programming=2;biotech=2"
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materials = list(MAT_METAL = 500)
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implant_data = /datum/implant_fluff/tracking
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implant_state = "implant-nanotrasen"
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var/warn_cooldown = 0
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