Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)

* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
This commit is contained in:
CRUNCH
2026-01-30 21:25:40 +00:00
committed by GitHub
parent 64d5fcb6ef
commit da1ebd039d
155 changed files with 640 additions and 276 deletions
@@ -3,6 +3,7 @@
desc = "Injects things."
icon_state = "reagents"
origin_tech = "materials=3;biotech=4"
materials = list(MAT_GLASS = 200)
container_type = OPENCONTAINER
trigger_causes = BIOCHIP_TRIGGER_DEATH_ANY
implant_data = /datum/implant_fluff/chem
@@ -7,6 +7,7 @@
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
var/obj/item/bio_chip_case/case
var/static/list/cached_base64_icons = list()
@@ -6,6 +6,7 @@
trigger_causes = BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL | BIOCHIP_TRIGGER_DEATH_ANY
implant_data = /datum/implant_fluff/sad_trombone
implant_state = "implant-honk"
materials = list(MAT_BANANIUM = 500)
/obj/item/bio_chip/sad_trombone/emote_trigger(emote, mob/source, force)
activate(emote)
@@ -3,6 +3,7 @@
desc = "Track with this."
activated = BIOCHIP_ACTIVATED_PASSIVE
origin_tech = "materials=2;magnets=2;programming=2;biotech=2"
materials = list(MAT_METAL = 500)
implant_data = /datum/implant_fluff/tracking
implant_state = "implant-nanotrasen"
var/warn_cooldown = 0