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Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done * oh god there's so many * it is done * Update autolathe_designs.dm * Update circuitboard.dm
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@@ -113,11 +113,12 @@
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icon_state = "jaws_pry"
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inhand_icon_state = "jawsoflife"
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belt_icon = "jaws"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
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origin_tech = "materials=2;engineering=2"
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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toolspeed = 0.25
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materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
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var/airlock_open_time = 100 // Time required to open powered airlocks
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/obj/item/crowbar/power/Initialize(mapload)
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@@ -9,7 +9,7 @@
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slot_flags = ITEM_SLOT_BELT
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force = 10
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throwforce = 7
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materials = list(MAT_METAL = 300)
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materials = list(MAT_METAL = 500)
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origin_tech = "engineering=1;combat=1"
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attack_verb = list("attacked", "hammered", "smashed", "bludgeoned", "whacked")
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@@ -99,7 +99,7 @@
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icon_state = "drill_screw"
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inhand_icon_state = "drill"
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belt_icon = "hand_drill"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
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origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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throwforce = 8
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@@ -277,6 +277,7 @@
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maximum_fuel = 40
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toolspeed = 0.75
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light_intensity = 1
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materials = list(MAT_METAL = 400, MAT_GLASS = 300)
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/obj/item/weldingtool/research/suicide_act(mob/living/user)
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@@ -315,7 +316,7 @@
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inhand_icon_state = "upindwelder"
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belt_icon = "welder_upg"
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maximum_fuel = 80
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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materials = list(MAT_METAL = 800, MAT_GLASS = 500)
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origin_tech = "engineering=3;plasmatech=2"
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/obj/item/weldingtool/hugetank/empty
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@@ -328,7 +329,7 @@
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inhand_icon_state = "exwelder"
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belt_icon = "welder_exp"
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maximum_fuel = 40
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
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origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
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light_intensity = 1
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toolspeed = 0.5
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@@ -118,7 +118,7 @@
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inhand_icon_state = "jawsoflife"
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belt_icon = "jaws"
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origin_tech = "materials=2;engineering=2"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
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usesound = 'sound/items/jaws_cut.ogg'
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toolspeed = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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@@ -68,7 +68,7 @@
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inhand_icon_state = "drill"
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belt_icon = "hand_drill"
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usesound = 'sound/items/impactwrench.ogg' // Sourced from freesfx.co.uk
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
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origin_tech = "materials=2;engineering=2"
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force = 8
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throwforce = 8
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@@ -156,5 +156,6 @@
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desc = "A large wrench designed to interlock with an airlock's bolting mechanisms, allowing it to lift the bolts regardless of power."
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icon_state = "bolter_wrench"
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origin_tech = "materials=5;engineering=4"
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materials = list(MAT_METAL = 5000, MAT_TITANIUM = 3000)
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w_class = WEIGHT_CLASS_NORMAL
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toolspeed = 2.5
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