Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)

* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
This commit is contained in:
CRUNCH
2026-01-30 21:25:40 +00:00
committed by GitHub
parent 64d5fcb6ef
commit da1ebd039d
155 changed files with 640 additions and 276 deletions
+1 -1
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@@ -5,7 +5,7 @@
name = "health sensor"
desc = "Used for scanning and monitoring health."
icon_state = "health"
materials = list(MAT_METAL=800, MAT_GLASS=200)
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
origin_tech = "magnets=1;biotech=1"
/// Are we scanning our user's health?
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@@ -2,7 +2,7 @@
name = "igniter"
desc = "A small electronic device able to ignite combustible substances."
icon_state = "igniter"
materials = list(MAT_METAL=500, MAT_GLASS=50)
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
origin_tech = "magnets=1"
var/datum/effect_system/spark_spread/sparks
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@@ -2,7 +2,7 @@
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
icon_state = "infrared"
materials = list(MAT_METAL=1000, MAT_GLASS=500)
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
origin_tech = "magnets=2;materials=2"
bomb_name = "tripwire mine"
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@@ -3,7 +3,7 @@
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
inhand_icon_state = "mousetrap"
materials = list(MAT_METAL=100)
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
origin_tech = "combat=1;materials=2;engineering=1"
var/armed = FALSE
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@@ -2,7 +2,7 @@
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
materials = list(MAT_METAL=500, MAT_GLASS=50)
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
secured = FALSE