Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)

* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
This commit is contained in:
CRUNCH
2026-01-30 21:25:40 +00:00
committed by GitHub
parent 64d5fcb6ef
commit da1ebd039d
155 changed files with 640 additions and 276 deletions
@@ -140,6 +140,7 @@
inhand_icon_state = "charge_mega"
smoke_amount = 5
boom_sizes = list(4, 6, 8)
materials = list(MAT_METAL = 4000, MAT_PLASMA = 6000, MAT_URANIUM = 1000)
/obj/item/storage/backpack/duffel/miningcharges/populate_contents()
for(var/i in 1 to 5)
@@ -93,6 +93,7 @@
hitsound = 'sound/weapons/drill.ogg'
usesound = 'sound/weapons/drill.ogg'
origin_tech = "materials=2;powerstorage=2;engineering=3"
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
@@ -104,6 +105,7 @@
desc = "Yours is the drill that will pierce the heavens!"
icon_state = "diamonddrill"
origin_tech = "materials=6;powerstorage=4;engineering=4"
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000)
toolspeed = 0.2
/// This is the BORG version!
@@ -117,6 +119,7 @@
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
icon_state = "jackhammer"
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
digsound = list('sound/weapons/sonic_jackhammer.ogg')
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
@@ -32,6 +32,7 @@
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early. It also allows you to set 'Resonance matrixes', that detonate after someone (or something) walks over it."
icon_state = "resonator_u"
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
fieldlimit = 6
quick_burst_mod = 1