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Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done * oh god there's so many * it is done * Update autolathe_designs.dm * Update circuitboard.dm
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@@ -140,6 +140,7 @@
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inhand_icon_state = "charge_mega"
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smoke_amount = 5
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boom_sizes = list(4, 6, 8)
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materials = list(MAT_METAL = 4000, MAT_PLASMA = 6000, MAT_URANIUM = 1000)
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/obj/item/storage/backpack/duffel/miningcharges/populate_contents()
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for(var/i in 1 to 5)
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@@ -93,6 +93,7 @@
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hitsound = 'sound/weapons/drill.ogg'
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usesound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=2;engineering=3"
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materials = list(MAT_METAL = 6000, MAT_GLASS = 1000)
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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@@ -104,6 +105,7 @@
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desc = "Yours is the drill that will pierce the heavens!"
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icon_state = "diamonddrill"
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origin_tech = "materials=6;powerstorage=4;engineering=4"
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000)
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toolspeed = 0.2
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/// This is the BORG version!
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@@ -117,6 +119,7 @@
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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icon_state = "jackhammer"
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origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
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materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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@@ -32,6 +32,7 @@
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desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early. It also allows you to set 'Resonance matrixes', that detonate after someone (or something) walks over it."
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icon_state = "resonator_u"
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origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
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fieldlimit = 6
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quick_burst_mod = 1
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