Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)

* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
This commit is contained in:
CRUNCH
2026-01-30 21:25:40 +00:00
committed by GitHub
parent 64d5fcb6ef
commit da1ebd039d
155 changed files with 640 additions and 276 deletions
+2
View File
@@ -3,6 +3,7 @@
name = "MOD module"
icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
icon_state = "module"
materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
/// If it can be removed
var/removable = TRUE
/// If it's passive, togglable, usable or active
@@ -349,6 +350,7 @@
name = "MOD anomaly locked module"
desc = "A form of a module, locked behind an anomalous core to function."
incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000)
/// The core item the module runs off.
var/obj/item/assembly/signaler/anomaly/core
/// Accepted types of anomaly cores.
@@ -13,6 +13,7 @@
complexity = 2
use_power_cost = DEFAULT_CHARGE_DRAIN * 200
incompatible_modules = list(/obj/item/mod/module/pathfinder)
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
/// The pathfinding implant.
var/obj/item/bio_chip/mod/implant
@@ -245,6 +245,7 @@
/// The suit's size before the module is installed.
var/old_size
origin_tech = "materials=6;bluespace=5;syndicate=1" //Printable at illegals 2, so only one level.
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
/obj/item/mod/module/plate_compression/on_install()
old_size = mod.w_class
@@ -274,6 +275,7 @@
incompatible_modules = list(/obj/item/mod/module/stealth)
cooldown_time = 10 SECONDS
origin_tech = "combat=6;materials=6;powerstorage=5;bluespace=5;syndicate=2" //Printable at 3
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000)
/// Whether or not the cloak turns off on bumping.
var/bumpoff = TRUE
/// The alpha applied when the cloak is on.
@@ -352,6 +354,7 @@
incompatible_modules = list(/obj/item/mod/module/status_readout)
tgui_id = "status_readout"
origin_tech = "combat=6;biotech=6;syndicate=1"
materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
/obj/item/mod/module/status_readout/add_ui_data()
. = ..()
@@ -50,6 +50,7 @@
active_power_cost = DEFAULT_CHARGE_DRAIN * 0.5
incompatible_modules = list(/obj/item/mod/module/magboot)
cooldown_time = 0.5 SECONDS
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
/// Slowdown added onto the suit.
var/slowdown_active = 0.5
@@ -84,6 +85,7 @@
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.1 //Lowered from 0.3 due to no protection.
incompatible_modules = list(/obj/item/mod/module/rad_protection)
tgui_id = "rad_counter"
materials = list(MAT_URANIUM = 2500, MAT_GLASS = 5000)
/obj/item/mod/module/rad_protection/add_ui_data()
. = ..()
@@ -104,6 +106,7 @@
use_power_cost = DEFAULT_CHARGE_DRAIN
incompatible_modules = list(/obj/item/mod/module/tether)
cooldown_time = 4 SECONDS
materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500)
/obj/item/mod/module/tether/on_use()
if(has_gravity(get_turf(src)))
@@ -8,6 +8,7 @@
icon_state = "storage"
complexity = 3
incompatible_modules = list(/obj/item/mod/module/storage, /obj/item/mod/module/plate_compression)
materials = list(MAT_METAL = 2500, MAT_GLASS = 10000)
/// Max weight class of items in the storage.
var/max_w_class = WEIGHT_CLASS_NORMAL
/// Max combined weight of all items in the storage.
@@ -62,6 +63,7 @@
icon_state = "storage_large"
max_combined_w_class = 21
max_items = 14
materials = list(MAT_METAL = 2500, MAT_URANIUM = 10000)
/obj/item/mod/module/storage/syndicate
name = "MOD syndicate storage module"
@@ -72,6 +74,7 @@
max_combined_w_class = 30
max_items = 21
origin_tech = "materials=6;bluespace=5;syndicate=2"
materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000)
/obj/item/mod/module/storage/belt
name = "MOD case storage module"
@@ -126,6 +129,7 @@
cooldown_time = 0.5 SECONDS
overlay_state_inactive = "module_jetpack"
overlay_state_active = "module_jetpack_on"
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
/// Do we stop the wearer from gliding in space.
var/stabilize = TRUE
var/thrust_callback
@@ -191,6 +195,7 @@
However, it will take from the suit's power to do so."
icon_state = "empshield"
origin_tech = "materials=6;bluespace=5;syndicate=2"
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
complexity = 1
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
incompatible_modules = list(/obj/item/mod/module/emp_shield, /obj/item/mod/module/dna_lock)
@@ -215,6 +220,7 @@
cooldown_time = 0.5 SECONDS
overlay_state_active = "module_light_on"
light_color = COLOR_WHITE
materials = list(MAT_METAL = 2500, MAT_GLASS = 5000)
///The light power for the mod
var/mod_light_range = 4
///The light range for the mod
@@ -352,6 +358,7 @@
however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed."
icon_state = "dnalock"
origin_tech = "materials=6;bluespace=5;syndicate=1"
materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000)
module_type = MODULE_USABLE
complexity = 2
use_power_cost = DEFAULT_CHARGE_DRAIN * 3
@@ -450,6 +457,7 @@
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
incompatible_modules = list(/obj/item/mod/module/plasma_stabilizer)
overlay_state_inactive = "module_plasma"
materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
/obj/item/mod/module/plasma_stabilizer/on_equip()
ADD_TRAIT(mod.wearer, TRAIT_NOSELFIGNITION_HEAD_ONLY, MODSUIT_TRAIT)
@@ -42,6 +42,7 @@
overlay_state_active = "module_defibrillator_active"
incompatible_modules = list(/obj/item/mod/module/defibrillator)
cooldown_time = 0.5 SECONDS
materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000)
/obj/item/mod/module/defibrillator/Initialize(mapload)
. = ..()
@@ -122,6 +123,7 @@
incompatible_modules = list(/obj/item/mod/module/monitor)
cooldown_time = 0.5 SECONDS
allow_flags = MODULE_ALLOW_INACTIVE
materials = list(MAT_METAL = 1500, MAT_GLASS = 3000)
var/datum/ui_module/crew_monitor/mod/crew_monitor
@@ -113,6 +113,7 @@
complexity = 2
incompatible_modules = list(/obj/item/mod/module/active_sonar)
cooldown_time = 7.5 SECONDS //come on man this is discount thermals, it doesnt need a 15 second cooldown
materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000)
/obj/item/mod/module/active_sonar/on_use()
. = ..()
@@ -295,6 +296,7 @@
complexity = 1
overlay_state_inactive = "module_smoke_grenade"
dispense_type = /obj/item/grenade/smokebomb
materials = list(MAT_METAL = 12500, MAT_SILVER = 12050, MAT_GOLD = 2000, MAT_PLASMA = 5000)
/obj/item/mod/module/dispenser/smoke/on_use()
var/obj/item/grenade/smokebomb/grenade = ..()
@@ -11,6 +11,7 @@
use_power_cost = DEFAULT_CHARGE_DRAIN
incompatible_modules = list(/obj/item/mod/module/bikehorn)
cooldown_time = 1 SECONDS
materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000)
/obj/item/mod/module/bikehorn/on_use()
. = ..()
@@ -31,6 +32,7 @@
complexity = 1
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.2
incompatible_modules = list(/obj/item/mod/module/waddle)
materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000)
/obj/item/mod/module/waddle/on_suit_activation()
mod.boots.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg' = 1, 'sound/effects/clownstep2.ogg' = 1), 50, falloff_exponent = 20) //die off quick please
@@ -121,6 +121,7 @@
incompatible_modules = list(/obj/item/mod/module/drill)
cooldown_time = 0.5 SECONDS
overlay_state_active = "module_drill"
materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000)
/obj/item/mod/module/drill/on_activation()
. = ..()
@@ -9,6 +9,7 @@
active_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
incompatible_modules = list(/obj/item/mod/module/visor)
cooldown_time = 0.5 SECONDS
materials = list(MAT_SILVER = 2500, MAT_GLASS = 5000)
/// The HUD type given by the visor.
var/hud_type
/// The trait given by the visor.