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Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done * oh god there's so many * it is done * Update autolathe_designs.dm * Update circuitboard.dm
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@@ -1187,5 +1187,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/power/apc/unbuilt, 24, 24)
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inhand_icon_state = "electronic"
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "engineering=2;programming=1"
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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flags = CONDUCT
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usesound = 'sound/items/deconstruct.ogg'
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@@ -399,6 +399,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
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name = "heavy duty cable coil"
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singular_name = "heavy duty cable"
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icon = 'icons/obj/cable_coils/heavy_duty.dmi'
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materials = list(MAT_METAL = 30, MAT_GLASS = 30)
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color = null
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cable_type = /obj/structure/cable/extra_insulated
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cable_merge_id = CABLE_MERGE_HIGH_POWER
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@@ -4,6 +4,7 @@
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icon = 'icons/obj/power.dmi'
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icon_state = "cell"
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origin_tech = "powerstorage=1"
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materials = list(MAT_METAL = 700, MAT_GLASS = 50)
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force = 5
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throwforce = 5
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throw_range = 5
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@@ -180,7 +181,7 @@
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origin_tech = "powerstorage=2"
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icon_state = "hcell"
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maxcharge = 10000
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materials = list(MAT_GLASS = 60)
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materials = list(MAT_METAL = 700, MAT_GLASS = 60)
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rating = 3
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chargerate = 1500
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@@ -201,7 +202,7 @@
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origin_tech = "powerstorage=3;materials=3"
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icon_state = "scell"
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maxcharge = 20000
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materials = list(MAT_GLASS = 300)
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materials = list(MAT_METAL = 700, MAT_GLASS = 300)
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rating = 4
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chargerate = 2000
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@@ -217,7 +218,7 @@
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icon_state = "hpcell"
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inhand_icon_state = "scell"
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maxcharge = 30000
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materials = list(MAT_GLASS = 400)
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materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 400)
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rating = 5
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chargerate = 3000
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@@ -232,7 +233,7 @@
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origin_tech = "powerstorage=5;bluespace=4;materials=4;engineering=4"
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icon_state = "bscell"
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maxcharge = 40000
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materials = list(MAT_GLASS = 600)
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materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_GLASS = 600, MAT_DIAMOND = 160, MAT_TITANIUM = 300, MAT_BLUESPACE = 100)
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rating = 6
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chargerate = 4000
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@@ -254,7 +255,7 @@
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icon_state = "icell"
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origin_tech = "powerstorage=7"
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maxcharge = 30000
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materials = list(MAT_GLASS=1000)
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materials = list(MAT_METAL = 12000, MAT_GLASS = 12000, MAT_GOLD = 6000, MAT_TITANIUM = 6000, MAT_URANIUM = 6000, MAT_DIAMOND = 6000, MAT_BLUESPACE = 6000) // If you actually get this and recycle it, it better be worth it.
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rating = 6
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chargerate = 30000
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self_recharge = TRUE
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@@ -209,6 +209,7 @@
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/obj/item/grenade/nuclear_starter
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name = "Neutronic Agitator"
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desc = "A throwable device capable of inducing an artificial startup in rod chambers. Won't do anything for chambers not positioned correctly, or chambers without any rods inserted."
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materials = list(MAT_METAL = 2000, MAT_PLASMA = 2000, MAT_GOLD = 2000)
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/obj/item/grenade/nuclear_starter/deconstruct(disassembled)
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qdel(src)
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@@ -386,6 +387,7 @@
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icon_state = "datadisk5"
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drop_sound = 'sound/items/handling/disk_drop.ogg'
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pickup_sound = 'sound/items/handling/disk_pickup.ogg'
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materials = list(MAT_METAL = 2000, MAT_GLASS = 2000, MAT_URANIUM = 500, MAT_GOLD = 400)
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new_attack_chain = TRUE
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// MARK: Chamber Doors
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