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Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done * oh god there's so many * it is done * Update autolathe_designs.dm * Update circuitboard.dm
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@@ -10,6 +10,7 @@
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container_type = REFILLABLE | AMOUNT_VISIBLE
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temperature_min = 270
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temperature_max = 350
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materials = list(MAT_TITANIUM = 3000, MAT_GLASS = 1000)
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var/delay = 10
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var/ignore_flags = FALSE
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var/applied_amount = 8 // How much it applies
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@@ -11,6 +11,7 @@
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amount_per_transfer_from_this = 1
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possible_transfer_amounts = list(1, 2, 3, 4, 5)
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volume = 5
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materials = list(MAT_GLASS = 2000)
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/// How long it takes to drip the contents into someone's eyes.
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var/mob_drip_delay = 3 SECONDS
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@@ -232,7 +232,7 @@
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name = "large beaker"
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desc = "A large glass beaker with twice the capacity of a normal beaker."
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icon_state = "beakerlarge"
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materials = list(MAT_GLASS=2500)
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materials = list(MAT_GLASS = 2500)
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volume = 100
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possible_transfer_amounts = list(5,10,15,25,30,50,100)
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@@ -241,7 +241,7 @@
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desc = "A small glass vial, often used by virologists of the 25th century."
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icon_state = "vial"
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belt_icon = "vial"
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materials = list(MAT_GLASS=250)
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materials = list(MAT_GLASS = 250)
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volume = 25
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possible_transfer_amounts = list(5,10,15,25)
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can_assembly = 0
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@@ -260,7 +260,7 @@
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name = "cryostasis beaker"
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desc = "A cryostasis beaker that allows for chemical storage without reactions."
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icon_state = "beakernoreact"
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materials = list(MAT_METAL=3000)
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materials = list(MAT_METAL = 3000)
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origin_tech = "materials=2;engineering=3;plasmatech=3"
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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@@ -272,7 +272,7 @@
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name = "bluespace beaker"
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desc = "A bleeding-edge beaker that uses experimental bluespace technology to store massive quantities of liquid."
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icon_state = "beakerbluespace"
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materials = list(MAT_GLASS=3000)
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materials = list(MAT_GLASS = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 250, MAT_BLUESPACE = 250)
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volume = 300
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possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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@@ -296,7 +296,7 @@
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desc = "Useful for moving liquids, or having a helmet in the zombie apocalypse."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "bucket"
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materials = list(MAT_METAL=200)
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materials = list(MAT_METAL = 400)
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w_class = WEIGHT_CLASS_NORMAL
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
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@@ -12,6 +12,7 @@
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resistance_flags = ACID_PROOF
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container_type = OPENCONTAINER
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slot_flags = ITEM_SLOT_BELT
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materials = list(MAT_METAL = 500, MAT_GLASS = 500)
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/// If TRUE, the hypospray can inject any clothing without TRAIT_HYPOSPRAY_IMMUNE.
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var/penetrate_thick = FALSE
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/// If TRUE, the hypospray isn't blocked by suits with TRAIT_HYPOSPRAY_IMMUNE.
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