fixed some oustanding issues with mutantrace taj (including ears and tail, character creation preview), reset hair colour when player switches race in character creation

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-25 07:09:30 +10:00
parent 8dccc809d4
commit da2ea3032f
8 changed files with 62 additions and 7 deletions
+17 -1
View File
@@ -670,4 +670,20 @@
/mob/living/carbon/human/proc/check_dna()
dna.check_integrity(src)
return
return
/mob/living/carbon/human/get_species()
if(dna)
switch(dna.mutantrace)
if("lizard")
return "Soghun"
if("tajaran")
return "Tajaran"
if("skrell")
return "Skrell"
if("plant")
return "Mobile vegetation"
if("golem")
return "Animated Construct"
else
return "Human"
@@ -116,7 +116,8 @@ Please contact me on #coderbus IRC. ~Carn x
#define LEGCUFF_LAYER 18
#define L_HAND_LAYER 19
#define R_HAND_LAYER 20
#define TOTAL_LAYERS 20
#define TAIL_LAYER 21 //bs12 specific. this is probably gonna come back to haunt me
#define TOTAL_LAYERS 21
//////////////////////////////////
/mob/living/carbon/human
@@ -223,6 +224,10 @@ Please contact me on #coderbus IRC. ~Carn x
if(!fat)
stand_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new /icon('icons/mob/human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
//tail
update_tail_showing(0)
if(update_icons) update_icons()
@@ -551,9 +556,15 @@ Please contact me on #coderbus IRC. ~Carn x
overlays_lying[SUIT_LAYER] = lying
overlays_standing[SUIT_LAYER] = standing
update_tail_showing(0)
else
overlays_lying[SUIT_LAYER] = null
overlays_standing[SUIT_LAYER] = null
update_tail_showing(0)
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_pockets(var/update_icons=1)
@@ -642,6 +653,21 @@ Please contact me on #coderbus IRC. ~Carn x
overlays_standing[L_HAND_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
overlays_lying[TAIL_LAYER] = null
overlays_standing[TAIL_LAYER] = null
var/cur_species = get_species()
if( cur_species == "Tajaran")
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "tajtail_l")
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "tajtail_s")
else if( cur_species == "Soghun")
if(!wear_suit || !(wear_suit.flags_inv & HIDEJUMPSUIT) && !istype(wear_suit, /obj/item/clothing/suit/space))
overlays_lying[TAIL_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "sogtail_l")
overlays_standing[TAIL_LAYER] = image("icon" = 'icons/effects/genetics.dmi', "icon_state" = "sogtail_s")
if(update_icons) update_icons()
//Human Overlays Indexes/////////
#undef MUTANTRACE_LAYER
#undef MUTATIONS_LAYER
@@ -663,4 +689,5 @@ Please contact me on #coderbus IRC. ~Carn x
#undef LEGCUFF_LAYER
#undef L_HAND_LAYER
#undef R_HAND_LAYER
#undef TAIL_LAYER
#undef TOTAL_LAYERS
+4 -1
View File
@@ -412,4 +412,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
if(src.client.inactivity > 10 * 60 * 10) return 0
if(src.stat == 2) return 0
return 1
return 1
/mob/proc/get_species()
return
@@ -783,6 +783,11 @@ datum/preferences
//this shouldn't happen
f_style = facial_hair_styles_list["Shaved"]
//reset hair colour and skin colour
r_hair = 0//hex2num(copytext(new_hair, 2, 4))
g_hair = 0//hex2num(copytext(new_hair, 4, 6))
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
s_tone = 0
@@ -207,11 +207,10 @@ datum/preferences
if(species == "Tajaran")
preview_icon = new /icon('icons/effects/genetics.dmi', "tajaran_[g]_s")
preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "tajears_s"), ICON_OVERLAY)
preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "tajtail_s"), ICON_OVERLAY)
preview_icon.Blend(new /icon('icons/effects/genetics.dmi', "tajtail_s"), ICON_OVERLAY)
else if(species == "Soghun")
preview_icon = new /icon('icons/effects/genetics.dmi', "lizard_[g]_s")
preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "sogtail_s"), ICON_OVERLAY)
preview_icon.Blend(new /icon('icons/effects/genetics.dmi', "sogtail_s"), ICON_OVERLAY)
else if(species == "Skrell")
preview_icon = new /icon('icons/effects/genetics.dmi', "skrell_[g]_s")
else
@@ -49,7 +49,7 @@
name = "Bald"
icon_state = "bald"
choose_female = 0
species_allowed = list("Human","Soghun","Tajaran")
species_allowed = list("Human","Soghun")
short
name = "Short Hair" // try to capatilize the names please~
@@ -290,3 +290,8 @@
icon_state = "skrell_hair_f"
species_allowed = list("Skrell")
choose_male = 0
taj_ears
name = "Tajaran Ears"
icon_state = "tajears"
species_allowed = list("Tajaran")