fixed some oustanding issues with mutantrace taj (including ears and tail, character creation preview), reset hair colour when player switches race in character creation

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-25 07:09:30 +10:00
parent 8dccc809d4
commit da2ea3032f
8 changed files with 62 additions and 7 deletions
@@ -783,6 +783,11 @@ datum/preferences
//this shouldn't happen
f_style = facial_hair_styles_list["Shaved"]
//reset hair colour and skin colour
r_hair = 0//hex2num(copytext(new_hair, 2, 4))
g_hair = 0//hex2num(copytext(new_hair, 4, 6))
b_hair = 0//hex2num(copytext(new_hair, 6, 8))
s_tone = 0
@@ -207,11 +207,10 @@ datum/preferences
if(species == "Tajaran")
preview_icon = new /icon('icons/effects/genetics.dmi', "tajaran_[g]_s")
preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "tajears_s"), ICON_OVERLAY)
preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "tajtail_s"), ICON_OVERLAY)
preview_icon.Blend(new /icon('icons/effects/genetics.dmi', "tajtail_s"), ICON_OVERLAY)
else if(species == "Soghun")
preview_icon = new /icon('icons/effects/genetics.dmi', "lizard_[g]_s")
preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "sogtail_s"), ICON_OVERLAY)
preview_icon.Blend(new /icon('icons/effects/genetics.dmi', "sogtail_s"), ICON_OVERLAY)
else if(species == "Skrell")
preview_icon = new /icon('icons/effects/genetics.dmi', "skrell_[g]_s")
else
@@ -49,7 +49,7 @@
name = "Bald"
icon_state = "bald"
choose_female = 0
species_allowed = list("Human","Soghun","Tajaran")
species_allowed = list("Human","Soghun")
short
name = "Short Hair" // try to capatilize the names please~
@@ -290,3 +290,8 @@
icon_state = "skrell_hair_f"
species_allowed = list("Skrell")
choose_male = 0
taj_ears
name = "Tajaran Ears"
icon_state = "tajears"
species_allowed = list("Tajaran")