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fixed some oustanding issues with mutantrace taj (including ears and tail, character creation preview), reset hair colour when player switches race in character creation
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -783,6 +783,11 @@ datum/preferences
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//this shouldn't happen
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f_style = facial_hair_styles_list["Shaved"]
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//reset hair colour and skin colour
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r_hair = 0//hex2num(copytext(new_hair, 2, 4))
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g_hair = 0//hex2num(copytext(new_hair, 4, 6))
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b_hair = 0//hex2num(copytext(new_hair, 6, 8))
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s_tone = 0
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@@ -207,11 +207,10 @@ datum/preferences
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if(species == "Tajaran")
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preview_icon = new /icon('icons/effects/genetics.dmi', "tajaran_[g]_s")
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preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "tajears_s"), ICON_OVERLAY)
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preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "tajtail_s"), ICON_OVERLAY)
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preview_icon.Blend(new /icon('icons/effects/genetics.dmi', "tajtail_s"), ICON_OVERLAY)
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else if(species == "Soghun")
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preview_icon = new /icon('icons/effects/genetics.dmi', "lizard_[g]_s")
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preview_icon.Blend(new /icon('icons/mob/human_face.dmi', "sogtail_s"), ICON_OVERLAY)
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preview_icon.Blend(new /icon('icons/effects/genetics.dmi', "sogtail_s"), ICON_OVERLAY)
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else if(species == "Skrell")
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preview_icon = new /icon('icons/effects/genetics.dmi', "skrell_[g]_s")
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else
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@@ -49,7 +49,7 @@
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name = "Bald"
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icon_state = "bald"
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choose_female = 0
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species_allowed = list("Human","Soghun","Tajaran")
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species_allowed = list("Human","Soghun")
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short
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name = "Short Hair" // try to capatilize the names please~
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@@ -290,3 +290,8 @@
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icon_state = "skrell_hair_f"
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species_allowed = list("Skrell")
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choose_male = 0
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taj_ears
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name = "Tajaran Ears"
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icon_state = "tajears"
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species_allowed = list("Tajaran")
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