diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 41c84823a62..35af50877cb 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -30,6 +30,15 @@ var/tmp/told_cant_shoot = 0 //So that it doesn't spam them with the fact they cannot hit them. var/firerate = 1 // 0 for one bullet after tarrget moves and aim is lowered, //1 for keep shooting until aim is lowered + var/fire_delay = 6 + var/last_fired = 0 + + proc/ready_to_fire() + if(world.time >= last_fired + fire_delay) + last_fired = world.time + return 1 + else + return 0 proc/load_into_chamber() return 0 @@ -87,6 +96,11 @@ if(!special_check(user)) return + if (!ready_to_fire()) + if (world.time % 3) //to prevent spam + user << "[src] is not ready to fire again!" + return + if(!load_into_chamber()) //CHECK return click_empty(user) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 6ed8669912f..c7026905b62 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -71,6 +71,8 @@ obj/item/weapon/gun/energy/laser/retro origin_tech = "combat=4;materials=3;powerstorage=3" projectile_type = "/obj/item/projectile/beam/heavylaser" + fire_delay = 20 + isHandgun() return 0 diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index 73b5b3710c5..cd990a66a72 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -9,7 +9,7 @@ projectile_type = "/obj/item/projectile/beam/pulse" cell_type = "/obj/item/weapon/cell/super" var/mode = 2 - + fire_delay = 25 attack_self(mob/living/user as mob) switch(mode) diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index c5e3ed37846..93a7010d7d1 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -9,6 +9,8 @@ ammo_type = "/obj/item/ammo_casing/c9mm" automatic = 1 + fire_delay = 0 + isHandgun() return 0 diff --git a/html/changelog.html b/html/changelog.html index a4f86080e2f..4fdd8620290 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,13 @@ Changelog Section Stuff which is in development and not yet visible to players or just code related (ie. code improvements for expandability, etc.) should not be listed here. They should be listed in the changelog upon commit though. Thanks. --> +
+

2013-11-07

+

Chinsky updated:

+ +

2013/07/06

Chinsky updated:

@@ -71,7 +78,6 @@ should be listed in the changelog upon commit though. Thanks. -->
  • Engineered viruses are now ariborne too.
  • -

    05.07.2013

    Spamcat updated: