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Refactors throwing (#25946)
* refactors datum/thrownthing * cleanup * lewc review * calling parent doesn't do anything lmao
This commit is contained in:
@@ -42,15 +42,15 @@ SUBSYSTEM_DEF(throwing)
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while(length(currentrun))
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var/atom/movable/AM = currentrun[length(currentrun)]
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var/datum/thrownthing/TT = currentrun[AM]
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var/datum/thrownthing/thrown_thing = currentrun[AM]
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currentrun.len--
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if(!AM || !TT)
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if(QDELETED(AM) || QDELETED(thrown_thing))
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processing -= AM
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if(MC_TICK_CHECK)
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return
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continue
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TT.tick()
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thrown_thing.tick()
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if(MC_TICK_CHECK)
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return
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@@ -65,26 +65,51 @@ SUBSYSTEM_DEF(throwing)
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skipped_sounds++
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/datum/thrownthing
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///Thrown atom this datum is attached to
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var/atom/movable/thrownthing
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var/atom/target
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///UID of the original intended target of the throw, to prevent hardDels
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var/initial_target_uid
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///The turf that the target was on, if it's not a turf itself.
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var/turf/target_turf
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///The turf that we were thrown from.
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var/turf/starting_turf
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///If the target happens to be a carbon and that carbon has a body zone aimed at, this is carried on here.
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var/target_zone
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///The initial direction of the thrower of the thrownthing for building the trajectory of the throw.
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var/init_dir
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///The maximum number of turfs that the thrownthing will travel to reach it's target.
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var/maxrange
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///Turfs to travel per tick
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var/speed
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var/mob/thrower
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///If a mob is the one who has thrown the object, then its UID is stored here. This can be null and must be null checked before trying to use it.
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var/thrower_uid
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///A variable that helps in describing objects thrown at an angle, if it should be moved diagonally first or last.
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var/diagonals_first
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var/dist_travelled = 0
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var/start_time
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var/dist_x
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var/dist_y
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var/dx
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var/dy
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var/force = MOVE_FORCE_DEFAULT
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///Set to TRUE if the throw is exclusively diagonal (45 Degree angle throws for example)
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var/pure_diagonal
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///Tracks how far a thrownthing has traveled mid-throw for the purposes of maxrange
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var/dist_travelled = 0
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///The start_time obtained via world.time for the purposes of tiles moved/tick.
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var/start_time
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///Distance to travel in the X axis/direction.
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var/dist_x
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///Distance to travel in the y axis/direction.
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var/dist_y
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///The Horizontal direction we're traveling (EAST or WEST)
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var/dx
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///The VERTICAL direction we're traveling (NORTH or SOUTH)
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var/dy
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///The movement force provided to a given object in transit. More info on these in move_force.dm
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var/force = MOVE_FORCE_DEFAULT
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///How many tiles that need to be moved in order to travel to the target.
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var/diagonal_error
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///If a thrown thing has a callback, it can be invoked here within thrownthing.
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var/datum/callback/callback
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///Mainly exists for things that would freeze a thrown object in place, like a timestop'd tile. Or a Tractor Beam.
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var/paused = FALSE
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///How long an object has been paused for, to be added to the travel time.
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var/delayed_time = 0
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///The last world.time value stored when the thrownthing was moving.
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var/last_move = 0
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///When this variable is false, non dense mobs will be hit by a thrown item. useful for things that you dont want to be cheesed by crawling, EG. gravitational anomalies
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var/dodgeable = TRUE
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@@ -93,6 +118,47 @@ SUBSYSTEM_DEF(throwing)
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/// Will thrownthing datum actually block movement? this might be FALSE with some circumstances even if var/should_block_movement is TRUE. This variable change automatically during the throw
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var/block_movement = TRUE
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/datum/thrownthing/New(thrownthing, atom/target, init_dir, maxrange, speed, atom/thrower, diagonals_first, force, callback, dodgeable, block_movement, target_zone)
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src.thrownthing = thrownthing
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RegisterSignal(thrownthing, COMSIG_PARENT_QDELETING, PROC_REF(on_thrownthing_qdel))
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src.starting_turf = get_turf(thrownthing)
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src.target_turf = get_turf(target)
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if(target_turf != target)
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src.initial_target_uid = target.UID()
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src.init_dir = init_dir
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src.maxrange = maxrange
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src.speed = speed
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if(thrower)
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src.thrower_uid = thrower.UID()
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src.diagonals_first = diagonals_first
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src.force = force
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src.callback = callback
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src.dodgeable = dodgeable
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src.should_block_movement = block_movement
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src.target_zone = target_zone
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/datum/thrownthing/Destroy()
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SSthrowing.processing -= thrownthing
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SSthrowing.currentrun -= thrownthing
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thrownthing.throwing = null
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thrownthing = null
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thrower_uid = null
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initial_target_uid = null
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callback = null
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return ..()
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///Defines the datum behavior on the thrownthing's qdeletion event.
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/datum/thrownthing/proc/on_thrownthing_qdel(atom/movable/source, force)
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SIGNAL_HANDLER // COMSIG_PARENT_QDELETING
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qdel(src)
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/// Returns the mob thrower, or null
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/datum/thrownthing/proc/get_thrower()
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. = locateUID(thrower_uid)
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if(isnull(.))
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thrower_uid = null
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/datum/thrownthing/proc/tick()
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var/atom/movable/AM = thrownthing
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if(!isturf(AM.loc) || !AM.throwing)
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@@ -103,9 +169,20 @@ SUBSYSTEM_DEF(throwing)
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delayed_time += world.time - last_move
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return
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if(dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
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finalize()
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return
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var/atom/movable/actual_target = locateUID(initial_target_uid)
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var/mob/mob_thrower = get_thrower()
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if(dist_travelled) //to catch sneaky things moving on our tile while we slept
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for(var/atom/movable/obstacle as anything in get_turf(thrownthing))
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if(obstacle == thrownthing || (obstacle == mob_thrower && !ismob(thrownthing)))
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continue
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if(ismob(obstacle) && (thrownthing.pass_flags & PASSMOB) && (obstacle != actual_target))
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continue
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if(obstacle.pass_flags_self & LETPASSTHROW)
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continue
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if(obstacle == actual_target || (obstacle.density && !(obstacle.flags & ON_BORDER) && !(obstacle in AM.buckled_mobs)))
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finalize(TRUE, obstacle)
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return
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var/atom/step
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@@ -121,16 +198,15 @@ SUBSYSTEM_DEF(throwing)
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else
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gravity = has_gravity(AM, AM.loc)
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if(!gravity)
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block_movement = FALSE // you should be able to move if there is no gravity, supports jetpack movement during throw
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else
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block_movement = should_block_movement
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if((dist_travelled >= maxrange || AM.loc == target_turf) && gravity)
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hitcheck() //Just to be sure
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finalize()
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return
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if(gravity)
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block_movement = should_block_movement
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else
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block_movement = FALSE // you should be able to move if there is no gravity, supports jetpack movement during throw
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if(dist_travelled <= max(dist_x, dist_y)) //if we haven't reached the target yet we home in on it, otherwise we use the initial direction
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step = get_step(AM, get_dir(AM, target_turf))
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else
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@@ -145,51 +221,55 @@ SUBSYSTEM_DEF(throwing)
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finalize()
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return
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AM.Move(step, get_dir(AM, step))
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if(!AM.Move(step, get_dir(AM, step))) // we hit something during our move...
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if(AM.throwing) // ...but finalize() wasn't called on Bump() because of a higher level definition that doesn't always call parent.
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finalize()
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return
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dist_travelled++
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if(actual_target && !(actual_target.pass_flags_self & LETPASSTHROW) && actual_target.loc == AM.loc) // we crossed a movable with no density (e.g. a mouse or APC) we intend to hit anyway.
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finalize(TRUE, actual_target)
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return
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if(dist_travelled > MAX_THROWING_DIST)
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finalize()
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return
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/datum/thrownthing/proc/finalize(hit = FALSE, target = null)
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set waitfor = 0
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SSthrowing.processing -= thrownthing
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set waitfor = FALSE
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//done throwing, either because it hit something or it finished moving
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if(!thrownthing)
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return
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thrownthing.throwing = null
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if(!hit)
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for(var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
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var/atom/A = thing
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if(A == target)
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hit = 1
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thrownthing.throw_impact(A, src)
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for(var/atom/movable/obstacle as anything in get_turf(thrownthing)) //looking for our target on the turf we land on.
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if(obstacle == target)
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hit = TRUE
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thrownthing.throw_impact(obstacle, src)
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if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
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return //deletion should already be handled by on_thrownthing_qdel()
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break
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if(!hit)
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thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground.
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if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
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return //deletion should already be handled by on_thrownthing_qdel()
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thrownthing.newtonian_move(init_dir)
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else
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thrownthing.newtonian_move(init_dir)
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if(target)
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thrownthing.throw_impact(target, src, speed)
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thrownthing.throw_impact(target, src)
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if(QDELETED(thrownthing)) //throw_impact can delete things, such as glasses smashing
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return //deletion should already be handled by on_thrownthing_qdel()
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if(callback)
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callback.Invoke()
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SEND_SIGNAL(thrownthing, COMSIG_MOVABLE_THROW_LANDED, src)
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thrownthing.end_throw()
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/datum/thrownthing/proc/hit_atom(atom/A)
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finalize(hit = TRUE, target = A)
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if(thrownthing)
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SEND_SIGNAL(thrownthing, COMSIG_MOVABLE_THROW_LANDED, src)
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/datum/thrownthing/proc/hitcheck()
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for(var/thing in get_turf(thrownthing))
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var/atom/movable/AM = thing
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if(AM == thrownthing || AM == thrower)
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continue
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if((AM.density || isliving(AM) && !dodgeable && !HAS_TRAIT(AM, TRAIT_DODGE_ALL_OBJECTS)) && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags & ON_BORDER))
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finalize(hit = TRUE, target = AM)
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return TRUE
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qdel(src)
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#undef MAX_THROWING_DIST
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#undef MAX_TICKS_TO_MAKE_UP
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@@ -38,9 +38,10 @@
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*/
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/datum/component/boomerang/proc/prepare_throw(datum/source, datum/thrownthing/thrown_thing, spin)
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SIGNAL_HANDLER
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if(thrower_easy_catch_enabled && iscarbon(thrown_thing?.thrower))
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var/mob/living/carbon/C = thrown_thing.thrower
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C.throw_mode_on()
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var/mob/thrower = thrown_thing?.get_thrower()
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if(thrower_easy_catch_enabled && iscarbon(thrower))
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var/mob/living/carbon/carbon_mob = thrower
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carbon_mob.throw_mode_on()
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/**
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* Proc that triggers when the thrown boomerang hits an object.
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@@ -75,11 +76,10 @@
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/datum/component/boomerang/proc/aerodynamic_swing(datum/thrownthing/throwing_datum, obj/item/true_parent)
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var/mob/thrown_by = locateUID(true_parent.thrownby)
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if(istype(thrown_by))
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var/dir = get_dir(true_parent, thrown_by)
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var/turf/T = get_ranged_target_turf(thrown_by, dir, 2)
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addtimer(CALLBACK(true_parent, TYPE_PROC_REF(/atom/movable, throw_at), T, boomerang_throw_range, throwing_datum.speed, null, TRUE), 1)
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last_boomerang_throw = world.time + BOOMERANG_REBOUND_INTERVAL
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true_parent.visible_message("<span class='danger'>[true_parent] is flying back at [throwing_datum.thrower]!</span>", \
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addtimer(CALLBACK(true_parent, TYPE_PROC_REF(/atom/movable, throw_at), thrown_by, boomerang_throw_range, throwing_datum.speed, null, TRUE), 0.1 SECONDS)
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COOLDOWN_START(src, last_boomerang_throw, BOOMERANG_REBOUND_INTERVAL)
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var/mob/thrower = throwing_datum?.get_thrower()
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true_parent.visible_message("<span class='danger'>[true_parent] is flying back at [thrower]!</span>", \
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"<span class='danger'>You see [true_parent] fly back at you!</span>", \
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"<span class='hear'>You hear an aerodynamic woosh!</span>")
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+4
-3
@@ -609,9 +609,10 @@
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// Atoms that return TRUE prevent RPDs placing any kind of pipes on their turf.
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return FALSE
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/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
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addtimer(CALLBACK(src, PROC_REF(hitby_react), AM), 2)
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/atom/proc/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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SEND_SIGNAL(src, COMSIG_ATOM_HITBY, hitting_atom, skipcatch, hitpush, blocked, throwingdatum)
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if(density && !has_gravity(hitting_atom)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
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addtimer(CALLBACK(src, PROC_REF(hitby_react), hitting_atom), 2)
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/// This proc applies special effects of a carbon mob hitting something, be it a wall, structure, or window. You can set mob_hurt to false to avoid double dipping through subtypes if returning ..()
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/atom/proc/hit_by_thrown_mob(mob/living/C, datum/thrownthing/throwingdatum, damage, mob_hurt = FALSE, self_hurt = FALSE)
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+31
-33
@@ -287,15 +287,15 @@
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/atom/movable/Uncrossed(atom/movable/AM)
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SEND_SIGNAL(src, COMSIG_MOVABLE_UNCROSSED, AM)
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/atom/movable/Bump(atom/A, yes) //the "yes" arg is to differentiate our Bump proc from byond's, without it every Bump() call would become a double Bump().
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if(A && yes)
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SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, A)
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if(throwing)
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throwing.hit_atom(A)
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. = 1
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if(!A || QDELETED(A))
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/atom/movable/Bump(atom/bumped_atom, yes) //the "yes" arg is to differentiate our Bump proc from byond's, without it every Bump() call would become a double Bump(). // suffering
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if(bumped_atom && yes)
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SEND_SIGNAL(src, COMSIG_MOVABLE_BUMP, bumped_atom)
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if(!QDELETED(throwing))
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throwing.finalize(TRUE, bumped_atom)
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. = TRUE
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if(QDELETED(bumped_atom))
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return
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A.Bumped(src)
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bumped_atom.Bumped(src)
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/atom/movable/proc/forceMove(atom/destination)
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var/turf/old_loc = loc
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@@ -385,10 +385,10 @@
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//called when src is thrown into hit_atom
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/atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum)
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set waitfor = 0
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set waitfor = FALSE
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SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
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if(!QDELETED(hit_atom))
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return hit_atom.hitby(src)
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return hit_atom.hitby(src, throwingdatum=throwingdatum)
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/// called after an items throw is ended.
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/atom/movable/proc/end_throw()
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@@ -400,6 +400,9 @@
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..()
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/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY, dodgeable = TRUE, block_movement = TRUE)
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if(QDELETED(src))
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CRASH("Qdeleted thing being thrown around.")
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if(!target || (flags & NODROP) || speed <= 0)
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return FALSE
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@@ -429,18 +432,13 @@
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if(speed <= 0)
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return //no throw speed, the user was moving too fast.
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var/datum/thrownthing/TT = new()
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TT.thrownthing = src
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TT.target = target
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TT.target_turf = get_turf(target)
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TT.init_dir = get_dir(src, target)
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TT.maxrange = range
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TT.speed = speed
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TT.thrower = thrower
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TT.diagonals_first = diagonals_first
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TT.callback = callback
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TT.dodgeable = dodgeable
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TT.should_block_movement = block_movement
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var/target_zone
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if(QDELETED(thrower))
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thrower = null //Let's not pass a qdeleting reference if any.
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else
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target_zone = thrower.zone_selected
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var/datum/thrownthing/thrown_thing = new(src, target, get_dir(src, target), range, speed, thrower, diagonals_first, force, callback, dodgeable, block_movement, target_zone)
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var/dist_x = abs(target.x - src.x)
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var/dist_y = abs(target.y - src.y)
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@@ -448,7 +446,7 @@
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var/dy = (target.y > src.y) ? NORTH : SOUTH
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if(dist_x == dist_y)
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TT.pure_diagonal = 1
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thrown_thing.pure_diagonal = 1
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else if(dist_x <= dist_y)
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var/olddist_x = dist_x
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@@ -457,23 +455,23 @@
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dist_y = olddist_x
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dx = dy
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dy = olddx
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TT.dist_x = dist_x
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TT.dist_y = dist_y
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TT.dx = dx
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TT.dy = dy
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TT.diagonal_error = dist_x / 2 - dist_y
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TT.start_time = world.time
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thrown_thing.dist_x = dist_x
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thrown_thing.dist_y = dist_y
|
||||
thrown_thing.dx = dx
|
||||
thrown_thing.dy = dy
|
||||
thrown_thing.diagonal_error = dist_x / 2 - dist_y
|
||||
thrown_thing.start_time = world.time
|
||||
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
|
||||
throwing = TT
|
||||
throwing = thrown_thing
|
||||
if(spin && !no_spin && !no_spin_thrown)
|
||||
SpinAnimation(5, 1)
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_POST_THROW, TT, spin)
|
||||
SSthrowing.processing[src] = TT
|
||||
TT.tick()
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_POST_THROW, thrown_thing, spin)
|
||||
SSthrowing.processing[src] = thrown_thing
|
||||
thrown_thing.tick()
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -87,7 +87,8 @@
|
||||
|
||||
/obj/structure/holohoop/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
||||
if(isitem(AM) && !isprojectile(AM))
|
||||
if(prob(50) || HAS_TRAIT(throwingdatum.thrower, TRAIT_BADASS))
|
||||
var/atom/movable/thrower = throwingdatum?.get_thrower()
|
||||
if(prob(50) || HAS_TRAIT(thrower, TRAIT_BADASS))
|
||||
AM.forceMove(get_turf(src))
|
||||
visible_message("<span class='notice'>Swish! [AM] lands in [src].</span>")
|
||||
else
|
||||
|
||||
@@ -210,8 +210,8 @@
|
||||
var/mob/living/victim = hit_atom
|
||||
if(victim.incorporeal_move || victim.status_flags & GODMODE || HAS_TRAIT(victim, TRAIT_SUPERMATTER_IMMUNE)) //try to keep this in sync with supermatter's consume fail conditions
|
||||
return ..()
|
||||
if(throwingdatum?.thrower)
|
||||
var/mob/user = throwingdatum.thrower
|
||||
var/mob/user = throwingdatum?.get_thrower()
|
||||
if(user)
|
||||
add_attack_logs(user, victim, "[victim] consumed by [src] thrown by [user] ")
|
||||
message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)], thrown by [key_name_admin(user)].")
|
||||
investigate_log("has consumed [key_name(victim)], thrown by [key_name(user)]", "supermatter")
|
||||
|
||||
@@ -490,7 +490,7 @@
|
||||
self_hurt = TRUE
|
||||
..()
|
||||
if(shattered)
|
||||
C.throw_at(throwingdatum.target, throwingdatum.maxrange - 1, throwingdatum.speed - 1) //Annnnnnnd yeet them into space, but slower, now that everything is dealt with
|
||||
C.throw_at(locateUID(throwingdatum.initial_target_uid), throwingdatum.maxrange - 1, throwingdatum.speed - 1) //Annnnnnnd yeet them into space, but slower, now that everything is dealt with
|
||||
|
||||
/obj/structure/window/GetExplosionBlock()
|
||||
return reinf && fulltile ? real_explosion_block : 0
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
if(isprojectile(mover))
|
||||
return projectile_hit_check(mover)
|
||||
if(mover.throwing)
|
||||
return (!density || horizontal || (mover.throwing.thrower == src))
|
||||
return (!density || horizontal || (mover.throwing?.get_thrower() == src))
|
||||
if(mover.checkpass(PASSMOB))
|
||||
return 1
|
||||
if(buckled == mover)
|
||||
|
||||
@@ -527,7 +527,8 @@
|
||||
var/obj/item/I = mover
|
||||
if(isprojectile(I))
|
||||
return
|
||||
if(prob(75) || (istype(mover.throwing.thrower) && (HAS_TRAIT(mover.throwing.thrower, TRAIT_BADASS) || HAS_TRAIT(mover.throwing.thrower, TRAIT_NEVER_MISSES_DISPOSALS))))
|
||||
var/atom/movable/thrower = mover.throwing?.get_thrower()
|
||||
if(prob(75) || (istype(thrower) && (HAS_TRAIT(thrower, TRAIT_BADASS) || HAS_TRAIT(thrower, TRAIT_NEVER_MISSES_DISPOSALS))))
|
||||
I.forceMove(src)
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("[I] lands in [src].", 3)
|
||||
|
||||
Reference in New Issue
Block a user