Removes relative pathing

This commit is contained in:
monster860
2016-06-11 12:11:22 -04:00
parent 1f02da25a0
commit da65415308
+200 -199
View File
@@ -27,225 +27,226 @@ RCD
var/mode = 1
var/canRwall = 0
New()
/obj/item/weapon/rcd/New()
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
src.spark_system = new /datum/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
rcd_list += src
return
/obj/item/weapon/rcd/Destroy()
qdel(spark_system)
spark_system = null
rcd_list -= src
return ..()
/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/rcd_ammo))
var/obj/item/weapon/rcd_ammo/R = W
if((matter + R.ammoamt) > max_matter)
to_chat(user, "<span class='notice'>The RCD cant hold any more matter-units.</span>")
return
matter += R.ammoamt
user.drop_item()
qdel(W)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
src.spark_system = new /datum/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
rcd_list += src
return
Destroy()
qdel(spark_system)
spark_system = null
rcd_list -= src
return ..()
attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/rcd_ammo))
var/obj/item/weapon/rcd_ammo/R = W
if((matter + R.ammoamt) > max_matter)
to_chat(user, "<span class='notice'>The RCD cant hold any more matter-units.</span>")
return
matter += R.ammoamt
user.drop_item()
qdel(W)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
/obj/item/weapon/rcd/attack_self(mob/user)
//Change the mode
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
switch(mode)
if(1)
mode = 2
to_chat(user, "<span class='notice'>Changed mode to 'Airlock'</span>")
if(prob(20))
src.spark_system.start()
return
if(2)
mode = 3
to_chat(user, "<span class='notice'>Changed mode to 'Deconstruct'</span>")
if(prob(20))
src.spark_system.start()
return
if(3)
mode = 4
to_chat(user, "<span class='notice'>Changed mode to 'Windows'</span>")
if(prob(20))
src.spark_system.start()
return
if(4)
mode = 1
to_chat(user, "<span class='notice'>Changed mode to 'Floor & Walls'</span>")
if(prob(20))
src.spark_system.start()
return
attack_self(mob/user)
//Change the mode
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
switch(mode)
if(1)
mode = 2
to_chat(user, "<span class='notice'>Changed mode to 'Airlock'</span>")
if(prob(20))
src.spark_system.start()
return
if(2)
mode = 3
to_chat(user, "<span class='notice'>Changed mode to 'Deconstruct'</span>")
if(prob(20))
src.spark_system.start()
return
if(3)
mode = 4
to_chat(user, "<span class='notice'>Changed mode to 'Windows'</span>")
if(prob(20))
src.spark_system.start()
return
if(4)
mode = 1
to_chat(user, "<span class='notice'>Changed mode to 'Floor & Walls'</span>")
if(prob(20))
src.spark_system.start()
return
proc/activate()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
/obj/item/weapon/rcd/proc/activate()
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
return 0
/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
return 0
switch(mode)
if(1)
if(istype(A, /turf/space))
if(useResource(1, user))
to_chat(user, "Building Floor...")
switch(mode)
if(1)
if(istype(A, /turf/space))
if(useResource(1, user))
to_chat(user, "Building Floor...")
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(3, user))
to_chat(user, "Building Wall ...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20, target = A))
if(!useResource(3, user)) return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/wall)
return 1
return 0
if(2)
if(istype(A, /turf/simulated/floor))
if(checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(10, user)) return 0
activate()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
T.autoclose = 1
return 1
return 0
return 0
if(3)
if(istype(A, /turf/simulated/wall))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return 0
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40, target = A))
if(!useResource(5, user)) return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return 1
return 0
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(3, user))
to_chat(user, "Building Wall ...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 20, target = A))
if(!useResource(3, user)) return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/wall)
return 1
return 0
if(2)
if(istype(A, /turf/simulated/floor))
if(checkResource(10, user))
to_chat(user, "Building Airlock...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(10, user)) return 0
activate()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
T.autoclose = 1
return 1
return 0
return 0
if(3)
if(istype(A, /turf/simulated/wall))
if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
return 0
if(checkResource(5, user))
to_chat(user, "Deconstructing Wall...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 40, target = A))
if(!useResource(5, user)) return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating)
return 1
return 0
if(istype(A, /turf/simulated/floor))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(5, user)) return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/space)
return 1
return 0
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(20, user)) return 0
activate()
qdel(A)
return 1
return 0
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
A = locate(/obj/structure/grille) in A.loc
if(istype(A, /obj/structure/grille))
if(!checkResource(2, user))
return 0
to_chat(user, "Deconstructing window...")
if(istype(A, /turf/simulated/floor))
if(checkResource(5, user))
to_chat(user, "Deconstructing Floor...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20, target = A))
return 0
if(locate(/obj/structure/window/full/shuttle) in A.contents)
return 0 // Let's not give shuttle-griefers an easy time.
if(!useResource(2, user))
return 0
activate()
var/turf/T1 = get_turf(A)
qdel(A)
A = null
for(var/obj/structure/window/W in T1.contents)
W.disassembled = 1
W.density = 0
qdel(W)
for(var/cdir in cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2.contents)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2.contents))
continue
for(var/obj/structure/window/W in T2.contents)
if(do_after(user, 50, target = A))
if(!useResource(5, user)) return 0
activate()
var/turf/AT = A
AT.ChangeTurf(/turf/space)
return 1
return 0
if(istype(A, /obj/machinery/door/airlock))
if(checkResource(20, user))
to_chat(user, "Deconstructing Airlock...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 50, target = A))
if(!useResource(20, user)) return 0
activate()
qdel(A)
return 1
return 0
if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
A = locate(/obj/structure/grille) in A.loc
if(istype(A, /obj/structure/grille))
if(!checkResource(2, user))
return 0
to_chat(user, "Deconstructing window...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20, target = A))
return 0
if(locate(/obj/structure/window/full/shuttle) in A.contents)
return 0 // Let's not give shuttle-griefers an easy time.
if(!useResource(2, user))
return 0
activate()
var/turf/T1 = get_turf(A)
qdel(A)
A = null
for(var/obj/structure/window/W in T1.contents)
W.disassembled = 1
W.density = 0
qdel(W)
for(var/cdir in cardinal)
var/turf/T2 = get_step(T1, cdir)
if(locate(/obj/structure/window/full/shuttle) in T2.contents)
continue // Shuttle windows? Nah. We don't need extra windows there.
if(!(locate(/obj/structure/grille) in T2.contents))
continue
for(var/obj/structure/window/W in T2.contents)
if(W.dir == turn(cdir, 180))
W.disassembled = 1
W.density = 0
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return 1
return 0
if(4)
if(istype(A, /turf/simulated/floor))
if(locate(/obj/structure/grille) in contents)
return 0 // We already have window
if(!checkResource(2, user))
return 0
to_chat(user, "Constructing window...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20, target = A))
return 0
if(locate(/obj/structure/grille) in A.contents)
return 0 // We already have window
if(!useResource(2, user))
return 0
activate()
new /obj/structure/grille(A)
for(var/obj/structure/window/W in contents)
W.disassembled = 1 // Prevent that annoying glass breaking sound
W.density = 0
qdel(W)
for(var/cdir in cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T.contents)
for(var/obj/structure/window/W in T.contents)
if(W.dir == turn(cdir, 180))
W.disassembled = 1
W.density = 0
qdel(W)
var/obj/structure/window/reinforced/W = new(T2)
W.dir = turn(cdir, 180)
return 1
return 0
if(4)
if(istype(A, /turf/simulated/floor))
if(locate(/obj/structure/grille) in contents)
return 0 // We already have window
if(!checkResource(2, user))
return 0
to_chat(user, "Constructing window...")
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(!do_after(user, 20, target = A))
return 0
if(locate(/obj/structure/grille) in A.contents)
return 0 // We already have window
if(!useResource(2, user))
return 0
activate()
new /obj/structure/grille(A)
for(var/obj/structure/window/W in contents)
W.disassembled = 1 // Prevent that annoying glass breaking sound
W.density = 0
qdel(W)
for(var/cdir in cardinal)
var/turf/T = get_step(A, cdir)
if(locate(/obj/structure/grille) in T.contents)
for(var/obj/structure/window/W in T.contents)
if(W.dir == turn(cdir, 180))
W.disassembled = 1
W.density = 0
qdel(W)
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return 1
else
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
return 0
else // Build a window!
var/obj/structure/window/reinforced/W = new(A)
W.dir = cdir
var/turf/AT = A
AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
return 1
else
to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
return 0
/obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user)
if(matter < amount)