mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Removes relative pathing
This commit is contained in:
@@ -27,225 +27,226 @@ RCD
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var/mode = 1
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var/canRwall = 0
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New()
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/obj/item/weapon/rcd/New()
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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src.spark_system = new /datum/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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rcd_list += src
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return
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/obj/item/weapon/rcd/Destroy()
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qdel(spark_system)
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spark_system = null
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rcd_list -= src
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return ..()
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/obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/rcd_ammo))
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var/obj/item/weapon/rcd_ammo/R = W
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if((matter + R.ammoamt) > max_matter)
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to_chat(user, "<span class='notice'>The RCD cant hold any more matter-units.</span>")
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return
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matter += R.ammoamt
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user.drop_item()
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qdel(W)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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src.spark_system = new /datum/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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rcd_list += src
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return
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Destroy()
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qdel(spark_system)
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spark_system = null
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rcd_list -= src
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return ..()
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attackby(obj/item/weapon/W, mob/user, params)
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..()
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if(istype(W, /obj/item/weapon/rcd_ammo))
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var/obj/item/weapon/rcd_ammo/R = W
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if((matter + R.ammoamt) > max_matter)
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to_chat(user, "<span class='notice'>The RCD cant hold any more matter-units.</span>")
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return
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matter += R.ammoamt
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user.drop_item()
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qdel(W)
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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to_chat(user, "<span class='notice'>The RCD now holds [matter]/[max_matter] matter-units.</span>")
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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/obj/item/weapon/rcd/attack_self(mob/user)
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//Change the mode
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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switch(mode)
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if(1)
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mode = 2
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to_chat(user, "<span class='notice'>Changed mode to 'Airlock'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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if(2)
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mode = 3
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to_chat(user, "<span class='notice'>Changed mode to 'Deconstruct'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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if(3)
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mode = 4
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to_chat(user, "<span class='notice'>Changed mode to 'Windows'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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if(4)
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mode = 1
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to_chat(user, "<span class='notice'>Changed mode to 'Floor & Walls'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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attack_self(mob/user)
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//Change the mode
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
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switch(mode)
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if(1)
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mode = 2
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to_chat(user, "<span class='notice'>Changed mode to 'Airlock'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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if(2)
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mode = 3
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to_chat(user, "<span class='notice'>Changed mode to 'Deconstruct'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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if(3)
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mode = 4
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to_chat(user, "<span class='notice'>Changed mode to 'Windows'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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if(4)
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mode = 1
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to_chat(user, "<span class='notice'>Changed mode to 'Floor & Walls'</span>")
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if(prob(20))
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src.spark_system.start()
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return
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proc/activate()
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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/obj/item/weapon/rcd/proc/activate()
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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afterattack(atom/A, mob/user, proximity)
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if(!proximity) return
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if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
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return 0
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
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return 0
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/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity)
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if(!proximity) return
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if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
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return 0
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window)))
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return 0
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switch(mode)
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if(1)
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if(istype(A, /turf/space))
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if(useResource(1, user))
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to_chat(user, "Building Floor...")
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switch(mode)
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if(1)
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if(istype(A, /turf/space))
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if(useResource(1, user))
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to_chat(user, "Building Floor...")
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activate()
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating)
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return 1
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return 0
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if(istype(A, /turf/simulated/floor))
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if(checkResource(3, user))
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to_chat(user, "Building Wall ...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 20, target = A))
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if(!useResource(3, user)) return 0
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activate()
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/wall)
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return 1
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return 0
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if(2)
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if(istype(A, /turf/simulated/floor))
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if(checkResource(10, user))
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to_chat(user, "Building Airlock...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(10, user)) return 0
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activate()
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var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
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T.autoclose = 1
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return 1
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return 0
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return 0
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if(3)
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if(istype(A, /turf/simulated/wall))
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if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
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return 0
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if(checkResource(5, user))
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to_chat(user, "Deconstructing Wall...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40, target = A))
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if(!useResource(5, user)) return 0
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activate()
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating)
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return 1
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return 0
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return 0
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if(istype(A, /turf/simulated/floor))
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if(checkResource(3, user))
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to_chat(user, "Building Wall ...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 20, target = A))
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if(!useResource(3, user)) return 0
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activate()
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/wall)
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return 1
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return 0
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if(2)
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if(istype(A, /turf/simulated/floor))
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if(checkResource(10, user))
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to_chat(user, "Building Airlock...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(10, user)) return 0
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activate()
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var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A )
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T.autoclose = 1
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return 1
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return 0
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return 0
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if(3)
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if(istype(A, /turf/simulated/wall))
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if(istype(A, /turf/simulated/wall/r_wall) && !canRwall)
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return 0
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if(checkResource(5, user))
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to_chat(user, "Deconstructing Wall...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 40, target = A))
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if(!useResource(5, user)) return 0
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activate()
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating)
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return 1
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return 0
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if(istype(A, /turf/simulated/floor))
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if(checkResource(5, user))
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to_chat(user, "Deconstructing Floor...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(5, user)) return 0
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activate()
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var/turf/AT = A
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AT.ChangeTurf(/turf/space)
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return 1
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return 0
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if(istype(A, /obj/machinery/door/airlock))
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if(checkResource(20, user))
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to_chat(user, "Deconstructing Airlock...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(20, user)) return 0
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activate()
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
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A = locate(/obj/structure/grille) in A.loc
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if(istype(A, /obj/structure/grille))
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if(!checkResource(2, user))
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return 0
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to_chat(user, "Deconstructing window...")
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if(istype(A, /turf/simulated/floor))
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if(checkResource(5, user))
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to_chat(user, "Deconstructing Floor...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(!do_after(user, 20, target = A))
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return 0
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if(locate(/obj/structure/window/full/shuttle) in A.contents)
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return 0 // Let's not give shuttle-griefers an easy time.
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if(!useResource(2, user))
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return 0
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activate()
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var/turf/T1 = get_turf(A)
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qdel(A)
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A = null
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for(var/obj/structure/window/W in T1.contents)
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W.disassembled = 1
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W.density = 0
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qdel(W)
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for(var/cdir in cardinal)
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var/turf/T2 = get_step(T1, cdir)
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if(locate(/obj/structure/window/full/shuttle) in T2.contents)
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continue // Shuttle windows? Nah. We don't need extra windows there.
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if(!(locate(/obj/structure/grille) in T2.contents))
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continue
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for(var/obj/structure/window/W in T2.contents)
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if(do_after(user, 50, target = A))
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if(!useResource(5, user)) return 0
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activate()
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var/turf/AT = A
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AT.ChangeTurf(/turf/space)
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return 1
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return 0
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if(istype(A, /obj/machinery/door/airlock))
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if(checkResource(20, user))
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to_chat(user, "Deconstructing Airlock...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 50, target = A))
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if(!useResource(20, user)) return 0
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activate()
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qdel(A)
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return 1
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return 0
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if(istype(A, /obj/structure/window)) // You mean the grille of course, do you?
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A = locate(/obj/structure/grille) in A.loc
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if(istype(A, /obj/structure/grille))
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if(!checkResource(2, user))
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return 0
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to_chat(user, "Deconstructing window...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(!do_after(user, 20, target = A))
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return 0
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if(locate(/obj/structure/window/full/shuttle) in A.contents)
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return 0 // Let's not give shuttle-griefers an easy time.
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if(!useResource(2, user))
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return 0
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activate()
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var/turf/T1 = get_turf(A)
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qdel(A)
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A = null
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for(var/obj/structure/window/W in T1.contents)
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W.disassembled = 1
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W.density = 0
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qdel(W)
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for(var/cdir in cardinal)
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var/turf/T2 = get_step(T1, cdir)
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if(locate(/obj/structure/window/full/shuttle) in T2.contents)
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continue // Shuttle windows? Nah. We don't need extra windows there.
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if(!(locate(/obj/structure/grille) in T2.contents))
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continue
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for(var/obj/structure/window/W in T2.contents)
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if(W.dir == turn(cdir, 180))
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W.disassembled = 1
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W.density = 0
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qdel(W)
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var/obj/structure/window/reinforced/W = new(T2)
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W.dir = turn(cdir, 180)
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return 1
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return 0
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if(4)
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if(istype(A, /turf/simulated/floor))
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if(locate(/obj/structure/grille) in contents)
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return 0 // We already have window
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if(!checkResource(2, user))
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return 0
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to_chat(user, "Constructing window...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(!do_after(user, 20, target = A))
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return 0
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if(locate(/obj/structure/grille) in A.contents)
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return 0 // We already have window
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if(!useResource(2, user))
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return 0
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activate()
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new /obj/structure/grille(A)
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for(var/obj/structure/window/W in contents)
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W.disassembled = 1 // Prevent that annoying glass breaking sound
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W.density = 0
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qdel(W)
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for(var/cdir in cardinal)
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var/turf/T = get_step(A, cdir)
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if(locate(/obj/structure/grille) in T.contents)
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for(var/obj/structure/window/W in T.contents)
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if(W.dir == turn(cdir, 180))
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W.disassembled = 1
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W.density = 0
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qdel(W)
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var/obj/structure/window/reinforced/W = new(T2)
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W.dir = turn(cdir, 180)
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return 1
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return 0
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if(4)
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if(istype(A, /turf/simulated/floor))
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if(locate(/obj/structure/grille) in contents)
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return 0 // We already have window
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if(!checkResource(2, user))
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return 0
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to_chat(user, "Constructing window...")
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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if(!do_after(user, 20, target = A))
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return 0
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if(locate(/obj/structure/grille) in A.contents)
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return 0 // We already have window
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if(!useResource(2, user))
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return 0
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activate()
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new /obj/structure/grille(A)
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for(var/obj/structure/window/W in contents)
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W.disassembled = 1 // Prevent that annoying glass breaking sound
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W.density = 0
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qdel(W)
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for(var/cdir in cardinal)
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var/turf/T = get_step(A, cdir)
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if(locate(/obj/structure/grille) in T.contents)
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for(var/obj/structure/window/W in T.contents)
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if(W.dir == turn(cdir, 180))
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W.disassembled = 1
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W.density = 0
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qdel(W)
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else // Build a window!
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var/obj/structure/window/reinforced/W = new(A)
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W.dir = cdir
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
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return 1
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else
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to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
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return 0
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else // Build a window!
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var/obj/structure/window/reinforced/W = new(A)
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W.dir = cdir
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var/turf/AT = A
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AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows.
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return 1
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else
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to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.")
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return 0
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/obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user)
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if(matter < amount)
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Reference in New Issue
Block a user