mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 10:03:50 +01:00
- power monitor: a remote monitoring device to send network data to a console
- lowered the number of radsuits per crate down to 1 (they're never used on exodus anyway) - tweaked turbines Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -131,7 +131,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
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radiation = 0
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//update values
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var/transfer_ratio = 50 / field_strength
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var/transfer_ratio = field_strength / 50
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major_radius = field_strength * 0.21875// max = 8.75
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minor_radius = field_strength * 0.2125// max = 8.625
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volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio
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@@ -159,10 +159,12 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
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var/datum/gas_mixture/plasma_captured = new /datum/gas_mixture()
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//
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plasma_captured.toxins = round(gas_covered.toxins * transfer_ratio)
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//world << "\blue[plasma_captured.toxins] moles of plasma captured"
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plasma_captured.temperature = gas_covered.temperature
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//plasma_captured.update_values()
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gas_covered.toxins -= plasma_captured.toxins
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plasma_captured.update_values()
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gas_covered.update_values()
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//gas_covered.update_values()
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//
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held_plasma.merge(plasma_captured)
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//
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environment.merge(gas_covered)
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@@ -187,7 +189,25 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
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//if there is too much plasma in the field, lose some
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/*if( held_plasma.toxins > (MOLES_CELLSTANDARD * 7) * (50 / field_strength) )
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LosePlasma()*/
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LosePlasma()
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if(held_plasma.toxins > 1)
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//lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually)
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var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength))
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//world << "lost [loss_ratio*100]% of held plasma"
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//
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var/datum/gas_mixture/plasma_lost = new
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plasma_lost.temperature = held_plasma.temperature
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//
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plasma_lost.toxins = held_plasma.toxins * loss_ratio
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//plasma_lost.update_values()
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held_plasma.toxins -= held_plasma.toxins * loss_ratio
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//held_plasma.update_values()
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//
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environment.merge(plasma_lost)
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radiation += loss_ratio * mega_energy * 0.1
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mega_energy -= loss_ratio * mega_energy * 0.1
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else
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held_plasma.toxins = 0
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//held_plasma.update_values()
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//handle some reactants formatting
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//helium-4 has no use at the moment, but a buttload of it is produced
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@@ -293,30 +313,6 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
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catcher.UpdateSize()
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return changed
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proc/LosePlasma()
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if(held_plasma.toxins > 1)
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//lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually)
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var/datum/gas_mixture/environment = loc.return_air()
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var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength))
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//world << "lost [loss_ratio*100]% of held plasma"
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//
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var/datum/gas_mixture/plasma_lost = new
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plasma_lost.temperature = held_plasma.temperature
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//
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plasma_lost.toxins = held_plasma.toxins * loss_ratio
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plasma_lost.update_values()
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held_plasma.toxins -= held_plasma.toxins * loss_ratio
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held_plasma.update_values()
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//
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environment.merge(plasma_lost)
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radiation += loss_ratio * mega_energy * 0.1
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mega_energy -= loss_ratio * mega_energy * 0.1
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return 1
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else
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held_plasma.toxins = 0
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held_plasma.update_values()
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return 0
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//the !!fun!! part
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//reactions have to be individually hardcoded, see AttemptReaction() below this
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proc/React()
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@@ -104,11 +104,11 @@
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user.machine = null
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user << browse(null, "window=fuel_injector")
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return
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var/t = "<B>Reactor Core Fuel Injector</B><BR>"
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var/t = "<B>Reactor Core Fuel Injector</B><hr>"
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t += "<b>Stage:</b> <font color=blue>[stage]</font><br>"
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t += "<b>Status:</b> [injecting ? "<font color=green>Active</font> <a href='?src=\ref[src];end_injecting=1'>\[Disable\]</a>" : "<font color=blue>Standby</font> <a href='?src=\ref[src];begin_injecting=1'>\[Enable\]</a>"]<br>"
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t += "<b>Interval (sec):</b> <font color=blue>[rate/10]</font> <a href='?src=\ref[src];cyclerate=1'>\[Modify\]</a>"
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t += "<b>Fuel usage:</b> [fuel_usage*100]% <a href='?src=\ref[src];fuel_usage=1'>\[Modify\]</a>"
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t += "<b>Interval (sec):</b> <font color=blue>[rate/10]</font> <a href='?src=\ref[src];cyclerate=1'>\[Modify\]</a><br>"
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t += "<b>Fuel usage:</b> [fuel_usage*100]% <a href='?src=\ref[src];fuel_usage=1'>\[Modify\]</a><br>"
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/*
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var/t = "<B>Reactor Core Fuel Control</B><BR>"
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t += "Current fuel injection stage: [active_stage]<br>"
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@@ -146,6 +146,7 @@
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t += "</tr>"
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t += "</table>"
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*/
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t += "<hr>"
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t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
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user << browse(t, "window=fuel_injector;size=500x800")
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user.machine = src
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@@ -178,26 +179,21 @@
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for(var/reagent in owned_assembly_port.cur_assembly.rod_quantities)
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//world << "checking [reagent]"
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if(owned_assembly_port.cur_assembly.rod_quantities[reagent] > 0)
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//world << " rods left: [owned_assembly_port.cur_assembly.rod_quantities[reagent]]]
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//world << " rods left: [owned_assembly_port.cur_assembly.rod_quantities[reagent]]"
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var/amount = owned_assembly_port.cur_assembly.rod_quantities[reagent] * fuel_usage
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var/numparticles = round(amount * 1000)
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if(numparticles < 1)
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numparticles = 1
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//world << " amount: [amount]"
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//world << " numparticles: [numparticles]"
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for(var/i=0, i<numparticles, i++)
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var/obj/effect/accelerated_particle/particle = new(src.loc, src.dir)
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particle.particle_type = reagent
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particle.energy = 0
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particle.icon_state = "particle_single"
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particle.pixel_x = rand(-10,10)
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particle.pixel_y = rand(-10,10)
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var/extra_particles = round(rand(0, numparticles - i - 1))
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//world << "[extra_particles + 1] [reagent] particles"
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particle.additional_particles = extra_particles
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particle.target = target_field
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i += extra_particles
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//world << "[reagent] particle injected"
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//
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var/obj/effect/accelerated_particle/particle = new/obj/effect/accelerated_particle(src.loc, src.dir)
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particle.particle_type = reagent
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particle.energy = 0
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particle.icon_state = "particle"
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particle.additional_particles = numparticles - 1
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particle.target = target_field
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//
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owned_assembly_port.cur_assembly.rod_quantities[reagent] -= amount
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amount_left += owned_assembly_port.cur_assembly.rod_quantities[reagent]
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owned_assembly_port.cur_assembly.amount_depleted = amount_left / 300
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@@ -0,0 +1,226 @@
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//links to a power monitor computer and transmits the amount of energy in the associated powercable network
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//uses the navbeacon sprite and transmits data via magic for now
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/obj/machinery/powermonitor
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icon = 'objects.dmi'
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icon_state = "navbeacon0-f"
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name = "power monitor"
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desc = "A monitoring device used to track power in a cable network."
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level = 1 // underfloor
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layer = 2.5
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anchored = 1
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var/freq = 1427 // radio frequency
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var/powernet_tag = "" //the text tag associated with this power monitor's network
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var/open = 0 // true if cover is open
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var/locked = 1 // true if controls are locked
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var/list/codes // assoc. list of transponder codes
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var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
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req_access = list(access_engine)
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New()
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..()
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var/turf/T = loc
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hide(T.intact)
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set_codes()
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spawn(5) // must wait for map loading to finish
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if(radio_controller)
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radio_controller.add_object(src, freq, RADIO_POWER)
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// set the transponder codes assoc list from codes_txt
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proc/set_codes()
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if(!codes_txt)
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return
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codes = new()
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var/list/entries = dd_text2List(codes_txt, ";") // entries are separated by semicolons
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for(var/e in entries)
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var/index = findtext(e, "=") // format is "key=value"
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if(index)
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var/key = copytext(e, 1, index)
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var/val = copytext(e, index+1)
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codes[key] = val
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else
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codes[e] = "1"
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// called when turf state changes
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// hide the object if turf is intact
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hide(var/intact)
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invisibility = intact ? 101 : 0
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updateicon()
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// update the icon_state
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proc/updateicon()
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var/state="navbeacon[open]"
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if(invisibility)
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icon_state = "[state]-f" // if invisible, set icon to faded version
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// in case revealed by T-scanner
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else
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icon_state = "[state]"
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// look for a signal of the form "getpowerlevel"
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// where X is any
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// or the location
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// or one of the set transponder keys
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// if found, return a signal
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receive_signal(datum/signal/signal)
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var/request = signal.data["getpowermonitor"]
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if(request && (request == "any" || request == powernet_tag) )
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spawn(1)
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post_signal()
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// return a signal giving the power network energy level
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proc/post_signal()
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var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
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if(!frequency) return
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var/datum/signal/signal = new()
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signal.source = src
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signal.transmission_method = 1
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signal.data["powerlevel"] = 1 //TODO
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for(var/key in codes)
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signal.data[key] = codes[key]
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frequency.post_signal(src, signal, filter = RADIO_POWER)
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attackby(var/obj/item/I, var/mob/user)
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var/turf/T = loc
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if(T.intact)
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return // prevent intraction when T-scanner revealed
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if(istype(I, /obj/item/weapon/screwdriver))
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open = !open
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user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
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updateicon()
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else if (istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
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if(open)
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if (src.allowed(user))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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else
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user << "\red Access denied."
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updateDialog()
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else
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user << "You must open the cover first!"
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return
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attack_ai(var/mob/user)
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interact(user, 1)
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attack_paw()
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return
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attack_hand(var/mob/user)
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interact(user, 0)
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proc/interact(var/mob/user, var/ai = 0)
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var/turf/T = loc
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if(T.intact)
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return // prevent intraction when T-scanner revealed
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if(!open && !ai) // can't alter controls if not open, unless you're an AI
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user << "The monitor's control cover is closed."
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return
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var/dat = "<TT><B>Navigation Beacon</B><HR>"
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if(locked && !ai)
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dat += "<i>(swipe card to unlock controls)</i><BR>"
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else if(!ai)
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dat += "<i>(swipe card to lock controls)</i><BR>"
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dat += "Frequency: "
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if(!locked)
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dat += "<A href='byond://?src=\ref[src];freq=-10'>-</A>"
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dat += "<A href='byond://?src=\ref[src];freq=-2'>-</A>"
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dat += "[format_frequency(freq)]"
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if(!locked)
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dat += "<A href='byond://?src=\ref[src];freq=2'>+</A>"
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dat += "<A href='byond://?src=\ref[src];freq=10'>+</A>"
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dat += "<hr>"
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dat += "Power network tag: [powernet_tag ? powernet_tag : "(none)"]</A><BR>"
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dat += "Transponder Codes:<UL>"
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for(var/key in codes)
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dat += "<LI>[key] ... [codes[key]]"
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if(!locked)
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dat += " <small><A href='byond://?src=\ref[src];edit=1;code=[key]'>(edit)</A>"
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dat += " <A href='byond://?src=\ref[src];delete=1;code=[key]'>(delete)</A></small><BR>"
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if(!locked)
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dat += "<small><A href='byond://?src=\ref[src];add=1;'>(add new)</A></small><BR>"
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dat += "<UL></TT>"
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user << browse(dat, "window=powermonitor")
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onclose(user, "powermonitor")
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return
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Topic(href, href_list)
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..()
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if (usr.stat)
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return
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if ((in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))
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if(open && !locked)
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usr.machine = src
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if (href_list["freq"])
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freq = sanitize_frequency(freq + text2num(href_list["freq"]))
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updateDialog()
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else if(href_list["modifytag"])
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var/newtag = input("Enter new power network tag", "Power Monitor", powernet_tag) as text|null
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if(newtag)
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powernet_tag = newtag
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updateDialog()
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else if(href_list["edit"])
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var/codekey = href_list["code"]
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var/newkey = input("Enter Transponder Code Key", "Power Monitor", codekey) as text|null
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if(!newkey)
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return
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var/codeval = codes[codekey]
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var/newval = input("Enter Transponder Code Value", "Power Monitor", codeval) as text|null
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if(!newval)
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newval = codekey
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return
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codes.Remove(codekey)
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codes[newkey] = newval
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updateDialog()
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else if(href_list["delete"])
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var/codekey = href_list["code"]
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codes.Remove(codekey)
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updateDialog()
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else if(href_list["add"])
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var/newkey = input("Enter New Transponder Code Key", "Power Monitor") as text|null
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if(!newkey)
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return
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var/newval = input("Enter New Transponder Code Value", "Power Monitor") as text|null
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if(!newval)
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newval = "1"
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return
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if(!codes)
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codes = new()
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codes[newkey] = newval
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updateDialog()
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Reference in New Issue
Block a user