- power monitor: a remote monitoring device to send network data to a console

- lowered the number of radsuits per crate down to 1 (they're never used on exodus anyway)
- tweaked turbines

Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
caelaislinn
2012-05-20 22:18:26 +10:00
parent 2c2bc1729d
commit da65f852b6
6 changed files with 378 additions and 125 deletions
@@ -131,7 +131,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
radiation = 0
//update values
var/transfer_ratio = 50 / field_strength
var/transfer_ratio = field_strength / 50
major_radius = field_strength * 0.21875// max = 8.75
minor_radius = field_strength * 0.2125// max = 8.625
volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio
@@ -159,10 +159,12 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
var/datum/gas_mixture/plasma_captured = new /datum/gas_mixture()
//
plasma_captured.toxins = round(gas_covered.toxins * transfer_ratio)
//world << "\blue[plasma_captured.toxins] moles of plasma captured"
plasma_captured.temperature = gas_covered.temperature
//plasma_captured.update_values()
gas_covered.toxins -= plasma_captured.toxins
plasma_captured.update_values()
gas_covered.update_values()
//gas_covered.update_values()
//
held_plasma.merge(plasma_captured)
//
environment.merge(gas_covered)
@@ -187,7 +189,25 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
//if there is too much plasma in the field, lose some
/*if( held_plasma.toxins > (MOLES_CELLSTANDARD * 7) * (50 / field_strength) )
LosePlasma()*/
LosePlasma()
if(held_plasma.toxins > 1)
//lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually)
var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength))
//world << "lost [loss_ratio*100]% of held plasma"
//
var/datum/gas_mixture/plasma_lost = new
plasma_lost.temperature = held_plasma.temperature
//
plasma_lost.toxins = held_plasma.toxins * loss_ratio
//plasma_lost.update_values()
held_plasma.toxins -= held_plasma.toxins * loss_ratio
//held_plasma.update_values()
//
environment.merge(plasma_lost)
radiation += loss_ratio * mega_energy * 0.1
mega_energy -= loss_ratio * mega_energy * 0.1
else
held_plasma.toxins = 0
//held_plasma.update_values()
//handle some reactants formatting
//helium-4 has no use at the moment, but a buttload of it is produced
@@ -293,30 +313,6 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
catcher.UpdateSize()
return changed
proc/LosePlasma()
if(held_plasma.toxins > 1)
//lose a random amount of plasma back into the air, increased by the field strength (want to switch this over to frequency eventually)
var/datum/gas_mixture/environment = loc.return_air()
var/loss_ratio = rand() * (0.05 + (0.05 * 50 / field_strength))
//world << "lost [loss_ratio*100]% of held plasma"
//
var/datum/gas_mixture/plasma_lost = new
plasma_lost.temperature = held_plasma.temperature
//
plasma_lost.toxins = held_plasma.toxins * loss_ratio
plasma_lost.update_values()
held_plasma.toxins -= held_plasma.toxins * loss_ratio
held_plasma.update_values()
//
environment.merge(plasma_lost)
radiation += loss_ratio * mega_energy * 0.1
mega_energy -= loss_ratio * mega_energy * 0.1
return 1
else
held_plasma.toxins = 0
held_plasma.update_values()
return 0
//the !!fun!! part
//reactions have to be individually hardcoded, see AttemptReaction() below this
proc/React()
@@ -104,11 +104,11 @@
user.machine = null
user << browse(null, "window=fuel_injector")
return
var/t = "<B>Reactor Core Fuel Injector</B><BR>"
var/t = "<B>Reactor Core Fuel Injector</B><hr>"
t += "<b>Stage:</b> <font color=blue>[stage]</font><br>"
t += "<b>Status:</b> [injecting ? "<font color=green>Active</font> <a href='?src=\ref[src];end_injecting=1'>\[Disable\]</a>" : "<font color=blue>Standby</font> <a href='?src=\ref[src];begin_injecting=1'>\[Enable\]</a>"]<br>"
t += "<b>Interval (sec):</b> <font color=blue>[rate/10]</font> <a href='?src=\ref[src];cyclerate=1'>\[Modify\]</a>"
t += "<b>Fuel usage:</b> [fuel_usage*100]% <a href='?src=\ref[src];fuel_usage=1'>\[Modify\]</a>"
t += "<b>Interval (sec):</b> <font color=blue>[rate/10]</font> <a href='?src=\ref[src];cyclerate=1'>\[Modify\]</a><br>"
t += "<b>Fuel usage:</b> [fuel_usage*100]% <a href='?src=\ref[src];fuel_usage=1'>\[Modify\]</a><br>"
/*
var/t = "<B>Reactor Core Fuel Control</B><BR>"
t += "Current fuel injection stage: [active_stage]<br>"
@@ -146,6 +146,7 @@
t += "</tr>"
t += "</table>"
*/
t += "<hr>"
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=fuel_injector;size=500x800")
user.machine = src
@@ -178,26 +179,21 @@
for(var/reagent in owned_assembly_port.cur_assembly.rod_quantities)
//world << "checking [reagent]"
if(owned_assembly_port.cur_assembly.rod_quantities[reagent] > 0)
//world << " rods left: [owned_assembly_port.cur_assembly.rod_quantities[reagent]]]
//world << " rods left: [owned_assembly_port.cur_assembly.rod_quantities[reagent]]"
var/amount = owned_assembly_port.cur_assembly.rod_quantities[reagent] * fuel_usage
var/numparticles = round(amount * 1000)
if(numparticles < 1)
numparticles = 1
//world << " amount: [amount]"
//world << " numparticles: [numparticles]"
for(var/i=0, i<numparticles, i++)
var/obj/effect/accelerated_particle/particle = new(src.loc, src.dir)
particle.particle_type = reagent
particle.energy = 0
particle.icon_state = "particle_single"
particle.pixel_x = rand(-10,10)
particle.pixel_y = rand(-10,10)
var/extra_particles = round(rand(0, numparticles - i - 1))
//world << "[extra_particles + 1] [reagent] particles"
particle.additional_particles = extra_particles
particle.target = target_field
i += extra_particles
//world << "[reagent] particle injected"
//
var/obj/effect/accelerated_particle/particle = new/obj/effect/accelerated_particle(src.loc, src.dir)
particle.particle_type = reagent
particle.energy = 0
particle.icon_state = "particle"
particle.additional_particles = numparticles - 1
particle.target = target_field
//
owned_assembly_port.cur_assembly.rod_quantities[reagent] -= amount
amount_left += owned_assembly_port.cur_assembly.rod_quantities[reagent]
owned_assembly_port.cur_assembly.amount_depleted = amount_left / 300
@@ -0,0 +1,226 @@
//links to a power monitor computer and transmits the amount of energy in the associated powercable network
//uses the navbeacon sprite and transmits data via magic for now
/obj/machinery/powermonitor
icon = 'objects.dmi'
icon_state = "navbeacon0-f"
name = "power monitor"
desc = "A monitoring device used to track power in a cable network."
level = 1 // underfloor
layer = 2.5
anchored = 1
var/freq = 1427 // radio frequency
var/powernet_tag = "" //the text tag associated with this power monitor's network
var/open = 0 // true if cover is open
var/locked = 1 // true if controls are locked
var/list/codes // assoc. list of transponder codes
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
req_access = list(access_engine)
New()
..()
var/turf/T = loc
hide(T.intact)
set_codes()
spawn(5) // must wait for map loading to finish
if(radio_controller)
radio_controller.add_object(src, freq, RADIO_POWER)
// set the transponder codes assoc list from codes_txt
proc/set_codes()
if(!codes_txt)
return
codes = new()
var/list/entries = dd_text2List(codes_txt, ";") // entries are separated by semicolons
for(var/e in entries)
var/index = findtext(e, "=") // format is "key=value"
if(index)
var/key = copytext(e, 1, index)
var/val = copytext(e, index+1)
codes[key] = val
else
codes[e] = "1"
// called when turf state changes
// hide the object if turf is intact
hide(var/intact)
invisibility = intact ? 101 : 0
updateicon()
// update the icon_state
proc/updateicon()
var/state="navbeacon[open]"
if(invisibility)
icon_state = "[state]-f" // if invisible, set icon to faded version
// in case revealed by T-scanner
else
icon_state = "[state]"
// look for a signal of the form "getpowerlevel"
// where X is any
// or the location
// or one of the set transponder keys
// if found, return a signal
receive_signal(datum/signal/signal)
var/request = signal.data["getpowermonitor"]
if(request && (request == "any" || request == powernet_tag) )
spawn(1)
post_signal()
// return a signal giving the power network energy level
proc/post_signal()
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
if(!frequency) return
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
signal.data["powerlevel"] = 1 //TODO
for(var/key in codes)
signal.data[key] = codes[key]
frequency.post_signal(src, signal, filter = RADIO_POWER)
attackby(var/obj/item/I, var/mob/user)
var/turf/T = loc
if(T.intact)
return // prevent intraction when T-scanner revealed
if(istype(I, /obj/item/weapon/screwdriver))
open = !open
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
updateicon()
else if (istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
if(open)
if (src.allowed(user))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
else
user << "\red Access denied."
updateDialog()
else
user << "You must open the cover first!"
return
attack_ai(var/mob/user)
interact(user, 1)
attack_paw()
return
attack_hand(var/mob/user)
interact(user, 0)
proc/interact(var/mob/user, var/ai = 0)
var/turf/T = loc
if(T.intact)
return // prevent intraction when T-scanner revealed
if(!open && !ai) // can't alter controls if not open, unless you're an AI
user << "The monitor's control cover is closed."
return
var/dat = "<TT><B>Navigation Beacon</B><HR>"
if(locked && !ai)
dat += "<i>(swipe card to unlock controls)</i><BR>"
else if(!ai)
dat += "<i>(swipe card to lock controls)</i><BR>"
dat += "Frequency: "
if(!locked)
dat += "<A href='byond://?src=\ref[src];freq=-10'>-</A>"
dat += "<A href='byond://?src=\ref[src];freq=-2'>-</A>"
dat += "[format_frequency(freq)]"
if(!locked)
dat += "<A href='byond://?src=\ref[src];freq=2'>+</A>"
dat += "<A href='byond://?src=\ref[src];freq=10'>+</A>"
dat += "<hr>"
dat += "Power network tag: [powernet_tag ? powernet_tag : "(none)"]</A><BR>"
dat += "Transponder Codes:<UL>"
for(var/key in codes)
dat += "<LI>[key] ... [codes[key]]"
if(!locked)
dat += " <small><A href='byond://?src=\ref[src];edit=1;code=[key]'>(edit)</A>"
dat += " <A href='byond://?src=\ref[src];delete=1;code=[key]'>(delete)</A></small><BR>"
if(!locked)
dat += "<small><A href='byond://?src=\ref[src];add=1;'>(add new)</A></small><BR>"
dat += "<UL></TT>"
user << browse(dat, "window=powermonitor")
onclose(user, "powermonitor")
return
Topic(href, href_list)
..()
if (usr.stat)
return
if ((in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))
if(open && !locked)
usr.machine = src
if (href_list["freq"])
freq = sanitize_frequency(freq + text2num(href_list["freq"]))
updateDialog()
else if(href_list["modifytag"])
var/newtag = input("Enter new power network tag", "Power Monitor", powernet_tag) as text|null
if(newtag)
powernet_tag = newtag
updateDialog()
else if(href_list["edit"])
var/codekey = href_list["code"]
var/newkey = input("Enter Transponder Code Key", "Power Monitor", codekey) as text|null
if(!newkey)
return
var/codeval = codes[codekey]
var/newval = input("Enter Transponder Code Value", "Power Monitor", codeval) as text|null
if(!newval)
newval = codekey
return
codes.Remove(codekey)
codes[newkey] = newval
updateDialog()
else if(href_list["delete"])
var/codekey = href_list["code"]
codes.Remove(codekey)
updateDialog()
else if(href_list["add"])
var/newkey = input("Enter New Transponder Code Key", "Power Monitor") as text|null
if(!newkey)
return
var/newval = input("Enter New Transponder Code Value", "Power Monitor") as text|null
if(!newval)
newval = "1"
return
if(!codes)
codes = new()
codes[newkey] = newval
updateDialog()