fixes sentry bot issues, also mechs, mirrors, medibot and pod

- add: Forcing the sentry bot off the zlevel (via teleport gun, or
otherwise) will cause both it and the depot to self-destruct. TESTED
- add: Syndie redsuit is now a possible loot spawn. TESTED
- add: Deliberate self-destructs (e.g: releasing engine) now cause a
nuclear siren TESTED
- add: Door control console now gives feedback on use TESTED
- add: Bringing a mech to the depot now causes the alert level to
increase faster TESTED
- fix: misplaced bot laws poster TESTED
- fix: mirrors being draggable TESTED
- fix: bot leaving two corpses on death TESTED
- fix: syndie medbot not having syndicate faction, causing syndie mobs
to attack it TESTED
- fix: syndicate pod incorrectly showing up as civilian pod TESTED
- fix: sentry bot's shots missing their target TESTED
This commit is contained in:
Kyep
2018-01-06 05:36:32 -08:00
parent e6911e7c55
commit da710c363e
8 changed files with 159 additions and 118 deletions
@@ -226,20 +226,13 @@
/obj/item/device/jammer = 1
)
/obj/effect/spawner/random_spawners/syndicate/loot/spacepod
name = "50pc loot spacepod"
icon_state = "pod_civ"
result = list(
/obj/spacepod/civilian = 1
)
/obj/effect/spawner/random_spawners/syndicate/loot/spacesuit
name = "50pc loot spacesuit kit"
icon = 'icons/obj/storage.dmi'
icon_state = "box_of_doom"
result = list(
/obj/item/weapon/storage/box/syndie_kit/space = 1
/obj/item/weapon/storage/box/syndie_kit/space = 1,
/obj/item/weapon/storage/box/syndie_kit/hardsuit = 1
)
/obj/effect/spawner/random_spawners/syndicate/loot/thermals