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fixes sentry bot issues, also mechs, mirrors, medibot and pod
- add: Forcing the sentry bot off the zlevel (via teleport gun, or otherwise) will cause both it and the depot to self-destruct. TESTED - add: Syndie redsuit is now a possible loot spawn. TESTED - add: Deliberate self-destructs (e.g: releasing engine) now cause a nuclear siren TESTED - add: Door control console now gives feedback on use TESTED - add: Bringing a mech to the depot now causes the alert level to increase faster TESTED - fix: misplaced bot laws poster TESTED - fix: mirrors being draggable TESTED - fix: bot leaving two corpses on death TESTED - fix: syndie medbot not having syndicate faction, causing syndie mobs to attack it TESTED - fix: syndicate pod incorrectly showing up as civilian pod TESTED - fix: sentry bot's shots missing their target TESTED
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@@ -44,6 +44,7 @@
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/obj/structure/fusionreactor/proc/overload(var/containment_failure)
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var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src))
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if(containment_failure)
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playsound(loc, 'sound/machines/Alarm.ogg', 100, 0, 0)
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O.deliberate = TRUE
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O.max_cycles = 7
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qdel(src)
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