fixes sentry bot issues, also mechs, mirrors, medibot and pod

- add: Forcing the sentry bot off the zlevel (via teleport gun, or
otherwise) will cause both it and the depot to self-destruct. TESTED
- add: Syndie redsuit is now a possible loot spawn. TESTED
- add: Deliberate self-destructs (e.g: releasing engine) now cause a
nuclear siren TESTED
- add: Door control console now gives feedback on use TESTED
- add: Bringing a mech to the depot now causes the alert level to
increase faster TESTED
- fix: misplaced bot laws poster TESTED
- fix: mirrors being draggable TESTED
- fix: bot leaving two corpses on death TESTED
- fix: syndie medbot not having syndicate faction, causing syndie mobs
to attack it TESTED
- fix: syndicate pod incorrectly showing up as civilian pod TESTED
- fix: sentry bot's shots missing their target TESTED
This commit is contained in:
Kyep
2018-01-06 05:36:32 -08:00
parent e6911e7c55
commit da710c363e
8 changed files with 159 additions and 118 deletions
+1
View File
@@ -44,6 +44,7 @@
/obj/structure/fusionreactor/proc/overload(var/containment_failure)
var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src))
if(containment_failure)
playsound(loc, 'sound/machines/Alarm.ogg', 100, 0, 0)
O.deliberate = TRUE
O.max_cycles = 7
qdel(src)