Removed the old gateway structure placeholders.

Made the gateway check for another gate before checking for whether it is charged. This is too stop poor confused players standing at the gate waiting for it to locate an away mission when one isn't loaded.

Ticked stationcollision.dm so it is actually possible to play Nodraks map without specifically compiling your server to do so.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4870 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-10-14 02:04:10 +00:00
parent ddd8e94784
commit dae813ec40
3 changed files with 5 additions and 58 deletions
+4 -3
View File
@@ -76,12 +76,13 @@ obj/machinery/gateway/centerstation/process()
if(!ready) return
if(linked.len != 8) return
if(!powered()) return
if(world.time < wait)
user << "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>"
return
if(awaygate == null)
user << "<span class='notice'>Error: No destination found.</span>"
return
if(world.time < wait)
user << "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>"
return
for(var/obj/machinery/gateway/G in linked)
G.active = 1