Makes synthflesh patches heal more (#25582)

* Makes synthflesh patches heal more

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
DGamerL
2024-05-31 01:21:15 +00:00
committed by GitHub
parent 13ac986280
commit db1028508b
@@ -296,6 +296,12 @@
taste_description = "blood"
goal_difficulty = REAGENT_GOAL_NORMAL
/datum/reagent/medicine/heal_on_apply/synthflesh/on_mob_life(mob/living/M)
var/update_flags = STATUS_UPDATE_NONE
update_flags |= M.adjustBruteLoss(-1.25 * REAGENTS_EFFECT_MULTIPLIER, FALSE)
update_flags |= M.adjustFireLoss(-1.25 * REAGENTS_EFFECT_MULTIPLIER, FALSE)
return ..() | update_flags
/datum/reagent/medicine/heal_on_apply/synthflesh/reaction_mob(mob/living/M, method = REAGENT_TOUCH, volume, show_message = 1)
var/mob/living/carbon/human/H = M
if(ishuman(H) && HAS_TRAIT_FROM(H, TRAIT_HUSK, BURN) && H.getFireLoss() <= UNHUSK_DAMAGE_THRESHOLD && H.reagents.get_reagent_amount("synthflesh") + volume >= SYNTHFLESH_UNHUSK_AMOUNT)
@@ -933,7 +939,7 @@
H.decaylevel = 0
for(var/obj/item/organ/O in (H.bodyparts | H.internal_organs))
// Per non-vital body part:
// 15% * H.decaylevel (1 to 4)
// 15% * H.decaylevel (1 to 4)
// Min of 0%, Max of 60%
if(prob(necrosis_prob) && !O.is_robotic() && !O.vital)
// side effects may include: Organ failure