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Fixes draggable bushes, sprite oversight (#19349)
* no drag the bush, and other tweaks * im smart
This commit is contained in:
@@ -383,15 +383,16 @@
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name = "jungle grass"
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desc = "Thick alien flora."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "grassa"
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icon_state = "grass1"
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base_icon_state = "grass"
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/// Controls how many variants of the sprite exists
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var/variations = 10
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/obj/structure/flora/grass/jungle/Initialize(mapload)
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icon_state = "[icon_state][rand(1, 5)]"
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icon_state = "[base_icon_state][rand(1, variations)]"
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. = ..()
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/obj/structure/flora/grass/jungle/b
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icon_state = "grassb"
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/obj/structure/flora/grass/jungle/b //s34n todo: delete these and mapedit
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//Jungle rocks
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@@ -405,33 +406,31 @@
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. = ..()
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icon_state = "[initial(icon_state)][rand(1,5)]"
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//Jungle bushes
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/obj/structure/flora/junglebush
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name = "bush"
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desc = "A wild plant that is found in jungles."
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icon = 'icons/obj/flora/jungleflora.dmi'
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icon_state = "busha"
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base_icon_state = "busha"
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/obj/structure/flora/junglebush/Initialize(mapload)
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icon_state = "[base_icon_state][rand(1, 3)]"
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. = ..()
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/obj/structure/flora/junglebush/b
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base_icon_state = "bushb"
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/obj/structure/flora/junglebush/c
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base_icon_state = "bushc"
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/obj/structure/flora/junglebush/large
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icon_state = "bush1"
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base_icon_state = "bush"
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anchored = TRUE
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/// Controls how many variants of the sprite exists
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var/variations = 9
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/obj/structure/flora/junglebush/Initialize(mapload)
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icon_state = "[base_icon_state][rand(1, variations)]"
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. = ..()
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/obj/structure/flora/junglebush/b //s34n todo: delete these and mapedit
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/obj/structure/flora/junglebush/c //s34n todo: delete these and mapedit
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/obj/structure/flora/junglebush/large
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icon = 'icons/obj/flora/largejungleflora.dmi'
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pixel_x = -16
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pixel_y = -12
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layer = ABOVE_ALL_MOB_LAYER
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variations = 3
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/obj/structure/flora/junglebush/large/Initialize(mapload)
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. = ..()
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