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Merge commit 'stash'
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@@ -91,8 +91,8 @@
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return
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/obj/item/clothing/glasses/thermal
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name = "Optical Thermal Scanner"
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desc = "Thermals in the shape of glasses."
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes. Has an odd tint."
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//icon_state = "thermal"
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//item_state = "glasses"
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icon_state = "sun"
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@@ -8,7 +8,7 @@
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/obj/item/clothing/suit/storage/wcoat
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name = "waistcoat"
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desc = "For some classy, murderous fun."
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desc = "The height of class."
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icon_state = "vest"
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item_state = "wcoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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@@ -25,7 +25,7 @@
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/obj/item/clothing/suit/storage/chef
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name = "Chef's apron"
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desc = "An apron used by a high class chef. Has a few pockets for nic-naks."
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desc = "An apron used by a high class chef. Has a few pockets for nic-naks."
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icon_state = "chef"
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item_state = "chef"
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gas_transfer_coefficient = 0.90
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@@ -62,7 +62,7 @@
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name = "red space suit replica"
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icon_state = "syndicate"
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item_state = "space_suit_syndicate"
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desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
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desc = "A plastic replica of a famous space suit. This is a toy, not for use in space!"
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w_class = 3
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flags = FPRINT | TABLEPASS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
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@@ -108,7 +108,7 @@
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/obj/item/clothing/suit/imperium_monk
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name = "Imperium monk"
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desc = "Have YOU killed a xenos today?"
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desc = "A set of strange robes."
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icon_state = "imperium_monk"
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item_state = "imperium_monk"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -116,7 +116,7 @@
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/obj/item/clothing/suit/chickensuit
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name = "Chicken Suit"
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desc = "A suit made long ago by the ancient empire KFC."
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desc = "Bwak!"
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icon_state = "chickensuit"
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item_state = "chickensuit"
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
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@@ -2454,9 +2454,8 @@ It can still be worn/put on as normal.
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return
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src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss() -src.halloss
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/mob/living/carbon/human/abiotic(var/full_body = 0)
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if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask || src.head || src.shoes || src.w_uniform || src.wear_suit || src.glasses || src.l_ear || src.r_ear || src.gloves)))
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if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask)))
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return 1
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if((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )))
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@@ -2464,6 +2463,15 @@ It can still be worn/put on as normal.
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return 0
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/mob/living/carbon/human/abiotic2(var/full_body2 = 0)
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if(full_body2 && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask || src.head || src.shoes || src.w_uniform || src.wear_suit || src.glasses || src.l_ear || src.r_ear || src.gloves || src.handcuffed)))
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return 1
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if((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask || src.head || src.shoes || src.w_uniform || src.wear_suit || src.glasses || src.l_ear || src.r_ear || src.gloves || src.handcuffed))
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return 1
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return 0
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/mob/living/carbon/human/getBruteLoss()
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var/amount = 0.0
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for(var/name in organs)
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@@ -323,6 +323,15 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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return 0
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/mob/proc/abiotic2(var/full_body2 = 0)
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if(full_body2 && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask)))
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return 1
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if((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )))
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return 1
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return 0
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/mob/proc/put_in_hands(var/obj/item/I)
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if(!r_hand)
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I.loc = src
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