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Deconflict
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@@ -337,14 +337,23 @@
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sharp = TRUE
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no_spin_thrown = TRUE
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var/obj/item/grenade/explosive = null
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var/icon_prefix = "spearglass"
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/obj/item/twohanded/spear/update_icon()
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if(explosive)
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icon_state = "spearbomb[wielded]"
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else
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icon_state = "spearglass[wielded]"
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icon_state = "[icon_prefix][wielded]"
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/obj/item/twohanded/spear/CheckParts(list/parts_list)
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var/obj/item/shard/tip = locate() in parts_list
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if(istype(tip, /obj/item/shard/plasma))
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force_wielded = 19
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force_unwielded = 11
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throwforce = 21
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icon_prefix = "spearplasma"
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update_icon()
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qdel(tip)
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..()
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/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
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if(!proximity)
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return
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@@ -370,9 +379,7 @@
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force_wielded = 20 //I have no idea how to balance
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throwforce = 22
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armour_penetration = 15 //Enhanced armor piercing
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/obj/item/twohanded/spear/bonespear/update_icon()
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icon_state = "bone_spear[wielded]"
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icon_prefix = "bone_spear"
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//GREY TIDE
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/obj/item/twohanded/spear/grey_tide
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