From db4a16524455c96cb787f346fb87e312278829ea Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Tue, 5 Aug 2014 00:11:57 -0400 Subject: [PATCH] Turned heavy laser into a kind of laser minigun. Still more bang for your buck than a regular laser --- code/modules/projectiles/guns/energy/laser.dm | 6 +++--- code/modules/projectiles/projectile/beams.dm | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index d0fa37158db..fed796c6c57 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -70,11 +70,11 @@ obj/item/weapon/gun/energy/laser/retro name = "laser cannon" desc = "With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" icon_state = "lasercannon" - fire_sound = 'sound/weapons/lasercannonfire.ogg' +// fire_sound = 'sound/weapons/lasercannonfire.ogg' origin_tech = "combat=4;materials=3;powerstorage=3" projectile_type = "/obj/item/projectile/beam/heavylaser" - - fire_delay = 20 + charge_cost = 500 // Half the cost of the regular laser, weaker projectile. + fire_delay = 3 isHandgun() return 0 diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 24e800fe074..c5f152abd19 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -304,11 +304,11 @@ var/list/beam_master = list() flag = "laser" eyeblur = 2 - +//changing heavy lasers to shoot twice as fast as regular lasers, and do a bit more DPS. /obj/item/projectile/beam/heavylaser name = "heavy laser" icon_state = "heavylaser" - damage = 45 + damage = 25 /obj/item/projectile/beam/xray name = "xray beam"