Makes food not a subtype of reagent holders (#23379)

* I am suffering

* Alright this should be all now

* Fixes CI

* I hate the online merge resolver.

* This got lost in the merge master

* Updatepaths fixed + new added

* Contra review

* Fixes desserts

* Oops

* This should fix it

* Maybe?

* Attempt 3

* Missed conflict

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/pizza.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Fixes grinders

* Adds comment

* Warrior review

* Warrior + Sirryan review

* Update code/modules/food_and_drinks/food_base.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
DGamerL
2024-01-21 19:00:02 +00:00
committed by GitHub
co-authored by Ryan Henri215
parent 22fbd9aced
commit db578cdc6f
276 changed files with 10289 additions and 10287 deletions
@@ -157,7 +157,7 @@
/obj/item/gun/throw/crossbow/french
name = "french powered crossbow"
icon_state = "fcrossbow"
valid_projectile_type = /obj/item/reagent_containers/food/snacks/baguette
valid_projectile_type = /obj/item/food/snacks/baguette
/obj/item/gun/throw/crossbow/french/modify_projectile(obj/item/I, on_chamber = 0)
return
@@ -8,7 +8,7 @@
force = 5
clumsy_check = FALSE
valid_projectile_type = /obj/item/reagent_containers/food/snacks/pie
valid_projectile_type = /obj/item/food/snacks/pie
max_capacity = 5
projectile_speed = 2
projectile_range = 30
@@ -17,7 +17,7 @@
/obj/item/gun/throw/piecannon/Initialize(mapload)
. = ..()
for(var/i in 1 to max_capacity)
var/obj/item/reagent_containers/food/snacks/pie/P = new /obj/item/reagent_containers/food/snacks/pie(src)
var/obj/item/food/snacks/pie/P = new (src)
loaded_projectiles += P
process_chamber()