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Add two ammo_casing. Increase energy cost to 300.
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@@ -11,6 +11,9 @@
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projectile_type = /obj/item/projectile/beam/laser
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select_name = "kill"
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/obj/item/ammo_casing/energy/laser/cyborg //to balance cyborg energy cost seperately
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e_cost = 300
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/obj/item/ammo_casing/energy/lasergun
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projectile_type = /obj/item/projectile/beam/laser
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e_cost = 83
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@@ -126,6 +129,9 @@
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e_cost = 50
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fire_sound = 'sound/weapons/taser2.ogg'
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/obj/item/ammo_casing/energy/disabler/cyborg //seperate balancing for cyborg, again
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e_cost = 300
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/obj/item/ammo_casing/energy/plasma
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projectile_type = /obj/item/projectile/plasma
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select_name = "plasma burst"
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@@ -46,6 +46,7 @@
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/obj/item/weapon/gun/energy/laser/cyborg
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can_charge = 0
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desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/cyborg)
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origin_tech = null
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/obj/item/weapon/gun/energy/laser/cyborg/newshot()
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@@ -52,6 +52,7 @@
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/obj/item/weapon/gun/energy/disabler/cyborg
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name = "cyborg disabler"
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desc = "An integrated disabler that draws from a cyborg's power cell. This weapon contains a limiter to prevent the cyborg's power cell from overheating."
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ammo_type = list(/obj/item/ammo_casing/energy/disabler/cyborg)
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can_charge = 0
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/obj/item/weapon/gun/energy/disabler/cyborg/newshot()
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