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Add two ammo_casing. Increase energy cost to 300.
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@@ -11,6 +11,9 @@
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projectile_type = /obj/item/projectile/beam/laser
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select_name = "kill"
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/obj/item/ammo_casing/energy/laser/cyborg //to balance cyborg energy cost seperately
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e_cost = 300
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/obj/item/ammo_casing/energy/lasergun
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projectile_type = /obj/item/projectile/beam/laser
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e_cost = 83
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@@ -126,6 +129,9 @@
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e_cost = 50
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fire_sound = 'sound/weapons/taser2.ogg'
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/obj/item/ammo_casing/energy/disabler/cyborg //seperate balancing for cyborg, again
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e_cost = 300
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/obj/item/ammo_casing/energy/plasma
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projectile_type = /obj/item/projectile/plasma
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select_name = "plasma burst"
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