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Add beach shells. (#31673)
* Add beach shells. * Improve shell icons and palettes.
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@@ -26,3 +26,8 @@
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/obj/item/toy/spinningtoy,
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)
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loot_subtype_path = /obj/item/toy/figure/mech
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// author requests these be exempt from maints loot. intended to be an off-station or beach-specific item
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/obj/effect/spawner/random/toy/shell
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name = "random beach shell"
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loot_type_path = /obj/item/toy/shell
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@@ -204,7 +204,7 @@
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name = "purple crayon"
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icon_state = "crayonpurple"
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crayon_color = COLOR_PURPLE
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dye_color = DYE_PURPLE
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dye_color = DYE_LIGHTPURPLE
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/obj/item/toy/crayon/random/Initialize(mapload)
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. = ..()
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@@ -17,6 +17,7 @@
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* Toy chainsaws
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* Action Figures
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* Round Tuits
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* Beach/Pool Toys
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*/
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@@ -2047,3 +2048,44 @@
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/obj/item/toy/round_tuit/colorful
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desc = "Now that you have one, you can accomplish all the things you put aside until you got a Round Tuit."
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icon_state = "round_tuit_colorful"
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//////////////////////////////////////////////////////
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// Beach/Pool Toys //
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//////////////////////////////////////////////////////
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/obj/item/toy/shell
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name = "orange space shell"
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desc = "A whorled orange shell with yellow stripes."
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icon = 'icons/obj/toy.dmi'
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icon_state = "shell_orange"
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var/dye_color = DYE_ORANGE
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/obj/item/toy/shell/pink
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name = "pink space shell"
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desc = "A pretty pink fan-shaped shell."
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icon_state = "shell_pink"
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dye_color = DYE_PINK
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/obj/item/toy/shell/purple
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name = "purple space shell"
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desc = "Could this be a dried space life-form, rather than a shell?"
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icon_state = "shell_purple"
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dye_color = DYE_PURPLE
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/obj/item/toy/shell/green
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name = "space dollar shell"
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desc = "If only you knew a merchant who accepts dollars made from space debris..."
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icon_state = "shell_green"
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dye_color = DYE_YELLOWGREEN
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/obj/item/toy/shell/blue
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name = "blue space shell"
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desc = "If you put your ear up to it, your headset will start giving you feedback."
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icon_state = "shell_blue"
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dye_color = DYE_LIGHTBLUE
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/obj/item/toy/shell/red
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name = "red space shell"
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desc = "Rumor has it that microscopic space life makes its home in these crevices."
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icon_state = "shell_red"
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dye_color = DYE_LIGHTRED
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