Merge branch 'master' into hair-gradients

This commit is contained in:
dearmochi
2021-07-27 18:35:55 +02:00
106 changed files with 686 additions and 1154 deletions
+44 -27
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@@ -1,8 +1,8 @@
/proc/gibs(atom/location, datum/dna/MobDNA) //CARN MARKER
new /obj/effect/gibspawner/generic(get_turf(location), MobDNA)
/proc/gibs(atom/location, datum/dna/mob_dna) //CARN MARKER
new /obj/effect/gibspawner/generic(get_turf(location), mob_dna)
/proc/hgibs(atom/location, datum/dna/MobDNA)
new /obj/effect/gibspawner/human(get_turf(location), MobDNA)
/proc/hgibs(atom/location, datum/dna/mob_dna)
new /obj/effect/gibspawner/human(get_turf(location), mob_dna)
/proc/xgibs(atom/location)
new /obj/effect/gibspawner/xeno(get_turf(location))
@@ -16,38 +16,55 @@
var/list/gibamounts = list()
var/list/gibdirections = list() //of lists
/obj/effect/gibspawner/New(location, datum/dna/MobDNA)
/obj/effect/gibspawner/Initialize(mapload, datum/dna/mob_dna)
..()
ASSERT(length(gibtypes) == length(gibamounts))
ASSERT(length(gibamounts) == length(gibdirections))
if(istype(loc,/turf)) //basically if a badmin spawns it
Gib(loc, MobDNA)
if(isturf(loc))
spawn_gibs(loc, mob_dna)
/obj/effect/gibspawner/proc/Gib(atom/location, datum/dna/MobDNA = null)
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_chat(world, "<span class='warning'>Gib list length mismatch!</span>")
return
return INITIALIZE_HINT_QDEL // qdel once done
/**
* Spawns the gibs (and sparks if applicable) from the gib spawner.
*
* Arguments:
* * location - The position to spawn the gibs on.
* * mob_dna - The [/datum/dna] controlling the blood DNA and colour of the gibs.
*/
/obj/effect/gibspawner/proc/spawn_gibs(atom/location, datum/dna/mob_dna)
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sparks)
do_sparks(2, 1, location)
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
for(var/j = 1, j<= gibamounts[i], j++)
var/gibType = gibtypes[i]
gib = new gibType(location)
for(var/gibtype in 1 to length(gibtypes))
if(!gibamounts[gibtype])
continue
for(var/I in 1 to gibamounts[gibtype])
var/gib_type = gibtypes[gibtype]
gib = new gib_type(location)
gib_dna(gib, mob_dna)
gib.blood_DNA = list()
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.blood_type
else if(istype(src, /obj/effect/gibspawner/xeno))
gib.blood_DNA["UNKNOWN DNA"] = "X*"
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
gib.blood_DNA["Non-human DNA"] = "A+"
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
var/list/directions = gibdirections[gibtype]
if(length(directions))
gib.streak(directions)
qdel(src)
/**
* Assigns DNA and blood colour to mob gibs.
*
* Returns FALSE if there was no DNA data to transfer to the gibs, and TRUE if there was.
* Arguments:
* * gib - The [/obj/effect/decal/cleanable/blood/gibs] that is being edited.
* * mob_dna - The [/datum/dna] which is being transferred onto the gib.
*/
/obj/effect/gibspawner/proc/gib_dna(obj/effect/decal/cleanable/blood/gibs/gib, datum/dna/mob_dna)
if(!mob_dna)
return FALSE
gib.basecolor = mob_dna.species.blood_color
gib.update_icon()
gib.blood_DNA[mob_dna.unique_enzymes] = mob_dna.blood_type
return TRUE
@@ -15,6 +15,10 @@
gibamounts[6] = pick(0,1,2)
..()
/obj/effect/gibspawner/human/gib_dna(obj/effect/decal/cleanable/blood/gibs/gib, datum/dna/mob_dna)
if(!..()) // Probably admin spawned
gib.blood_DNA["Non-human DNA"] = "A+"
/obj/effect/gibspawner/xeno
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
gibamounts = list(1,1,1,1,1,1,1)
@@ -24,6 +28,10 @@
gibamounts[6] = pick(0,1,2)
..()
/obj/effect/gibspawner/xeno/gib_dna(obj/effect/decal/cleanable/blood/gibs/gib, datum/dna/mob_dna)
if(!..())
gib.blood_DNA["UNKNOWN DNA"] = "X*"
/obj/effect/gibspawner/robot
sparks = 1
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
@@ -409,7 +409,6 @@
new /obj/item/soap(src)
new /obj/item/grenade/chem_grenade/cleaner(src)
new /obj/item/grenade/chem_grenade/cleaner(src)
new /obj/item/melee/flyswatter(src)
update_icon()
/obj/item/storage/belt/lazarus
+1
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@@ -2,6 +2,7 @@
icon = 'icons/obj/structures.dmi'
pressure_resistance = 8
max_integrity = 300
face_while_pulling = TRUE
var/climbable
var/mob/climber
var/broken = FALSE
+1
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@@ -5,6 +5,7 @@
icon = 'icons/obj/curtain.dmi'
name = "curtain"
icon_state = "closed"
face_while_pulling = FALSE
layer = SHOWER_CLOSED_LAYER
opacity = 1
density = 0
+1
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@@ -3,6 +3,7 @@
desc = "A cart for storing engineering items."
icon = 'icons/obj/engicart.dmi'
icon_state = "cart"
face_while_pulling = FALSE
anchored = 0
density = 1
var/obj/item/stack/sheet/glass/myglass = null
+1
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@@ -3,6 +3,7 @@
desc = "A cart for transporting food and drinks."
icon = 'icons/obj/foodcart.dmi'
icon_state = "cart"
face_while_pulling = FALSE
anchored = 0
density = 1
//Food slots
+1
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@@ -7,6 +7,7 @@
icon_state = "cart"
anchored = 0
density = 1
face_while_pulling = FALSE
container_type = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
@@ -70,6 +70,7 @@
name = "roller bed"
icon = 'icons/obj/rollerbed.dmi'
icon_state = "down"
face_while_pulling = FALSE
resistance_flags = NONE
anchored = FALSE
comfort = 1
@@ -11,6 +11,7 @@
max_integrity = 250
integrity_failure = 25
buckle_offset = 0
face_while_pulling = FALSE
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 1
var/item_chair = /obj/item/chair // if null it can't be picked up