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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mob/camera/chunk.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mob/camera/chunk.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/mob/camera/chunk.dm"><img src="git.png" width="16" height="16" title="code/modules/mob/camera/chunk.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/camerachunk.html">/datum/camerachunk</a></th><td>A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
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Allows camera eyes to stream these chunks and know what they can and cannot see.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mob/camera/eye.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mob/camera/eye.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/mob/camera/eye.dm"><img src="git.png" width="16" height="16" title="code/modules/mob/camera/eye.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="mob/camera/eye.html">/mob/camera/eye</a></th><td>Camera eyes are remote-control mobs that can move and see throughout the global cameranet.
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They're used in AI eyes, holograms, advanced camera consoles, abductor consoles, shuttle consoles,
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and xenobiology consoles. When created, the user with which they are initialized will be granted control,
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and their movements will be relayed to the camera eye instead. When destroyed, the user's control of the
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camera eye will be released; if they were previously remote controlling another object (such as another
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camera eye) then they will be put back in control of that object; otherwise they will return to their body.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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