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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/abstract/chasm_storage - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/abstract/chasm_storage.html#proc">Proc Details</a></header><main><h1>chasm_storage <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/abstract/chasm_storage.html">effect/abstract/chasm_storage</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/turfs/simulated/floor/chasm.dm#L279"><img src="git.png" width="16" height="16" title="code/game/turfs/simulated/floor/chasm.dm 279"></a></h1><p>An abstract object which is basically just a bag that the chasm puts people inside</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/abstract/chasm_storage.html#proc/on_revive">on_revive</a></th><td>Called if something comes back to life inside the pit. Expected sources are badmins and changelings.
Ethereals should take enough damage to be smashed and not revive.
Arguments
escapee - Lucky guy who just came back to life at the bottom of a hole.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/on_revive"><aside class="declaration">proc </aside>on_revive<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/escapee) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/turfs/simulated/floor/chasm.dm#L300"><img src="git.png" width="16" height="16" title="code/game/turfs/simulated/floor/chasm.dm 300"></a></aside></h3><p>Called if something comes back to life inside the pit. Expected sources are badmins and changelings.
Ethereals should take enough damage to be smashed and not revive.
Arguments
escapee - Lucky guy who just came back to life at the bottom of a hole.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/abstract/info_tag - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/abstract/info_tag.html#var">Var Details</a> - <a href="obj/effect/abstract/info_tag.html#proc">Proc Details</a></header><main><h1>info_tag <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/abstract/info_tag.html">effect/abstract/info_tag</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/info_tags.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/effects/info_tags.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/abstract/info_tag.html#var/parent">parent</a></th><td>Atom we're displaying over.</td></tr><tr><th><a href="obj/effect/abstract/info_tag.html#var/viewing_mobs">viewing_mobs</a></th><td>Mobs that see us rn.</td></tr><tr><th><a href="obj/effect/abstract/info_tag.html#var/vis_holder">vis_holder</a></th><td>Images we're inserting into client.images</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/abstract/info_tag.html#proc/mob_should_see">mob_should_see</a></th><td>Should the given mob be able to see this tag?</td></tr><tr><th><a href="obj/effect/abstract/info_tag.html#proc/set_text">set_text</a></th><td>Update the text.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/parent"><aside class="declaration">var </aside>parent <aside> /<a href="atom.html">atom</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/info_tags.dm#L10"><img src="git.png" width="16" height="16" title="code/game/objects/effects/info_tags.dm 10"></a></h3><p>Atom we're displaying over.</p><h3 id="var/viewing_mobs"><aside class="declaration">var </aside>viewing_mobs <aside> /list/<a href="mob.html">mob</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/info_tags.dm#L13"><img src="git.png" width="16" height="16" title="code/game/objects/effects/info_tags.dm 13"></a></h3><p>Mobs that see us rn.</p><h3 id="var/vis_holder"><aside class="declaration">var </aside>vis_holder <aside> /image</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/info_tags.dm#L16"><img src="git.png" width="16" height="16" title="code/game/objects/effects/info_tags.dm 16"></a></h3><p>Images we're inserting into client.images</p><h2 id="proc">Proc Details</h2><h3 id="proc/mob_should_see"><aside class="declaration">proc </aside>mob_should_see<aside>(/<a href="mob.html">mob</a>/M) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/info_tags.dm#L44"><img src="git.png" width="16" height="16" title="code/game/objects/effects/info_tags.dm 44"></a></aside></h3><p>Should the given mob be able to see this tag?</p><h3 id="proc/set_text"><aside class="declaration">proc </aside>set_text<aside>(text) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/info_tags.dm#L40"><img src="git.png" width="16" height="16" title="code/game/objects/effects/info_tags.dm 40"></a></aside></h3><p>Update the text.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/abstract/particle_holder - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/abstract/particle_holder.html#var">Var Details</a> - <a href="obj/effect/abstract/particle_holder.html#proc">Proc Details</a></header><main><h1>particle_holder <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/abstract/particle_holder.html">effect/abstract/particle_holder</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effects.dm#L159"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effects.dm 159"></a></h1><p>These effects can be added to anything to hold particles, which is useful because Byond only allows a single particle per atom</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/abstract/particle_holder.html#var/holding_parent">holding_parent</a></th><td>The mob that is holding our item</td></tr><tr><th><a href="obj/effect/abstract/particle_holder.html#var/last_attached_location_type">last_attached_location_type</a></th><td>typepath of the last location we're in, if it's different when moved then we need to update vis contents</td></tr><tr><th><a href="obj/effect/abstract/particle_holder.html#var/parent">parent</a></th><td>The main item we're attached to at the moment, particle holders hold particles for something</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/abstract/particle_holder.html#proc/on_move">on_move</a></th><td>signal called when parent is moved</td></tr><tr><th><a href="obj/effect/abstract/particle_holder.html#proc/on_qdel">on_qdel</a></th><td>signal called when parent is deleted</td></tr><tr><th><a href="obj/effect/abstract/particle_holder.html#proc/update_visual_contents">update_visual_contents</a></th><td>logic proc for particle holders, aka where they move.
subtypes of particle holders can override this for particles that should always be turf level or do special things when repositioning.
this base subtype has some logic for items, as the loc of items becomes mobs very often hiding the particles</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/holding_parent"><aside class="declaration">var </aside>holding_parent <aside> /<a href="mob.html">mob</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effects.dm#L169"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effects.dm 169"></a></h3><p>The mob that is holding our item</p><h3 id="var/last_attached_location_type"><aside class="declaration">var </aside>last_attached_location_type <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effects.dm#L165"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effects.dm 165"></a></h3><p>typepath of the last location we're in, if it's different when moved then we need to update vis contents</p><h3 id="var/parent"><aside class="declaration">var </aside>parent <aside> /<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effects.dm#L167"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effects.dm 167"></a></h3><p>The main item we're attached to at the moment, particle holders hold particles for something</p><h2 id="proc">Proc Details</h2><h3 id="proc/on_move"><aside class="declaration">proc </aside>on_move<aside>(/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/attached, /<a href="atom.html">atom</a>/oldloc, direction) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effects.dm#L194"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effects.dm 194"></a></aside></h3><p>signal called when parent is moved</p><h3 id="proc/on_qdel"><aside class="declaration">proc </aside>on_qdel<aside>(/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/attached, force) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effects.dm#L200"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effects.dm 200"></a></aside></h3><p>signal called when parent is deleted</p><h3 id="proc/update_visual_contents"><aside class="declaration">proc </aside>update_visual_contents<aside>(/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/attached_to) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effects.dm#L208"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effects.dm 208"></a></aside></h3><p>logic proc for particle holders, aka where they move.
subtypes of particle holders can override this for particles that should always be turf level or do special things when repositioning.
this base subtype has some logic for items, as the loc of items becomes mobs very often hiding the particles</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/abstract/voidball - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/abstract/voidball.html#proc">Proc Details</a></header><main><h1>voidball <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/abstract/voidball.html">effect/abstract/voidball</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/void_prison.dm#L91"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_prison.dm 91"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/abstract/voidball.html#proc/animate_closing">animate_closing</a></th><td>Plays a closing animation</td></tr><tr><th><a href="obj/effect/abstract/voidball.html#proc/animate_opening">animate_opening</a></th><td>Plays a opening animation</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/animate_closing"><aside class="declaration">proc </aside>animate_closing<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/void_prison.dm#L104"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_prison.dm 104"></a></aside></h3><p>Plays a closing animation</p><h3 id="proc/animate_opening"><aside class="declaration">proc </aside>animate_opening<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/void_prison.dm#L100"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_prison.dm 100"></a></aside></h3><p>Plays a opening animation</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/accelerated_particle - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/accelerated_particle.html#proc">Proc Details</a></header><main><h1>accelerated_particle <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/accelerated_particle.html">effect/accelerated_particle</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/power/engines/singularity/particle_accelerator/particle.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/particle_accelerator/particle.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/accelerated_particle.html#proc/Bump">Bump</a></th><td>The particles bump the singularity</td></tr><tr><th><a href="obj/effect/accelerated_particle.html#proc/singularity_act">singularity_act</a></th><td>The singularity bumps the particles</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/Bump">Bump<aside>(/<a href="obj.html">obj</a>/<a href="obj/singularity.html">singularity</a>/S) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/power/engines/singularity/particle_accelerator/particle.dm#L50"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/particle_accelerator/particle.dm 50"></a></aside></h3><p>The particles bump the singularity</p><h3 id="proc/singularity_act">singularity_act<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/power/engines/singularity/particle_accelerator/particle.dm#L57"><img src="git.png" width="16" height="16" title="code/modules/power/engines/singularity/particle_accelerator/particle.dm 57"></a></aside></h3><p>The singularity bumps the particles</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/anomalous_particulate - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/anomalous_particulate.html#var">Var Details</a> - <a href="obj/effect/anomalous_particulate.html#proc">Proc Details</a></header><main><h1>anomalous_particulate <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/anomalous_particulate.html">effect/anomalous_particulate</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalous_particulate.dm#L407"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 407"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/anomalous_particulate.html#var/being_drained">being_drained</a></th><td>Whether we're currently being drained or not.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/anomalous_particulate.html#proc/after_drain">after_drain</a></th><td>Handle the effects of the drain.</td></tr><tr><th><a href="obj/effect/anomalous_particulate.html#proc/drain_influence">drain_influence</a></th><td>Begin to drain the influence, setting being_drained,
registering an examine signal, and beginning a do_after.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/being_drained"><aside class="declaration">var </aside>being_drained <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalous_particulate.dm#L414"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 414"></a></h3><p>Whether we're currently being drained or not.</p><h2 id="proc">Proc Details</h2><h3 id="proc/after_drain"><aside class="declaration">proc </aside>after_drain<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user, /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ppp_processor.html">ppp_processor</a>/processor) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalous_particulate.dm#L473"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 473"></a></aside></h3><p>Handle the effects of the drain.</p><h3 id="proc/drain_influence"><aside class="declaration">proc </aside>drain_influence<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user, /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ppp_processor.html">ppp_processor</a>/processor) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalous_particulate.dm#L453"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalous_particulate.dm 453"></a></aside></h3><p>Begin to drain the influence, setting being_drained,
registering an examine signal, and beginning a do_after.</p>
<p>If successful, the influence is drained and deleted.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/anomaly - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/anomaly.html#var">Var Details</a></header><main><h1>anomaly <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/anomaly.html">effect/anomaly</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L7"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 7"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/anomaly.html#var/canister_spawned">canister_spawned</a></th><td>Used by the canister grenades to modify functions.</td></tr><tr><th><a href="obj/effect/anomaly.html#var/drops_core">drops_core</a></th><td>Do we drop a core when we're neutralized?</td></tr><tr><th><a href="obj/effect/anomaly.html#var/lifespan">lifespan</a></th><td>Time in deciseconds before the anomaly triggers</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/canister_spawned"><aside class="declaration">var </aside>canister_spawned <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L23"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 23"></a></h3><p>Used by the canister grenades to modify functions.</p><h3 id="var/drops_core"><aside class="declaration">var </aside>drops_core <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L26"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 26"></a></h3><p>Do we drop a core when we're neutralized?</p><h3 id="var/lifespan"><aside class="declaration">var </aside>lifespan <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L16"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 16"></a></h3><p>Time in deciseconds before the anomaly triggers</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/anomaly/bhole - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/anomaly/bhole.html#var">Var Details</a></header><main><h1>bhole <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/anomaly.html">effect/anomaly</a>/<a href="obj/effect/anomaly/bhole.html">bhole</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L488"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 488"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/anomaly/bhole.html#var/timer">timer</a></th><td>The timer that will give us an extra proccall of ripping the floors up</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/timer"><aside class="declaration">var </aside>timer <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L493"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 493"></a></h3><p>The timer that will give us an extra proccall of ripping the floors up</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/anomaly/bluespace - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/anomaly/bluespace.html#var">Var Details</a></header><main><h1>bluespace <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/anomaly.html">effect/anomaly</a>/<a href="obj/effect/anomaly/bluespace.html">bluespace</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L251"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 251"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/anomaly/bluespace.html#var/fully_active">fully_active</a></th><td>Used by supermatter anomalies. If fully active, behaves like normal. Otherwise, will not teleport people, to keep them being telefragged into the SM</td></tr><tr><th><a href="obj/effect/anomaly/bluespace.html#var/mass_teleporting">mass_teleporting</a></th><td>Do we teleport everything around us to a beacon when despawning?</td></tr><tr><th><a href="obj/effect/anomaly/bluespace.html#var/mob_range">mob_range</a></th><td>What is the range we will grab mobs to teleport from</td></tr><tr><th><a href="obj/effect/anomaly/bluespace.html#var/other_range">other_range</a></th><td>What is the range we will grab objects to teleport from</td></tr><tr><th><a href="obj/effect/anomaly/bluespace.html#var/supermatter_spawned">supermatter_spawned</a></th><td>Do we have a smaller mob and object grab range, and 4 seconds of mercy?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/fully_active"><aside class="declaration">var </aside>fully_active <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L265"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 265"></a></h3><p>Used by supermatter anomalies. If fully active, behaves like normal. Otherwise, will not teleport people, to keep them being telefragged into the SM</p><h3 id="var/mass_teleporting"><aside class="declaration">var </aside>mass_teleporting <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L257"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 257"></a></h3><p>Do we teleport everything around us to a beacon when despawning?</p><h3 id="var/mob_range"><aside class="declaration">var </aside>mob_range <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L261"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 261"></a></h3><p>What is the range we will grab mobs to teleport from</p><h3 id="var/other_range"><aside class="declaration">var </aside>other_range <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L263"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 263"></a></h3><p>What is the range we will grab objects to teleport from</p><h3 id="var/supermatter_spawned"><aside class="declaration">var </aside>supermatter_spawned <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/anomalies.dm#L259"><img src="git.png" width="16" height="16" title="code/game/objects/effects/anomalies.dm 259"></a></h3><p>Do we have a smaller mob and object grab range, and 4 seconds of mercy?</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/cosmic_rune - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/cosmic_rune.html#var">Var Details</a> - <a href="obj/effect/cosmic_rune.html#proc">Proc Details</a></header><main><h1>cosmic_rune <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/cosmic_rune.html">effect/cosmic_rune</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/cosmic_runes.dm#L67"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/cosmic_runes.dm 67"></a></h1><p>A rune that allows you to teleport to the location of a linked rune.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/cosmic_rune.html#var/linked_rune">linked_rune</a></th><td>The other rune this rune is linked with</td></tr><tr><th><a href="obj/effect/cosmic_rune.html#var/rune_effect">rune_effect</a></th><td>Effect for when someone teleports</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/cosmic_rune.html#proc/fail_invoke">fail_invoke</a></th><td>For if someone failed to invoke the rune</td></tr><tr><th><a href="obj/effect/cosmic_rune.html#proc/invoke">invoke</a></th><td>For invoking the rune</td></tr><tr><th><a href="obj/effect/cosmic_rune.html#proc/link_rune">link_rune</a></th><td>For linking a new rune</td></tr><tr><th><a href="obj/effect/cosmic_rune.html#proc/unlink_rune">unlink_rune</a></th><td>Used for unlinking the other rune if this rune gets destroyed</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/linked_rune"><aside class="declaration">var </aside>linked_rune <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/cosmic_runes.dm#L76"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/cosmic_runes.dm 76"></a></h3><p>The other rune this rune is linked with</p><h3 id="var/rune_effect"><aside class="declaration">var </aside>rune_effect <aside> /<a href="obj.html">obj</a>/effect</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/cosmic_runes.dm#L78"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/cosmic_runes.dm 78"></a></h3><p>Effect for when someone teleports</p><h2 id="proc">Proc Details</h2><h3 id="proc/fail_invoke"><aside class="declaration">proc </aside>fail_invoke<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/cosmic_runes.dm#L126"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/cosmic_runes.dm 126"></a></aside></h3><p>For if someone failed to invoke the rune</p><h3 id="proc/invoke"><aside class="declaration">proc </aside>invoke<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/cosmic_runes.dm#L108"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/cosmic_runes.dm 108"></a></aside></h3><p>For invoking the rune</p><h3 id="proc/link_rune"><aside class="declaration">proc </aside>link_rune<aside>(/<a href="obj.html">obj</a>/<a href="obj/effect/cosmic_rune.html">effect/cosmic_rune</a>/new_rune) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/cosmic_runes.dm#L134"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/cosmic_runes.dm 134"></a></aside></h3><p>For linking a new rune</p><h3 id="proc/unlink_rune"><aside class="declaration">proc </aside>unlink_rune<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/cosmic_runes.dm#L144"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/cosmic_runes.dm 144"></a></aside></h3><p>Used for unlinking the other rune if this rune gets destroyed</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/countdown - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/countdown.html#proc">Proc Details</a></header><main><h1>countdown <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/countdown.html">effect/countdown</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/countdown/countdown.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/countdown/countdown.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/countdown.html#proc/get_value">get_value</a></th><td>Get the value from our atom</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/get_value"><aside class="declaration">proc </aside>get_value<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/countdown/countdown.dm#L41"><img src="git.png" width="16" height="16" title="code/modules/countdown/countdown.dm 41"></a></aside></h3><p>Get the value from our atom</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/cross_action/spacetime_dist - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/cross_action/spacetime_dist.html#var">Var Details</a></header><main><h1>spacetime_dist <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/cross_action/spacetime_dist.html">effect/cross_action/spacetime_dist</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/datums/spells/spacetime_dist.dm#L78"><img src="git.png" width="16" height="16" title="code/datums/spells/spacetime_dist.dm 78"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/cross_action/spacetime_dist.html#var/antimagic_flags">antimagic_flags</a></th><td>A flags which save people from being thrown about</td></tr><tr><th><a href="obj/effect/cross_action/spacetime_dist.html#var/cant_teleport">cant_teleport</a></th><td>Used to prevent an infinite loop in the space tiime continuum</td></tr><tr><th><a href="obj/effect/cross_action/spacetime_dist.html#var/linked_dist">linked_dist</a></th><td>A flags which save people from being thrown about</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/antimagic_flags"><aside class="declaration">var </aside>antimagic_flags <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/datums/spells/spacetime_dist.dm#L83"><img src="git.png" width="16" height="16" title="code/datums/spells/spacetime_dist.dm 83"></a></h3><p>A flags which save people from being thrown about</p><h3 id="var/cant_teleport"><aside class="declaration">var </aside>cant_teleport <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/datums/spells/spacetime_dist.dm#L87"><img src="git.png" width="16" height="16" title="code/datums/spells/spacetime_dist.dm 87"></a></h3><p>Used to prevent an infinite loop in the space tiime continuum</p><h3 id="var/linked_dist"><aside class="declaration">var </aside>linked_dist <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/cross_action/spacetime_dist.html">effect/cross_action/spacetime_dist</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/datums/spells/spacetime_dist.dm#L85"><img src="git.png" width="16" height="16" title="code/datums/spells/spacetime_dist.dm 85"></a></h3><p>A flags which save people from being thrown about</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/decal/cleanable - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/decal/cleanable.html#var">Var Details</a></header><main><h1>cleanable <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/decal/cleanable.html">effect/decal/cleanable</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L3"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 3"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/bloodiness">bloodiness</a></th><td>0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/cleanable_amount">cleanable_amount</a></th><td>How much yuck there is this decal, usually from 0-5.
Used to calculate drying times, blood writing uses, and similar things.</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/gravity_check">gravity_check</a></th><td>prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/mergeable_decal">mergeable_decal</a></th><td>when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/random_icon_states">random_icon_states</a></th><td>when Initialized() its icon_state will be chosen from this list</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/bloodiness"><aside class="declaration">var </aside>bloodiness <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L7"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 7"></a></h3><p>0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints</p><h3 id="var/cleanable_amount"><aside class="declaration">var </aside>cleanable_amount <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L10"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 10"></a></h3><p>How much yuck there is this decal, usually from 0-5.
Used to calculate drying times, blood writing uses, and similar things.</p><h3 id="var/gravity_check"><aside class="declaration">var </aside>gravity_check <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L15"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 15"></a></h3><p>prevents Ambient Occlusion effects around it ; Set to GAME_PLANE in Initialize() if on a wall
for blood n vomit in zero G --- IN GRAVITY=TRUE; NO GRAVITY=FALSE</p><h3 id="var/mergeable_decal"><aside class="declaration">var </aside>mergeable_decal <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L12"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 12"></a></h3><p>when another of the same type is made on the same tile will they merge --- YES=TRUE; NO=FLASE</p><h3 id="var/random_icon_states"><aside class="declaration">var </aside>random_icon_states <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/cleanable.dm#L5"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 5"></a></h3><p>when Initialized() its icon_state will be chosen from this list</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/decal/cleanable/tar - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/decal/cleanable/tar.html#var">Var Details</a></header><main><h1>tar <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/decal/cleanable.html">effect/decal/cleanable</a>/<a href="obj/effect/decal/cleanable/tar.html">tar</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/Cleanable/tar.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/Cleanable/tar.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/decal/cleanable/tar.html#var/target">target</a></th><td>The turf that the tar is sitting on</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/target"><aside class="declaration">var </aside>target <aside> /<a href="turf.html">turf</a>/<a href="turf/simulated.html">simulated</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/decals/Cleanable/tar.dm#L8"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/Cleanable/tar.dm 8"></a></h3><p>The turf that the tar is sitting on</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/fire - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/fire.html#var">Var Details</a></header><main><h1>fire <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/fire.html">effect/fire</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm#L4"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm 4"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/fire.html#var/application_stacks">application_stacks</a></th><td>How many firestacks does the fire give to mobs</td></tr><tr><th><a href="obj/effect/fire.html#var/duration">duration</a></th><td>How long will our fire last</td></tr><tr><th><a href="obj/effect/fire.html#var/temperature">temperature</a></th><td>How hot is our fire?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/application_stacks"><aside class="declaration">var </aside>application_stacks <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm#L15"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm 15"></a></h3><p>How many firestacks does the fire give to mobs</p><h3 id="var/duration"><aside class="declaration">var </aside>duration <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm#L13"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm 13"></a></h3><p>How long will our fire last</p><h3 id="var/temperature"><aside class="declaration">var </aside>temperature <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm#L11"><img src="git.png" width="16" height="16" title="code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm 11"></a></h3><p>How hot is our fire?</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/floating_blade - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/floating_blade.html#var">Var Details</a></header><main><h1>floating_blade <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/floating_blade.html">effect/floating_blade</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/knife_effect.dm#L2"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/knife_effect.dm 2"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/floating_blade.html#var/glow_color">glow_color</a></th><td>The color the knife glows around it.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/glow_color"><aside class="declaration">var </aside>glow_color <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/knife_effect.dm#L8"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/knife_effect.dm 8"></a></h3><p>The color the knife glows around it.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/forcefield/cosmic_field - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/forcefield/cosmic_field.html#var">Var Details</a></header><main><h1>cosmic_field <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/forcefield/cosmic_field.html">effect/forcefield/cosmic_field</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/forcefields.dm#L72"><img src="git.png" width="16" height="16" title="code/game/objects/effects/forcefields.dm 72"></a></h1><p>The cosmic heretics forcefield</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/forcefield/cosmic_field.html#var/antimagic_flags">antimagic_flags</a></th><td>Flags for what antimagic can just ignore our forcefields</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/antimagic_flags"><aside class="declaration">var </aside>antimagic_flags <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/forcefields.dm#L81"><img src="git.png" width="16" height="16" title="code/game/objects/effects/forcefields.dm 81"></a></h3><p>Flags for what antimagic can just ignore our forcefields</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/forcefield/wizard - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/forcefield/wizard.html#var">Var Details</a></header><main><h1>wizard <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/forcefield/wizard.html">effect/forcefield/wizard</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/forcefields.dm#L16"><img src="git.png" width="16" height="16" title="code/game/objects/effects/forcefields.dm 16"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/forcefield/wizard.html#var/antimagic_flags">antimagic_flags</a></th><td>Flags for what antimagic can just ignore our forcefields</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/antimagic_flags"><aside class="declaration">var </aside>antimagic_flags <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/forcefields.dm#L19"><img src="git.png" width="16" height="16" title="code/game/objects/effects/forcefields.dm 19"></a></h3><p>Flags for what antimagic can just ignore our forcefields</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/gibspawner - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/gibspawner.html#proc">Proc Details</a></header><main><h1>gibspawner <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/gibspawner.html">effect/gibspawner</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/gibs.dm#L16"><img src="git.png" width="16" height="16" title="code/game/objects/effects/gibs.dm 16"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/gibspawner.html#proc/gib_dna">gib_dna</a></th><td>Assigns DNA and blood colour to mob gibs.</td></tr><tr><th><a href="obj/effect/gibspawner.html#proc/spawn_gibs">spawn_gibs</a></th><td>Spawns the gibs (and sparks if applicable) from the gib spawner.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/gib_dna"><aside class="declaration">proc </aside>gib_dna<aside>(/<a href="obj.html">obj</a>/<a href="obj/effect/decal/cleanable.html">effect/decal/cleanable</a>/blood/gibs/gib, /<a href="datum.html">datum</a>/<a href="datum/dna.html">dna</a>/mob_dna) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/gibs.dm#L66"><img src="git.png" width="16" height="16" title="code/game/objects/effects/gibs.dm 66"></a></aside></h3><p>Assigns DNA and blood colour to mob gibs.</p>
<p>Returns FALSE if there was no DNA data to transfer to the gibs, and TRUE if there was.
Arguments:</p>
<ul>
<li>gib - The <a href="obj/effect/decal/cleanable.html" title="/obj/effect/decal/cleanable">/obj/effect/decal/cleanable/blood/gibs</a> that is being edited.</li>
<li>mob_dna - The <a href="datum/dna.html" title="/datum/dna">/datum/dna</a> which is being transferred onto the gib.</li>
</ul><h3 id="proc/spawn_gibs"><aside class="declaration">proc </aside>spawn_gibs<aside>(/<a href="atom.html">atom</a>/location, /<a href="datum.html">datum</a>/<a href="datum/dna.html">dna</a>/mob_dna) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/gibs.dm#L39"><img src="git.png" width="16" height="16" title="code/game/objects/effects/gibs.dm 39"></a></aside></h3><p>Spawns the gibs (and sparks if applicable) from the gib spawner.</p>
<p>Arguments:</p>
<ul>
<li>location - The position to spawn the gibs on.</li>
<li>mob_dna - The <a href="datum/dna.html" title="/datum/dna">/datum/dna</a> controlling the blood DNA and colour of the gibs.</li>
</ul></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/guardianshield - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/guardianshield.html#var">Var Details</a></header><main><h1>guardianshield <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/guardianshield.html">effect/guardianshield</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/guardian/types/protector.dm#L110"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/guardian/types/protector.dm 110"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/guardianshield.html#var/shield_orientation">shield_orientation</a></th><td>Is the guardians shield the left or right shield?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/shield_orientation"><aside class="declaration">var </aside>shield_orientation <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/miniantags/guardian/types/protector.dm#L117"><img src="git.png" width="16" height="16" title="code/game/gamemodes/miniantags/guardian/types/protector.dm 117"></a></h3><p>Is the guardians shield the left or right shield?</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/abduction - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/abduction.html#var">Var Details</a> - <a href="obj/effect/hallucination/abduction.html#proc">Proc Details</a></header><main><h1>Hallucination - Abduction <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/abduction.html">abduction</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L85"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 85"></a></h1><p>Sends an abductor agent after the target. On knockdown, spawns an abductor scientist next to the target. Nothing else happens.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/abduction.html#var/agent">agent</a></th><td>The abductor agent hallucination.</td></tr><tr><th><a href="obj/effect/hallucination/abduction.html#var/scientist">scientist</a></th><td>The abductor scientist image handle.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/abduction.html#proc/do_spawn_scientist">do_spawn_scientist</a></th><td>Timer called to actually spawn the scientist.</td></tr><tr><th><a href="obj/effect/hallucination/abduction.html#proc/spawn_scientist">spawn_scientist</a></th><td>Called when the fake abductor scientist should spawn.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/agent"><aside class="declaration">var </aside>agent <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chaser.html">chaser</a>/<a href="obj/effect/hallucination/chaser/attacker.html">attacker</a>/<a href="obj/effect/hallucination/chaser/attacker/abductor.html">abductor</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L88"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 88"></a></h3><p>The abductor agent hallucination.</p><h3 id="var/scientist"><aside class="declaration">var </aside>scientist <aside> /image</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L90"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 90"></a></h3><p>The abductor scientist image handle.</p><h2 id="proc">Proc Details</h2><h3 id="proc/do_spawn_scientist"><aside class="declaration">proc </aside>do_spawn_scientist<aside>(/<a href="turf.html">turf</a>/T) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L150"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 150"></a></aside></h3><p>Timer called to actually spawn the scientist.</p>
<p>Arguments:</p>
<ul>
<li>T - Where to spawn the scientist.</li>
</ul><h3 id="proc/spawn_scientist"><aside class="declaration">proc </aside>spawn_scientist<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L122"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 122"></a></aside></h3><p>Called when the fake abductor scientist should spawn.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/assault - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/assault.html#var">Var Details</a></header><main><h1>Hallucination - Assault <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/assault.html">assault</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L270"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 270"></a></h1><p>An imaginary attacker spawns close to the target and attacks them to stamcrit.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/assault.html#var/fake_attacker">fake_attacker</a></th><td>The attacker hallucination.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/fake_attacker"><aside class="declaration">var </aside>fake_attacker <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chaser.html">chaser</a>/<a href="obj/effect/hallucination/chaser/attacker.html">attacker</a>/<a href="obj/effect/hallucination/chaser/attacker/assaulter.html">assaulter</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L273"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 273"></a></h3><p>The attacker hallucination.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/audio - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/audio.html#var">Var Details</a></header><main><h1>Hallucination - Audio <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/audio.html">audio</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L6"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 6"></a></h1><p>Plays a random sound.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/audio.html#var/sounds">sounds</a></th><td>Associative list of sounds that may be played. Value corresponds to the volume.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/sounds"><aside class="declaration">var </aside>sounds <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L9"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 9"></a></h3><p>Associative list of sounds that may be played. Value corresponds to the volume.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/bolts - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/bolts.html#var">Var Details</a> - <a href="obj/effect/hallucination/bolts.html#proc">Proc Details</a></header><main><h1>Hallucination - Bolts <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/bolts.html">bolts</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L50"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 50"></a></h1><p>Visually bolts a random number of airlocks around the target.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/bolts.html#var/bolt_amount">bolt_amount</a></th><td>The maximum amount of airlocks to fake bolt.</td></tr><tr><th><a href="obj/effect/hallucination/bolts.html#var/bolt_duration">bolt_duration</a></th><td>The duration of fake bolt in deciseconds.</td></tr><tr><th><a href="obj/effect/hallucination/bolts.html#var/bolted">bolted</a></th><td>Lazy list of fake bolted airlocks. Key is airlock, value is bolt overlay.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/bolts.html#proc/do_bolt">do_bolt</a></th><td>Called in a timer to fake bolt the given airlock.</td></tr><tr><th><a href="obj/effect/hallucination/bolts.html#proc/do_unbolt">do_unbolt</a></th><td>Called in a timer to fake unbolt the given airlock.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/bolt_amount"><aside class="declaration">var </aside>bolt_amount <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L52"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 52"></a></h3><p>The maximum amount of airlocks to fake bolt.</p><h3 id="var/bolt_duration"><aside class="declaration">var </aside>bolt_duration <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L54"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 54"></a></h3><p>The duration of fake bolt in deciseconds.</p><h3 id="var/bolted"><aside class="declaration">var </aside>bolted <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L56"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 56"></a></h3><p>Lazy list of fake bolted airlocks. Key is airlock, value is bolt overlay.</p><h2 id="proc">Proc Details</h2><h3 id="proc/do_bolt"><aside class="declaration">proc </aside>do_bolt<aside>(/<a href="obj.html">obj</a>/<a href="obj/machinery.html">machinery</a>/<a href="obj/machinery/door.html">door</a>/<a href="obj/machinery/door/airlock.html">airlock</a>/A) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L79"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 79"></a></aside></h3><p>Called in a timer to fake bolt the given airlock.</p>
<p>Arguments:</p>
<ul>
<li>A - The airlock to fake bolt.</li>
</ul><h3 id="proc/do_unbolt"><aside class="declaration">proc </aside>do_unbolt<aside>(/<a href="obj.html">obj</a>/<a href="obj/machinery.html">machinery</a>/<a href="obj/machinery/door.html">door</a>/<a href="obj/machinery/door/airlock.html">airlock</a>/A, /image/bolt_overlay) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L98"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 98"></a></aside></h3><p>Called in a timer to fake unbolt the given airlock.</p>
<p>Arguments:</p>
<ul>
<li>A - The airlock to fake unbolt.</li>
<li>bolt_overlay - The bolt overlay image currently displayed on A.</li>
</ul></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/chaser - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/chaser.html#var">Var Details</a> - <a href="obj/effect/hallucination/chaser.html#proc">Proc Details</a></header><main><h1>Hallucination - Chaser <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chaser.html">chaser</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L34"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 34"></a></h1><p>A generic hallucination that chases the target.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/chaser.html#var/think_interval">think_interval</a></th><td>Interval between two thinks in deciseconds. Shouldn't be too low to prevent lag.</td></tr><tr><th><a href="obj/effect/hallucination/chaser.html#var/think_timer">think_timer</a></th><td>Think timer handle.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/chaser.html#proc/chase">chase</a></th><td>Called every Think when we are not close enough to the target.</td></tr><tr><th><a href="obj/effect/hallucination/chaser.html#proc/think">think</a></th><td>Called at regular intervals to determine what to do.</td></tr><tr><th><a href="obj/effect/hallucination/chaser.html#proc/within_range">within_range</a></th><td>Called every Think when we are close enough to the target.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/think_interval"><aside class="declaration">var </aside>think_interval <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L42"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 42"></a></h3><p>Interval between two thinks in deciseconds. Shouldn't be too low to prevent lag.</p><h3 id="var/think_timer"><aside class="declaration">var </aside>think_timer <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L45"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 45"></a></h3><p>Think timer handle.</p><h2 id="proc">Proc Details</h2><h3 id="proc/chase"><aside class="declaration">proc </aside>chase<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L74"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 74"></a></aside></h3><p>Called every Think when we are not close enough to the target.</p><h3 id="proc/think"><aside class="declaration">proc </aside>think<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L59"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 59"></a></aside></h3><p>Called at regular intervals to determine what to do.</p><h3 id="proc/within_range"><aside class="declaration">proc </aside>within_range<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L80"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 80"></a></aside></h3><p>Called every Think when we are close enough to the target.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/chaser/attacker - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/chaser/attacker.html#var">Var Details</a> - <a href="obj/effect/hallucination/chaser/attacker.html#proc">Proc Details</a></header><main><h1>Hallucination - Attacker <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chaser.html">chaser</a>/<a href="obj/effect/hallucination/chaser/attacker.html">attacker</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L88"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 88"></a></h1><p>A generic hallucination based on the Chaser that attacks if close enough.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker.html#var/attack_chance">attack_chance</a></th><td>Chance to attack per Think spent in range.</td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker.html#var/damage">damage</a></th><td>Stamina damage to heal on hit.</td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker.html#var/should_attack_weakened">should_attack_weakened</a></th><td>Whether to attack if the target is knocked down.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker.html#proc/attack_effects">attack_effects</a></th><td>Called to handle the visual and audio effects of an attack.</td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker.html#proc/attacker_attack">attacker_attack</a></th><td>Called every Think when we are attacking the target.</td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker.html#proc/on_knockdown">on_knockdown</a></th><td>Called when one of our attacks put the target in stamina crit.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/attack_chance"><aside class="declaration">var </aside>attack_chance <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L90"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 90"></a></h3><p>Chance to attack per Think spent in range.</p><h3 id="var/damage"><aside class="declaration">var </aside>damage <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L92"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 92"></a></h3><p>Stamina damage to heal on hit.</p><h3 id="var/should_attack_weakened"><aside class="declaration">var </aside>should_attack_weakened <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L94"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 94"></a></h3><p>Whether to attack if the target is knocked down.</p><h2 id="proc">Proc Details</h2><h3 id="proc/attack_effects"><aside class="declaration">proc </aside>attack_effects<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L121"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 121"></a></aside></h3><p>Called to handle the visual and audio effects of an attack.</p><h3 id="proc/attacker_attack"><aside class="declaration">proc </aside>attacker_attack<aside>(was_weakened) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L111"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 111"></a></aside></h3><p>Called every Think when we are attacking the target.</p>
<p>Arguments:</p>
<ul>
<li>was_weakened - Whether the target was already knocked down prior to this attack.</li>
</ul><h3 id="proc/on_knockdown"><aside class="declaration">proc </aside>on_knockdown<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L129"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 129"></a></aside></h3><p>Called when one of our attacks put the target in stamina crit.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/chaser/attacker/abductor - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/chaser/attacker/abductor.html#var">Var Details</a></header><main><h1>abductor <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chaser.html">chaser</a>/<a href="obj/effect/hallucination/chaser/attacker.html">attacker</a>/<a href="obj/effect/hallucination/chaser/attacker/abductor.html">abductor</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L167"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 167"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker/abductor.html#var/owning_hallucination">owning_hallucination</a></th><td>The hallucination that spawned us.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/owning_hallucination"><aside class="declaration">var </aside>owning_hallucination <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/abduction.html">abduction</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L173"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 173"></a></h3><p>The hallucination that spawned us.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/chaser/attacker/assaulter - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/chaser/attacker/assaulter.html#var">Var Details</a></header><main><h1>assaulter <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chaser.html">chaser</a>/<a href="obj/effect/hallucination/chaser/attacker.html">attacker</a>/<a href="obj/effect/hallucination/chaser/attacker/assaulter.html">assaulter</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L290"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 290"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker/assaulter.html#var/attack_sound">attack_sound</a></th><td>The attack sound to play. Can be a file or text (passed to [/proc/get_sfx]).</td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker/assaulter.html#var/attack_verb">attack_verb</a></th><td>The attack verb to display.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/attack_sound"><aside class="declaration">var </aside>attack_sound <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L296"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 296"></a></h3><p>The attack sound to play. Can be a file or text (passed to [/proc/get_sfx]).</p><h3 id="var/attack_verb"><aside class="declaration">var </aside>attack_verb <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L294"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 294"></a></h3><p>The attack verb to display.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/chaser/attacker/blob_zombie - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/chaser/attacker/blob_zombie.html#var">Var Details</a></header><main><h1>blob_zombie <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chaser.html">chaser</a>/<a href="obj/effect/hallucination/chaser/attacker.html">attacker</a>/<a href="obj/effect/hallucination/chaser/attacker/blob_zombie.html">blob_zombie</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L430"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 430"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker/blob_zombie.html#var/has_zombified">has_zombified</a></th><td>Whether or not the target has been zombified already.</td></tr><tr><th><a href="obj/effect/hallucination/chaser/attacker/blob_zombie.html#var/owning_hallucination">owning_hallucination</a></th><td>The hallucination that spawned us.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/has_zombified"><aside class="declaration">var </aside>has_zombified <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L438"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 438"></a></h3><p>Whether or not the target has been zombified already.</p><h3 id="var/owning_hallucination"><aside class="declaration">var </aside>owning_hallucination <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/blob.html">blob</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/major.dm#L436"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/major.dm 436"></a></h3><p>The hallucination that spawned us.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/chasms - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/chasms.html#var">Var Details</a></header><main><h1>Hallucination - Chasms <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/chasms.html">chasms</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L186"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 186"></a></h1><p>Displays fake chasms around the target that if crossed, cause them to trip.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/chasms.html#var/max_amount">max_amount</a></th><td>Maximum number of chasms to create.</td></tr><tr><th><a href="obj/effect/hallucination/chasms.html#var/min_amount">min_amount</a></th><td>Minimum number of chasms to create.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/max_amount"><aside class="declaration">var </aside>max_amount <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L190"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 190"></a></h3><p>Maximum number of chasms to create.</p><h3 id="var/min_amount"><aside class="declaration">var </aside>min_amount <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L188"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 188"></a></h3><p>Minimum number of chasms to create.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/delusion - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/delusion.html#proc">Proc Details</a></header><main><h1>Hallucination - Delusion <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/delusion.html">delusion</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L456"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 456"></a></h1><p>Changes the appearance of all humans around the target.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/delusion.html#proc/get_image">get_image</a></th><td>Returns the image to use as override to the target's appearance.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/get_image"><aside class="declaration">proc </aside>get_image<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/<a href="mob/living/carbon.html">carbon</a>/<a href="mob/living/carbon/human.html">human</a>/H) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L476"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 476"></a></aside></h3><p>Returns the image to use as override to the target's appearance.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/fake_alert - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/fake_alert.html#var">Var Details</a></header><main><h1>Hallucination - Fake Alert <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/fake_alert.html">fake_alert</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L14"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 14"></a></h1><p>Displays a random alert on the target's HUD.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/fake_alert.html#var/alert_category">alert_category</a></th><td>The alert category that was affected(arc) as part of this hallucination.</td></tr><tr><th><a href="obj/effect/hallucination/fake_alert.html#var/alerts">alerts</a></th><td>The possible alerts to be displayed. Key is alert type, value is alert category.</td></tr><tr><th><a href="obj/effect/hallucination/fake_alert.html#var/severities">severities</a></th><td>Alert severities. Only needed for some alerts such as temperature or pressure. Key is alert category, value is severity.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/alert_category"><aside class="declaration">var </aside>alert_category <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L38"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 38"></a></h3><p>The alert category that was affected(arc) as part of this hallucination.</p><h3 id="var/alerts"><aside class="declaration">var </aside>alerts <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L17"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 17"></a></h3><p>The possible alerts to be displayed. Key is alert type, value is alert category.</p><h3 id="var/severities"><aside class="declaration">var </aside>severities <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L33"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 33"></a></h3><p>Alert severities. Only needed for some alerts such as temperature or pressure. Key is alert category, value is severity.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/fake_danger - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/fake_danger.html#var">Var Details</a></header><main><h1>Hallucination - Fake Danger <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/fake_danger.html">fake_danger</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L158"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 158"></a></h1><p>Sends a random danger message to the target's chat.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/fake_danger.html#var/messages">messages</a></th><td>List of messages that may be displayed.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/messages"><aside class="declaration">var </aside>messages <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L161"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 161"></a></h3><p>List of messages that may be displayed.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/fake_grenade - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/fake_grenade.html#var">Var Details</a> - <a href="obj/effect/hallucination/fake_grenade.html#proc">Proc Details</a></header><main><h1>Hallucination - Fake Grenade <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/fake_grenade.html">fake_grenade</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/grenades.dm#L7"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/grenades.dm 7"></a></h1><p>A random grenade is thrown near the target from offscreen.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/fake_grenade.html#var/grenade_turf">grenade_turf</a></th><td>The turf the grenade will land on, and that sounds will play from</td></tr><tr><th><a href="obj/effect/hallucination/fake_grenade.html#var/grenade_type">grenade_type</a></th><td>A list of potential grenades to pick from, one is picked at random to copy</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/fake_grenade.html#proc/ending_effect">ending_effect</a></th><td>Additional effects that occur after the grenade hallucination disappears to mimic the grenade detonating</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/grenade_turf"><aside class="declaration">var </aside>grenade_turf <aside> /<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/grenades.dm#L12"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/grenades.dm 12"></a></h3><p>The turf the grenade will land on, and that sounds will play from</p><h3 id="var/grenade_type"><aside class="declaration">var </aside>grenade_type <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/grenades.dm#L10"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/grenades.dm 10"></a></h3><p>A list of potential grenades to pick from, one is picked at random to copy</p><h2 id="proc">Proc Details</h2><h3 id="proc/ending_effect"><aside class="declaration">proc </aside>ending_effect<aside>(distance) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/grenades.dm#L58"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/grenades.dm 58"></a></aside></h3><p>Additional effects that occur after the grenade hallucination disappears to mimic the grenade detonating</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/fake_item - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/fake_item.html#var">Var Details</a></header><main><h1>Hallucination - Fake Item <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/fake_item.html">fake_item</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L55"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 55"></a></h1><p>Displays a random fake item around the target. If it's on the floor and they try to pick it up, they will trip and fall.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/fake_item.html#var/items">items</a></th><td>Static list of items this hallucination can be.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/items"><aside class="declaration">var </aside>items <aside> /static/list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L59"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 59"></a></h3><p>Static list of items this hallucination can be.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/fake_weapon - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/fake_weapon.html#var">Var Details</a></header><main><h1>Hallucination - Fake Weapon <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/fake_weapon.html">fake_weapon</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L116"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 116"></a></h1><p>Displays a random fake weapon wielded by a human around the target.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/fake_weapon.html#var/default_icon">default_icon</a></th><td>The default LEFT-HAND icon file for weapons. Static.</td></tr><tr><th><a href="obj/effect/hallucination/fake_weapon.html#var/right_hand_icons">right_hand_icons</a></th><td>Static list of RIGHT-HAND counterpart for any LEFT-HAND icon files used above.</td></tr><tr><th><a href="obj/effect/hallucination/fake_weapon.html#var/weapons">weapons</a></th><td>Static list of weapons this hallucination can be. Key is icon state, value is LEFT-HAND icon file.</td></tr><tr><th><a href="obj/effect/hallucination/fake_weapon.html#var/wielder">wielder</a></th><td>The mob wielding the fake weapon.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/default_icon"><aside class="declaration">var </aside>default_icon <aside> /static</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L136"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 136"></a></h3><p>The default LEFT-HAND icon file for weapons. Static.</p><h3 id="var/right_hand_icons"><aside class="declaration">var </aside>right_hand_icons <aside> /static</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L138"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 138"></a></h3><p>Static list of RIGHT-HAND counterpart for any LEFT-HAND icon files used above.</p><h3 id="var/weapons"><aside class="declaration">var </aside>weapons <aside> /static/list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L118"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 118"></a></h3><p>Static list of weapons this hallucination can be. Key is icon state, value is LEFT-HAND icon file.</p><h3 id="var/wielder"><aside class="declaration">var </aside>wielder <aside> /<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/<a href="mob/living/carbon.html">carbon</a>/<a href="mob/living/carbon/human.html">human</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L143"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 143"></a></h3><p>The mob wielding the fake weapon.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/husks - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/husks.html#var">Var Details</a></header><main><h1>Hallucination - Husks <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/husks.html">husks</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L312"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 312"></a></h1><p>A random number of fake husks around the target.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/husks.html#var/num_base">num_base</a></th><td>The base number of husks to create.</td></tr><tr><th><a href="obj/effect/hallucination/husks.html#var/variation">variation</a></th><td>The husk number variation, both negative and positive.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/num_base"><aside class="declaration">var </aside>num_base <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L315"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 315"></a></h3><p>The base number of husks to create.</p><h3 id="var/variation"><aside class="declaration">var </aside>variation <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L317"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 317"></a></h3><p>The husk number variation, both negative and positive.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/no_delete/xeno_pouncer - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/no_delete/xeno_pouncer.html#proc">Proc Details</a></header><main><h1>xeno_pouncer <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/no_delete/xeno_pouncer.html">no_delete/xeno_pouncer</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/xeno_pounce.dm#L52"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/xeno_pounce.dm 52"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/no_delete/xeno_pouncer.html#proc/leap_to">leap_to</a></th><td>Throws the xeno towards the given loc.</td></tr><tr><th><a href="obj/effect/hallucination/no_delete/xeno_pouncer.html#proc/reset_icon">reset_icon</a></th><td>Resets the xeno's icon to a resting state.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/leap_to"><aside class="declaration">proc </aside>leap_to<aside>(dest) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/xeno_pounce.dm#L77"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/xeno_pounce.dm 77"></a></aside></h3><p>Throws the xeno towards the given loc.</p>
<p>Arguments:</p>
<ul>
<li>dest - The loc to leap to.</li>
</ul><h3 id="proc/reset_icon"><aside class="declaration">proc </aside>reset_icon<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/xeno_pounce.dm#L87"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/xeno_pounce.dm 87"></a></aside></h3><p>Resets the xeno's icon to a resting state.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/plasma_flood - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/plasma_flood.html#var">Var Details</a> - <a href="obj/effect/hallucination/plasma_flood.html#proc">Proc Details</a></header><main><h1>Hallucination - Plasma Flood <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/plasma_flood.html">plasma_flood</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L244"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 244"></a></h1><p>A fake plasma flood emanating from a nearby vent.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/plasma_flood.html#var/expand_delay">expand_delay</a></th><td>The delay at which the plasma flood expands in deciseconds. Shouldn't be too low to prevent lag.</td></tr><tr><th><a href="obj/effect/hallucination/plasma_flood.html#var/expand_queue">expand_queue</a></th><td>List of turfs that need expanding from.</td></tr><tr><th><a href="obj/effect/hallucination/plasma_flood.html#var/expand_timer">expand_timer</a></th><td>Expand timer handle.</td></tr><tr><th><a href="obj/effect/hallucination/plasma_flood.html#var/processed">processed</a></th><td>Associative list of turfs that have already been processed.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/plasma_flood.html#proc/create_plasma">create_plasma</a></th><td>Creates a fake plasma overlay on the given turf.</td></tr><tr><th><a href="obj/effect/hallucination/plasma_flood.html#proc/expand">expand</a></th><td>Called regularly in a timer to process the plasma flooding.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/expand_delay"><aside class="declaration">var </aside>expand_delay <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L251"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 251"></a></h3><p>The delay at which the plasma flood expands in deciseconds. Shouldn't be too low to prevent lag.</p><h3 id="var/expand_queue"><aside class="declaration">var </aside>expand_queue <aside> /list/<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L247"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 247"></a></h3><p>List of turfs that need expanding from.</p><h3 id="var/expand_timer"><aside class="declaration">var </aside>expand_timer <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L253"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 253"></a></h3><p>Expand timer handle.</p><h3 id="var/processed"><aside class="declaration">var </aside>processed <aside> /list/<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L249"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 249"></a></h3><p>Associative list of turfs that have already been processed.</p><h2 id="proc">Proc Details</h2><h3 id="proc/create_plasma"><aside class="declaration">proc </aside>create_plasma<aside>(/<a href="turf.html">turf</a>/T) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L302"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 302"></a></aside></h3><p>Creates a fake plasma overlay on the given turf.</p>
<p>Arguments:</p>
<ul>
<li>T - The turf to create a fake plasma overlay on.</li>
</ul><h3 id="proc/expand"><aside class="declaration">proc </aside>expand<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L282"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 282"></a></aside></h3><p>Called regularly in a timer to process the plasma flooding.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/self_delusion - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/self_delusion.html#proc">Proc Details</a></header><main><h1>Hallucination - Self Delusion <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/self_delusion.html">self_delusion</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L433"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 433"></a></h1><p>Changes the target's appearance to something else temporarily.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/self_delusion.html#proc/get_image">get_image</a></th><td>Returns the image to use as override to the target's appearance.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/get_image"><aside class="declaration">proc </aside>get_image<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/moderate.dm#L448"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/moderate.dm 448"></a></aside></h3><p>Returns the image to use as override to the target's appearance.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/speech - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/speech.html#var">Var Details</a></header><main><h1>Hallucination - Speech <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/speech.html">speech</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L115"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 115"></a></h1><p>Causes the target to hear a fake message from a random mob around them.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/speech.html#var/messages">messages</a></th><td>List of messages that may be heard.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/messages"><aside class="declaration">var </aside>messages <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/minor.dm#L118"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/minor.dm 118"></a></h3><p>List of messages that may be heard.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/trait_applier - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/trait_applier.html#var">Var Details</a></header><main><h1>trait_applier <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/trait_applier.html">trait_applier</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/weird_machinery.dm#L2"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/weird_machinery.dm 2"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/trait_applier.html#var/trait_applied">trait_applied</a></th><td>The trait to apply</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/trait_applied"><aside class="declaration">var </aside>trait_applied <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/weird_machinery.dm#L4"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/weird_machinery.dm 4"></a></h3><p>The trait to apply</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hallucination/tripper - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hallucination/tripper.html#var">Var Details</a> - <a href="obj/effect/hallucination/tripper.html#proc">Proc Details</a></header><main><h1>Hallucination - Tripper <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hallucination.html">effect/hallucination</a>/<a href="obj/effect/hallucination/tripper.html">tripper</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L6"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 6"></a></h1><p>A generic hallucination that causes the target to trip if they cross it.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hallucination/tripper.html#var/stun">stun</a></th><td>Stun to add when crossed.</td></tr><tr><th><a href="obj/effect/hallucination/tripper.html#var/trip_chance">trip_chance</a></th><td>Chance to trip when crossing.</td></tr><tr><th><a href="obj/effect/hallucination/tripper.html#var/weaken">weaken</a></th><td>Weaken to add when crossed.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/hallucination/tripper.html#proc/on_crossed">on_crossed</a></th><td>Called when the target crosses this hallucination.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/stun"><aside class="declaration">var </aside>stun <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L10"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 10"></a></h3><p>Stun to add when crossed.</p><h3 id="var/trip_chance"><aside class="declaration">var </aside>trip_chance <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L8"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 8"></a></h3><p>Chance to trip when crossing.</p><h3 id="var/weaken"><aside class="declaration">var </aside>weaken <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L12"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 12"></a></h3><p>Weaken to add when crossed.</p><h2 id="proc">Proc Details</h2><h3 id="proc/on_crossed"><aside class="declaration">proc </aside>on_crossed<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/hallucinations/effects/common.dm#L26"><img src="git.png" width="16" height="16" title="code/modules/hallucinations/effects/common.dm 26"></a></aside></h3><p>Called when the target crosses this hallucination.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/heretic_influence - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/heretic_influence.html#var">Var Details</a> - <a href="obj/effect/heretic_influence.html#proc">Proc Details</a></header><main><h1>heretic_influence <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/heretic_influence.html">effect/heretic_influence</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/influences.dm#L168"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/influences.dm 168"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/heretic_influence.html#var/being_drained">being_drained</a></th><td>Whether we're currently being drained or not.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/heretic_influence.html#proc/after_drain">after_drain</a></th><td>Handle the effects of the drain.</td></tr><tr><th><a href="obj/effect/heretic_influence.html#proc/drain_influence">drain_influence</a></th><td>Begin to drain the influence, setting being_drained,
registering an examine signal, and beginning a do_after.</td></tr><tr><th><a href="obj/effect/heretic_influence.html#proc/generate_name">generate_name</a></th><td>Generates a random name for the influence.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/being_drained"><aside class="declaration">var </aside>being_drained <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/influences.dm#L176"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/influences.dm 176"></a></h3><p>Whether we're currently being drained or not.</p><h2 id="proc">Proc Details</h2><h3 id="proc/after_drain"><aside class="declaration">proc </aside>after_drain<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/influences.dm#L245"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/influences.dm 245"></a></aside></h3><p>Handle the effects of the drain.</p><h3 id="proc/drain_influence"><aside class="declaration">proc </aside>drain_influence<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user, knowledge_to_gain) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/influences.dm#L226"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/influences.dm 226"></a></aside></h3><p>Begin to drain the influence, setting being_drained,
registering an examine signal, and beginning a do_after.</p>
<p>If successful, the influence is drained and deleted.</p><h3 id="proc/generate_name"><aside class="declaration">proc </aside>generate_name<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/influences.dm#L259"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/influences.dm 259"></a></aside></h3><p>Generates a random name for the influence.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/heretic_rune - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/heretic_rune.html#var">Var Details</a> - <a href="obj/effect/heretic_rune.html#proc">Proc Details</a></header><main><h1>heretic_rune <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/heretic_rune.html">effect/heretic_rune</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L2"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 2"></a></h1><p>The heretic's rune, which they use to complete transmutation rituals.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/heretic_rune.html#var/greyscale_colours">greyscale_colours</a></th><td>What is the colour of the runes visual effects?</td></tr><tr><th><a href="obj/effect/heretic_rune.html#var/is_in_use">is_in_use</a></th><td>Used mainly for summoning ritual to prevent spamming the rune to create millions of monsters.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/heretic_rune.html#proc/do_ritual">do_ritual</a></th><td>Attempt to invoke a ritual from the past list of knowledges.</td></tr><tr><th><a href="obj/effect/heretic_rune.html#proc/try_rituals">try_rituals</a></th><td>Attempt to begin a ritual, giving them an input list to chose from.
Also ensures is_in_use is enabled and disabled before and after.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/greyscale_colours"><aside class="declaration">var </aside>greyscale_colours <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L12"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 12"></a></h3><p>What is the colour of the runes visual effects?</p><h3 id="var/is_in_use"><aside class="declaration">var </aside>is_in_use <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L14"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 14"></a></h3><p>Used mainly for summoning ritual to prevent spamming the rune to create millions of monsters.</p><h2 id="proc">Proc Details</h2><h3 id="proc/do_ritual"><aside class="declaration">proc </aside>do_ritual<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user, /<a href="datum.html">datum</a>/<a href="datum/heretic_knowledge.html">heretic_knowledge</a>/ritual) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L79"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 79"></a></aside></h3><p>Attempt to invoke a ritual from the past list of knowledges.</p>
<p>Arguments</p>
<ul>
<li>user - the heretic / the person who invoked the rune</li>
<li>knowledge_list - a non-assoc list of heretic_knowledge datums.</li>
</ul>
<p>returns TRUE if any rituals passed succeeded, FALSE if they all failed.</p><h3 id="proc/try_rituals"><aside class="declaration">proc </aside>try_rituals<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L48"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 48"></a></aside></h3><p>Attempt to begin a ritual, giving them an input list to chose from.
Also ensures is_in_use is enabled and disabled before and after.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/hotspot - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/hotspot.html#var">Var Details</a></header><main><h1>hotspot <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/hotspot.html">effect/hotspot</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/atmospherics/environmental/LINDA_fire.dm#L23"><img src="git.png" width="16" height="16" title="code/modules/atmospherics/environmental/LINDA_fire.dm 23"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/hotspot.html#var/data_tick">data_tick</a></th><td>Which tick did we last load data at?</td></tr><tr><th><a href="obj/effect/hotspot.html#var/death_timer">death_timer</a></th><td>The last tick this hotspot should be alive for.</td></tr><tr><th><a href="obj/effect/hotspot.html#var/fuel_burnt">fuel_burnt</a></th><td>How much fuel did we burn this tick?</td></tr><tr><th><a href="obj/effect/hotspot.html#var/update_interval">update_interval</a></th><td>How often do we update?</td></tr><tr><th><a href="obj/effect/hotspot.html#var/update_tick">update_tick</a></th><td>Which update tick are we on?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/data_tick"><aside class="declaration">var </aside>data_tick <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/atmospherics/environmental/LINDA_fire.dm#L39"><img src="git.png" width="16" height="16" title="code/modules/atmospherics/environmental/LINDA_fire.dm 39"></a></h3><p>Which tick did we last load data at?</p><h3 id="var/death_timer"><aside class="declaration">var </aside>death_timer <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/atmospherics/environmental/LINDA_fire.dm#L35"><img src="git.png" width="16" height="16" title="code/modules/atmospherics/environmental/LINDA_fire.dm 35"></a></h3><p>The last tick this hotspot should be alive for.</p><h3 id="var/fuel_burnt"><aside class="declaration">var </aside>fuel_burnt <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/atmospherics/environmental/LINDA_fire.dm#L37"><img src="git.png" width="16" height="16" title="code/modules/atmospherics/environmental/LINDA_fire.dm 37"></a></h3><p>How much fuel did we burn this tick?</p><h3 id="var/update_interval"><aside class="declaration">var </aside>update_interval <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/atmospherics/environmental/LINDA_fire.dm#L43"><img src="git.png" width="16" height="16" title="code/modules/atmospherics/environmental/LINDA_fire.dm 43"></a></h3><p>How often do we update?</p><h3 id="var/update_tick"><aside class="declaration">var </aside>update_tick <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/atmospherics/environmental/LINDA_fire.dm#L41"><img src="git.png" width="16" height="16" title="code/modules/atmospherics/environmental/LINDA_fire.dm 41"></a></h3><p>Which update tick are we on?</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/immovablerod - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/immovablerod.html#var">Var Details</a> - <a href="obj/effect/immovablerod.html#proc">Proc Details</a></header><main><h1>immovablerod <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/immovablerod.html">effect/immovablerod</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/immovable_rod.dm#L28"><img src="git.png" width="16" height="16" title="code/modules/events/immovable_rod.dm 28"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/immovablerod.html#var/fixed_dir">fixed_dir</a></th><td>Rods should usually not change their orientation, as they're <em>immovable</em>. But if it's a wizard spell, or if an admin spawns one, we should probably let it re-orient to follow its movement.</td></tr><tr><th><a href="obj/effect/immovablerod.html#var/wall_damage_max_fraction">wall_damage_max_fraction</a></th><td>The maximum amount of damage dealt to walls, relative to their max HP. Values over 1 are useful for adjusting the probability of destroying the wall.</td></tr><tr><th><a href="obj/effect/immovablerod.html#var/wall_damage_min_fraction">wall_damage_min_fraction</a></th><td>The minimum amount of damage dealt to walls, relative to their max HP.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/immovablerod.html#proc/walk_in_direction">walk_in_direction</a></th><td>Rod will walk towards edge turf in the specified direction.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/fixed_dir"><aside class="declaration">var </aside>fixed_dir <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/immovable_rod.dm#L45"><img src="git.png" width="16" height="16" title="code/modules/events/immovable_rod.dm 45"></a></h3><p>Rods should usually not change their orientation, as they're <em>immovable</em>. But if it's a wizard spell, or if an admin spawns one, we should probably let it re-orient to follow its movement.</p><h3 id="var/wall_damage_max_fraction"><aside class="declaration">var </aside>wall_damage_max_fraction <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/immovable_rod.dm#L43"><img src="git.png" width="16" height="16" title="code/modules/events/immovable_rod.dm 43"></a></h3><p>The maximum amount of damage dealt to walls, relative to their max HP. Values over 1 are useful for adjusting the probability of destroying the wall.</p><h3 id="var/wall_damage_min_fraction"><aside class="declaration">var </aside>wall_damage_min_fraction <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/immovable_rod.dm#L41"><img src="git.png" width="16" height="16" title="code/modules/events/immovable_rod.dm 41"></a></h3><p>The minimum amount of damage dealt to walls, relative to their max HP.</p><h2 id="proc">Proc Details</h2><h3 id="proc/walk_in_direction"><aside class="declaration">proc </aside>walk_in_direction<aside>(direction) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/immovable_rod.dm#L212"><img src="git.png" width="16" height="16" title="code/modules/events/immovable_rod.dm 212"></a></aside></h3><p>Rod will walk towards edge turf in the specified direction.</p>
<p>Arguments:</p>
<ul>
<li>direction - The direction to walk the rod towards: NORTH, SOUTH, EAST, WEST.</li>
</ul></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/immovablerod/nuclear_rod - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/immovablerod/nuclear_rod.html#proc">Proc Details</a></header><main><h1>nuclear_rod <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/immovablerod.html">effect/immovablerod</a>/<a href="obj/effect/immovablerod/nuclear_rod.html">nuclear_rod</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/power/engines/fission/rod_chamber.dm#L771"><img src="git.png" width="16" height="16" title="code/modules/power/engines/fission/rod_chamber.dm 771"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/immovablerod/nuclear_rod.html#proc/clong_thing">clong_thing</a></th><td>Lets not break the reactor with this.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/clong_thing">clong_thing<aside>(/<a href="atom.html">atom</a>/victim) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/power/engines/fission/rod_chamber.dm#L778"><img src="git.png" width="16" height="16" title="code/modules/power/engines/fission/rod_chamber.dm 778"></a></aside></h3><p>Lets not break the reactor with this.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/immovablerod/smite - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/immovablerod/smite.html#var">Var Details</a></header><main><h1>smite <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/immovablerod.html">effect/immovablerod</a>/<a href="obj/effect/immovablerod/smite.html">smite</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/immovable_rod.dm#L184"><img src="git.png" width="16" height="16" title="code/modules/events/immovable_rod.dm 184"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/immovablerod/smite.html#var/exit">exit</a></th><td>The target that we're gonna aim for between start and end</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/exit"><aside class="declaration">var </aside>exit <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/portal.html">effect/portal</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/immovable_rod.dm#L187"><img src="git.png" width="16" height="16" title="code/modules/events/immovable_rod.dm 187"></a></h3><p>The target that we're gonna aim for between start and end</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/landmark/heretic - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/landmark/heretic.html#var">Var Details</a></header><main><h1>heretic <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/landmark/heretic.html">effect/landmark/heretic</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm#L7"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm 7"></a></h1><p>Lardmarks meant to designate where heretic sacrifices are sent.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/landmark/heretic.html#var/for_heretic_path">for_heretic_path</a></th><td>What path this landmark is intended for.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/for_heretic_path"><aside class="declaration">var </aside>for_heretic_path <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm#L11"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/knowledge/sacrifice_knowledge/sacrifice_map.dm 11"></a></h3><p>What path this landmark is intended for.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/landmark/mob_spawner - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/landmark/mob_spawner.html#var">Var Details</a></header><main><h1>mob_spawner <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/landmark/mob_spawner.html">effect/landmark/mob_spawner</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/landmarks.dm#L642"><img src="git.png" width="16" height="16" title="code/game/objects/effects/landmarks.dm 642"></a></h1><p>Mob spawners, spawns a mob and deletes the landmark</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/landmark/mob_spawner.html#var/mobtype">mobtype</a></th><td>The mob we use for the spawner</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/mobtype"><aside class="declaration">var </aside>mobtype <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/landmarks.dm#L644"><img src="git.png" width="16" height="16" title="code/game/objects/effects/landmarks.dm 644"></a></h3><p>The mob we use for the spawner</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/landmark/river_waypoint - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/landmark/river_waypoint.html#var">Var Details</a></header><main><h1>river_waypoint <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/landmark/river_waypoint.html">effect/landmark/river_waypoint</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/turfs/simulated/river.dm#L13"><img src="git.png" width="16" height="16" title="code/game/turfs/simulated/river.dm 13"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/landmark/river_waypoint.html#var/connected">connected</a></th><td>Whether the turf of this landmark has already been linked to others during river generation.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/connected"><aside class="declaration">var </aside>connected <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/turfs/simulated/river.dm#L16"><img src="git.png" width="16" height="16" title="code/game/turfs/simulated/river.dm 16"></a></h3><p>Whether the turf of this landmark has already been linked to others during river generation.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/map_effect/dynamic_airlock - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/map_effect/dynamic_airlock.html#proc">Proc Details</a></header><main><h1>dynamic_airlock <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/map_effect/dynamic_airlock.html">effect/map_effect/dynamic_airlock</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/mapping/dynamic_airlocks.dm#L12"><img src="git.png" width="16" height="16" title="code/modules/mapping/dynamic_airlocks.dm 12"></a></h1><p>A mapping helper that defines the zone of a dynamically arranged airlock
chamber. This can be used as an alternative to
<a href="obj/effect/spawner/airlock.html" title="/obj/effect/spawner/airlock">/obj/effect/spawner/airlock</a>s.</p>
<p>The disadvantage compared to airlock spawners is that all related buttons,
airlock controllers, doors, vent pumps and piping must be manually mapped
in. The advantages are that chambers of any arbitrary size and shape can be
created, and that maps using these helpers instead of the airlock spawners
can have the RandomOrientation mapmanip applied to them with confidence that
the airlock chambers will be properly constructed, no matter what the
orientation of the map is.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/map_effect/dynamic_airlock.html#proc/collect_neighbor_helpers">collect_neighbor_helpers</a></th><td>Look around us in a 1 tile range and aggregate all the adjacent helpers.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/collect_neighbor_helpers"><aside class="declaration">proc </aside>collect_neighbor_helpers<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/mapping/dynamic_airlocks.dm#L53"><img src="git.png" width="16" height="16" title="code/modules/mapping/dynamic_airlocks.dm 53"></a></aside></h3><p>Look around us in a 1 tile range and aggregate all the adjacent helpers.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mapping_helpers/airlock/c_foam - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/mapping_helpers/airlock/c_foam.html#var">Var Details</a></header><main><h1>c_foam <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mapping_helpers/airlock/c_foam.html">effect/mapping_helpers/airlock/c_foam</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/mapping/mapping_helpers.dm#L169"><img src="git.png" width="16" height="16" title="code/modules/mapping/mapping_helpers.dm 169"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/mapping_helpers/airlock/c_foam.html#var/foam_level">foam_level</a></th><td>How many times will this helper foam the door? The max level is 5.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/foam_level"><aside class="declaration">var </aside>foam_level <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/mapping/mapping_helpers.dm#L173"><img src="git.png" width="16" height="16" title="code/modules/mapping/mapping_helpers.dm 173"></a></h3><p>How many times will this helper foam the door? The max level is 5.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mazegen/generator/blockwise - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/mazegen/generator/blockwise.html#var">Var Details</a></header><main><h1>blockwise <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mazegen/generator.html">effect/mazegen/generator</a>/<a href="obj/effect/mazegen/generator/blockwise.html">blockwise</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/maze_generator_blockwise.dm#L7"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/maze_generator_blockwise.dm 7"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/mazegen/generator/blockwise.html#var/floor_material">floor_material</a></th><td>Material to make the floor out of</td></tr><tr><th><a href="obj/effect/mazegen/generator/blockwise.html#var/open_spots">open_spots</a></th><td>List of open spots (speeds up calculations)</td></tr><tr><th><a href="obj/effect/mazegen/generator/blockwise.html#var/wall_material">wall_material</a></th><td>Material to make the walls out of</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/floor_material"><aside class="declaration">var </aside>floor_material <aside> /<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/maze_generator_blockwise.dm#L12"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/maze_generator_blockwise.dm 12"></a></h3><p>Material to make the floor out of</p><h3 id="var/open_spots"><aside class="declaration">var </aside>open_spots <aside> /list/<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/maze_generator_blockwise.dm#L14"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/maze_generator_blockwise.dm 14"></a></h3><p>List of open spots (speeds up calculations)</p><h3 id="var/wall_material"><aside class="declaration">var </aside>wall_material <aside> /<a href="turf.html">turf</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/maze_generator_blockwise.dm#L10"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/maze_generator_blockwise.dm 10"></a></h3><p>Material to make the walls out of</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mazegen/module_helper - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/mazegen/module_helper.html#proc">Proc Details</a></header><main><h1>module_helper <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mazegen/module_helper.html">effect/mazegen/module_helper</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/helper_modules/_helper_module_base.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/helper_modules/_helper_module_base.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/mazegen/module_helper.html#proc/helper_run">helper_run</a></th><td>Helper handler proc</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/helper_run"><aside class="declaration">proc </aside>helper_run<aside>(blockwise, /<a href="obj.html">obj</a>/effect/mazegen/host) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/helper_modules/_helper_module_base.dm#L13"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/helper_modules/_helper_module_base.dm 13"></a></aside></h3><p>Helper handler proc</p>
<p>This exists as an overridable method so you can do custom helper logic.
An example of this is removing all windows on a tile.</p>
<p>Arguments:</p>
<ul>
<li>blockwise - This will be TRUE if the maze this is running on is a blockwise maze</li>
</ul></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mazegen/module_loot - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/mazegen/module_loot.html#var">Var Details</a> - <a href="obj/effect/mazegen/module_loot.html#proc">Proc Details</a></header><main><h1>module_loot <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mazegen/module_loot.html">effect/mazegen/module_loot</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/loot_modules/_loot_module_base.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/loot_modules/_loot_module_base.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/mazegen/module_loot.html#var/spawn_probability">spawn_probability</a></th><td>Probability for this to spawn in a dead end at all. 0-100%. I dont recommend using values higher than 10</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/mazegen/module_loot.html#proc/spawn_loot">spawn_loot</a></th><td>Loot spawner proc</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/spawn_probability"><aside class="declaration">var </aside>spawn_probability <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/loot_modules/_loot_module_base.dm#L4"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/loot_modules/_loot_module_base.dm 4"></a></h3><p>Probability for this to spawn in a dead end at all. 0-100%. I dont recommend using values higher than 10</p><h2 id="proc">Proc Details</h2><h3 id="proc/spawn_loot"><aside class="declaration">proc </aside>spawn_loot<aside>(/<a href="turf.html">turf</a>/T) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/maze_generation/loot_modules/_loot_module_base.dm#L15"><img src="git.png" width="16" height="16" title="code/modules/maze_generation/loot_modules/_loot_module_base.dm 15"></a></aside></h3><p>Loot spawner proc</p>
<p>This exists as an overridable method so you can do more than just spawn objects.
An example of this is spawning a specific mob based on a condition.</p>
<p>Arguments:</p>
<ul>
<li>T - The turf loot will be spawned on</li>
</ul></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/meteor/fake - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/meteor/fake.html#var">Var Details</a></header><main><h1>fake <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/meteor/fake.html">effect/meteor/fake</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/meteors.dm#L263"><img src="git.png" width="16" height="16" title="code/game/objects/effects/meteors.dm 263"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/meteor/fake.html#var/failed">failed</a></th><td>Did we crash into something? Used to avoid falsely reporting success when qdeleted.</td></tr><tr><th><a href="obj/effect/meteor/fake.html#var/goal">goal</a></th><td>The station goal that is simulating this meteor.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/failed"><aside class="declaration">var </aside>failed <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/meteors.dm#L272"><img src="git.png" width="16" height="16" title="code/game/objects/effects/meteors.dm 272"></a></h3><p>Did we crash into something? Used to avoid falsely reporting success when qdeleted.</p><h3 id="var/goal"><aside class="declaration">var </aside>goal <aside> /<a href="datum.html">datum</a>/station_goal/station_shield</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/meteors.dm#L270"><img src="git.png" width="16" height="16" title="code/game/objects/effects/meteors.dm 270"></a></h3><p>The station goal that is simulating this meteor.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mob_spawn/corpse - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/mob_spawn/corpse.html#var">Var Details</a></header><main><h1>corpse <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mob_spawn.html">effect/mob_spawn</a>/<a href="obj/effect/mob_spawn/corpse.html">corpse</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L821"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 821"></a></h1><p>these mob spawn subtypes trigger immediately (New or Initialize) and are not player controlled... since they're dead, you know?</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/mob_spawn/corpse.html#var/corpse_description">corpse_description</a></th><td>what environmental storytelling script should this corpse have</td></tr><tr><th><a href="obj/effect/mob_spawn/corpse.html#var/naive_corpse_description">naive_corpse_description</a></th><td>optionally different text to display if the target is a clown</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/corpse_description"><aside class="declaration">var </aside>corpse_description <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L823"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 823"></a></h3><p>what environmental storytelling script should this corpse have</p><h3 id="var/naive_corpse_description"><aside class="declaration">var </aside>naive_corpse_description <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mob_spawn.dm#L825"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mob_spawn.dm 825"></a></h3><p>optionally different text to display if the target is a clown</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/mob_spawn/human/alive/golem - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/mob_spawn/human/alive/golem.html#var">Var Details</a></header><main><h1>golem <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/mob_spawn.html">effect/mob_spawn</a>/<a href="obj/effect/mob_spawn/human.html">human</a>/<a href="obj/effect/mob_spawn/human/alive/golem.html">alive/golem</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm#L65"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm 65"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/mob_spawn/human/alive/golem.html#var/can_transfer">can_transfer</a></th><td>If golems can switch bodies to this new shell</td></tr><tr><th><a href="obj/effect/mob_spawn/human/alive/golem.html#var/owner">owner</a></th><td>Golem's owner if it has one</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/can_transfer"><aside class="declaration">var </aside>can_transfer <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm#L83"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm 83"></a></h3><p>If golems can switch bodies to this new shell</p><h3 id="var/owner"><aside class="declaration">var </aside>owner <aside> /<a href="mob.html">mob</a>/<a href="mob/living.html">living</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm#L85"><img src="git.png" width="16" height="16" title="code/modules/awaymissions/mission_code/ghost_role_spawners/golems.dm 85"></a></h3><p>Golem's owner if it has one</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/overlay/vis - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/overlay/vis.html#var">Var Details</a></header><main><h1>vis <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/overlay/vis.html">effect/overlay/vis</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/overlays.dm#L69"><img src="git.png" width="16" height="16" title="code/game/objects/effects/overlays.dm 69"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/overlay/vis.html#var/cache_expiration">cache_expiration</a></th><td>overlays which go unused for this amount of time get cleaned up</td></tr><tr><th><a href="obj/effect/overlay/vis.html#var/unused">unused</a></th><td>When detected to be unused it gets set to world.time, after a while it gets removed</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/cache_expiration"><aside class="declaration">var </aside>cache_expiration <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/overlays.dm#L75"><img src="git.png" width="16" height="16" title="code/game/objects/effects/overlays.dm 75"></a></h3><p>overlays which go unused for this amount of time get cleaned up</p><h3 id="var/unused"><aside class="declaration">var </aside>unused <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/overlays.dm#L73"><img src="git.png" width="16" height="16" title="code/game/objects/effects/overlays.dm 73"></a></h3><p>When detected to be unused it gets set to world.time, after a while it gets removed</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/particle_effect/foam/metal - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/particle_effect/foam/metal.html#var">Var Details</a></header><main><h1>metal <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/particle_effect/foam.html">effect/particle_effect/foam</a>/<a href="obj/effect/particle_effect/foam/metal.html">metal</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effect_system/effects_foam.dm#L135"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effect_system/effects_foam.dm 135"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/particle_effect/foam/metal.html#var/metal_kind">metal_kind</a></th><td>Represents the icon state that we'll become when we solidify</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/metal_kind"><aside class="declaration">var </aside>metal_kind <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/effect_system/effects_foam.dm#L141"><img src="git.png" width="16" height="16" title="code/game/objects/effects/effect_system/effects_foam.dm 141"></a></h3><p>Represents the icon state that we'll become when we solidify</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/portal - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/portal.html#var">Var Details</a></header><main><h1>portal <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/portal.html">effect/portal</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L3"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 3"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/portal.html#var/create_sparks">create_sparks</a></th><td>Whether or not portal use will cause sparks</td></tr><tr><th><a href="obj/effect/portal.html#var/creation_mob_ckey">creation_mob_ckey</a></th><td>The ckey of the mob which was responsible for the creation of the portal. For example, the mob who used a wormhole jaunter.</td></tr><tr><th><a href="obj/effect/portal.html#var/creation_obj_data">creation_obj_data</a></th><td>The UID and <code>name</code> of the object that created this portal. For example, a wormhole jaunter.</td></tr><tr><th><a href="obj/effect/portal.html#var/effect_cooldown">effect_cooldown</a></th><td>The time after which the effects should play again. Too many effects can lag the server</td></tr><tr><th><a href="obj/effect/portal.html#var/precision">precision</a></th><td>How close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/create_sparks"><aside class="declaration">var </aside>create_sparks <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L26"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 26"></a></h3><p>Whether or not portal use will cause sparks</p><h3 id="var/creation_mob_ckey"><aside class="declaration">var </aside>creation_mob_ckey <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L13"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 13"></a></h3><p>The ckey of the mob which was responsible for the creation of the portal. For example, the mob who used a wormhole jaunter.</p><h3 id="var/creation_obj_data"><aside class="declaration">var </aside>creation_obj_data <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L11"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 11"></a></h3><p>The UID and <code>name</code> of the object that created this portal. For example, a wormhole jaunter.</p><h3 id="var/effect_cooldown"><aside class="declaration">var </aside>effect_cooldown <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L24"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 24"></a></h3><p>The time after which the effects should play again. Too many effects can lag the server</p><h3 id="var/precision"><aside class="declaration">var </aside>precision <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L19"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 19"></a></h3><p>How close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/portal/advanced/contractor - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/portal/advanced/contractor.html#var">Var Details</a></header><main><h1>Contractor Extraction Portal <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/portal.html">effect/portal</a>/<a href="obj/effect/portal/advanced/contractor.html">advanced/contractor</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/traitor/contractor/items/extraction_items.dm#L25"><img src="git.png" width="16" height="16" title="code/modules/antagonists/traitor/contractor/items/extraction_items.dm 25"></a></h1><p>Used to extract contract targets and send them to the Syndicate jail for a few minutes.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/portal/advanced/contractor.html#var/contract">contract</a></th><td>The contract associated with this portal.</td></tr><tr><th><a href="obj/effect/portal/advanced/contractor.html#var/contractor_mind">contractor_mind</a></th><td>The mind of the contractor. Used to tell them they shouldn't be taking the portal.</td></tr><tr><th><a href="obj/effect/portal/advanced/contractor.html#var/target_mind">target_mind</a></th><td>The mind of the kidnapping target. Prevents non-targets from taking the portal.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/contract"><aside class="declaration">var </aside>contract <aside> /<a href="datum.html">datum</a>/<a href="datum/syndicate_contract.html">syndicate_contract</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/traitor/contractor/items/extraction_items.dm#L29"><img src="git.png" width="16" height="16" title="code/modules/antagonists/traitor/contractor/items/extraction_items.dm 29"></a></h3><p>The contract associated with this portal.</p><h3 id="var/contractor_mind"><aside class="declaration">var </aside>contractor_mind <aside> /<a href="datum.html">datum</a>/<a href="datum/mind.html">mind</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/traitor/contractor/items/extraction_items.dm#L31"><img src="git.png" width="16" height="16" title="code/modules/antagonists/traitor/contractor/items/extraction_items.dm 31"></a></h3><p>The mind of the contractor. Used to tell them they shouldn't be taking the portal.</p><h3 id="var/target_mind"><aside class="declaration">var </aside>target_mind <aside> /<a href="datum.html">datum</a>/<a href="datum/mind.html">mind</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/traitor/contractor/items/extraction_items.dm#L33"><img src="git.png" width="16" height="16" title="code/modules/antagonists/traitor/contractor/items/extraction_items.dm 33"></a></h3><p>The mind of the kidnapping target. Prevents non-targets from taking the portal.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/portal/advanced/exfiltration - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/portal/advanced/exfiltration.html#var">Var Details</a></header><main><h1>exfiltration <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/portal.html">effect/portal</a>/<a href="obj/effect/portal/advanced/exfiltration.html">advanced/exfiltration</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L440"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 440"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/portal/advanced/exfiltration.html#var/antag_mind">antag_mind</a></th><td>The mind of the exfiltrating antag.</td></tr><tr><th><a href="obj/effect/portal/advanced/exfiltration.html#var/exfil_success">exfil_success</a></th><td>Did we succeed?</td></tr><tr><th><a href="obj/effect/portal/advanced/exfiltration.html#var/radio">radio</a></th><td>Radio for handling extraction taunts</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/antag_mind"><aside class="declaration">var </aside>antag_mind <aside> /<a href="datum.html">datum</a>/<a href="datum/mind.html">mind</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L445"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 445"></a></h3><p>The mind of the exfiltrating antag.</p><h3 id="var/exfil_success"><aside class="declaration">var </aside>exfil_success <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L449"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 449"></a></h3><p>Did we succeed?</p><h3 id="var/radio"><aside class="declaration">var </aside>radio <aside> /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/radio.html">radio</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L447"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 447"></a></h3><p>Radio for handling extraction taunts</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/portal/hand_tele - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/portal/hand_tele.html#var">Var Details</a></header><main><h1>hand_tele <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/portal.html">effect/portal</a>/<a href="obj/effect/portal/hand_tele.html">hand_tele</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L171"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 171"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/portal/hand_tele.html#var/inactive">inactive</a></th><td>If this is TRUE, you will not be able to teleport with that portal</td></tr><tr><th><a href="obj/effect/portal/hand_tele.html#var/unstable_time">unstable_time</a></th><td>After you touch the portal, it will be unstable with high bad teleport chance, this variable contains time when it will be fine again</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/inactive"><aside class="declaration">var </aside>inactive <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L175"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 175"></a></h3><p>If this is TRUE, you will not be able to teleport with that portal</p><h3 id="var/unstable_time"><aside class="declaration">var </aside>unstable_time <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/portals.dm#L173"><img src="git.png" width="16" height="16" title="code/game/objects/effects/portals.dm 173"></a></h3><p>After you touch the portal, it will be unstable with high bad teleport chance, this variable contains time when it will be fine again</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/rune/blood_boil - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>Blood Boil Rune <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/rune.html">effect/rune</a>/<a href="obj/effect/rune/blood_boil.html">blood_boil</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/cult/runes.dm#L850"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 850"></a></h1><p>When invoked deals up to 30 burn damage to nearby non-cultists and sets them on fire.</p>
<p>On activation the rune charges for six seconds, changing colour, glowing, and giving out a warning to all nearby mobs.
After the charging period the rune burns any non-cultists in view and sets them on fire. After another short wait it does the same again with slightly higher damage.
If the cultists channeling the rune move away or are stunned at any point, the rune is deleted. So it can be countered pretty easily with flashbangs.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/rune/wall - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/rune/wall.html#var">Var Details</a></header><main><h1>wall <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/rune.html">effect/rune</a>/<a href="obj/effect/rune/wall.html">wall</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/cult/runes.dm#L751"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 751"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/rune/wall.html#var/B">B</a></th><td>The barrier summoned by the rune when invoked. Tracked as a variable to prevent refreshing the barrier's integrity. shieldgen.dm</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/B"><aside class="declaration">var </aside>B <aside> /<a href="obj.html">obj</a>/<a href="obj/machinery.html">machinery</a>/<a href="obj/machinery/shield/cult/barrier.html">shield/cult/barrier</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/gamemodes/cult/runes.dm#L757"><img src="git.png" width="16" height="16" title="code/game/gamemodes/cult/runes.dm 757"></a></h3><p>The barrier summoned by the rune when invoked. Tracked as a variable to prevent refreshing the barrier's integrity. shieldgen.dm</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/simon_says_pad - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/simon_says_pad.html#var">Var Details</a></header><main><h1>simon_says_pad <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/simon_says_pad.html">effect/simon_says_pad</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ruins/objects_and_mobs/simon_says.dm#L139"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 139"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/simon_says_pad.html#var/id">id</a></th><td>ID used for comparing what we pressed against the sequence</td></tr><tr><th><a href="obj/effect/simon_says_pad.html#var/last_played">last_played</a></th><td>Time the pad was last played</td></tr><tr><th><a href="obj/effect/simon_says_pad.html#var/owner">owner</a></th><td>The simon says minigame we are a part of</td></tr><tr><th><a href="obj/effect/simon_says_pad.html#var/sound">sound</a></th><td>Sound we make when playing</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/id"><aside class="declaration">var </aside>id <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ruins/objects_and_mobs/simon_says.dm#L151"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 151"></a></h3><p>ID used for comparing what we pressed against the sequence</p><h3 id="var/last_played"><aside class="declaration">var </aside>last_played <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ruins/objects_and_mobs/simon_says.dm#L153"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 153"></a></h3><p>Time the pad was last played</p><h3 id="var/owner"><aside class="declaration">var </aside>owner <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/simon_says.html">effect/simon_says</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ruins/objects_and_mobs/simon_says.dm#L147"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 147"></a></h3><p>The simon says minigame we are a part of</p><h3 id="var/sound"><aside class="declaration">var </aside>sound <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ruins/objects_and_mobs/simon_says.dm#L149"><img src="git.png" width="16" height="16" title="code/modules/ruins/objects_and_mobs/simon_says.dm 149"></a></h3><p>Sound we make when playing</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner.html#proc">Proc Details</a></header><main><h1>spawner <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/misc_effects.dm#L56"><img src="git.png" width="16" height="16" title="code/game/objects/effects/misc_effects.dm 56"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/spawner.html#proc/synchronize_variables">synchronize_variables</a></th><td>Used when we want to pass vars from a spawner to a spawned object</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/synchronize_variables"><aside class="declaration">proc </aside>synchronize_variables<aside>(/<a href="atom.html">atom</a>/a) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/misc_effects.dm#L64"><img src="git.png" width="16" height="16" title="code/game/objects/effects/misc_effects.dm 64"></a></aside></h3><p>Used when we want to pass vars from a spawner to a spawned object</p>
<p>a - The spawned object we want to pass a var to</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner/airlock - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner/airlock.html#proc">Proc Details</a></header><main><h1>airlock <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a>/<a href="obj/effect/spawner/airlock.html">airlock</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/airlock_spawner.dm#L14"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/airlock_spawner.dm 14"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/spawner/airlock.html#proc/make_controller">make_controller</a></th><td>Stick the controller on the wall, this will ONLY be unsuitable if airlocks are on both the south and west turfs.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/make_controller"><aside class="declaration">proc </aside>make_controller<aside>() <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/airlock_spawner.dm#L123"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/airlock_spawner.dm 123"></a></aside></h3><p>Stick the controller on the wall, this will ONLY be unsuitable if airlocks are on both the south and west turfs.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner/dynamic_bridge - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner/dynamic_bridge.html#proc">Proc Details</a></header><main><h1>dynamic_bridge <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a>/<a href="obj/effect/spawner/dynamic_bridge.html">dynamic_bridge</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/dynamic_bridge_spawner.dm#L29"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/dynamic_bridge_spawner.dm 29"></a></h1><p>A spawner for dynamic bridges, largely with hardcoded expectations to be
operating on Lavaland.</p>
<p>It does this by starting at its spawn point, placed by a
<a href="datum/river_spawner.html" title="/datum/river_spawner">/datum/river_spawner</a> during generation, and walking in each direction
&quot;forwards&quot; and &quot;backwards&quot; until it reaches the maximum possible length of
the bridge, or a tile that doesn't appear to be a valid &quot;passage&quot;
(essentially a tile that doesn't have lava on both sides and thus wouldn't
look good or make an effective bridge). If it manages to do this and find two
tiles that work as the start and end of the bridge, it places the paths,
pillars, and &quot;cleans up&quot; the tiles contiguous to its entrance and exit turfs,
removing any lava if present.</p>
<p>It attempts this first in the vertical direction, and then the horizontal. So
&quot;fowards&quot; and &quot;backwards&quot; can mean NORTH/SOUTH or EAST/WEST depending on the
direction it's attempting.</p>
<p>There are several bridge &quot;themes&quot; implemented in <code>make_walkway()</code> and
<code>make_pillar()</code>, and more can be added if desired.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/spawner/dynamic_bridge.html#proc/cleanup_edge">cleanup_edge</a></th><td>Make a tile safe for player passage, for use at the bridge entrance and exits</td></tr><tr><th><a href="obj/effect/spawner/dynamic_bridge.html#proc/out_of_bounds">out_of_bounds</a></th><td>Checks if we are going out of bounds. Returns TRUE if we are close (less than or equal to 2 turfs) to a border</td></tr><tr><th><a href="obj/effect/spawner/dynamic_bridge.html#proc/valid_landing">valid_landing</a></th><td>Returns whether the passed in turf is a valid &quot;landing&quot;. A valid landing is
a tile that hasn't been reserved by another bridge, and has a non-lava tile
leading directly to it.</td></tr><tr><th><a href="obj/effect/spawner/dynamic_bridge.html#proc/valid_passage">valid_passage</a></th><td>Returns whether the passed in turf is a valid &quot;passage&quot;. A valid passage is
a lava tile that has lava on both sides of it. Invalid passage tiles do not
look good as bridge walkways and defeat the purpose of there is floor right
next to it.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/cleanup_edge"><aside class="declaration">proc </aside>cleanup_edge<aside>(/<a href="turf.html">turf</a>/T) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/dynamic_bridge_spawner.dm#L238"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/dynamic_bridge_spawner.dm 238"></a></aside></h3><p>Make a tile safe for player passage, for use at the bridge entrance and exits</p><h3 id="proc/out_of_bounds"><aside class="declaration">proc </aside>out_of_bounds<aside>(direction, /<a href="turf.html">turf</a>/current_turf) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/dynamic_bridge_spawner.dm#L302"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/dynamic_bridge_spawner.dm 302"></a></aside></h3><p>Checks if we are going out of bounds. Returns TRUE if we are close (less than or equal to 2 turfs) to a border</p><h3 id="proc/valid_landing"><aside class="declaration">proc </aside>valid_landing<aside>(/<a href="turf.html">turf</a>/T, direction) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/dynamic_bridge_spawner.dm#L66"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/dynamic_bridge_spawner.dm 66"></a></aside></h3><p>Returns whether the passed in turf is a valid &quot;landing&quot;. A valid landing is
a tile that hasn't been reserved by another bridge, and has a non-lava tile
leading directly to it.</p><h3 id="proc/valid_passage"><aside class="declaration">proc </aside>valid_passage<aside>(/<a href="turf.html">turf</a>/T) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/dynamic_bridge_spawner.dm#L103"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/dynamic_bridge_spawner.dm 103"></a></aside></h3><p>Returns whether the passed in turf is a valid &quot;passage&quot;. A valid passage is
a lava tile that has lava on both sides of it. Invalid passage tiles do not
look good as bridge walkways and defeat the purpose of there is floor right
next to it.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner/random/plushies/explosive - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner/random/plushies/explosive.html#var">Var Details</a></header><main><h1>explosive <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a>/<a href="obj/effect/spawner/random.html">random</a>/<a href="obj/effect/spawner/random/plushies/explosive.html">plushies/explosive</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/plushie_spawners.dm#L92"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/plushie_spawners.dm 92"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/spawner/random/plushies/explosive.html#var/explosive_chance">explosive_chance</a></th><td>Chance to spawn a minibomb in the plushie.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/explosive_chance"><aside class="declaration">var </aside>explosive_chance <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/plushie_spawners.dm#L94"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/plushie_spawners.dm 94"></a></h3><p>Chance to spawn a minibomb in the plushie.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner/random/pool - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner/random/pool.html#var">Var Details</a></header><main><h1>pool <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a>/<a href="obj/effect/spawner/random.html">random</a>/<a href="obj/effect/spawner/random/pool.html">pool</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/pool/pool_spawner.dm#L2"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/pool/pool_spawner.dm 2"></a></h1><p>A random spawner managed by a <a href="datum/spawn_pool.html" title="/datum/spawn_pool">/datum/spawn_pool</a>.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/spawner/random/pool.html#var/guaranteed">guaranteed</a></th><td>Guaranteed spawners will always proc, and always proc first.</td></tr><tr><th><a href="obj/effect/spawner/random/pool.html#var/point_value">point_value</a></th><td>How much this spawner will subtract from the available budget if it
spawns. A value of <code>-1</code> (i.e., not setting the value on a subtype)
does not attempt to subtract from the budget. This is useful for
spawners which themselves spawn other spawners.</td></tr><tr><th><a href="obj/effect/spawner/random/pool.html#var/spawn_pool">spawn_pool</a></th><td>The type of the spawn pool.</td></tr><tr><th><a href="obj/effect/spawner/random/pool.html#var/unique_picks">unique_picks</a></th><td>Whether non-spawner items should be removed from the shared loot pool
after spawning.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/guaranteed"><aside class="declaration">var </aside>guaranteed <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/pool/pool_spawner.dm#L12"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/pool/pool_spawner.dm 12"></a></h3><p>Guaranteed spawners will always proc, and always proc first.</p><h3 id="var/point_value"><aside class="declaration">var </aside>point_value <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/pool/pool_spawner.dm#L7"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/pool/pool_spawner.dm 7"></a></h3><p>How much this spawner will subtract from the available budget if it
spawns. A value of <code>-1</code> (i.e., not setting the value on a subtype)
does not attempt to subtract from the budget. This is useful for
spawners which themselves spawn other spawners.</p><h3 id="var/spawn_pool"><aside class="declaration">var </aside>spawn_pool <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/pool/pool_spawner.dm#L14"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/pool/pool_spawner.dm 14"></a></h3><p>The type of the spawn pool.</p><h3 id="var/unique_picks"><aside class="declaration">var </aside>unique_picks <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/pool/pool_spawner.dm#L10"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/pool/pool_spawner.dm 10"></a></h3><p>Whether non-spawner items should be removed from the shared loot pool
after spawning.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner/random/smithed_item - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner/random/smithed_item.html#var">Var Details</a></header><main><h1>smithed_item <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a>/<a href="obj/effect/spawner/random.html">random</a>/<a href="obj/effect/spawner/random/smithed_item.html">smithed_item</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/misc_spawners.dm#L184"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/misc_spawners.dm 184"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/spawner/random/smithed_item.html#var/smithed_item_materials">smithed_item_materials</a></th><td>Weighted list of possible item materials</td></tr><tr><th><a href="obj/effect/spawner/random/smithed_item.html#var/smithed_item_qualities">smithed_item_qualities</a></th><td>Weighted list of possible item qualities</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/smithed_item_materials"><aside class="declaration">var </aside>smithed_item_materials <aside> /static/list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/misc_spawners.dm#L195"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/misc_spawners.dm 195"></a></h3><p>Weighted list of possible item materials</p><h3 id="var/smithed_item_qualities"><aside class="declaration">var </aside>smithed_item_qualities <aside> /static/list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/random/misc_spawners.dm#L190"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/random/misc_spawners.dm 190"></a></h3><p>Weighted list of possible item qualities</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner/themed_mess - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner/themed_mess.html#var">Var Details</a></header><main><h1>themed_mess <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a>/<a href="obj/effect/spawner/themed_mess.html">themed_mess</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/mess_spawners.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/mess_spawners.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/spawner/themed_mess.html#var/remaining_tiles">remaining_tiles</a></th><td>The number of tiles to spread to. Each new chosen tile receives this
value decremented by one, ensuring the maximum size of the mess is limited
by the original spawner's value.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/remaining_tiles"><aside class="declaration">var </aside>remaining_tiles <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/mess_spawners.dm#L9"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/mess_spawners.dm 9"></a></h3><p>The number of tiles to spread to. Each new chosen tile receives this
value decremented by one, ensuring the maximum size of the mess is limited
by the original spawner's value.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/spawner/window/reinforced/polarized - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/spawner/window/reinforced/polarized.html#var">Var Details</a></header><main><h1>polarized <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/spawner.html">effect/spawner</a>/<a href="obj/effect/spawner/window/reinforced/polarized.html">window/reinforced/polarized</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/windowspawner.dm#L86"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/windowspawner.dm 86"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/spawner/window/reinforced/polarized.html#var/id">id</a></th><td>Used to link electrochromic windows to buttons</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/id"><aside class="declaration">var </aside>id <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/spawners/windowspawner.dm#L92"><img src="git.png" width="16" height="16" title="code/game/objects/effects/spawners/windowspawner.dm 92"></a></h3><p>Used to link electrochromic windows to buttons</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/swarmer_portal - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/swarmer_portal.html#var">Var Details</a></header><main><h1>swarmer_portal <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/swarmer_portal.html">effect/swarmer_portal</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/swarmers.dm#L37"><img src="git.png" width="16" height="16" title="code/modules/events/swarmers.dm 37"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/swarmer_portal.html#var/spawn_max">spawn_max</a></th><td>How many can we spawn</td></tr><tr><th><a href="obj/effect/swarmer_portal.html#var/spawn_total">spawn_total</a></th><td>How many have spawned?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/spawn_max"><aside class="declaration">var </aside>spawn_max <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/swarmers.dm#L46"><img src="git.png" width="16" height="16" title="code/modules/events/swarmers.dm 46"></a></h3><p>How many can we spawn</p><h3 id="var/spawn_total"><aside class="declaration">var </aside>spawn_total <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/swarmers.dm#L48"><img src="git.png" width="16" height="16" title="code/modules/events/swarmers.dm 48"></a></h3><p>How many have spawned?</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/tear - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/tear.html#var">Var Details</a></header><main><h1>tear <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/tear.html">effect/tear</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/tear.dm#L68"><img src="git.png" width="16" height="16" title="code/modules/events/tear.dm 68"></a></h1><p>The portal used in the <a href="datum/event/tear.html" title="/datum/event/tear">/datum/event/tear</a> midround.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/tear.html#var/leader">leader</a></th><td>What the leader of the dimensional tear will be</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/leader"><aside class="declaration">var </aside>leader <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/events/tear.dm#L79"><img src="git.png" width="16" height="16" title="code/modules/events/tear.dm 79"></a></h3><p>What the leader of the dimensional tear will be</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/temp_visual/circle_wave - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/temp_visual/circle_wave.html#var">Var Details</a></header><main><h1>circle_wave <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/temp_visual/circle_wave.html">effect/temp_visual/circle_wave</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/void_conduit.dm#L153"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 153"></a></h1><p>Visual effect from tg's bioscrambler anomaly</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/temp_visual/circle_wave.html#var/amount_to_scale">amount_to_scale</a></th><td>How far the effect would scale in size</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/amount_to_scale"><aside class="declaration">var </aside>amount_to_scale <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/magic/void_conduit.dm#L162"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/magic/void_conduit.dm 162"></a></h3><p>How far the effect would scale in size</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/temp_visual/decoy/mephedrone_afterimage - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/temp_visual/decoy/mephedrone_afterimage.html#var">Var Details</a></header><main><h1>mephedrone_afterimage <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/temp_visual/decoy/mephedrone_afterimage.html">effect/temp_visual/decoy/mephedrone_afterimage</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/reagents/chemistry/reagents/drugs.dm#L1138"><img src="git.png" width="16" height="16" title="code/modules/reagents/chemistry/reagents/drugs.dm 1138"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/temp_visual/decoy/mephedrone_afterimage.html#var/matrix_end">matrix_end</a></th><td>The color matrix it should be by the time it despawns</td></tr><tr><th><a href="obj/effect/temp_visual/decoy/mephedrone_afterimage.html#var/matrix_start">matrix_start</a></th><td>The color matrix it should be at spawn</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/matrix_end"><aside class="declaration">var </aside>matrix_end <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/reagents/chemistry/reagents/drugs.dm#L1143"><img src="git.png" width="16" height="16" title="code/modules/reagents/chemistry/reagents/drugs.dm 1143"></a></h3><p>The color matrix it should be by the time it despawns</p><h3 id="var/matrix_start"><aside class="declaration">var </aside>matrix_start <aside> /list</aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/reagents/chemistry/reagents/drugs.dm#L1141"><img src="git.png" width="16" height="16" title="code/modules/reagents/chemistry/reagents/drugs.dm 1141"></a></h3><p>The color matrix it should be at spawn</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/temp_visual/drawing_heretic_rune - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/temp_visual/drawing_heretic_rune.html#var">Var Details</a></header><main><h1>drawing_heretic_rune <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/temp_visual/drawing_heretic_rune.html">effect/temp_visual/drawing_heretic_rune</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L225"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 225"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/temp_visual/drawing_heretic_rune.html#var/animation_state">animation_state</a></th><td>We only set this state after setting the colour, otherwise the animation doesn't colour correctly</td></tr><tr><th><a href="obj/effect/temp_visual/drawing_heretic_rune.html#var/blend_state">blend_state</a></th><td>What the blend state is</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/animation_state"><aside class="declaration">var </aside>animation_state <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L235"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 235"></a></h3><p>We only set this state after setting the colour, otherwise the animation doesn't colour correctly</p><h3 id="var/blend_state"><aside class="declaration">var </aside>blend_state <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/heretic/transmutation_rune.dm#L237"><img src="git.png" width="16" height="16" title="code/modules/antagonists/heretic/transmutation_rune.dm 237"></a></h3><p>What the blend state is</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/temp_visual/exfiltration - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/temp_visual/exfiltration.html#var">Var Details</a></header><main><h1>exfiltration <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/temp_visual/exfiltration.html">effect/temp_visual/exfiltration</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L244"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 244"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/temp_visual/exfiltration.html#var/activation_sound">activation_sound</a></th><td>Sound that plays when activated</td></tr><tr><th><a href="obj/effect/temp_visual/exfiltration.html#var/emitted_color">emitted_color</a></th><td>Light emitted when activated</td></tr><tr><th><a href="obj/effect/temp_visual/exfiltration.html#var/start_lit">start_lit</a></th><td>Does this one emit light by default?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/activation_sound"><aside class="declaration">var </aside>activation_sound <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L251"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 251"></a></h3><p>Sound that plays when activated</p><h3 id="var/emitted_color"><aside class="declaration">var </aside>emitted_color <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L253"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 253"></a></h3><p>Light emitted when activated</p><h3 id="var/start_lit"><aside class="declaration">var </aside>start_lit <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/antagonists/_common/antag_exfiltration.dm#L255"><img src="git.png" width="16" height="16" title="code/modules/antagonists/_common/antag_exfiltration.dm 255"></a></h3><p>Does this one emit light by default?</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/temp_visual/explosion - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/temp_visual/explosion.html#var">Var Details</a> - <a href="obj/effect/temp_visual/explosion.html#proc">Proc Details</a></header><main><h1>explosion <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/temp_visual/explosion.html">effect/temp_visual/explosion</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/temp_visual/explosion.html#var/explosion_smoke">explosion_smoke</a></th><td>Explosion smoke particle holder</td></tr><tr><th><a href="obj/effect/temp_visual/explosion.html#var/smoke_wave">smoke_wave</a></th><td>Smoke wave particle holder</td></tr><tr><th><a href="obj/effect/temp_visual/explosion.html#var/sparks">sparks</a></th><td>Sparks particle holder</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/temp_visual/explosion.html#proc/generate_particles">generate_particles</a></th><td>Generate the particles</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/explosion_smoke"><aside class="declaration">var </aside>explosion_smoke <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/abstract/particle_holder.html">effect/abstract/particle_holder</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm#L9"><img src="git.png" width="16" height="16" title="code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm 9"></a></h3><p>Explosion smoke particle holder</p><h3 id="var/smoke_wave"><aside class="declaration">var </aside>smoke_wave <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/abstract/particle_holder.html">effect/abstract/particle_holder</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm#L7"><img src="git.png" width="16" height="16" title="code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm 7"></a></h3><p>Smoke wave particle holder</p><h3 id="var/sparks"><aside class="declaration">var </aside>sparks <aside> /<a href="obj.html">obj</a>/<a href="obj/effect/abstract/particle_holder.html">effect/abstract/particle_holder</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm#L11"><img src="git.png" width="16" height="16" title="code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm 11"></a></h3><p>Sparks particle holder</p><h2 id="proc">Proc Details</h2><h3 id="proc/generate_particles"><aside class="declaration">proc </aside>generate_particles<aside>(radius, small, large) <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm#L25"><img src="git.png" width="16" height="16" title="code/game/objects/effects/temporary_visuals/explosion_temp_visuals.dm 25"></a></aside></h3><p>Generate the particles</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/temp_visual/goliath_flick - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/temp_visual/goliath_flick.html#var">Var Details</a></header><main><h1>goliath_flick <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/temp_visual/goliath_flick.html">effect/temp_visual/goliath_flick</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/research/xenobiology/xenobiology_organs.dm#L788"><img src="git.png" width="16" height="16" title="code/modules/research/xenobiology/xenobiology_organs.dm 788"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/temp_visual/goliath_flick.html#var/time_to_return">time_to_return</a></th><td>how long will it take for the tendril to enter &quot;retract&quot; phase</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/time_to_return"><aside class="declaration">var </aside>time_to_return <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/research/xenobiology/xenobiology_organs.dm#L794"><img src="git.png" width="16" height="16" title="code/modules/research/xenobiology/xenobiology_organs.dm 794"></a></h3><p>how long will it take for the tendril to enter &quot;retract&quot; phase</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/temp_visual/ninja_bomb - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/temp_visual/ninja_bomb.html#var">Var Details</a></header><main><h1>ninja_bomb <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/temp_visual/ninja_bomb.html">effect/temp_visual/ninja_bomb</a></aside> <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ninja/ninja_deployables.dm#L167"><img src="git.png" width="16" height="16" title="code/modules/ninja/ninja_deployables.dm 167"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/temp_visual/ninja_bomb.html#var/activation_sound">activation_sound</a></th><td>Sound that plays when activated</td></tr><tr><th><a href="obj/effect/temp_visual/ninja_bomb.html#var/emitted_color">emitted_color</a></th><td>Light emitted when activated</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/activation_sound"><aside class="declaration">var </aside>activation_sound <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ninja/ninja_deployables.dm#L174"><img src="git.png" width="16" height="16" title="code/modules/ninja/ninja_deployables.dm 174"></a></h3><p>Sound that plays when activated</p><h3 id="var/emitted_color"><aside class="declaration">var </aside>emitted_color <a href="https://github.com/ParadiseSS13/Paradise/blob/776b9861f70566b1e6a0763a465ef22f7920a3d6/code/modules/ninja/ninja_deployables.dm#L176"><img src="git.png" width="16" height="16" title="code/modules/ninja/ninja_deployables.dm 176"></a></h3><p>Light emitted when activated</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/776b9861f70566b1e6a0763a465ef22f7920a3d6">776b986</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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