Migrate staff and horse broom to the new attack chain. (#32225)

* Migrate staff and horse broom to the new attack chain.

* Add fingerprints.
This commit is contained in:
Alan
2026-07-17 06:23:55 +00:00
committed by GitHub
parent 66a89f5d48
commit dbb8902484
+12 -8
View File
@@ -13,6 +13,7 @@
armor_penetration_percentage = 100
attack_verb = list("bludgeoned", "whacked", "disciplined")
resistance_flags = FLAMMABLE
new_attack_chain = TRUE
/obj/item/staff/Initialize(mapload)
. = ..()
@@ -47,14 +48,17 @@
animate(user, pixel_y = pixel_y, time = 10, loop = 1, easing = SINE_EASING)
animate(user)
/obj/item/staff/broom/attackby__legacy__attackchain(obj/O, mob/user)
if(istype(O, /obj/item/clothing/mask/horsehead))
new/obj/item/staff/broom/horsebroom(get_turf(src))
user.unequip(O)
qdel(O)
qdel(src)
return
..()
/obj/item/staff/broom/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(!istype(used, /obj/item/clothing/mask/horsehead))
return ..()
var/obj/item/staff/broom/horsebroom/new_broom = new(get_turf(src))
transfer_fingerprints_to(new_broom)
used.transfer_fingerprints_to(new_broom)
new_broom.add_fingerprint(user)
user.unequip(used)
qdel(used)
qdel(src)
return ITEM_INTERACT_COMPLETE
/obj/item/staff/broom/dropped(mob/user)
REMOVE_TRAIT(user, TRAIT_FLYING, "broomstick")